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robinson the journey

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About this game, system requirements.

  • OS *: Windows 8.1
  • Processor: Intel i5-4590 / AMD FX 4350 or greater
  • Memory: 8 GB RAM
  • Graphics: NVIDIA: GTX 970 4 GB / GTX 1060 6 GB or greater | AMD: RX 480 or greater
  • DirectX: Version 11
  • Storage: 6.73 GB available space
  • VR Support: SteamVR

© 2016 Crytek GmbH. All rights reserved. Crytek, CRYENGINE, Robinson: The Journey and the respective logos are trademarks or registered trademarks of the Crytek group in the EU, U.S. and/or other territories. All other trademarks are the property of their respective owners.

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Valve Software

Robinson: The Journey - VR first person sci fi adventure game

  • Release Date: November 8th, 2016
  • Publisher: Sony Playstation , Crytek

Robinson — The Journey

Robinson: The Journey is a first person sci-fi adventure game developed by Crytek, available for PlayStation VR and Oculus Rift. When the Esmeralda crash-lands on Tyson III, a boy named Robin is left stranded. He must rely on his wits – and HIGS, one of the ship’s AI units – to survive.

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Deutscher Computerspielpreis 2017 – Best Presentation – Robinson: The Journey

Deutscher Computerspielpreis 2017 – Best Presentation – Robinson: The Journey

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Robinson: The Journey review

Robinson's squashed.

Peer beyond the foliage that enshrouds Robinson: The Journey's planet of Tyson III and you'll find a little piece of Crytek's history, a fossil that's now been brought to live as a towering embodiment of so much that's defined this developer. Back before Jack Carver had even packed his bags for the South Pacific in the original Far Cry, Crytek made its name with tech demo X-Isle Dinosaur Island. Almost 15 years later it'd return there, this time for a tech demo that explored the possibilities of VR, and now we have this: Robinson: The Journey, a full-priced PlayStation VR title that has you stranded on a dinosaur-infested planet as you strive to find other survivors of your downed spacecraft.

True to many a Crytek game before it, Robinson: The Journey is stunning to behold, and an early contender for the finest looking game to grace PlayStation VR. Confident art direction that takes well-worn sci-fi tropes and infuses them with a little lived-in character - the space pod that your character, the young Robin, lives in is as messy as a teen's bedroom - is delivered with technical excellence. Virtual reality games have rarely looked better, making it all the more impressive that Crytek is getting this performance from a mere PlayStation 4 (the PlayStation 4 Pro version that contains some improvements wasn't available to us before launch, but the vanilla edition is more than handsome enough).

robinson the journey

Jungles crawl with wildlife and bristle with detail, tarpits bubble away and all the while Robinson: The Journey harnesses the wonder and awe of having dinosaurs amongst its cast. They're impressive beasts, beautifully rendered and animated, and there's something of that same spectacle that Jurassic Park's CGI dinosaurs harnessed so many years ago. Look skywards to take in the size of a 'longneck' - Tyson III's own brontosaurus - and you'll get that same feeling audiences had in 1994 when presented with something that's part of the collective conscience brought to life in such a brilliantly, shockingly new way.

Like its cinematic inspiration (and at one point towards the adventure's end, Crytek goes beyond homage to straight-up VR remake) Robinson: The Journey is an elaborate theme park where you're mostly invited to stop and gaze at the wonders around you. It's a frequently impressive theme park ride, mind, and one in which you're afforded some freedom. As Robin you must navigate several small interconnected areas, each offering numerous paths as you track down clues towards the whereabouts of your fellow crew members.

You're not entirely alone on your adventure. Laika, a baby tyrannosaurus, joins you, as does HIGS, a floating AI orb, both of whom help you in the light puzzles you encounter. Those puzzles themselves are simple things, sometimes involving re-routing power in a short mini-game and more often involving moving objects around the map via a tool that's ever-present on the screen (curiously Move controls are currently not supported).

There's just not enough to it, though, the puzzles being clumsy and uninspired while the finer details of the world around you fall equally flat. HIGS himself is a banal companion, a weak Wheatley with a personality bypass, while the story you uncover feels like it's been told countless times before. Crytek's environmental storytelling is much more powerful than its writing, however, and for all its failings the world they've created is compelling - visually, at least.

robinson the journey

It's also where you'll find the most satisfying part of Robinson's make-up, with traversal that's been borrowed from Crytek's excellent earlier VR outing The Climb. You find hand holds by craning your neck, moving one hand from another and finding a simple rhythm. It's been pared back here from its earlier outing - there's no stamina bar to worry about, nor do you have to bother chalking your hands - but it's enjoyable nevertheless.

It's a small part of a small game, though, and Robinson: The Journey is slight. There's a premium feel to how the world you explore looks and feels, but the price-tag Robinson: The Journey commands is noteworthy seeing as it doesn't offer that much more than Rocksteady's more reasonably priced Arkham VR.

Robinson: The Journey is as hollow as it is spectacular, and only ever makes small steps away from its tech demo origins. Crytek knows VR intimately, and Robinson is as smart and assured as anything else in the medium. It knows all the tricks that make for a great VR experience, and isn't shy in using them. It doesn't quite know how to match that with a half-decent game, though, leaving this a theme park ride that's over too soon and that's all too forgettable. 

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Robinson: The Journey

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  • First Released Nov 8, 2016 released

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Robinson: The Journey

Robinson: The Journey

  • PS VR headset required
  • DUALSHOCK 4 vibration

ESRB Everyone

Global player ratings

When the Esmeralda crashes on Tyson III, a boy named Robin is left stranded. He must rely on his wits – and HIGS, an AI companion from the ship – to survive. As he searches for the lost crew and comes face-to-face with dinosaurs, Robin discovers that Tyson III is not the paradise once promised… VR games may cause some players to experience motion sickness. 3D Display with compatible 3D glasses (sold separately) required for 3D features. 1 player DUALSHOCK®4 3D Game PlayStation®VR Required Software subject to license (us.playstation.com/softwarelicense). Online features require an account and are subject to terms of service and applicable privacy policy (playstationnetwork.com/terms-of-service & playstationnetwork.com/privacy-policy). One-time license fee for play on account’s designated primary PS4™ system and other PS4™ systems when signed in with that account. © 2016 Crytek GmbH. All rights reserved. Crytek, CRYENGINE, Robinson: The Journey and the respective logos are trademarks or registered trademarks of the Crytek group in the EU, U.S. and/or other territories. All other trademarks are the property of their respective owners.

UploadVR

'Robinson: The Journey' Review: The Planet Before Time

Mark my words: we’re all going to be sick of dinosaurs pretty soon. After an extended leave of absence from our planet, they’re set to make a virtual come back with VR headsets, and you can be sure that we’ll see plenty of games and experiences that let you get closer to them than any book, movie or TV show in the last century has. We’re going to see a flood of VR Jurassic Parks in the years to come.

Fortunately for Crytek, Robinson: The Journey is getting in on the ground floor. The German developer’s new VR game — its second since Rift exclusive The Climb — comes to PlayStation VR this week as the platform’s first game to feature dinosaurs. As such, it’s got an element of wonder on its side that may well diminish with each return trip to the land before time. For now, though, it’s the star of the show in a lavishly produced adventure in which fun comes with a fairly regular dose of frustration.

Though it features billion year old beasts, Robinson is actually a sci-fi tale. In it, you’re cast as a young boy named Robin that survives a crash-landing on Tyson III. This uncharted new dinosaur-infested planet was the subject of a human colonization mission until something went wrong, bringing Robin’s enormous ship tumbling to the planet’s surface with no other signs of survivors. Rather than picking up from that disaster, we join Robin around a year into his stay on the planet as he’s set up camp, accompanied by his floating AI companion, HIGS, and a pet dinosaur named Laika.

When Laika discovers another destroyed HIGS unit with data banks that reveal more about the crash, you set out to find others and gather as much information as possible in the hope that you might find other survivors.

Robinson opens with a sweeping vista of your new home that suggests there’s an entire world to explore here, but you’ll really be limited to about five small to medium-sized areas. In each you’ll scale walls with orange-tinted rocks, vines and debris, pick up objects to clear paths or make new ones, and even assume the role of HIGS to complete simple power-distribution puzzles from high above.

The single most impressive aspect of the game is just how detailed each of these areas is. I played the game on a standard PS4 and I was often awe-struck at how beautiful Robinson looks, not just for the platform but for VR as a whole. Jungles are thick mazes of leafy greens with rich and varied vegetation and eye-candy that invites you to simply sit and stare into the distance a while. Textures are crisper than anything yet seen in PS VR, and everything stands up to the close scrutiny that positional tracking affords. If Robinson is intended as a showcase for the power of Crytek’s Cryengine, it certainly succeeds.

robinson_screenshot_pod_area_vista

Best of all each area is teeming with strange and fantastic wildlife that’s a real joy to inspect up close (if they don’t scurry away). You can scan each with a device in your right hand, gathering up green dots that appear on the given creature while avoiding red ones. It’s a neat little mini-game mechanic, that gives a sense of interactivity and purpose to a feature that could have easily become monotonous. You really feel like a kid on the sci-fi field trip of a lifetime.

But Robinson isn’t just a simple exploration game; it’s got some puzzles and action mechanics to its name too. The latter mainly comes from the climbing, which is ripped straight out of The Climb , or rather the Back to Dinosaur Island 2 tech demo that preceded it. To start clambering up a wall you walk up to a hold and Robin’s floating hands will get ready to grab it. From there you use L2 and R2 as your left and right hands respectively, looking at the next rock you want to grab than holding it with your spare hand.

As its best, this is a fluid system that feels a bit like a first-person Uncharted might. Towards the end of the game you’ll find sections where you have to actually let go of your current hold and grab one below in free fall, which gets your heart racing if only because failure might mean repeating an entire sequence. At its worst, the controls can fight you, with hands refusing to grab the rocks they’re hovering in front of. That’s especially frustrating when the hold you’re on will temporarily disappear or a dinosaur is threatening to throw you off.

You get the sense that these mechanics might be improved with potential PlayStation Move support (or Oculus Touch/Vive wands considering the PlayStation Blog suggests this is a timed exclusive). The rest of Robinson plays fine on the DualShock 4, and I found it perfectly comfortable, but the pair of floating hands in front of you constantly suggests better input solutions are on the way. They’d really help you to defend yourself against some creatures.

robinson_screenshot_pod_area_laikafence1

And dinosaurs can indeed kill you. Late-game stealth sections in which you crawl around debris trying to avoid raptors are wonderfully tense affairs. Even when caught I found it difficult to stand in front of one of these beasts and accept my fate; VR made me feel like they were going to pounce on me and start chomping away, and it was enough to make me shut my eyes and turn my head. That plays particularly well into one of the best jump scares in recent memory, which still had me laughing in embarrassment five minutes after I had sprung out of my chair.

Puzzles, though, often suffer from a lack of clarity. Robinson is the kind of game where it’s easy to get stuck for 20 – 30 minutes not sure what to, only to find the solution out of luck and then get stuck once more five steps on. You’ll often need Laika to roar at animals to move them out of the way which is easy to grasp, but when you suddenly reach the unexpected end of a path and can’t figure out where to go next fatigue quickly sets in. An early object hunt in which you seek four blades for a wind turbine should only take a few minutes, but I was still looking long after the search had worn out its welcome, and it set the tone for things to come.

Perhaps it’s another key learning from VR; because I had an entire world to explore I felt less directed in where I should look and often missed simple things. This happened several times throughout and at one point I even looped through an environment several times before I spotted the tiny detail I’d missed. The game probably could have benefited from a deeper hint system, though this did serve to pad out what is an otherwise short experience.

I spent around four and a half hours with Robinson though it could easily be finished faster than that. That’s actually longer than many VR experiences, but the game doesn’t explore the full potential of its mechanics in that time, and doesn’t feel like it gives you the complete story. An abrupt ending suggested there was plenty more to come, and missing out on Robin’s early days on Tyson III in which he finds his feet is a shame, especially seeing as there are some really interesting dynamics between himself, HIGS and Laika.

HIGS immediately reminds you of Portal 2 ‘s Wheatley with his fussy attitude and his contention with Robin keeping a baby dinosaur forms the heart of the story. The theme of co-existence runs deep, and it’s something I would have like to have seen explored more.

robinson_screenshot_pod_area_laika_and_higs

For both better and worse, Robinson: The Journey feels like the first act of a bigger story. On one hand the gorgeous environments, interesting themes and tenser action sequences make me want to see much more of this world, but that’s only because everything here feels like just the tip of the iceberg. This is PS VR’s grandest adventure yet, but a deeper sequel that fights off frustration, adds to the mechanics and expands on the story could go much further still.

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Common Sense Media Review

Marc Saltzman

VR adventure is impressive but a bit short on gameplay.

Parents Need to Know

Parents need to know that Robinson: The Journey is a first-person virtual reality adventure game that drops you onto a planet teeming with dinosaurs. You must solve puzzles, avoid obstacles, and stay alive. There's some violence, such as seeing a T. rex eat another dinosaur or get crushed by debris. But…

Why Age 10+?

Mild violence, but no blood. You may witness a Tyrannosaurus rex eat other dinos

Any Positive Content?

You play a young boy named Robin, passenger on a spacecraft that crashes onto a

Simple controls, but there's a learning curve with PlayStation Move controll

Your goal is to stay alive on a dangerous planet, solve puzzles, try to find a w

Violence & Scariness

Mild violence, but no blood. You may witness a Tyrannosaurus rex eat other dinosaurs.

Did you know you can flag iffy content? Adjust limits for Violence & Scariness in your kid's entertainment guide.

Positive Role Models

You play a young boy named Robin, passenger on a spacecraft that crashes onto a planet inhabited by dinosaurs. Robin is brave, resourceful; he works with floating AI (artificial intelligence) robotic companion, HIGS, pet T. rex he finds, raises to solve problems.

Ease of Play

Simple controls, but there's a learning curve with PlayStation Move controllers before things become more intuitive, though some handling, manipulating of objects can still be a pain.

Positive Messages

Your goal is to stay alive on a dangerous planet, solve puzzles, try to find a way off. Survival is main message.

Parents need to know that Robinson: The Journey is a first-person virtual reality adventure game that drops you onto a planet teeming with dinosaurs. You must solve puzzles, avoid obstacles, and stay alive. There's some violence, such as seeing a T. rex eat another dinosaur or get crushed by debris. But there's no blood or gore, nor is there any other controversial content, such as sex, drugs, or foul language.

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What’s It About?

ROBINSON: THE JOURNEY is a first-person adventure game. You play as Robin, a boy who becomes stranded on a planet called Tyson III after a spaceship crash-lands there. Your resourcefulness is put to the test, as you must stay alive among man-eating dinosaurs and other threats and obstacles that stand in your way. With the help of a floating artificial intelligence (AI) orb called HIGS and a baby T. rex named Laika, you'll solve puzzles, collect memory cells, and test your reflexes as you search for survivors and try to find a way off this brutal planet.

Is It Any Good?

This beautiful adventure title gets a lot right with its presentation while it also falls short in some ways. Robinson: The Journey has a breathtakingly beautiful world that looks like it's ripped out of Jurassic Park . It's easily the best-looking game for PlayStation VR, with dinosaurs and lush jungle environments that are something to experience. Climbing and running from a first-person perspective is presented in a way that really makes you feel like you're there. But it can be difficult to handle and manipulate some objects, which unfortunately breaks the all-important suspension of disbelief.

Most of the puzzles are quite good, especially for fans of the old point-and-click graphical adventure games popularized in the '90s. Don't expect a run-and-gun shooter here, because that's not what Robinson: The Journey is all about. A good story, a cheeky AI companion, and environmental puzzle-solving is what you'll get out of this single-player title -- all wrapped in an immersive, 360-degree and near photo-realistic world. The lone issues are that the game is short (at about two to three hours), and the path to success is quite linear, so there isn't much replayability. It's also too bad that it costs between $40 (disc) to $60 (download), because it would be a lot more compelling as a $20 title like Batman: Arkham VR . Still, it's gorgeous, challenging, and a great showcase of what virtual reality is capable of.

Talk to Your Kids About ...

Families can talk about screen-time limits. Since virtual reality gaming can be more immersive than regular gaming, how do you effectively manage screen time ?

Talk about virtual reality. Is this game a great showcase of what virtual reality is capable of, or is it more of a tech demo? Should we be embracing this new technology for the "wow" factor, or can it truly be an innovative art form that can transport you to new worlds?

Game Details

  • Platforms : PlayStation 4 , PlayStation VR
  • Pricing structure : Paid
  • Available online? : Available online
  • Publisher : Sony Computer Entertainment America
  • Release date : November 8, 2016
  • Genre : Action/Adventure
  • Topics : Dinosaurs , Magic and Fantasy , Adventures , Robots , Science and Nature , Space and Aliens , Wild Animals
  • ESRB rating : E for Mild Fantasy Violence, Mild Language
  • Last updated : October 30, 2019

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COMMENTS

  1. Official site

    Robinson: The Journey

  2. Robinson: The Journey on Steam

    A BEAUTIFUL JOURNEY. Robinson: The Journey features a vibrant game world designed to make players feel truly present in unfamiliar territory, all powered by CRYENGINE to deliver stunning graphics, realistic sound, intense immersion, and a sense of scale that push the boundaries of VR gameplay. GRAPHIC FIDELITY AND VR.

  3. Robinson: The Journey

    Robinson: The Journey is a virtual reality video game developed and published by Crytek.The game released for the PlayStation 4 in November 2016, and for Microsoft Windows in February 2017. [2] The game uses the PlayStation VR, Oculus Rift or SteamVR Compatible virtual reality headsets respectively on each platform.. The game deals with a space traveler named Robin, who becomes stranded on a ...

  4. Robinson: Explore a new world in stunning VR

    Today marks the arrival of Robinson: The Journey for PlayStation® VR, and after a lot of hard work for an amazing new platform, we're very excited to be able to share the launch trailer for the game with you. Read more. assume the role of a young boy stranded on an exotic planet in Robinson The Journey, a new VR title from Crytek.

  5. Robinson: The Journey Review

    Robinson: The Journey is a beautiful world to explore, and being in the presence of dinosaurs can be awe-inspiring. However, almost everything about it that makes it a game rather than a non ...

  6. Robinson: The Journey

    https://www.playstation.com/games/robinson-the-journey-ps4/Crytek's Robinson: The Journey is out now for PlayStation VR. Explore an extrasolar planet as you ...

  7. Robinson: The Journey

    Crytek's Robinson: The Journey is out now for PlayStation VR. Explore an extrasolar planet as you touch down on Tyson III and discover a mysterious world of ...

  8. Robinson: The Journey

    Robinson: The Journey is a first person sci-fi adventure game developed by Crytek, exclusively for PlayStation VR. Assuming the role of Robin, the 12 year-ol...

  9. Robinson: The Journey

    Robinson — The Journey. Robinson: The Journey is a first person sci-fi adventure game developed by Crytek, available for PlayStation VR and Oculus Rift. When the Esmeralda crash-lands on Tyson III, a boy named Robin is left stranded. He must rely on his wits - and HIGS, one of the ship's AI units - to survive. ...

  10. Robinson: The Journey

    Summary. Go beyond boundaries in Robinson: The Journey, a virtual reality game from Crytek that will offer players an unparalleled sense of presence in a game world as they assume the role of a ...

  11. Robinson: The Journey review

    Robinson: The Journey is as hollow as it is spectacular, and only ever makes small steps away from its tech demo origins. Crytek knows VR intimately, and Robinson is as smart and assured as ...

  12. Robinson: The Journey Review

    Robinson: the Journey is one of the most immersive, engaging games to hit PSVR, but it suffers from its short length and reliance on vague objectives. Still, the sheer visual splendor and moments ...

  13. Robinson: The Journey

    Robinson: The Journey is now available for less than before for the PS4 virtual reality headset. 4 Listen To The Pulsing, Electronic Music From Crytek's VR Game, Robinson: The Journey.

  14. Robinson: Explore a new world in stunning VR

    assume the role of a young boy stranded on an exotic planet in Robinson The Journey, a new VR title from Crytek

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    Robinson: The Journey should have been Crytek's VR Jurassic Park. If the world is amazing and the game offers a decent experience with about 7-8h of gameplay, the lack of dinosaurs and interactions spoils the fun. This clearly calls for a second opus. Read More

  16. Robinson: The Journey

    When the Esmeralda crashes on Tyson III, a boy named Robin is left stranded. He must rely on his wits - and HIGS, an AI companion from the ship - to survive. As he searches for the lost crew and comes face-to-face with dinosaurs, Robin discovers that Tyson III is not the paradise once promised…. VR games may cause some players to ...

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    Explore and extraordinary world in an adventure like no other. Experience a living, breathing world with your own eyes using the power of PlayStation VR - an...

  18. 'Robinson: The Journey' Review: The Planet Before Time

    For both better and worse, Robinson: The Journey feels like the first act of a bigger story. On one hand the gorgeous environments, interesting themes and tenser action sequences make me want to ...

  19. Robinson The Journey FULL GAME Quick Walkthrough PSVR (PS4 VR) No

    Robinson The Journey FULL GAME Quick Walkthrough VR (PS4) LongplayNo sidequests, just from start of game to finish in about 1 hourRobinson The Journey FULL G...

  20. Robinson: The Journey Game Review

    Robinson: The Journey has a breathtakingly beautiful world that looks like it's ripped out of Jurassic Park. It's easily the best-looking game for PlayStation VR, with dinosaurs and lush jungle environments that are something to experience. Climbing and running from a first-person perspective is presented in a way that really makes you feel ...

  21. Walkthrough

    IGN's Robinson: The Journey complete strategy guide and walkthrough will lead you through every step of Robinson: The Journey from the title screen to the

  22. Cardinal Ritter's Terry Robinson explains his journey to playing

    Terry Robinson, a junior on the Cardinal Ritter football team, explains what inspired him to start playing on Wednesday, Sept. 4, 2024.

  23. Robinson: The Journey

    Take a look at the PlayStation VR demo for Robinson: The Journey.Subscribe to us on YouTube Gaming!http://gaming.youtube.com/gamespotVisit all of our channel...

  24. Cardinal Ritter's Terry Robinson explains his journey to ...

    Terry Robinson, a junior on the Cardinal Ritter football team, explains what inspired him to start playing on Wednesday, Sept. 4, 2024.