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About this game, system requirements.

  • OS *: Windows 8.1
  • Processor: Intel i5-4590 / AMD FX 4350 or greater
  • Memory: 8 GB RAM
  • Graphics: NVIDIA: GTX 970 4 GB / GTX 1060 6 GB or greater | AMD: RX 480 or greater
  • DirectX: Version 11
  • Storage: 6.73 GB available space
  • VR Support: SteamVR

© 2016 Crytek GmbH. All rights reserved. Crytek, CRYENGINE, Robinson: The Journey and the respective logos are trademarks or registered trademarks of the Crytek group in the EU, U.S. and/or other territories. All other trademarks are the property of their respective owners.

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Valve Software

Robinson: The Journey - VR first person sci fi adventure game

  • Release Date: November 8th, 2016
  • Publisher: Sony Playstation , Crytek

Robinson — The Journey

Robinson: The Journey is a first person sci-fi adventure game developed by Crytek, available for PlayStation VR and Oculus Rift. When the Esmeralda crash-lands on Tyson III, a boy named Robin is left stranded. He must rely on his wits – and HIGS, one of the ship’s AI units – to survive.

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Deutscher Computerspielpreis 2017 – Best Presentation – Robinson: The Journey

Deutscher Computerspielpreis 2017 – Best Presentation – Robinson: The Journey

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Robinson: The Journey review

Robinson's squashed.

Peer beyond the foliage that enshrouds Robinson: The Journey's planet of Tyson III and you'll find a little piece of Crytek's history, a fossil that's now been brought to live as a towering embodiment of so much that's defined this developer. Back before Jack Carver had even packed his bags for the South Pacific in the original Far Cry, Crytek made its name with tech demo X-Isle Dinosaur Island. Almost 15 years later it'd return there, this time for a tech demo that explored the possibilities of VR, and now we have this: Robinson: The Journey, a full-priced PlayStation VR title that has you stranded on a dinosaur-infested planet as you strive to find other survivors of your downed spacecraft.

True to many a Crytek game before it, Robinson: The Journey is stunning to behold, and an early contender for the finest looking game to grace PlayStation VR. Confident art direction that takes well-worn sci-fi tropes and infuses them with a little lived-in character - the space pod that your character, the young Robin, lives in is as messy as a teen's bedroom - is delivered with technical excellence. Virtual reality games have rarely looked better, making it all the more impressive that Crytek is getting this performance from a mere PlayStation 4 (the PlayStation 4 Pro version that contains some improvements wasn't available to us before launch, but the vanilla edition is more than handsome enough).

robinson the journey

Jungles crawl with wildlife and bristle with detail, tarpits bubble away and all the while Robinson: The Journey harnesses the wonder and awe of having dinosaurs amongst its cast. They're impressive beasts, beautifully rendered and animated, and there's something of that same spectacle that Jurassic Park's CGI dinosaurs harnessed so many years ago. Look skywards to take in the size of a 'longneck' - Tyson III's own brontosaurus - and you'll get that same feeling audiences had in 1994 when presented with something that's part of the collective conscience brought to life in such a brilliantly, shockingly new way.

Like its cinematic inspiration (and at one point towards the adventure's end, Crytek goes beyond homage to straight-up VR remake) Robinson: The Journey is an elaborate theme park where you're mostly invited to stop and gaze at the wonders around you. It's a frequently impressive theme park ride, mind, and one in which you're afforded some freedom. As Robin you must navigate several small interconnected areas, each offering numerous paths as you track down clues towards the whereabouts of your fellow crew members.

You're not entirely alone on your adventure. Laika, a baby tyrannosaurus, joins you, as does HIGS, a floating AI orb, both of whom help you in the light puzzles you encounter. Those puzzles themselves are simple things, sometimes involving re-routing power in a short mini-game and more often involving moving objects around the map via a tool that's ever-present on the screen (curiously Move controls are currently not supported).

There's just not enough to it, though, the puzzles being clumsy and uninspired while the finer details of the world around you fall equally flat. HIGS himself is a banal companion, a weak Wheatley with a personality bypass, while the story you uncover feels like it's been told countless times before. Crytek's environmental storytelling is much more powerful than its writing, however, and for all its failings the world they've created is compelling - visually, at least.

robinson the journey

It's also where you'll find the most satisfying part of Robinson's make-up, with traversal that's been borrowed from Crytek's excellent earlier VR outing The Climb. You find hand holds by craning your neck, moving one hand from another and finding a simple rhythm. It's been pared back here from its earlier outing - there's no stamina bar to worry about, nor do you have to bother chalking your hands - but it's enjoyable nevertheless.

It's a small part of a small game, though, and Robinson: The Journey is slight. There's a premium feel to how the world you explore looks and feels, but the price-tag Robinson: The Journey commands is noteworthy seeing as it doesn't offer that much more than Rocksteady's more reasonably priced Arkham VR.

Robinson: The Journey is as hollow as it is spectacular, and only ever makes small steps away from its tech demo origins. Crytek knows VR intimately, and Robinson is as smart and assured as anything else in the medium. It knows all the tricks that make for a great VR experience, and isn't shy in using them. It doesn't quite know how to match that with a half-decent game, though, leaving this a theme park ride that's over too soon and that's all too forgettable. 

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Robinson: The Journey

Robinson: The Journey

  • PS VR headset required
  • DUALSHOCK 4 vibration

ESRB Everyone

Global player ratings

When the Esmeralda crashes on Tyson III, a boy named Robin is left stranded. He must rely on his wits – and HIGS, an AI companion from the ship – to survive. As he searches for the lost crew and comes face-to-face with dinosaurs, Robin discovers that Tyson III is not the paradise once promised… VR games may cause some players to experience motion sickness. 3D Display with compatible 3D glasses (sold separately) required for 3D features. 1 player DUALSHOCK®4 3D Game PlayStation®VR Required Software subject to license (us.playstation.com/softwarelicense). Online features require an account and are subject to terms of service and applicable privacy policy (playstationnetwork.com/terms-of-service & playstationnetwork.com/privacy-policy). One-time license fee for play on account’s designated primary PS4™ system and other PS4™ systems when signed in with that account. © 2016 Crytek GmbH. All rights reserved. Crytek, CRYENGINE, Robinson: The Journey and the respective logos are trademarks or registered trademarks of the Crytek group in the EU, U.S. and/or other territories. All other trademarks are the property of their respective owners.

Robinson: The Journey Review

  • First Released Nov 8, 2016 released

Walking with dinosaurs.

By Jason D'Aprile on December 5, 2016 at 9:00AM PST

Crytek has been experimenting with ways to make games more immersive by utilizing new tech for a while, whether it’s the exceptionally good use of stereoscopic 3D effects in the Crysis games or impressive demos for Oculus Rift. Taking that experience to PlayStation VR, the developer has released Robinson: The Journey, a virtual-reality game that’s everything great and annoying about VR all rolled into one.

The Journey is about a boy named Robin, one of thousands of passengers aboard a massive starship seeking a new world. This craft, the Esmeralda, crashes on Tyson III, a habitable world stuck in the equivalent of Earth's Cretaceous period. Unfortunately, Robin and his floating robotic companion (an AI orb known as HIGS) are apparently the only survivors of the crash.

Soon after landing, Robin discovers a just-hatched and adorable T. rex--and, like any reasonable person would, he adopts her, hugs her, squeezes her, and gives her a name: Laika. Their story then jumps forward a year: Robin and HIGS have made their escape pod a home, they have a working garden, protective energy fences, and a semi-trained baby Laika.

No Caption Provided

The appeal of Robin's adventure relies on the spectacle of dinosaurs to create a visually stunning VR experience. This is easily one of the best-looking, most technically impressive games to hit PlayStation VR, but it’s also an incredibly interesting, engaging game. Crytek has transformed their earlier VR demos like Back to Dinosaur Island and The Climb into a narrative-focused experience revolving around exploration and puzzle-solving that really shows off how VR can create a new level of immersion.

Robin follows the various paths from his home base, searching for the memory cells of non-functional HIGS units. Such memories yield more insight into how the Esmeralda crashed. Of course, finding these robots is made more difficult by the terrain and prehistoric inhabitants. Thankfully, Robin seems to be part monkey; he can easily climb natural structures, vines, giant cables, and more.

This is easily one of the best-looking, most technically impressive games to hit PlayStation VR, but it’s also an incredibly interesting, engaging game.

The climbing mechanic uses two floating hands (controlled with the left and right shoulder buttons respectively) to simulate actually being there, effectively enhancing your sense of immersion. You have to tilt and turn your head to find the next viable hand grip--and some of these climbs are dizzyingly high. At times, getting the correct hand to grab an obvious grip requires shifting your body around to match the precise angle the game demands.

Robin can also levitate and manipulate items from a short distance, but it's a painful mess of trial-and-error since there’s no smooth way to finely manipulate them in the air. This is readily apparent in the endgame, when you must shove cylindrical power cells into round sockets.

Most puzzles revolve around climbing and manipulating objects, but the objectives are frequently vague. HIGS occasionally provides hints, but the game largely relies on you to figure things out on your own. Laika, for instance, isn’t just a cute sidekick, but a useful puzzle-solving tool. She can growl loudly to scare herbivores, go to specific spots, and come when called. Just the same, part of the overall vagueness of objectives may simply be to lengthen the adventure.

Just running straight through, you can easily finish The Journey in less than three hours (and probably a lot less). The game includes hidden data cells to find, which when analyzed can provide more background data and there is a kind of minigame for analyzing and cataloging the array of exotic animals and insects on the planet, but for the most part, this is a linear trek from start to finish.

Short experiences are nothing new for PSVR, though, and when Robinson: The Journey works, it does so amazingly well

Short experiences are nothing new for PSVR, though, and when Robinson: The Journey works, it does so amazingly well. The sheer sense of scope and detail is stunning. Tyson III is a beautiful place, and its massive dinosaurs are even more impressive. Events like a brachiosaurus stampede, stealthily avoiding raptors, and a particularly inspiring climax involving a fearsome T. rex show off just how amazing VR can be.

At times, you see the game from HIGS’ view. These stationary sequences show off an aerial view of Robin’s surroundings and are easily among the most visually stunning uses of VR to date. The game’s use of 3D to create depth is amazing on the whole, with impressive, but the holographic-like visuals in these segments steal the show.

No Caption Provided

There’s a distinct advantage to playing Robinson: The Journey on the PlayStation Pro. The game defaults to using step turning where it flips like a slide show in the direction you turn to reduce motion sickness. You can select the smooth-turning option, but unless you’re playing on the PS Pro, there’s a far greater chance of motion sickness due to poor frame rates. The frame rate and draw distance of environmental objects are also enhanced on the Pro, and it looks a little better. It’s still a beautiful game no matter what you play it on.

Robinson: the Journey is one of the most immersive, engaging games to hit PSVR, but it suffers from its short length and reliance on vague objectives. Still, the sheer visual splendor and moments of legitimately awesome sights make it an engaging experience. Crytek has taken their usual flair for gorgeous visuals and made a world worth stepping into.

  • Leave Blank
  • Engaging exploration
  • HIGS-view sequences are stunning
  • Some truly impressive sights--especially the dinosaurs
  • An immersive and involving world
  • Far too short
  • Slow movement
  • Controlling levitating objects is a challenge
  • Some obscure objectives and puzzles

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Jason D'Aprile

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'Robinson: The Journey' Review: The Planet Before Time

Mark my words: we’re all going to be sick of dinosaurs pretty soon. After an extended leave of absence from our planet, they’re set to make a virtual come back with VR headsets, and you can be sure that we’ll see plenty of games and experiences that let you get closer to them than any book, movie or TV show in the last century has. We’re going to see a flood of VR Jurassic Parks in the years to come.

Fortunately for Crytek, Robinson: The Journey is getting in on the ground floor. The German developer’s new VR game — its second since Rift exclusive The Climb — comes to PlayStation VR this week as the platform’s first game to feature dinosaurs. As such, it’s got an element of wonder on its side that may well diminish with each return trip to the land before time. For now, though, it’s the star of the show in a lavishly produced adventure in which fun comes with a fairly regular dose of frustration.

Though it features billion year old beasts, Robinson is actually a sci-fi tale. In it, you’re cast as a young boy named Robin that survives a crash-landing on Tyson III. This uncharted new dinosaur-infested planet was the subject of a human colonization mission until something went wrong, bringing Robin’s enormous ship tumbling to the planet’s surface with no other signs of survivors. Rather than picking up from that disaster, we join Robin around a year into his stay on the planet as he’s set up camp, accompanied by his floating AI companion, HIGS, and a pet dinosaur named Laika.

When Laika discovers another destroyed HIGS unit with data banks that reveal more about the crash, you set out to find others and gather as much information as possible in the hope that you might find other survivors.

Robinson opens with a sweeping vista of your new home that suggests there’s an entire world to explore here, but you’ll really be limited to about five small to medium-sized areas. In each you’ll scale walls with orange-tinted rocks, vines and debris, pick up objects to clear paths or make new ones, and even assume the role of HIGS to complete simple power-distribution puzzles from high above.

The single most impressive aspect of the game is just how detailed each of these areas is. I played the game on a standard PS4 and I was often awe-struck at how beautiful Robinson looks, not just for the platform but for VR as a whole. Jungles are thick mazes of leafy greens with rich and varied vegetation and eye-candy that invites you to simply sit and stare into the distance a while. Textures are crisper than anything yet seen in PS VR, and everything stands up to the close scrutiny that positional tracking affords. If Robinson is intended as a showcase for the power of Crytek’s Cryengine, it certainly succeeds.

robinson_screenshot_pod_area_vista

Best of all each area is teeming with strange and fantastic wildlife that’s a real joy to inspect up close (if they don’t scurry away). You can scan each with a device in your right hand, gathering up green dots that appear on the given creature while avoiding red ones. It’s a neat little mini-game mechanic, that gives a sense of interactivity and purpose to a feature that could have easily become monotonous. You really feel like a kid on the sci-fi field trip of a lifetime.

But Robinson isn’t just a simple exploration game; it’s got some puzzles and action mechanics to its name too. The latter mainly comes from the climbing, which is ripped straight out of The Climb , or rather the Back to Dinosaur Island 2 tech demo that preceded it. To start clambering up a wall you walk up to a hold and Robin’s floating hands will get ready to grab it. From there you use L2 and R2 as your left and right hands respectively, looking at the next rock you want to grab than holding it with your spare hand.

As its best, this is a fluid system that feels a bit like a first-person Uncharted might. Towards the end of the game you’ll find sections where you have to actually let go of your current hold and grab one below in free fall, which gets your heart racing if only because failure might mean repeating an entire sequence. At its worst, the controls can fight you, with hands refusing to grab the rocks they’re hovering in front of. That’s especially frustrating when the hold you’re on will temporarily disappear or a dinosaur is threatening to throw you off.

You get the sense that these mechanics might be improved with potential PlayStation Move support (or Oculus Touch/Vive wands considering the PlayStation Blog suggests this is a timed exclusive). The rest of Robinson plays fine on the DualShock 4, and I found it perfectly comfortable, but the pair of floating hands in front of you constantly suggests better input solutions are on the way. They’d really help you to defend yourself against some creatures.

robinson_screenshot_pod_area_laikafence1

And dinosaurs can indeed kill you. Late-game stealth sections in which you crawl around debris trying to avoid raptors are wonderfully tense affairs. Even when caught I found it difficult to stand in front of one of these beasts and accept my fate; VR made me feel like they were going to pounce on me and start chomping away, and it was enough to make me shut my eyes and turn my head. That plays particularly well into one of the best jump scares in recent memory, which still had me laughing in embarrassment five minutes after I had sprung out of my chair.

Puzzles, though, often suffer from a lack of clarity. Robinson is the kind of game where it’s easy to get stuck for 20 – 30 minutes not sure what to, only to find the solution out of luck and then get stuck once more five steps on. You’ll often need Laika to roar at animals to move them out of the way which is easy to grasp, but when you suddenly reach the unexpected end of a path and can’t figure out where to go next fatigue quickly sets in. An early object hunt in which you seek four blades for a wind turbine should only take a few minutes, but I was still looking long after the search had worn out its welcome, and it set the tone for things to come.

Perhaps it’s another key learning from VR; because I had an entire world to explore I felt less directed in where I should look and often missed simple things. This happened several times throughout and at one point I even looped through an environment several times before I spotted the tiny detail I’d missed. The game probably could have benefited from a deeper hint system, though this did serve to pad out what is an otherwise short experience.

I spent around four and a half hours with Robinson though it could easily be finished faster than that. That’s actually longer than many VR experiences, but the game doesn’t explore the full potential of its mechanics in that time, and doesn’t feel like it gives you the complete story. An abrupt ending suggested there was plenty more to come, and missing out on Robin’s early days on Tyson III in which he finds his feet is a shame, especially seeing as there are some really interesting dynamics between himself, HIGS and Laika.

HIGS immediately reminds you of Portal 2 ‘s Wheatley with his fussy attitude and his contention with Robin keeping a baby dinosaur forms the heart of the story. The theme of co-existence runs deep, and it’s something I would have like to have seen explored more.

robinson_screenshot_pod_area_laika_and_higs

For both better and worse, Robinson: The Journey feels like the first act of a bigger story. On one hand the gorgeous environments, interesting themes and tenser action sequences make me want to see much more of this world, but that’s only because everything here feels like just the tip of the iceberg. This is PS VR’s grandest adventure yet, but a deeper sequel that fights off frustration, adds to the mechanics and expands on the story could go much further still.

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robinson the journey

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About this item

  • See this new environment through the eyes of Robin, a young boy whose spaceship has crash-landed on a mysterious planet where the Jurassic era envelops the entire world.
  • Uncover the secrets of Robin's incredible surroundings and explore the unknown lands alongside HIGS and Laika - your AI and a baby T-rex companions-at every step of the journey.
  • Interact with the terrain, foliage and creatures you'll encounter, from harmless herbivores to terrifying, immense apex predators.

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Product information

Warranty & support, product description.

Adventure on a prehistoric scale: Experience a living, breathing world with your own eyes using the power of PlayStation VR - and keep all your senses finely tuned to stay alive in the natural habitat of enormous prehistoric dinosaurs. Experience a mysterious and beautiful extrasolar world as you navigate dangerous terrain and come face-to-face with dinosaurs in an intensely realistic adventure powered by PlayStation VR and CRYENGINE.

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robinson the journey

The End of a Voyage.

The Start of an Adventure.

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Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.

To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.

Customers say

Customers like the beautiful graphics of the game. However, they report issues with nausea and motion sickness. They say the game makes them feel sick after awhile and the movement is slow. Customers also have issues with controls, and appearance. Opinions are mixed on value, fun, and ease of use.

AI-generated from the text of customer reviews

Customers find the graphics in the game beautiful, cool, and crisp. They also say the update has made the visuals much better. Some customers also mention that the theme is neat and the gameplay is good.

"...The environments are gorgeous , the sound design and ambient sound effects are immersive, the variety of creatures to scan and plants to see is great...." Read more

"...Second, the graphics. Some spots of the game looked really great , when you hit a vast open area you really feel like you're in it...." Read more

"...the distance and get rid of the occasional texture pop-ins, the game looked superb and felt immersive on my original PS4...." Read more

"This is a very good and entertaining game. The graphics and gameplay are really good especially on the PS4 PRO...." Read more

Customers are mixed about the fun of the physical video game software. Some mention that it's awesome, the gameplay is fun, and diverting enough to be fun. However, others say that it just isn't a great game, the gaming is boring, and the story isn’t keeping them interested.

"...puzzles generally aren't terribly complex, but they're just diverting enough to be fun , particularly when teamwork with your T-Rex is involved...." Read more

"This is a very good and entertaining game . The graphics and gameplay are really good especially on the PS4 PRO...." Read more

"...Movement speed of Robin is a bit slow and sometimes climbing can be frustrating when your hands won't hit just the right spot to get on to the next..." Read more

" This game is awesome ! Potential buyers should know that this is more of an exploration game rather than a first person action game...." Read more

Customers are mixed about the ease of use. Some mention that the story is cool, enjoyable, and well done. They also say the exploration is well done, and the puzzles are challenging. However, some customers find the execution frustrating, tedious, and disorienting.

"...This can be very disorienting . Smooth, by contrast, turns you exactly how much you move the stick...." Read more

"...The game kind of abruptly ends and goes in some weird directions after making you do 8 fetch missions...." Read more

"...It really felt like you were in the game world. The exploration was well done and the story was intriguing...." Read more

"...The puzzles generally aren't terribly complex , but they're just diverting enough to be fun, particularly when teamwork with your T-Rex is involved...." Read more

Customers are mixed about the value of the video game. Some mention it's worth the price for the visual effects, while others say it'll never be worth the money or have much replay value.

"...Final verdict. This is a really good game at a really good price on Amazon. I do recommend it." Read more

"...But i will....its decent but imo not worth 40 ....." Read more

" Worth the price for the visual effects but don't expect an epic adventure...." Read more

"...Descent length game. Probably not much replay value . Wish i could give 3 1/2 stars." Read more

Customers find the motion sickness in the video game to be incredibly strong. They say the game is one of the most motion sickness-inducing games they've ever played. They also say the graphics are great, but the movement is slow and causes motion sickness easily.

"... Movement speed of Robin is a bit slow and sometimes climbing can be frustrating when your hands won't hit just the right spot to get on to the next..." Read more

"...This is so bad. The movements made me really sick . I couldn't believe a game like this would even be released...." Read more

"...More than any other title so far, this one makes my head spin when moving around in the game... mostly when slewing my view even slowly..." Read more

"... Movement is very slow which I actually liked because it enticed me to explore the environment a bit more than I normally would if I were moving..." Read more

Customers find the video game software makes them nauseous. They also say the movement style makes them physically sick with motion sickness. Some say the blurry images cause horrible headaches and dizziness.

"...and said he doesn't think VR is for him because he can't shake this sick feeling . I decided to try the game...." Read more

"...I would possess more resolve, but after 5 minutes of climbing, my stomach was turning ...." Read more

"...games currently available and this is the only VR game that has made me this sick ...." Read more

"...I had to stop playing because I felt more sick playing this game than the other VR games. I'm still trying to figure out why. The graphics?..." Read more

Customers find the controls of the video game to be bad and limited. They also say the controls break immersion.

"...looks exactly like a move controller the entire game, you cannot use your move controller with this game...." Read more

"...The controls are a bit finicky at first but once you get familiar with them, they do work well...." Read more

"...2. It does not use the move controllers , which really surprised me...." Read more

"...Also, the graphics are hands down the best I have seen on PSVR. Controls are good , except climbing, and generally, there seemed to be a fair amount..." Read more

Customers find the graphics in the video game software to be blurry and less detailed than expected. They also say the resolution is bad and the story is lackluster.

"...Some of the graphics are a little less detailed than I would have thought. Some objects look more like flat images than 3d...." Read more

"...are not within the general vicinity of where you are, they tend to be pretty blurry ...." Read more

"...The game is a little slow to take off and has some design flaws , but is quite well put together for first gen VR...." Read more

"...The level design is garbage , you never really understand what you are supposed to be doing or where you are supposed to be going...." Read more

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Robinson: The Journey

Playstation 4 pc, game trailer, description.

  • Are you ready, Robin? Experience a living, breathing world with your own eyes using the power of PlayStation VR and keep all your senses finely tuned to stay alive in the natural habitat of enormous prehistoric lizards. See this new environment through the eyes of Robin, a young boy who has crash-landed on a mysterious planet where the Jurassic era envelops the entire world. Uncover the secrets of Robins incredible surroundings in an emotionally charged storyline and explore the unknown lands alongside a robotic assistant who flies with you at every step of the journey. Interact with the terrain, foliage and creatures youll encounter, from harmless herbivores to terrifying, immense apex predators and experience the intense realism brought to the VR headset by the power of CryEngine.

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robinson the journey

robinson the journey

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Robinson: the journey, common sense media reviewers.

robinson the journey

VR adventure is impressive but a bit short on gameplay.

Robinson: The Journey Poster Image

A Lot or a Little?

What you will—and won't—find in this game.

Your goal is to stay alive on a dangerous planet,

You play a young boy named Robin, passenger on a s

Simple controls, but there's a learning curve

Mild violence, but no blood. You may witness a Tyr

Parents need to know that Robinson: The Journey is a first-person virtual reality adventure game that drops you onto a planet teeming with dinosaurs. You must solve puzzles, avoid obstacles, and stay alive. There's some violence, such as seeing a T. rex eat another dinosaur or get crushed by debris. But…

Positive Messages

Your goal is to stay alive on a dangerous planet, solve puzzles, try to find a way off. Survival is main message.

Positive Role Models

You play a young boy named Robin, passenger on a spacecraft that crashes onto a planet inhabited by dinosaurs. Robin is brave, resourceful; he works with floating AI (artificial intelligence) robotic companion, HIGS, pet T. rex he finds, raises to solve problems.

Ease of Play

Simple controls, but there's a learning curve with PlayStation Move controllers before things become more intuitive, though some handling, manipulating of objects can still be a pain.

Violence & Scariness

Mild violence, but no blood. You may witness a Tyrannosaurus rex eat other dinosaurs.

Did you know you can flag iffy content? Adjust limits for Violence & Scariness in your kid's entertainment guide.

Parents Need to Know

Parents need to know that Robinson: The Journey is a first-person virtual reality adventure game that drops you onto a planet teeming with dinosaurs. You must solve puzzles, avoid obstacles, and stay alive. There's some violence, such as seeing a T. rex eat another dinosaur or get crushed by debris. But there's no blood or gore, nor is there any other controversial content, such as sex, drugs, or foul language.

Where to Play

Videos and photos.

Robinson: The Journey Screen #1

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What’s It About?

ROBINSON: THE JOURNEY is a first-person adventure game. You play as Robin, a boy who becomes stranded on a planet called Tyson III after a spaceship crash-lands there. Your resourcefulness is put to the test, as you must stay alive among man-eating dinosaurs and other threats and obstacles that stand in your way. With the help of a floating artificial intelligence (AI) orb called HIGS and a baby T. rex named Laika, you'll solve puzzles, collect memory cells, and test your reflexes as you search for survivors and try to find a way off this brutal planet.

Is It Any Good?

This beautiful adventure title gets a lot right with its presentation while it also falls short in some ways. Robinson: The Journey has a breathtakingly beautiful world that looks like it's ripped out of Jurassic Park . It's easily the best-looking game for PlayStation VR, with dinosaurs and lush jungle environments that are something to experience. Climbing and running from a first-person perspective is presented in a way that really makes you feel like you're there. But it can be difficult to handle and manipulate some objects, which unfortunately breaks the all-important suspension of disbelief.

Most of the puzzles are quite good, especially for fans of the old point-and-click graphical adventure games popularized in the '90s. Don't expect a run-and-gun shooter here, because that's not what Robinson: The Journey is all about. A good story, a cheeky AI companion, and environmental puzzle-solving is what you'll get out of this single-player title -- all wrapped in an immersive, 360-degree and near photo-realistic world. The lone issues are that the game is short (at about two to three hours), and the path to success is quite linear, so there isn't much replayability. It's also too bad that it costs between $40 (disc) to $60 (download), because it would be a lot more compelling as a $20 title like Batman: Arkham VR . Still, it's gorgeous, challenging, and a great showcase of what virtual reality is capable of.

Talk to Your Kids About ...

Families can talk about screen-time limits. Since virtual reality gaming can be more immersive than regular gaming, how do you effectively manage screen time ?

Talk about virtual reality. Is this game a great showcase of what virtual reality is capable of, or is it more of a tech demo? Should we be embracing this new technology for the "wow" factor, or can it truly be an innovative art form that can transport you to new worlds?

Game Details

  • Platforms : PlayStation 4 , PlayStation VR
  • Pricing structure : Paid
  • Available online? : Available online
  • Publisher : Sony Computer Entertainment America
  • Release date : November 8, 2016
  • Genre : Action/Adventure
  • Topics : Dinosaurs , Magic and Fantasy , Adventures , Robots , Science and Nature , Space and Aliens , Wild Animals
  • ESRB rating : E for Mild Fantasy Violence, Mild Language
  • Last updated : October 30, 2019

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'Lord of the Rings: The Rings of Power' Star Calls Season 2 'The Villain's Journey'

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The Big Picture

  • Prime Video's The Lord of the Rings: The Rings of Power explores the Second Age of Middle-earth, revealing the origin of the powerful rings and diverse characters.
  • In this interview, Cynthia Addai-Robinson discusses the challenges her character, Míriel, will face in Season 2.
  • Addai-Robinsons also talks about how Season 2 delves into darker themes and the villain's journey, highlighting Míriel's struggles and hope for the future.

Adapted from J.R.R. Tolkien 's beloved fantasy series, The Lord of the Rings: Rings of Power brings the Second Age dwellers of Middle-earth to the screen for the first time. Set thousands of years before Frodo Baggins and co., Rings of Power provides the origin story of the powerful rings at the center of Tolkien's famed adventures, intertwining Elves, Dwarves, and Man.

As the Queen-regent of Númenor, Cynthia Addai-Robinson 's Míriel made major sacrifices in Season 1. Leading her people into a losing battle, Míriel had no choice but to retreat home after losing her father, King Tar-Palantir, in the season finale. That wasn't her only defeat — Míriel's premonitory visions have always provided her valuable foresight, but her recent blindness threatens to keep her in the dark. In addition to Addai-Robinson, the series also stars Morfydd Clark , Charlie Vickers , Ismael Cruz Córdova , Robert Aramayo , and Daniel Weyman .

When Season 2 returns to Amazon on August 29, Addai-Robinson will be back as the reigning leader of Númenoreans, seeking vengeance while defending her people and their island from Sauron and the other villains of Middle-earth. Last year, when The Rings of Power Season 2 was filming in England, Collider's Steve Weintraub and a few other reporters got to visit the production. During a group interview, Addai-Robinson discussed Míriel's Season 2 journey, filming in Tolkien's U.K., performing her own stunts, and more.

The Lord of the Rings: The Rings of Power

Epic drama set thousands of years before the events of J.R.R. Tolkien's 'The Hobbit' and 'The Lord of the Rings' follows an ensemble cast of characters, both familiar and new, as they confront the long-feared re-emergence of evil to Middle-earth.

Have you started shooting yet?

CYNTHIA ADDAI-ROBINSON: The production has been filming, and I have been filming since, I believe, October 2022 is when we went back into production after launching the first season after our press tour. We started production here in the U.K., our first time only here. We continue to film up to the minute.

Is there any time jump between the first season and the second season?

ADDAI-ROBINSON: I don't know if I would say there's a time jump in some significant sense, but obviously when we left things off at the end of Season 1, you've had two major things that we would introduce in Season 2. So we've got the forging of the rings — obviously a major moment, major event, and there are implications for now that these rings have been forged, how they play into the storyline in Season 2. Obviously, our lovely Charlie Vickers is being revealed as the one and only Sauron, and now we're gonna really track Sauron and all of his adventures, or misadventures, in Middle-earth through the second season.

Really, in the first season, you think of the hero's journey, and we have, obviously, many heroes in their various parts of the world and different storylines. Season 2, I call it the villain's journey. So really, we're looking at not just Sauron's journey and his plans and manipulations in this part of the story, but just that tracking of the influence of the rings and also different characters' journeys through the darkness — I'll say that very vaguely — and just corruption, betrayal, and all of these darker themes and a slightly darker tone in general for the second season overall.

There are so many things happening on the grand scale in Middle-earth, but your character has so many large things just happening very specifically in her world — like you're blind now. How did that change your approach in Season 2?

ADDAI-ROBINSON: As you say, Míriel, specifically within Númenor, when we last leave her, she not only is blind, but she is returning to Númenor in defeat, and the end note for her storyline in Season 1 is essentially the flags at proverbial half-mast to signify the king's death, her father's death. So that's quite a lot in the first season and sets the story for Season 2 for Míriel and Númenor in general.

In our part of the world, the political ramifications and the divisions in society that we started to see in Season 1 are only exacerbated in Season 2, and really, where Míriel is starting from in the second season is in a place of deep loss and Númenorian society's reaction to all the events from Season 1 and the essentially losing battle that occurred and people's feelings around that.

Cynthia Addai-Robinson Addresses Míriel's 'Place of Deep Loss'

At the end of Season 1, the king revealed the palantír. How does that play into Season 2?

ADDAI-ROBINSON: You really saw a throughline for Míriel and the visions within the palantír that the king had seen, that Míriel had been seeing, and what she eventually then showed to Galadriel. So, this throughline vision is a sense of Númenor's fate — we will definitely see the continuation of that track through Season 2. People who are familiar with Númenor and the legend of that story, which is essentially Tolkien's take on Atlantis, things are not necessarily looking good in the grand scheme of things for Númenor. And certainly, it continues to weigh on Míriel's mind in terms of her next steps.

When we start Season 1, because the king has passed, the implication there is what happens to Queen Regent Míriel, and what is her journey through her father's passing, the king's passing? So, without getting too into the spoilers and the details, there definitely is the unfolding of what progresses when the king passes away.

Míriel Must Lean on Other Senses in Season 2

Whenever we lose one of our senses, there's another sense that is heightened. So, in Season 2, will we see another sense that Míriel develops that's heightened?

ADDAI-ROBINSON: I was told early on last season that this literal and allegorical blindness was gonna play a part throughout. What was interesting for me is trying to figure out for Míriel how she could consider it almost as an asset that the loss of her sight was potentially an opportunity to kind of have a heightened awareness using her other senses and abilities — and not just for herself, but also now with her relationship to Elendil. He's essentially, I'll say, her eyes and ears, but they both have something to teach the other.

It was always gonna be something interesting for me, knowing that there was this blind element to the character. I wondered to myself, "OK, well, how does that play through into Season 2?" Because, aside from that aspect of the character, myself, as the actor having to represent that and play that, I knew it was gonna be an interesting challenge, and I wanted to continue to make sure that it wasn't going to come across in any way that felt weak or diminishing; that this was about tapping into the, the strength of the character who, despite this setback, still has the qualities of leadership and the desire to lead her people and is gonna have to do it through this challenging situation.

With both huge pivotal losses that happen in Míriel's life and all the betrayals that we see coming in Season 2, non-specifically, does that help bring Galadriel and Míriel closer, or does it drive a huge wedge between their already tumultuous relationship?

ADDAI-ROBINSON: It'll be interesting to see. To kind of refresh, the fact that upon Galadriel's arrival, Númenorians hadn't seen an Elf. People had very strong feelings about an Elf showing up and also having influence over the queen's decision-making, and ultimately, that sense was the catalyst for Míriel taking Númenorians into battle and losing. So, there's still a lot of strong feelings about that. And, again, we'll see in Season 2 how, in Númenorian society, that division continues to deepen. And in terms of how that plays out between Galadriel, I would say you just have to watch and find out.

How Audience Response to ‘The Rings of Power’ Shaped Season 2 of the ‘Lord of the Rings’ Prequel

J.D. Payne and Patrick McKay explain the lessons they've learned ahead of making Season 2.

Your character was so determined to come back and fight. Suffering defeat, she goes home. How much are the regular people ready to go into battle? And is that one of the divisive things where a lot of people are like, "Why are we gonna go fight this? Why don't we just stay here?"

ADDAI-ROBINSON: What was interesting in terms of the division in society in Season 1, and arguably, I'll say two factions, was there were people who lean toward maintaining Elven tradition and not seeing it as an existential threat the fact that an Elf would show up, or that that would make people feel a certain way. There are a lot of people who want to hold on to that; they don't want to lose sight of their origins, as it were. Then, you have another segment of society that is ready to leave that behind. When you think of Elven tradition or magic, or almost the equivalent of witchcraft, that is viewed as this negative thing, and the way forward is really to lean into and focus on modernization, Man, and "leaving that Elven stuff behind," so to speak. And, again, you'll see this hardening of those two ideas happen on the back of this return from defeat, that ultimately, Númenorians lost a lot in this battle, and that battle was really motivated by Galadriel's plea to Míriel in the first place. So, I think a lot of people will not forget that fact.

Season 2 of 'Rings of Power' Gets Dark

We're told that this is a darker season in Season 2. How does that impact Queen Míriel's decisions?

ADDAI-ROBINSON: I think what's always interesting to me, just in general, about Tolkien and his works, or any really good dramatic work, is the yin and the yang. So, you have darkness, but you have this counterbalance of light, and people at least trying to work their way to the light, work their way to something hopeful. If you're going to be battling and fighting, what is it ultimately for?

So, I would say that despite the fact that this does take a darker tone, there are still gonna be those elements that speak to hope and light and even levity because, obviously, people want to still have those moments of pause amongst the relentless push of darkness. Without getting into specifics, even though things are taking a dark turn, when I think about it, if cynicism sets in, then all is lost. People still need a reason to feel like the fight is worth fighting and that circumstances could be changed. So I would say that very generally, but I do think it applies in general to a story like this, that you have to feel like there's a light at the end of the tunnel, that there's hope that the fight can be ultimately won. Because at this point, Season 1 was a time of peace. Now evil has emerged, and how are all of these characters trying to fight against that, essentially?

Specifically for your character, how do you find that balance of the remembering of the light?

ADDAI-ROBINSON: When I think about it just as myself, as a person, as a human being, I think cynicism is a very sinister, sneaky thing, and sometimes you can even catch yourself in that moment, and it's about returning again to things that sometimes can feel very earnest. Arguably, you could even say we're in a bit of a cynical time in society, and so to try to counter that with a different narrative at times can feel naive, earnest, old-fashioned. But there's a reason why certainly this story over many, many many years has continued to endure.

My take personally is that I think you're always trying to find the best in people and hope that people have good intentions of fighting the good fight. Maybe that's kind of corny, but that speaks to me personally. This story endures because, ultimately, that's one of many themes that you don't wanna just let evil win because people decided to be complacent or turn fully cynical; that this is a fight worth fighting for, to know that evil doesn't have to win the day ultimately.

I want to compare and contrast filming in England to filming in New Zealand.

ADDAI-ROBINSON: As you said, in Season 2 we're now in the U.K. We're utilizing, essentially, the landscape of Tolkien. He spent quite a bit of time here. A lot of his references to certain fictional lands are based on landscapes in England and the rest of the U.K. as well. Really, it's taking advantage of that, taking advantage of the proximity of being in the U.K. to other locations we're portraying in addition to the lands that we've shown in the first season. We're portraying a few other new landscapes, and so we've had the benefit of being geographically in proximity to, speaking again, very, very generally to some very specific landscapes that you will see in the second season.

Filming Season 1 in New Zealand — which obviously New Zealand is so strongly affiliated with Middle-earth as well — for me, it was a place that I've worked in before that I have a deep love for, and love that it really set the tone and set the look and feel of the first season. So it's exciting to continue and move to another place. We also have a lot of new crew in addition to some of our returning crew that worked with us back in New Zealand. With any show, there's always gonna be an evolution in trying to utilize the aspects that are new to your advantage, so I think you'll see all of those things on screen as well.

So we spoke to the stunt coordinator, and I'm still surprised to know that all of the principal cast do all of their own stunts. Did you participate in a lot more stunts this season than last season? Can you kind of walk us through what your experience is so far filming stunts?

ADDAI-ROBINSON: I definitely can't get into any specifics. What's great about working on a show like this is there are all these different skill sets, things that you hope that you get to do, or you never thought you'd do. Maybe you're on a horse. I'm a city girl, so the idea of riding a horse, even, is a big deal to me. And in Season 1, with our wonderful stunt department in New Zealand, we had these almost like a kind of summer camp of horse riding and sword fighting and tumbling or whatever was specific to you in your world. So, we're just continuing that into the second season. As for me specifically, if I said much more, it would give some things away, so I'll just leave it at that.

Lord of the Rings: Rings of Power is set to premiere on Amazon Prime on August 29, 2024.

Watch on Prime

  • Cynthia Addai-Robinson

Screen Rant

"call it the villain's journey": how rings of power season 2 is more villain-focused teased by star.

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Rings Of Power Season 2 Image Reveals First Look At New Ancient Elf From LOTR Books

The rings of power teases a forgotten tolkien character's return with season 2 conflict, aemond's "dracarys" moment proves a major retcon of game of thrones' daenerys was right, lotr: rings of power season 2 set photo reveals terrifying new orc.

  • The Lord of the Rings: The Rings of Power season 2 will focus more on the villains, teases Cynthia Addai-Robinson.
  • The increased focus on villains like Sauron and Adar will lead to more conflicts and intertwining storylines among the characters.
  • The season will explore themes of corruption, betrayal, and darkness with a darker tone compared to the previous season.

The Lord of the Rings: The Rings of Power star Cynthia Addai-Robinson has revealed how season 2 of the fantasy series is more focused on the villains than season 1. The Rings of Power season 1 ended with Sauron making his way to Mordor, just after guiding Celebrimbor and the other Elves toward making the first three Rings. While it's unclear what the next phase of his plan will be, season 2 has already confirmed his return under the guise of Annatar, no doubt to continue forging the rest of the titular objects.

Speaking with Collider , Addai-Robinson explained how The Rings of Power season 2 is going to be more focused on the villains than the first batch of episodes. The actor, who portrays Míriel, Queen-regent of Númenor, revealed how the next episodes will be a flip on the hero's journey seen in the previous season, indicating how the season will play out because of this new focus. Check out what Addai-Robinson had to say below:

Really, in the first season, you think of the hero's journey, and we have, obviously, many heroes in their various parts of the world and different storylines. Season 2, I call it the villain's journey. So really, we're looking at not just Sauron's journey and his plans and manipulations in this part of the story, but just that tracking of the influence of the rings and also different characters' journeys through the darkness — I'll say that very vaguely — and just corruption, betrayal, and all of these darker themes and a slightly darker tone in general for the second season overall.

What A Villain Focus Means For The Rings Of Power Season 2's Story

Sauron will have a much bigger focus.

Since The Rings of Power season 2 is expected to have a larger role for its villains, this means there will likely be a bigger focus on Sauron going forward. This makes sense for the story established in season 1, with Halbrand revealing himself as the Dark Lord indicating he would get a larger focus in future episodes. J.R.R. Tolkien's work also indicates the Second Age mainly had to do with the antagonist's rise to power, giving the show an even greater reason to put him into the spotlight.

However, he's not the only villain season 2 will explore, as the corrupted Elf Adar has named himself the Lord of Mordor , having formed it after taking over the Southlands. He and Sauron have a history with one another, indicative that they won't be getting along when they finally meet face-to-face. Since The Rings of Power cast could include other, smaller villains as well, there's no telling just how many antagonists the heroes will have to contend with moving forward.

With Sauron starting to gain more power already thanks to his formation of the Rings, it seems The Rings of Power season 2 will have a much larger conflict than season 1 ever did. Given the complexities of the many antagonists now in the show, it appears there will be plenty of different storylines, even with a focus on the villains. Although the exact nature of what happens remains to be seen, it could be something unlike anything the show has done before.

The Lord of the Rings: The Rings of Power season 2 will consist of eight episodes.

Source: Collider

The Lord of the Rings: The Rings of Power

*Availability in US

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The Lord of the Rings: The Rings of Power brings to screens the heroic legends of the fabled Second Age of Middle-earth's history for the very first time. Set thousands of years before the events of J.R.R. Tolkien's The Hobbit and The Lord of the Rings, The Rings of Power will explore a time in the franchise where kingdoms rose and fell, where The One Ring itself was forged and tells the tale of the rise of the greatest foe in the Lord of the Rings Franchise, the Dark Lord Sauron. Beginning in a time of peace, the series follows an ensemble cast of familiar and new characters as they confront the long-feared reemergence of evil in Middle-earth. From the depths of the Misty Mountains to the forests of the elf-capital of Lindon, to the island kingdom of Númenor, to the farthest reaches of the map, The Rings of Power promises to condense the extended works of Tolkien in a condensed but all-encompassing TV show format. The first season of The Rings of Power began airing exclusively on Prime Video on September 2, 2022

The Lord Of The Rings: The Rings Of Power Season 2- Release Date, Cast, Story, Trailer & Everything We Know

The Rings of Power (2022)

Before Jackie Robinson became a baseball icon, he was an elite multisport athlete

Jackie robinson may not have been the best baseball player in america when he turned pro, but he was an elite athlete who changed the game..

robinson the journey

  • Andrea Williams is an opinion columnist for The Tennessean and curator of the Black Tennessee Voices initiative.

April 15 is Jackie Robinson Day. And every year, on Jackie Robinson Day , we celebrate Jackie’s contributions to baseball: his breaking of Major League Baseball’s modern color line, as well as his speed and tenacity that revolutionized the way the game is played in the Majors.

What we don’t talk about is who Jackie was before he joined the Brooklyn Dodgers, namely that he was perhaps the best all-around athlete this country has ever known.

At UCLA, Jackie excelled in football, basketball, track and baseball. He was only the second athlete in school history to letter in four sports. This part we know; these are the stats rattled off in rushed asides, like footnotes. But these details are, in fact, critical. They explain why Jackie was the perfect choice to integrate MLB and, pioneering, barrier-breaking achievements aside, how he became one of the greatest baseball players to ever lace up a pair of cleats.

Another column by Andrea Williams: At South Carolina, Coach Dawn Staley is building a legacy bigger than one player

History records Jackie Robinson's multi-facted dominance

In the winter of 1940, after helping push the Bruins to an undefeated 1939 season, the first in UCLA history, Jackie turned to basketball. He integrated the team and quickly made the foundering program relevant.

On Jan. 12, against Stanford, Jackie scored 23 of UCLA’s 38 points. “Robinson,” wrote Lester Grant of the Oakland Post Enquirer, “living up to all advance notices, staged a first-class exhibition in his debut in conference basketball.” That spring, Jackie won the Pacific Coast Conference’s broad jump title. He also made waves on the baseball diamond.

In a March scrimmage against Cal, Jackie went 4-4 from the plate with three stolen bases, including home. He was also errorless at shortstop, contributing to three double plays, and was brought in as a relief pitcher. “We doubt if there is anything to which he set his hand and mind he couldn’t do,” declared the California Eagle. The accolades kept coming. Ahead of the 1940 football season, Babe Hollingbery, Washington State’s head coach, dubbed Jackie “the world’s greatest athlete.”

And on September 26, just ahead UCLA’s season opener, sportswriter Maxwell Stiles dropped the most complete case for Jackie’s multi-faceted dominance in the Oakland Tribune:

There is little doubt that this man Robinson is today the greatest all-around athlete in the world. Last year he led the Nation in average yards from scrimmage (12 per play) and also topped the country in punt returns (average 20 per run back). He broad jumps 25 feet 6 inches, runs 100 yards in 9.7 seconds, bats over .400 in baseball and topped the Pacific Coast Conference basketball scorers. He plays golf in the low 70s and reached the semi-final of the National tennis championships for the Negro race.

It’s not at all unreasonable to say that, had the NFL not had its own color line when Jackie left UCLA, No. 42 would’ve been a Hall of Fame football player who never again stepped foot on a baseball diamond. What’s more, had the sports climate of the 40s been anything like today’s, Jackie’s baseball exploits would’ve been dismissed well before he had a chance to rewrite history books.

Ace white pitcher Bob Feller, who barnstormed with Satchel Paige and played the regular season in Cleveland, remarked that Jackie had “football shoulders and couldn’t hit an inside pitch to save his neck.” Meanwhile, Black pitcher Hilton Smith, who played with Jackie on the Kansas City Monarchs of the Negro American League, called him “an average fielder.”

Today,  a player like the one described by Feller and Smith doesn’t become a first-ballot Cooperstown inductee. Today, that player is forced to make football (or track or basketball) work until it no longer does, with baseball never becoming a viable option.

Where Major League Baseball's diversity aims fall short

On opening day rosters this year, only 6% of Major League players were Black American, a number that harkens back to the mid-1950s , before every MLB team had even one Black player. It’s an issue that is often discussed in conjunction with Jackie Robinson Day, and it’s something that Major League Baseball is clearly working to remedy. Through a number of diversity efforts , numbers of Black American players selected in the first round of the MLB draft has risen, even if that change has yet to be reflected in the Bigs.

Yet for all the progress being made, the fact remains that most of the Black athletes who are able to take advantage of MLB’s diversity initiatives are either lifelong baseball players (picking up a glove as early as 5 or 6), or they’re kids who have already specialized in the sport — that is, they’re on the diamond year-round, eschewing basketball, football and other sports. In some cases, they’re both.

To be clear: This isn’t a bad thing. It says a lot for baseball’s staying power, it’s appeal. And it certainly says a lot to naysayers who justify predominately white rosters across all levels of the sport by suggesting that Black kids just aren’t interested in playing.

But it does nothing for kids who may have come to baseball later, who were forced out of the game by a coach who relegated them to the outfield and the bottom of the lineup, or who, like UCLA-era Jackie, have abilities in other sports that overshadow their still-developing baseball skills.

Professionalization of youth sports hurts kids and the game

Specialization and year-round competition aren’t unique to baseball. AAU basketball means you can hoop through spring and summer long after the winter season is over; even tackle football has taken to the road, with the travel season serving as a sort of bridge between fall and the 7v7 contests of warmer months. But I believe baseball, and its potential participant pool, are most harmed by this professionalization of youth sports.

It doesn’t matter if a kid has never picked up a basketball in his life, if he’s 6’4” in the eighth grade, he’s gonna make somebody’s team. In football, if he’s quick and shifty, somebody’s gonna give him the rock and tell him to run. But baseball, they will tell you, is a game of endless reps, of elusive mastery, of practice that never quite makes perfection. There’s no showing up and making a team based on athleticism and potential. He’s too behind, they’ll say. He’s too raw.

It’s why coaches want kids there for the spring and summer travel season, for fall ball, for all the trainings in between. And if they’re not — whether because their family can’t afford it or because, increasingly, the kid doesn’t want to walk away from football or basketball or track—they lose.

They lose the opportunity to join the most competitive teams with the best coaches. They lose the opportunity to learn how to fail, again and again, because baseball is full of failure. And as they fall further and further behind their specialized contemporaries, these kids lose the opportunity to play at higher and higher levels, to impact the game for generations to come.

They lose, and we lose, too.

Jackie Robinson and Patrick Mahomes had this in common

There were, of course, many reasons why Jackie was chosen to break Major League Baseball’s color barrier, his experience on predominantly white teams and his ability to draw a crowd included. Chief among them, however, was his athleticism.

Jackie may not have been the best baseball player in America when he joined the Monarchs or the Brooklyn Dodgers organization, but he was a competitor. He was elite — the kind of well-rounded, multi-faceted athlete we celebrate when we cheer for Super Bowl quarterback Patrick Mahomes, who loved baseball first.

Those kinds of elite talents are still out there, leaping four feet off the ground for a one-armed touchdown catch and swiveling past defenders on a drive through the paint. They’re there, and baseball needs them. But even as coaches and executives tell us that, we haven’t quite figured out how to pull them into the sport, just as they are.

We should, though. We owe it to the game and to ourselves. And we owe it to one of the greatest all-around athletes to ever live, whose legacy we celebrate every April 15.

Jackie became a baseball player by accident, by nature of racism and segregation and all the ills he would spend his whole life fighting against, even after he hung up his cleats.

But none of those whys matter anymore. All that matters is that he did, and that the baseball — and our world — are better for it.

Andrea Williams is an opinion columnist for The Tennessean and curator of the Black Tennessee Voices initiative. She has an extensive background covering country music, sports, race and society. Email her at  [email protected]  or follow her on X (formerly known as Twitter) at  @AndreaWillWrite .

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A Newcomer’s Journey through the Glass Industry

Future Glass visit

Greetings, glass aficionados! I’m thrilled to share with you the highlights of my inaugural sales trip to California. It was a fascinating exploration of new connections, industry insights, and, naturally, an abundance of glass.

Luxury and longevity: Pulp Studio

My journey commenced with a tour at luxury glass fabricator, Pulp Studio , a fabricator that’s all about artistically and technically challenging decorative glass projects. The sight of the automated plant floors was a testament to innovation, addressing labor challenges head-on. Pulp Studio, with its humble beginnings, has grown into a $30 million company over 28 years. Quite the success story. I loved learning about the formation of the company from entrepreneur Lynda Lax and the operational scope from CEO Kirk Johnson.

If you are a designer or architect looking for inspiration, the sampling operation at Pulp Studio is a designer’s dream with every sample meticulously tagged and archived with rows and rows of glass prototypes. 

Pulp Studio visit

The changing landscape: Aria Vetri, FHC and Future Glass

Frameless Hardware Co. visit

During my visit with Mazdak Vaezpour, COO at Aria Vetri Glazing Hardware Supply , I learned about the emerging players in the ever-changing hardware industry. The scene is ripe for consolidation, with acquisitions on the horizon.

I also visited Frameless Hardware Co. , or FHC, where I was welcomed by President and CEO Chris Hanstad and Vice President of Marketing Andrew Haring. They were excited to share the debut of the new customer service center in Texas and the massive expansion plans in California.   

During my visit with Future Glass ’ National Sales Manager Dale Giddings, I learned about innovative hardware gaskets and how imported glass doors may be impacting the pricing model for the industry.

Showrooms: Panda and Aluflam

My showroom tour at Panda Windows & Doors by Vice President Troy Baker was nothing short of enlightening. I was introduced to large-scale pivot doors coated in metal by Axolotl at the company’s impressive showroom in Vegas. It felt like stepping into the future.

At Aluflam , President Peter Lindgren and Jerry Cucchi in sales treated me to a sneak peek of a showroom mock-up that shows how fire-rated insulating glass components fit into the aluminum framing to make a complete door unit.

Panda Windows & Doors visit

The American dream: PRL Glass Systems

PRL Glass showroom

I had the honor of meeting the executives at PRL Glass Systems , CEO David Landeros and Marketing Manager Ruben Gallegos. Their story, along with many other glaziers and fabricators I met, is a testament to the American dream. Starting with just five employees, PRL Glass is a MNSDC-Certified Minority-Owned Business, which now boasts a workforce of around 500. Their capacity and capabilities are impressive and expand far beyond the California state lines with a significant portion of their business occurring across the United States.

Fabricator insights: Liberty Glass and Western States Glass

Mario Landeros, CEO at Liberty Glass Fabricators , was kind enough to take me, Syndi Sim, vice president of marketing and business development at Diamon-Fusion International Inc. and National Glass Association board member, and Glass Magazine managing editor Tara Lukasik on a tour of the facility. This was my first exposure to robotics technology and how they improve productivity in the plant.

At Western States Glass , I met with COO Kristin Aldea, who demonstrated how new leadership, equipment and process efficiencies are preparing Western States Glass for expanded growth.

Liberty Glass visit

Navigating SoCal traffic

Western States Glass visit

Let’s not forget the infamous Southern California traffic. My schedule was at the mercy of congestion, but it did offer ample time to admire the local architecture and, of course, more glass.

A Glass Geek’s First Adventure

This trip marked my first deep dive into the world of glass. The warmth and eagerness of the people I met to share their craft was heartening. It felt like being welcomed into a close-knit, glass-loving community.

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Holly Robinson

Holly Robinson

Holly Robinson is senior media consultant, National Glass Association.

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Northern Ireland's MPs take Commons seats in Parliament after General Election

  • Northern Ireland
  • Tuesday 9 July 2024 at 6:25pm

Northern Ireland's new and returning MPs have made the journey to Westminster for the return of parliament.

There is a record number of new MPs following last week's historic General Election.

Of the 335 new members, seven of Northern Ireland's 18 MPs are fresh faces for the Commons benches.

MPs packed out the Commons for the re-election of Sir Lindsay Hoyle as Speaker. Among those he called to speak were the DUP's Gavin Robinson, SDLP leader Colum Eastwood, Alliance's Sorcha Eastwood and TUV leader Jim Allister.

The speaker also had special mention for Jim Shannon, MP for Strangford.

Sir Lindsay Hoyle’s speech was littered with light-hearted moments and reflections as he referred to the “Rees-Mogg conga”, in a nod to the queuing system set up for votes by former Commons leader Sir Jacob Rees-Mogg during the pandemic. He added: “It was of course an honour to represent this House at the lying in state of Her Majesty Queen Elizabeth, to present the address to the new King in Westminster Hall, to attend his coronation. “Needless to say in this role you need staying power. I’ve already been the speaker during the tenure of three prime ministers, two monarchs and one Jim Shannon.”

DUP leader Gavin Robinson also welcomed Sir Lindsay Hoyle, making reference to his earlier mention of DUP MP Jim Shannon. He said: “Congratulations Mr Speaker-elect, we are thrilled to see you back in your seat but for those new members of parliament who have yet to understand just how this place works, some of them will learn through time that Jim Shannon needed no further encouragement.” He also stressed the commitment of the speaker to the office, thanking him for his services to democracy.

SDLP leader Colum Eastwood has joked new MPs should not fall out with the Speaker. It came after Reform UK leader Nigel Farage, sat behind Mr Eastwood, elicited groans when he criticised Sir Lindsay Hoyle’s predecessor John Bercow as a “little man”. The SDLP leader said: “I want to take this opportunity also to welcome all the new members, even the ones that I profoundly disagree with. The one piece of advice I have to give every new member here is to remember that the Speaker doesn’t just chair the meetings – he’s the boss. “He is in charge of everything around this place and I would do well be it not to fall out with him.” Mr Eastwood suggested “sucking up sometimes is good” before saying, to laughter: “I would to take this opportunity to say that Mr Speaker, to thank you and congratulating you. He had earlier said: “We look forward to holding the new Government to account with the promises that they’ve made to the people of the north of Ireland.”

Alliance MP Sorcha Eastwood said her presence in the Commons demonstrates a “changing” Northern Ireland, meanwhile Traditional Unionist Voice MP Jim Allister said he would be on his “best behaviour”. Speaking in the Commons, the Lagan Valley said: “My presence here demonstrates a changing, more-shared and integrating Northern Ireland, and of that in alliance we are very proud.” She added: “All of us in this House do owe a debt of gratitude to our constituents, I will never forget the constituents of Lagan Valley and I join with everybody in the whole House in looking forward to committing to public service for all.” TUV leader Jim Allister, who was sat beside Reform leader Nigel Farage, said he hoped to have a cordial relationship with the speaker.

“With me on my best behaviour, and you at your tolerant best, I trust that we will have a mutually cordially relationship going forward. I will certainly draw upon your guidance and the experience that you bring to this House.”

Mr Allister told the Commons he has a “very clear message” that “Northern Ireland’s place within this United Kingdom must be restored”. The North Antrim MP added: “We must end the partitioning of our kingdom by a foreign border, and we must end a situation where 300 areas of law in Northern Ireland are not controlled by this House, not controlled by Stormont, but controlled by a foreign Parliament, that is an appalling constitutional afront. And my focus in this House will be in playing my part in seeking to redress that gross inequity.” Independent unionist Alex Easton, the UUP’s Robin Swann and the Alliance Party’s Sorcha Eastwood were among the record number of new members of the Commons who were sworn in on Tuesday.

Northern Ireland’s other three new MPs, Sinn Féin’s Pat Cullen, Dáire Hughes and Cathal Mallaghan won’t take their seats in line with the party’s policy of abstaining.

Tuesday begins the process of swearing in which will last three days. To be officially sworn in MPs have to take a parliamentary oath and then sign a book called the 'Test Roll'.

Government MPs go first, followed by some other senior figures. MPs are not allowed to speak in debates, vote or receive their salary until they make an oath or solemn affirmation of allegiance to the Crown.

In all, The Commons was due to welcome 335 new members, which surpasses the 1945 record of 327. There are also an additional 15 people returning to Parliament after some time away, which brings the total number to 350.

The parliamentary year will formally start following the State Opening of Parliament, which will be held on July 17.

The King's Speech at the State Opening will set out the government's proposed policies and legislation for the coming session.

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Chari Hawkins, a former Utah State track star, made the Olympics at the age of 33. Here’s how

There were times the heptathlete had her doubts about ever becoming an olympian. but she stuck it out and will represent the u.s. at the paris games.

Former Utah State standout Chari Hawkins competes in the women's heptathlon javelin throw during the U.S. Track and Field Olympic Team Trials Monday, June 24, 2024, in Eugene, Ore. Hawkins will be among the U.S. contingent competing in Paris.

By Doug Robinson

Chari Hawkins , the vivacious blonde track and field athlete, never would let go of her Olympic aspirations. Not even when she failed to score a single point for Utah State in the NCAA outdoor championships, where her best finish was ninth. Not even when she finished 15th in her first Olympic trials, in 2016; not when she finished sixth in her second Olympic trials, in 2021 — at the age of 30.

“In 2021, I actually thought that I was going to be done,” she said. “I thought that was going to be my last year. And so I remember going home and being like, ‘I’m never going to be able to say that I was an Olympian.’”

She wasn’t done, as it turned out, and three years later she flipped the script. She placed second in the heptathlon at last month’s Olympic trials. Through the sheer force of her will and her outsized personality, she qualified for the Olympic Games, finally, at the age of 33. The small-town girl from Idaho can say she’s an Olympian.

“I haven’t stopped crying since it happened … Being an Olympian, oh, man! It’s so cool!” she said (tearing up again),” she told reporters. “And I’m such an ugly crier. This is so embarrassing, but it’s real … I’m beyond grateful. I’m just trying to take in this moment as much as I possibly can because I know that amazing moments are fleeting.”

Hawkins is a talker so let’s let her talk some more (you’ll have to imagine her gesturing widely with her arms and hands to make her point).

“I was a decent athlete growing up, but I was never that special, holy cow, look at her, she’s going to break the world record at 16,” she continued. “I mean, I’m 33, guys! This has been 20 years in the making. I have been doing track and field for 20 years. It only took me 20 years to make the Olympics, so that’s what they mean when they say it takes 10 years to become an overnight success, and sometimes it takes 20 years.”

Her story reads like an after-school special. She grew up in Rexburg, Idaho. It’s a community that gives the kids two weeks off from school to help harvest the local fields. As she once put it, “Being in a small town almost made me feel like I didn’t deserve to be on a bigger stage.”

Many kids dream of the Olympics, but only a handful are sustained by it for two decades. “It’s such an unrealistic goal for anybody in this world,” she once confessed to Utah State Magazine .

She was a three-sport athlete at Madison High, which seems fitting for a future heptathlete, and eventually received college scholarship offers for basketball, volleyball and track. She says she took up track and field because her friends told her that’s where she would meet boys.

She avoided the more physical exertions by choosing to compete in the high jump, but a year later she was convinced to add another event to her repertoire. For the next three years, she won state championships in the 100-meter hurdles and high jump, and as a senior she won the long jump title, as well. Her best marks: 14.46 in the hurdles, 5 feet 8 inches in the high jump, 19 feet 2 inches in the long jump.

At Utah State, she set still-standing school records in the high jump (5-foot-11¼) and heptathlon (5,750 points), but she never earned first-team All-America honors outdoors. Her best performance was a third-place finish at the less-competitive NCAA indoor championships in 2016. Her finishes in the outdoor championships: 11th, 9th, 14th.

There was little to suggest she was a future Olympian.

Chari Hawkins competes in the heptathlon high jump during the U.S. Track and Field Olympic Team Trials Sunday, June 23, 2024, in Eugene, Ore.

Hawkins nonetheless continued to pursue the sport after she graduated from USU in 2015, and the following year she placed third in the U.S. indoor nationals. This was followed by the dismal 15th-place showing at the Olympic trials. More disappointment followed when she placed seventh in the USA outdoor championships. In 2019, she made a career breakthrough, placing third at the U.S. championships to qualify for the U.S. World championships team, where she placed 12th. But finishing sixth in the 2021 trials, she considered quitting the sport.

“I think what happened was I said there was this itch that said you can’t end like this,” she says. “I had worked so hard … So let me do just one more year.”

She changed coaches to start the 2022 season and began training under Craig Poole. The former BYU women’s head coach, Poole was head coach of the U.S. Olympic Training Center in Chula Vista, California, and a member of the 2004 U.S. Olympic coaching staff specializing in jumps and the heptathlon. That spring, Hawkins won U.S. indoor nationals, but a fourth-place finish in the U.S. outdoor championships cost her a spot on the world championships team.

“But … I had such a great year, it was like, OK, let’s just do one more year,” she says.

Her persistence was rewarded. She placed third in the 2023 U.S. outdoor championships and eighth at the world championships, followed by her life-altering performance at last month’s Olympic trials. She was only six points behind eventual winner Anna Hall heading into the final event — the 800-meter run, her weakest event and Hall’s strongest.

“It is so hard when you PR in almost every event to say I’ll just be done,” she says.

One more year has turned into three more years. She has set personal records in six of the seven pentathlon events since 2022 — four of them at this year’s trials — as well as personal records for her overall pentathlon score in 2022, 2023 and 2024. Her best marks: 100-meter hurdles, 12.95; 200-meter dash, 24.05; 800 meters, 2:14.76; shot put, 48-1 ¾; javelin, 161-8; high jump, 6-0 3/4; long jump, 20-6 ¼; total score, 6,456 points.

“I used to get asked all the time, how are you still getting better?” she says. “I feel better now than when I was 21.”

Says Poole, “She’s worked hard, really, really hard. And she’s very much a student of her craft. She wants to know what you do, how you do it and why. You name it, she’s asking questions.”

Poole says Hawkins, who married fellow Utah State athlete C.J. O’Neal, spends eight hours a day developing skills, running, lifting weights, rehabbing, consulting nutritionists and physical therapists, meeting with sponsors, and maintaining her strong social-media presence.

Chari Hawkins competes in the women's heptathlon javelin throw during the U.S. Track and Field Olympic Team Trials Monday, June 24, 2024, in Eugene, Ore.

Personable, quotable and accessible, she has almost 1 million followers on Instagram. She plays to her audience unabashedly. In one of her posts, she strikes various poses and does wind sprints on what appears to be the Salt Flats, while offering her own homespun advice — “Take care of you — make sure you’re finding time to be happy.”

“She’s very good at promotions,” says Poole.

“In 2016 I made a decree to myself … that’s how my social media started,” she says. “It’s just an online journal … one day this is going to be my best event.”

All of the above makes her a magnet for sponsorships. She signed a deal with Brooks this year and has deals with several other companies.

As for the future, she says, “I always ask my family, ‘Are we still having fun, are we still getting better and does it make sense for life?’ I haven’t made any decisions yet.”

IMAGES

  1. Robinson: The Journey, análisis: review con precio y experiencia de juego

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  2. Robinson: The Journey Review

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  3. REVIEW: Robinson: The Journey

    robinson the journey

  4. Robinson: The Journey Review

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  5. Robinson: The Journey Review

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  6. Robinson: The Journey

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VIDEO

  1. ROBINSON THE JOURNEY TRAILER (PLAYSTATION VR)

  2. Robinson The Journey 2 OST

  3. The Beginning

  4. Robinson: The Journey

  5. Robinson: The Journey: Laika Surfing "Glitch"

  6. ¡ROBINSON THE JOURNEY EN DIRECTO!

COMMENTS

  1. Official site

    Robinson: The Journey

  2. Save 75% on Robinson: The Journey on Steam

    A BEAUTIFUL JOURNEY. Robinson: The Journey features a vibrant game world designed to make players feel truly present in unfamiliar territory, all powered by CRYENGINE to deliver stunning graphics, realistic sound, intense immersion, and a sense of scale that push the boundaries of VR gameplay. GRAPHIC FIDELITY AND VR.

  3. Robinson: The Journey

    Robinson: The Journey is a virtual reality video game developed and published by Crytek.The game released for the PlayStation 4 in November 2016, and for Microsoft Windows in February 2017. The game uses the PlayStation VR, Oculus Rift or SteamVR Compatible virtual reality headsets respectively on each platform.. The game deals with a space traveler named Robin, who becomes stranded on a ...

  4. Robinson: The Journey Review

    Robinson: The Journey is a beautiful world to explore, and being in the presence of dinosaurs can be awe-inspiring. However, almost everything about it that makes it a game rather than a non ...

  5. Robinson: Explore a new world in stunning VR

    Today marks the arrival of Robinson: The Journey for PlayStation® VR, and after a lot of hard work for an amazing new platform, we're very excited to be able to share the launch trailer for the game with you. Read more. assume the role of a young boy stranded on an exotic planet in Robinson The Journey, a new VR title from Crytek.

  6. Robinson: The Journey

    Robinson: The Journey is a first person sci-fi adventure game developed by Crytek, available for PlayStation VR and Oculus Rift. When the Esmeralda crash-lands on Tyson III, a boy named Robin is left stranded. He must rely on his wits - and HIGS, one of the ship's AI units - to survive.

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    Crytek's Robinson: The Journey is out now for PlayStation VR. Explore an extrasolar planet as you touch down on Tyson III and discover a mysterious world of ...

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    Explore and extraordinary world in an adventure like no other. Experience a living, breathing world with your own eyes using the power of PlayStation VR - an...

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    Go beyond boundaries in Robinson: The Journey, a virtual reality game from Crytek that will offer players an unparalleled sense of presence in a game world as they assume the role of a young boy ...

  10. Robinson: Explore a new world in stunning VR

    Last week, we announced that Robinson: The Journey will officially launch for PlayStation VR on November 8 in the US and Canada, and November 9 in Europe. Today, you can check out some all-new footage of the game in action and hear more insights into the development process behind Robinson in our third and final dev diary.

  11. Robinson: The Journey review

    Robinson: The Journey is as hollow as it is spectacular, and only ever makes small steps away from its tech demo origins. Crytek knows VR intimately, and Robinson is as smart and assured as ...

  12. Robinson: The Journey

    Robinson: The Journey should have been Crytek's VR Jurassic Park. If the world is amazing and the game offers a decent experience with about 7-8h of gameplay, the lack of dinosaurs and interactions spoils the fun. This clearly calls for a second opus.

  13. Robinson: The Journey

    When the Esmeralda crashes on Tyson III, a boy named Robin is left stranded. He must rely on his wits - and HIGS, an AI companion from the ship - to survive. As he searches for the lost crew and comes face-to-face with dinosaurs, Robin discovers that Tyson III is not the paradise once promised…. VR games may cause some players to ...

  14. Robinson: The Journey

    Robinson: The Journey is now available for less than before for the PS4 virtual reality headset. 4 Listen To The Pulsing, Electronic Music From Crytek's VR Game, Robinson: The Journey.

  15. Walkthrough

    IGN's Robinson: The Journey complete strategy guide and walkthrough will lead you through every step of Robinson: The Journey from the title screen to the final credits, including every ...

  16. Robinson: The Journey Review

    Robinson: the Journey is one of the most immersive, engaging games to hit PSVR, but it suffers from its short length and reliance on vague objectives. Still, the sheer visual splendor and moments ...

  17. 'Robinson: The Journey' Review: The Planet Before Time

    For both better and worse, Robinson: The Journey feels like the first act of a bigger story. On one hand the gorgeous environments, interesting themes and tenser action sequences make me want to ...

  18. Robinson: Explore a new world in stunning VR

    assume the role of a young boy stranded on an exotic planet in Robinson The Journey, a new VR title from Crytek

  19. Amazon.com: Robinson: The Journey

    See this new environment through the eyes of Robin, a young boy whose spaceship has crash-landed on a mysterious planet where the Jurassic era envelops the entire world. Uncover the secrets of Robin's incredible surroundings and explore the unknown lands alongside HIGS and Laika - your AI and a baby T-rex companions-at every step of the journey.

  20. Robinson: The Journey for PlayStation 4

    Uncover the secrets of Robins incredible surroundings in an emotionally charged storyline and explore the unknown lands alongside a robotic assistant who flies with you at every step of the journey. Interact with the terrain, foliage and creatures youll encounter, from harmless herbivores to terrifying, immense apex predators and experience the ...

  21. Robinson: The Journey Game Review

    Mild violence, but no blood. You may witness a Tyr. Parents need to know that Robinson: The Journey is a first-person virtual reality adventure game that drops you onto a planet teeming with dinosaurs. You must solve puzzles, avoid obstacles, and stay alive. There's some violence, such as seeing a T. rex eat another dinosaur or get crushed by ...

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    Speaking with Collider, Addai-Robinson explained how The Rings of Power season 2 is going to be more focused on the villains than the first batch of episodes. The actor, who portrays Míriel, Queen-regent of Númenor, revealed how the next episodes will be a flip on the hero's journey seen in the previous season, indicating how the season will ...

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    History records Jackie Robinson's multi-facted dominance In the winter of 1940, after helping push the Bruins to an undefeated 1939 season, the first in UCLA history, Jackie turned to basketball.

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    In This Video. Robinson: The Journey reviewed by Brian Albert on PlayStation 4 and PlayStation VR.

  26. A Newcomer's Journey through the Glass Industry

    My journey commenced with a tour at luxury glass fabricator, Pulp Studios, a fabricator that's all about artistically and technically challenging decorative glass projects. The sight of the automated plant floors was a testament to innovation, addressing labor challenges head-on. ... Western States Glass (left), and Holly Robinson, NGA media ...

  27. NI's MPs make journey to Westminster for first sitting of parliament

    Northern Ireland's new and returning MPs have made the journey to Westminster for the return of parliament. There is a record number of new MPs following last week's historic General Election. Of ...

  28. The improbable journey from small-town Idaho to Utah State to Olympian

    By Doug Robinson. Chari Hawkins, the vivacious blonde track and field athlete, never would let go of her Olympic aspirations. Not even when she failed to score a single point for Utah State in the NCAA outdoor championships, where her best finish was ninth. Not even when she finished 15th in her first Olympic trials, in 2016; not when she ...

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    Robinson is certainly hoping to improve next season. And Los Angeles is literally banking on it. Last year, the 29-year-old caught 26 receptions on 39 targets for a total of 371 yards and four ...

  30. Former Journey guitarist and founding member dies at 76

    George Tickner, a founding member of the platinum-selling San Francisco rock band Journey, has died at 76, according to guitarist Neal Schon. "You will be missed immensely," Schon wrote in a Facebook post on Tuesday, July 4. "Thank you for your incomparable contributions to Journey's early years." No cause of death was given.