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career in star trek online

Star Trek Online Career Guide - Which Career To Choose

Star Trek Online best Career

Star Trek Online offers players the option of three different career paths, each with different strengths and weaknesses. Don’t know which one to pick? Want to know which one has the highest DPS? In this guide, we’ll be going over each career path and which one you should choose based on your interests.

For those who have already read the [Top 15] Star Trek Online Best Ships (From Early Till Late Game), this will tie directly into the list. For those who haven’t, what are you waiting for? Go check it out!

Star Trek Online is an old game, and it has gone through many iterations with its careers. Once upon a time, the career paths were locked into strict roles: DPS, Healing, and Tanking. However, at this point in time, you can do any of those tasks with any of the careers; it’s no longer as strict as it once was. Instead, it’s based on ships.

In modern Star Trek Online, you’ll select your task based on the ship you use. Want to do “Space Magic'' damage? Pick a science ship! Want to be a big tanky cruiser? Pick Engineering! Want to absolutely demolish things with cannons or beams? Pick Tactical!

That doesn’t mean that you can’t perform well in those roles as different careers. An Engineer can still do “Space Magic'' . A Tactical can still be a big tanky cruiser.

Still, there are some career-exclusive items, such as:

  • Kits: Kit frames and modules are career-locked equipable items, granting the player ground abilities.
  • Career traits: A set of four traits is added to the pool of selectable traits depending on the career path.
  • Career-abilities: Each player is granted a set of ten career abilities five for space, and five for ground combat.
  • Career Craftable Training Manuals: Depending on the career path, a player can craft a specific set of Training Manuals, which can teach Bridge Officers of the same career path new abilities; some of these manuals are not obtainable otherwise.
  • Career mission objectives: Certain missions in the game offer career path-specific objectives. This does not impact the end result of the mission.

With that primer out of the way, let’s dive in!

career in star trek online

For when you dislike diplomacy.

The Tactical career path is by far the most commonly seen in Star Trek Online. Typically seen as the “DPS” career, it comes with innate space abilities like Attack Pattern Alpha (a huge buff to critical damage, critical hit chance, all damage, and turn rate), Fire on my Mark (a damage resistance debuff), and Tactical Initiative (a tactical power cool down reduction). 

Something to keep in mind about Star Trek Online is that there is a ground component as well as a space component. The two have distinct abilities, with each career path having different strengths and weaknesses on the ground and in space. . For reasons we’ll get into later, it’s far easier to “do anything” in space combat compared to ground combat.

Tactical also comes with unique traits that you can equip for your captain. These traits are:

  • Crippling Fire - critical hits reduce targets’ accuracy.
  • Last Ditch Effort - +resistance when Go Down Fighting is active.
  • Situational Awareness - Grenades will Expose targets.
  • Strike Team Specialist - Attacking gives you a scaling +Crit Chance.

For Tactical captains, it’s very common to build for high levels of offense that takes advantage of two key powers: Attack Pattern Alpha and Go Down Fighting. The first I’ve already explained, but let’s talk about Go Down Fighting.

GDF is a power that typically only works when you are below a set percentage of hull HP (determined by captain level), but it gives you a scaling damage bonus based on that missing HP. There’s a second trait called “A Good Day to Die” that lets you use this power at any hull value.

What’s great about this is it gives you a flat 40% bonus all damage when combined! So, throw that, with APA, on a ship with 5/3 weapons such as the Gagarin, and you’ll have a burst window that’s just insanely powerful. Stacked with various powers or items that boost your critical severity and critical hit chance, and you turn that burst window into something that skyrockets your overall DPS.

This is a very standard way to get into the 100k+ DPS realm. Crits, plus Tactical Captain, plus the right ship, equals vaporizing everything in your path.

All in all, Tactical is very straightforward. Point ship at enemy, destroy enemy. It’s great for players who like to just mash and watch pretty explosions (recently updated!) and not have to worry too much about anything else.

Tactical details: 

  • Best for dealing energy weapon damage to targets. 
  • Ground and Space Combat are both very damage-oriented.
  • Can synergize well with any build that focuses on critical hit damage.
  • Very straightforward, no complexity. 

Tactical is best suited for.. 

  • DPS chasers or anyone who just loves seeing big numbers. Tactical can alpha strike or vaporize most targets in the game when at its maximum.
  • Players who like to use critical focused builds and otherwise like to squeeze out every last drop of DPS they can.
  • Players who aren’t fans of Space Magic builds and want an easier entry into the higher DPS leagues.
  • Fans of Captain Sisko, apply here!

Engineering

career in star trek online

Mr. LaForge, reroute primary power to the engines.

The Engineering career path has traditionally been seen as the “tanking” role, but as the game has progressed into a heavy DPS focus, it has lost a lot of its luster. Tactical and Science are both high DPS outputting careers, whereas Engineer just isn’t. For high-end DPS, it lacks the raw bonuses to its abilities that the other two get, which puts it on the backfoot.

It’s still naturally tanky though, so it can be useful for players who are just starting out and want to get their feet wet. 

They come with powers like Rotate Shield Frequency, which increases shield resistance, and Miraculous Repairs, which gives you a powerful hull repair clickable, though on a fairly long cooldown.

On the ground, they get things like turrets, mobile shield generators, drones, mines, and bombs. They’re actually extremely good in this respect, and can easily control choke points or other areas on a ground map. 

Their unique traits are as follows:

  • EPS Manifold Efficiency - Any Emergency Power to X gives you added bonus power to all power levels.
  • Grace Under Fire - Taking 20% of your hit points in damage in less than 5 seconds will reset the cooldown on Miraculous Repairs, but only once every 90 seconds. 
  • Nanomolecular Architecture - Turrets and Drones have increased resistance and regeneration.
  • Shield Harmonic Resonance - Gives your shields a +Resistance every time you are hit and stacks up to three times.

As a rule, Engineers are the hardest to build damage-wise. Not because the game is particularly hard in the terms of doing damage, but that it takes much more to get the same results as the other two. Which means it’s more expensive, more time-consuming, and overall more of a hassle. The exception here is in Ground Combat, where the career path actually shines.

Engineering details:

  • Innate tank-oriented powers.
  • Comes with abilities and traits that boost power levels.
  • Excellent at drones, bombs, turrets, and other ground areas of the game.
  • Challenging to build for DPS wise in Space Combat. 
  • Can be complex, if you want to go for a more traditional tanking role.

 Engineering is best suited for.. 

  • Players who really just like tanking! With the innate traits, you do have an easier time turning unorthodox ships into reasonable tanking vessels, which can be fun if the game has gotten a little stale.
  • Players who love the idea of summoning a horde of drones in Ground Combat maps to hunt their enemies down, or otherwise like having a pet army to command.
  • Players who want to combine their ground summoning with space combat and build towards "Armada" style carriers.
  • Anyone who was a big fan of Scotty or Torres or the other famous Miracle Workers from the Star Trek franchise. 

career in star trek online

There's coffee in that nebula!

Science careers had an interesting split origin of being both healers and buff/debuffers. Powers like Subnucleonic Beam were critical in PVP to disable the buffs of enemy ships, while things like Dampening Field helped with tanking by reducing all energy damage by 75% inside the field.

These days, Science captains are known for one thing: Space Magic. Space Magic is a term to explain the “magic-like” powers that they toss onto a battlefield. From Plasma Storms to Gravity Wells to Subspace Anomalies and beyond, Science Captains can quite literally fill your screen with multi-colored rainbows of map-deleting powers. 

While it has oscillated back and forth on whos the better DPSer, as of the time of this writing the ball is back in Science’s court as the supreme king of DPS in the game.

How is this possible? Well, because Star Trek Online has three big things that Science basically nullifies.

First, HP sponges depend on huge shield values and hull HP values,which Science captains can either directly bypass or make utterly irrelevant with various powers. Second, they have a massive map presence through Control Expertise—they can throw down one Gravity Well III and suck in enemies from across the map. Third, because of the preceding, they can concentrate all enemy ships on one location and hammer away with increasing power, which chains together with enemy ship explosions, which chains together with more power, which-you get the idea. 

Even a highly optimized Tactical captain can’t do what Science can do in terms of its sheer scale. Unless, of course, the Tactical captain is flying a science ship and builds accordingly.

Science as a career has morphed a bit in that it really shines best when using science ships. The other two can make basically any ship type work for their purposes, but Science absolutely excels when using the proper ship type. 

Some of the traits it comes with are:

  • Conservation of Energy: All energy attacks against you have a chance to increase your Exotic Damage up to three times.
  • Photonic Capacitor: Your science abilities reduce the remaining cooldown on Photonic Fleet by 20 seconds.
  • Field Researcher: Control or Debuff kit powers get a damage boost.
  • Medical Vanguard: All buffs and heals to allies are enhanced, and shield bleedthrough is prevented.

Another cool feature with Science captains is that they can more easily build an “Armada” Carrier thanks to their inbuilt Photonic Fleet. The Photonic Fleet summons 3 starships (depending on rank) that deal damage and can soak up attacks from enemy ships. 

On the ground, they still perform the same basic function by using “Magic” to suck in enemies, cause huge fires, spread plagues, and so forth. They can also heal, if so inclined, though the game has moved away from career-locked healing in favor of everyone having some amount of access.

All in all, Science captains have a lot of flexibility in their approach, and because of their innate traits, they can also serve in a tanking capacity as well as a “Space Magic” damage dealer. 

Science details: 

  • Highest DPS in the game in Space and Ground.
  • Uses abilities rather than directed energy weapons (usually, there are exceptions).
  • Can tank to a degree due to innate traits.
  • Flexible in its approach to anything in the game.

Science is best suited for.. 

  • Anyone who loves the idea of wiping out whole maps of enemies in one go (Diablo players, I’m looking at you!)
  • Players who enjoy unorthodox approaches towards doing damage.
  • Players who don’t mind complexity in their builds and enjoy theory crafting. 
  • Players who want to be equally devastating in Space and Ground Combat when it comes to doing damage. 
  • Players who also want the option to heal, as Science comes with innate traits that boost this potential. 
  • Anyone who wants to run around like a Wizard and delete things that look at you wrong. 

And there we have it! The three career choices in Star Trek Online, along with which class to choose for you!   

You may also be interested in:

[Top 10] Star Trek Online Best Ship Weapons That Are Powerful

[Top 15] Star Trek Online Best Ships (From Early Till Late Game)

Star Trek Online Best Race - Which To Choose

  • Star Trek Online Career Guide What to Choose

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career in star trek online

The STO Guide

A guide for beginers, monday, march 2, 2015, career guide: what career path should i choose.

  • Captain Space Abilities: Attack Pattern Alpha, Tactical Fleet, Fire on My Mark and Tactical Initiative
  • Captain Ground Abilities: Tactical Initiative, Target Optics, Strike Team, Fire on My Mark, and Security Escort
  • Known for direct DPS ability in Space and Ground maps.
  • Tactical Captains have the best DPS potential in the game, in both space and ground maps.
  • Captain Space Abilities: EPS Power Transfer, Nadion Inversion, Miracle Worker, and Rotate Shield Frequency
  • Captain Ground Abilities: Engineering Proficiency, Support Drone, Cover Shield, Orbital Strike, and Reroute Power to Shields
  •  Known for Tanking/Healing ability in Space and Fabrications/Generators/Mines on Ground maps.
  • Engineers are typically the "tankiest" players in the game, in both space and ground maps.
  • Captain Space Abilities: Science Fleet, Scattering Field, Photonic Fleet, Sensor Scan, and Subnucleonic Beam.
  • Captain Ground Abilities: Dampening Field, Nanoprobe Infestation, Neural Neutralizer, and Scientific Aptitude
  • Known for Healing/Science-based ability bonuses (Examples: Flow Capacitors or Gravity well) and CC (Crowd Control) abilities on Ground Maps.
  • Science Captains are generally considered the best pure healers in the game and the best Debuffers.
  • Attack Pattern Alpha - Nothing, and I mean NOTHING, impacts DPS more than APA. I could expound on exactly how and why, but that pretty much sums it up.
  • This game's current content is based on DPS - There is no true raid content and certainly none that requires TRUE Raid-Tanks or Healers. The "holy trinity" of MMO gaming doesn't translate to this game because of how high damage can scale. Damage is over-emphasized. Even though I think the developers did not intend for this situation, it is the reality.
  • Tanks are, essentially, just lower DPS - Tanks typically won't have aggro because their DPS is too low, so all those extra resistances and shields are virtually useless. If you don't have aggro, you're not tanking - you're just doing lower DPS. In fact, both Engineers and Science Captains get some nice, clickable resistance buffs with long CDs (Cool Downs), but that doesn't matter if you don't have aggro anyway. Instead, higher DPS characters (typically well-geared Tac Capts) are forced to tank enemies and the "tank" players are simply destined to be the last ones to die. It's because of this that tanks are viewed in some circles as more selfish players or low-skill players, even though they may be very skilled and their intent is most likely to be helpful to others, not to be selfish. The feeling is that Low-DPS players are being carried by High-DPS players and, truthfully, that it is exactly what's happening. At some point, the game boils down to whether you're Low-DPS or High-DPS.
  • If you actually want to try to tank, Tactical is the only one that can hold aggro -When an equivalently geared Tactical Captain uses APA (Attack Pattern Alpha), there is no hope of either of the other two careers being able to hold or take aggro from him. There is really nothing an Engineer can do that will give him enough damage/threat to take enemies off of a Tactical Captain who uses APA at the beginning of the fight. (On top of that, there's Tactical Fleet and Fire on my Mark, as if APA wasn't enough.) Because of the combination of APA, Fire on my Mark, and Tactical Fleet, Tactical Captains can produce much more than double the damage of the other two career paths for about a 30 second window. On Normal and even Advanced Difficulty, that is usually enough to kill the enemies. If you want to hold aggro, you MUST have APA.
  • Engineering and Science Captains aren't significantly tougher or better healers than Tactical Captains - I know what you must be thinking: "Engineers get Miracle Worker. How can they not be significantly better?!?" The answer? Engineers can use MW (Miracle Worker) once every 4 minutes, unless they waste a trait and then they can use Miracle Worker twice in 4 minutes. Compare that to Engineering team 3, which can be used every 15 seconds if you have a copy of it OR 2 purple Maintenance Engineer DOFFs (Or, 3 blue DOFFs) on active duty for space. If we're honest with ourselves, MW has such a long CD and using a Trait to give you an extra use once every 4 minutes is such a waste that you can't say MW is a significant healing benefit. Engineers also get Rotate Shield Frequency, which slowly heals their own shields a little bit and increases hardness of the shields - but that is self only and doesn't improve their ability to heal other players. Science Capts get Science Fleet, which is nice to slightly buff the 2 healing skills and make the Sci Capt's shields a little tougher, but that is not significant enough a benefit to make them so over-powering that you can't heal yourself or others as a Tactical Captain. Science Fleet results in such a small amount of additional healing that it isn't overpowering - and that's only while the buff is active! It's barely noticeable.
  • If you want to be "tanky," then get a tanky ship and multiple healing abilities - There is no rule that says Tactical Captains can't max Shield Emitters skill or that they can't have Engineering Team. There is nothing that says Tactical Captains can't have all the same BOFF (Bridge Officer) healing abilities as the other 2 career paths. There is no rule that says Tactical Captains can't fly a Cruiser or Carrier. Basically, if you want/need survivability, get a ship with high Shield Modifier, high Hull, and Masteries that give Hull/Resistance. (Like a Tal Shiar Adapted Battle Cruiser .) You can have multiple ships, each for a specific purpose. One could be for soloing, one for STFs (Special Task Forces), and another to truly maximize DPS. There is no reason Tactical Captains have to be glass cannons or depend on others for healing. If you CHOOSE to do that, that's up to you. But, there are only so many offensive abilities that you can use at the same time - so what are you going to use the rest of your BOFF stations/abilities for? Eng Team, Sci Team, Transfer Shield Strength, Emergency Power to Shields, Auxiliary to Structural, etc. I'm sure you get the point - you can be durable and able to self-heal as a Tac. It comes back to the question: can you use APA as anything other than a Tac Capt? APA is the ultimate trump card in STO and it belongs to Tactical Captains.

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Career Paths

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Subcategories

This category has the following 3 subcategories, out of 3 total.

  • Engineering Officers ‎ (10 P)
  • Science Officers ‎ (15 P)
  • Tactical Officers ‎ (15 P)

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  • Career path

Comparing Careers

  • Post author By Plan Tain
  • Post date November 29, 2022
  • No Comments on Comparing Careers

This is a collection and comparison of the differences between the Tactical, Science, and Engineer career choices. This is an important decision because of the considerable time (measured in months and years) and money (measured in the thousands of $) investments required to take a character all the way to “the max”. And many of the items you must buy are locked to the character you buy them on, and can not be shared with your other characters. The decision might also be relevant because of the PVP nature of many of the games Endeavors, where players must compete in open world combat for a limited number of NPCs to kill. In my experience, while any career can be effective, the Tactical captain’s abilities are a better complement to the game’s combat-centric design. But I’ll save my opinions for the end so we can get straight to the facts:

https://stowiki.net/wiki/Player_ability#General_player_abilities

career in star trek online

These are the most important differences between the professions, especially in Space.

Kit Modules

https://stowiki.net/wiki/Kit

Career-specific kit modules only come into play in Ground content, and these are pretty much the only reason I would consider choosing an Engineer or Science toon. They are not more powerful (Tac has a higher ceiling), but they are different.

https://stowiki.net/wiki/Personal_traits#Career-specific_Personal_traits

The starting traits are insignificant as almost all will be replaced with better choices.

There are some career-specific traits that can be acquired, but the Tactical profession’s traits are comparatively better for STO content.

R & D (from Skill Tree unlocks)

https://stowiki.net/wiki/List_of_Training_Manuals_craftable_by_captain

Nobody should be choosing a career based on this (unless it’s an alt for the sole purpose of crafting career-restricted manuals for yourself), but here’s the list.

Career-Specific Mission Objectives

https://stowiki.net/wiki/Category:Missions_with_career_path-specific_objectives

Nobody should be choosing a career based on this (no extra rewards), but here’s the list.

Conclusions:

My experience: In the end, STO is about simple pew-pew. The age-old MMO trinity of Tank-Healer-DPS simply doesn’t have a spot in today’s STO, but unfortunately, STO’s career choices were implemented with that holy MMO trinity in mind. We are left in a situation where the Science and Engineer careers are empirically weaker than the Tactical profession in many scenarios, because the damage-amplifying focus of Tactical abilities performs better in STO’s content.

The support focus of Engineer and Science officers (healing, controlling & debuffing targets, deploying devices) is appealing to anybody who dreams of being part of a team and they can be very effective, especially at lower levels. But STO is mostly a solo game, even in “group” content. And those support-oriented abilities just don’t scale up the way Tactical does, especially as speed becomes more important. In space, the Tactical career is generally accepted as the clear winner and the top choice for almost all builds. This doesn’t change whether you are flying an escort, a science ship, a carrier, or anything else.

On the ground, I believe Tactical still has the advantage most of the time if the discussion is centered on performance and efficiency. And I think they are cheaper and easier to play well early on (at least four of their standard kit modules are still meta-relevant at end game), and they seem to have the highest performance ceiling. They are also usually the fastest on the ground, which means you’ll be the first to reach objectives and the first to start killing. Many people will say that career doesn’t matter and that all careers do fine. And that’s correct: If “fine” is what you are after or if you are role playing and have no concern for performance, then pick whichever career calls to you!

But if you are interested in performance against STO’s game content, then Tactical is the winner.

In my opinion. 😉

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Star Trek Online launches 2024 Summer event with a free playable starship up for grabs

Once again, it's time for a vacation on Risa. Developer Cryptic Studios has kicked off the yearly summer seasonal event period for Star Trek: Online , its Trek -themed MMORPG. As with previous summer events, players who participate will earn themselves a free playable starship, along with other goodies. The event will run until August 1, 2024.

This year's prize is the Vovin Obelisk Carrier , a spacecraft carrier starship that is a heavily updated version of the original Obelisk Carrier, which was first introduced in 2013 as part of the game's Season 8 update. Designed by an unnamed ancient alien civilization, the Obelisk carriers are capable of using subspace itself as a weapon and fielding swarms of automated drone fighters. The Vovin takes the original Obelisk design and updates its appearance and statistics to the current endgame level of Tier 6.

To earn the Vovin, players simply need to log into the game for a set number of days in the event, performing a quick daily task on the vacation planet of Risa. The tasks include minigames like dance contests and jetpack or hoverboard racing, as well as treasure hunts and quests to find Horga'hn, a Risian fertility symbol.

For their trouble, they'll also earn a currency called Lohlunat favors, which can be traded for prizes, including ground combat gear, as well as cosmetic costumes like baseball uniforms (referencing certain episodes of Star Trek: Deep Space Nine ) and swimsuits. New additions to the wardrobe include wetsuits matching the diving gear worn by cast members in the opening portions of Star Trek Into Darkness , as well as a Rainbow Mellanoid Worm based on the character Murph from Star Trek: Prodigy .

Star Trek Online is available on PC, PS4, and Xbox One. The Summer event lasts from July 2, 2024 through August 1, 2024.

career in star trek online

career in star trek online

Star Trek's Enterprise Has A New Captain, Here Are The Most Likely Candidates

O nly four more episodes of Star Trek: Picard are left and one of them will give us a look at the Enterprise-F. We know the names of all the iconic ship’s captains — from Archer’s NX-01 through the Enterprise-E — except for this one, and it would seem sacrilegious for the series to not reveal who her newest captain is. So I thought I’d give you my best guesses on who we might find in command on the bridge.

Of course, this is assuming that Star Trek: Picard will reveal the Enterprise-F captain to be a character we’ve already met rather than a brand new one. Considering the nostalgia in which the final season has already indulged, however, I think it’s a fairly safe bet we’re not going to get a stranger. Here are my guesses, starting from the least likely to the most.

Reginald Barclay (Dwight Schultz)

Star Trek: Picard ‘s final season revealing that Dwight Schultz’s Reginald Barclay has made it all the way to the Captain’s chair of the Enterprise could be a wonderful fan-service moment. It would be a huge stretch to imagine Barclay as a captain of any ship, much less the Enterprise, but not completely out of the question. With a recurring role in Star Trek: The Next Generation that he reprised in both Star Trek: Voyager and Star Trek: First Contact , Schultz became a fan favorite and over time grew much more confident and capable.

I will say that while I hope we get a Barclay appearance before Star Trek: Picard concludes, I hope it isn’t as the Enterprise-F captain. It would be a wonderful fan-service moment, but that’s all it would be. Whether or not Barclay would ever be capable of captaining a starship , he’s never seemed like someone who would want to be in that chair.

Chief Engineer? That I could see. Not Captain.

Miles O’Brien (Colm Meaney)

The beloved Miles O’Brien (Colm Meaney) — who was tortured on Star Trek: Deep Space Nine far more than Picard ever was while being interviewed about lights — could very well find himself in the Captain’s chair of the Enterprise-F. If for no other reason, there’s always the reveal in Season 1 of Star Trek: Lower Decks that he’s one of the most important figures in the history of Starfleet . Last we heard in the Deep Space Nine series finale, O’Brien had accepted a teaching job at Starfleet Academy and was on his way back to Earth, but a lot can happen in a couple of decades.

While I think this is slightly more likely than the reveal of a Captain Barclay, I still wouldn’t bet too much money on a Captain O’Brien. Unlike the case of Barclay, O’Brien would undoubtedly be more than capable of commanding a starship. But the “union man” would no doubt despise the very idea of captaining a ship rather than keeping it running from engineering.

There’s also Meaney’s 2021 interview with Looper , when he said he would gladly appear in Picard but that he had yet to be approached about the possibility.

Shelby (Elizabeth Dennehy)

If Star Trek: Picard wants someone in the Captain’s chair of the Enterprise, why not someone who’s already sat there? Elizabeth Dennehy, daughter of the late Brian Dennehy, starred in the game-changing two-part TNG episode “The Best of Both Worlds” as Commander Shelby — an officer who starts off as something of an arrogant foil to Riker (Jonathan Frakes) but proves to be one of the heroes’ greatest assets in their battle against the Borg .

Shelby would be a great choice as the Enterprise-F’s captain, and there are two reasons I think there’s a decent chance she’s one of the most likely choices. First, it would be a wonderful callback to a promising character who fans remember. Second, she’s already made a brief return and, because of that return, the timing makes sense.

Shelby makes a brief, wordless appearance in “An Embarrassment of Dooplers” in Season 2 of Lower Decks , when Boimler (voice by Jack Quaid ) refers to her as “Captain Shelby.” So we know that by 2380, Shelby had achieved her goal of becoming captain of her own starship. That ship couldn’t have been the Enterprise — at least not yet — because the official records of the Enterprise-F says the ship didn’t launch until 2386, but it’s tough to imagine Shelby wouldn’t go for the flagship chair if the opportunity arose.

Harry Kim (Garrett Wang)

Harry Kim (Garrett Wang) is, I believe, the most likely choice for Star Trek: Picard ‘s reveal as Enterprise-F captain. Unlike either Barclay or Shelby, he was a regular in a Trek series ( Voyager ), and unlike O’Brien he would actually make sense in that position. I also think there’s a decent chance of this because of the justice the series has given to LeVar Burton ‘s Geordi La Forge.

Harry Kim’s failure to secure a promotion on Voyager became something of a recurring joke to fans, just like La Forge’s lack of luck with women was a running gag on TNG — a gag Burton would later call racist. Star Trek: Picard fittingly reintroduced Geordi as a husband and father of two grown daughters (which clearly takes some luck with women), and making Kim the Enterprise-F captain would serve as a similar redemption for Wang’s hero.

Whether or not I’m right, we should know within a month. The last four episodes of Star Trek: Picard release on Thursdays of the next four weeks on Paramount+.

The post Star Trek’s Enterprise Has A New Captain, Here Are The Most Likely Candidates appeared first on GIANT FREAKIN ROBOT .

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Star trek: strange new worlds should bring back a forgotten starfleet rank.

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Star Trek: Strange New Worlds Season 3 Will Be “Our Best Season So Far”, Says Anson Mount

I really need star trek: strange new worlds season 3 to fix their spock's brother mistake, i want strange new worlds to break star trek canon & save captain pike.

  • Star Trek: Strange New Worlds can bring back and diversify yeomen, offering a respected place in Starfleet.
  • Yeomen can build on Yeoman Nguyen's story and introduce a more inclusive, complex position.
  • The return of yeomen can set up the future of classic characters like Janice Rand and expand the list of current ranks in Star Trek.

Star Trek: Stange New Worlds should bring back the prominent rank featured in Star Trek: The Original Series and use the position to revitalize important and unexplored aspects of Starfleet. In Star Trek: The Original Series , yeomen were played by female actors and depicted a yeoman as an administrative type of rank in Starfleet. Despite the Star Trek timeline including many progressive themes, this lack of female representation was the norm when Star Trek premiered in the 1960s. Star Trek: Strange New Worlds could officially bring back and diversify yeomen and give them a respected place in Starfleet.

Star Trek: Strange New Worlds started as a spin-off of Star Trek: Discovery but quickly became a staple in the modern Star Trek canon. Strange New Worlds often brings back classic Star Trek by reintroducing characters from The Original Series , including Captain Christopher Pike (Anson Mount) and Lieutenant James T. Kirk (Paul Wesley). Since both of these characters have yeomen assistants, including new (and possibly old) characters with the rank of yeoman seems like the logical next step for Star Trek: Strange New Worlds ' season 3 and beyond.

Anson Mount hypes Star Trek: Strange New Worlds season 3, which he hints will take even bigger swings than the ambitious season 2 did.

How Star Trek: Bringing Back Yeomen In Strange New Worlds Can Work

The unused rank can be more than a one-episode plot device.

Star Trek: Strange New Worlds included a brief segue into what a Star Trek yeoman is in the season 2 episode "Among the Lotus Eaters." Captain Pike discovers Yeoman Zac Nguyen, who had served on the USS Enterprise until the yeoman's apparent death on Rigel VII, is still alive. However, the episode doesn't reveal exactly what the position is commonly used for in Starfleet in relation to other lower ranks, like Cadets or Ensigns. Instead, Yeoman Nguyen serves mostly to further the plot of the episode and give Captain Pike more development.

Yeomen in Star Trek: Strange New Worlds could build on Yeoman Nguyen's story and introduce a more inclusive, complex position.

With at least a brief yeoman introduction under its belt, Star Trek: Strange New Worlds could easily bring in a yeoman to join the USS Enterprise crew. In doing so, the forgotten Starfleet rank could make a comeback and set up the future of classic characters who held the yeoman position in other Star Trek projects. Instead of being female clerical workers, yeomen in Star Trek: Strange New Worlds could build on Yeoman Nguyen's story and introduce a more inclusive, complex position beneficial to Starfleet's upper ranks.

Yeomen On Strange New Worlds Can Set Up Star Trek: TOS's Janice Rand

Star trek: the original series' janice rand deserves a new beginning.

By bringing back the Star Trek yeomen rank, Strange New Worlds can save Janice Rand (Grace Lee Whitney) and redeem the classic character whose unfair exit marks one of Star Trek 's darkest events. During Strange New World 's timeline, Rand would be the appropriate age for a Cadet, a position for students enrolled in Starfleet Academy. This way, Cadet Rand could have a fresh start aboard the USS Enterprise, and Strange New Worlds could offer a sneak peek into the future of the yeoman position .

Both Strange New World 's Lt. Spock (Ethan Peck) and Lt. Montgomery "Scotty" Scott (Martin Quinn) have benefited from the show's foreshadowing techniques , since their Star Trek: The Original Series counterparts have been major parts of some of Star Trek 's biggest events. Since Star Trek: Strange New Worlds often hints at future events that tie into older shows, adding yeomen back to Starfleet could expand the list of current ranks and diversify characters in upcoming Star Trek TV shows and movies .

Star Trek: Strange New Worlds

A spin-off of Star Trek: Discovery, Star Trek: Strange New Worlds is a television series that takes place before the events of the original series and follows Captain Christopher Pike as he mans the helm of the U.S.S. Enterprise. The show focuses on this previous crew of the Enterprise as they explore the galaxy with returning characters from Discovery.

Star Trek: The Original Series

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Star Trek: The Original Series follows the exploits of the crew of the USS Enterprise. On a five-year mission to explore uncharted space, Captain James T. Kirk (William Shatner) must trust his crew - Spock (Leonard Nimoy), Dr. Leonard "Bones" McCoy (Forest DeKelley), Montgomery "Scotty" Scott (James Doohan), Uhura (Nichelle Nichols), Chekov (Walter Koenig) and Sulu (George Takei) - with his life. Facing previously undiscovered life forms and civilizations and representing humanity among the stars on behalf of Starfleet and the United Federation of Planets, the Enterprise regularly comes up against impossible odds and diplomatic dilemmas.

Star Trek: Strange New Worlds (2022)

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  1. Star Trek Online Career Guide

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  2. Career path

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COMMENTS

  1. Career path

    During character creation players may choose one of three career paths they wish to follow (Tactical, Engineering, Science). Like the player's race, a career path is a permanent choice that cannot be altered later in game. Although each career path offers certain bonuses towards specific play-styles in space and ground combat (e.g., damage dealing, or healing, or robustness), character roles ...

  2. Star Trek Online Career Guide

    The Tactical career path is by far the most commonly seen in Star Trek Online. Typically seen as the "DPS" career, it comes with innate space abilities like Attack Pattern Alpha (a huge buff to critical damage, critical hit chance, all damage, and turn rate), Fire on my Mark (a damage resistance debuff), and Tactical Initiative (a tactical ...

  3. Star Trek Online Career Guide

    The only place I should be giving any kind of career advice: Star Trek Online. STO gives you a choice of three careers: Tactical, Engineer, or Science. In ...

  4. The STO Guide: Career Guide: What Career Path should I choose?

    There are 3 Career Paths a player may choose from: Tactical, Engineer, and Science. Tactical: Captain Space Abilities: Attack Pattern Alpha, Tactical Fleet, Fire on My Mark and Tactical Initiative. Captain Ground Abilities: Tactical Initiative, Target Optics, Strike Team, Fire on My Mark, and Security Escort.

  5. New player's question about career : r/sto

    New player's question about career. PC. Good morning, after playing EvE Online I decided to give a Star Trek Online a try and it turned out there was my favourite's era "recruitment event" ongoing. So I created a tactical officer and finished the "tutorial phase" up to being rescued and transferred to 25th century. Yay!

  6. Best Career path for each KDF species : r/sto

    The only distinction between careers in space is the captain abilities, and tac gets damage while sci gets damage resistance (boost your own, reduce enemies') and eng gets shield and power boosts. ... This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. Share your ...

  7. Star Trek Online: Beginners Guide Part 2

    A: At present there are six factions in Star Trek Online . Starfleet (the 25th century Federation faction). Klingon Defence Force. Romulan Republic. TOS Starfleet (the 23rd century Federation faction). Dominion. DSC Starfleet (the 23rd century Federation faction, Discovery era and pre-TOS). All of which offer levelling from 1 to 65 (the present ...

  8. Career path/Info

    Star Trek Online Wiki. Career path/Info. < Career path. A player's career path, chosen at character creation, offer certain bonuses towards specific play-styles in space and ground combat (e.g., damage dealing, or healing, or robustness). Categories. Community content is available under CC BY-NC-SA unless otherwise noted. Fantasy. Sci-fi.

  9. Star Trek Online Career Paths

    In which I share a few details about the progression of each career path in Star Trek Online.For more information on what I've discussed in this video, pleas...

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    In this four part guide I will explore the three career types in Star Trek Online and talk about options available in terms of bridge officer powers and the ...

  11. Category:Career Paths

    Career Paths Category page. Edit VisualEditor History Talk (0) Subcategories. This category has the following 3 subcategories, out of 3 total. E. Engineering Officers‎ (10 P ... Star Trek Online Wiki is a FANDOM Games Community. View Mobile Site

  12. Comparing Careers

    Comparing Careers. This is a collection and comparison of the differences between the Tactical, Science, and Engineer career choices. This is an important decision because of the considerable time (measured in months and years) and money (measured in the thousands of $) investments required to take a character all the way to "the max".

  13. Can you change Professions? : r/sto

    This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains. ... Your career path is Science. If you choose ...

  14. What is the best Career path to use the Liberated Borg Juggernaut?

    Star Trek Online. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... The place you'll see a more significant difference between careers is in ground content, not space. Engineers are probably most easily able to be "borg-like" in that they create drones and turrets, though kits like "Assimilate" which turn enemies ...

  15. Best species for careers? : r/sto

    It's less about career and more about what you want to do. ... This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your ...

  16. Engineers, and career paths as a whole

    If you get rid of career choice then the game becomes even more Cookie Cutter online as the vast majority will practically pick the same stuff. Career choices also bring in varying tactics. If there is one thing that Cryptic should do to distinguish careers and widen the gap, it should limit the number of points a character can spend in a field ...

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  19. What's the best career path as a Romulan? : r/sto

    This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains.

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    O nly four more episodes of Star Trek: Picard are left and one of them will give us a look at the Enterprise-F. We know the names of all the iconic ship's captains — from Archer's NX-01 ...

  21. Star Trek: Strange New Worlds Should Bring Back A Forgotten Starfleet Rank

    Star Trek: Stange New Worlds should bring back the prominent rank featured in Star Trek: The Original Series and use the position to revitalize important and unexplored aspects of Starfleet. In Star Trek: The Original Series, yeomen were played by female actors and depicted a yeoman as an administrative type of rank in Starfleet.Despite the Star Trek timeline including many progressive themes ...

  22. Struggling to pick career and ship. : r/sto

    This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains. ... Career doesn't limit ship choice but does ...

  23. Career change : r/sto

    Technically, no one changed careers. Worf and Geordi just swapped positions which is common in real life. An officer works opearations and then is given command or supervisor known as OIC. Dr Crusher was still medical in future timeline and also had ship command.