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Saitek Kasparov travel champion 2100

Description:

Revisiting the travel chess computer

Computers are interesting things. When we think of computers, we tend to think of general-purpose computers – our laptops, smartphones, servers and mainframes, things that run a vast array of programs composed of hundreds of thousands of instructions spanning a multitude of chips. When I was younger, general-purpose computers were more-or-less hobbyist items for home users. Single-purpose computers still exist everywhere, but there was certainly a time when having a relatively cheap, often relatively small computing device for a specific task was either preferable to doing that task on a general-purpose computer, or perhaps the only way to do it. Something like a simple four-function calculator was a far more commonplace device before our phones became more than just phones.

Chess poses an interesting problem here. By modern standards, it doesn’t take much to make a decently-performing chess computer. The computer I’ll be discussing later in this post, the Saitek Kasparov Travel Champion 2100 1 runs on a 10MHz processor with 1KB of RAM and 32KB of program ROM (including a large opening library). It plays at a respectable ~2000 ELO 2 . This was released in 1994, a time when the general-purpose computer was becoming more of a household item. The Pentium had just been released; a Micron desktop PC with a 90MHz Pentium and 8MB of RAM was selling for $2,499 (the equivalent of $4,988 in 2022, adjusting for inflation) 3 . 486s were still available; a less-capable but still well-kitted-out 33MHz 486 with 4MB of RAM went for $1,399 ($2,797 in 2020 dollars). Chessmaster 4000 Turbo would run on one of these 486s, albeit without making the recommended specs. It cost $59.95 ($119.85 in 2020 dollars) 4 , and while it’s hard to get a sense of the ELO it performed at, players today still seem to find value in all of the old Chessmaster games; they may not play at an advanced club level, but they were decent engines considering they were marketed to the general public. A more enthusiast-level software package, Fritz 3 , was selling for 149 DEM 5 , which I can’t really translate to 2020 USD, but suffice it to say… it wasn’t cheap. Fritz 3 advertised a 2800 ELO 6 ; a tester at the time estimated it around 2440 ELO. Interestingly, when that tester turned Turbo off, reducing their machine from a 50MHz 486 to 4.77MHz, ELO only dropped by about 100 points.

All of this is to say that capable chess engines don’t need a ton of processing power. At a time when general-purpose computers weren’t ubiquitous in the home, a low-spec dedicated chess computer made a lot of sense. The earliest dedicated home chess computers resembled calculators, lacking boards and only giving moves via an LED display, accepting them via button presses. Following this were sensory boards, accepting moves via pressure sensors under the spaces. These were available in full-sized boards as well as travel boards, the latter of which used small pegged pieces on proportionally small boards with (typically clamshell) lids for travel.

In 2022, we all have incredibly powerful computers on our desks, in our laps, and in our purses. Stockfish 15 , one of the most powerful engines available, is free open source software. Chess.com is an incredible resource even at the free level, powered by the commercially-available Komodo engine . Full-size electronic boards still exist, which can interface with PCs or dedicated chess computers. Some of these products are pretty neat – DGT makes boards that recognize every piece and Raspberry Pi-based computers built into chess clocks . There is an undying joy in being able to play an AI (or an online opponent) on a real, physical, full-sized board.

The market for portable chess computers has pretty much dried up, however. Pegboard travel sets eventually gave way to LCD handhelds with resistive touchscreens and rather janky segment-based piece indicators. These were more compact than the pegboards, and they required less fiddling 7 and setup. The advent of the smartphone, however, really made these into relics; a good engine on even the lowest-end modern phone is just a better experience in every single way . On iOS, tChess powered by the Stobor engine is a great app at the free level, and its pro features are well-worth the $8 asking price. The aforementioned chess.com app is excellent as well.

When I was quite young, I improved my chess skills by playing on a 1985 Novag Piccolo that my parents got me at a local flea market. I loved this pegboard-based computer – the sensory board which indicated moves via rank-and-file LEDs, the minimalist set of button inputs, even the company’s logo. It was just a cool device. It is, of course, a pretty weak machine. Miniaturization and low-power chips just weren’t at the state that they are now, and travel boards suffered significantly compared to their full-sized contemporaries. The Piccolo has been user rated around 900 ELO, it doesn’t know things like threefold repetition, and lacks opening books.

I’ve been trying to get back into chess, and I decided that I wanted a pegboard chess computer. Even though the feeling pales in comparison to a full-sized board, I don’t have a ton of space, I tend to operate out of my bed, and I have that nostalgic itch for something resembling my childhood Novag. Unfortunately, things didn’t improve much beyond the capabilities of said Novag during the pegboard era. I would still love to find one of the few decent pegboard Novags – the Amber or Amigo would be nice finds. But I ended up getting a good deal on a computer I had done some research on, the aforementioned Saitek Kasparov Travel Champion 2100 (from hereon simply referred to as the 2100).

I knew the 2100 was a decent little computer with a near-2000 ELO 8 and a 6000 half-move opening library. I liked that it offered both a rank-and-file LED readout and a coordinate readout on its seven-segment LCD. Knowing that these pegboard computers struggled to achieve parity with their full-sized counterparts, I was pretty surprised to find some above-and-beyond features that I was familiar with from PC chess engines. The LCD can show a wealth of information, including a continuous readout of what the computer thinks the best move is. A coaching mode is present, where the computer will warn you when pieces are under attack and notify you if it believes you’ve made a blunder. A random mode is present, choosing the computer’s moves randomly from its top handful of best options instead of always choosing what it believes is the best of the best. You can select from themed opening books or disable the opening library entirely. These are all neat features that I really wasn’t expecting from a pegboard computer 9 .

I can see why the 2100 tends to command a high price on the secondary market – if you want a traditional pegboard chess computer, it seems like a hard one to beat. I’m certainly intrigued by some of the modern solutions – the roll-up Square Off PRO looks incredibly clever 10 . But for a compact yet tactile solution that I can tune down to my current skill level or allow to absolutely blast me, the 2100 checks a lot of unexpected boxes. As I mentioned, these travel units died out for good reason; I can play a quick game on chess.com against Komodo and get an incredibly detailed, plain-language analysis afterword that highlights key moments and lets me play out various ‘what if?’ scenarios. I do this nearly every day as of late. Purchasing a nearly-three-decade-old chess computer may have been a silly move. But it’s a different experience compared to poking at at an app on my phone. It’s tactile, it’s uncluttered. It’s scaled down, but there’s still something about just staring at a board and moving pieces around. I still use my phone more , but the 2100 offers something different, and it offers that alongside a decent engine with a flexible interface 11 . Maybe one of these days someone will come out with a travel eboard, but I doubt it. Solutions like the Square Off PRO are likely the direction portable chess computers are headed. This is fine, it’s a niche market. I’m just glad a handful of decent models were produced during the pegboard era, and I’m happy to have acquired the Saitek Kasparov Travel Champion 2100.

  • To the best of my knowledge, this unit is also known as the Kasparov Cosmos. Aside from the color of plastic, these units look identical, are feature-identical, and have been tested to the same rating. I don’t, however, have actual confirmation that they run identical hardware or ROMs. ↩︎
  • Saitek claims 2200 ELO on the Travel Champion 2100 (why it’s called 2100, then, is a mystery…) but an independent test places it around 1980 ELO. I’ll trust independent tests a bit more, though ranking a computer is rather murky to begin with. ↩︎
  • Price/specs from an ad in the December 1994 Home PC magazine . ↩︎
  • Price from an ad in the March 1994 Electronic Entertainment magazine . ↩︎
  • The asking price was apparently 198 DEM, but ads from the time suggest it sold for as low as 149 DEM. ↩︎
  • ELO taken from a review in the October 1994 issue of PC Joker . ↩︎
  • A thing about sensory boards is that they like having confirmation that the board state isn’t getting out of sync. So, in addition to making your move (by pressing down once to remove a piece and again to place it), you need to input the computer’s piece moves on the board as well. Obviously you would have to make the moves for them, but the act of applying pressure at the beginning and end of every move gives it sort of a rigid feel that can feel fiddly at times. ↩︎
  • Frans Rosch, known for the Fritz engine, wrote Saitek’s engines at the time. ↩︎
  • A lot of these features made it into Saitek’s LCD line as well, like the Mephisto by Saitek Maestro , one of which I may have also acquired. ↩︎
  • Modern electronic boards no longer rely on pressure sensors. The aforementioned boards from DGT sense pieces by proximity and know what they are . The Square Off PRO isn’t quite so advanced, but it does use magnets in lieu of pressure sensors. This makes for more natural play, of course, but it also either locks you in to the manufacturer’s costly pieces or requires hacks to get traditional pieces to work. Pressure-based boards accept any pieces. ↩︎
  • The interface is still pretty simple, and setting options and accessing info and such is not super intuitive. However, the manual is definitely something of a bygone era. It is very detailed and very well-written. I’ll hopefully be getting a flatbed scanner soon and popping this up on archive.org. ↩︎

Eric Winkler  founder of Saitek

Saitek was formed in 1987 when the owner Eric Winkler decided to change the name of his company which had previously operated under the name of SciSys since 1979.

Both SciSys and Saitek have enjoyed over the years the use of the name Kasparov through the cooperation of the chess world champion Garry Kasparov.

The use of this brand name helped their sales across the world and when they bought Hegener & Glaser’s Mephisto in 1994, they became the world’s largest manufacturer of dedicated chess computers.

Saitek’s chess computers are endorsed by the World Champion himself, Garry Kasparov, and they offer a range of products from portable LCD to deluxe wooden tabletop. Strong new, or upgraded, programs in almost all the products will challenge top club players while giving beginners a good chance of winning. The Kasparov Training program, for beginners and intermediate players, with their comprehensive chess training books, help players learn the techniques to win. And all entry level chess computers now contain a range of fun levels, which duplicate the mistakes made by beginners to enable you to learn from them.

This Garry Kasparov endorsement picture is taken from a 1995 Saitek chess computer box.

Saitek over the years have introduced an enormous range of competitively priced attractive chess computers and they still introduce new models into the market today.

More experienced players can choose from a wide range of designs, product features and price. And for those who want the ultimate, at the top of the range, Saitek offers beautiful handcrafted wooden chessboards, with modules to suit all abilities.

Some excerpts taken from a Saitek Computer Catalog

Saitek top-class international programmers backed up by professional in-house R & D team.

Can you spot Dan & Kathe Spracklen?

Picture taken from Saitek Intelligent Moves Catalog.

Advanced Trainer

CH04 - 2003

Advanced Travel Chess

Advanced Talking Chess

Alchemist Plus

K14VW - 1998

K03V/W - 1998

CAN YOU THINK OF A BETTER WAY TO IMPROVE YOUR GAME?

A slogan used in several SAITEK Sales Ads.

KASPAROV WORLD CHAMPION

A Garry Kasparov Logo seen on many Saitek Chess Computer boxes.

ENDORSED BY KASPAROV WORLD CHAMPION

A Garry Kasparov endorsement as seen on later years Saitek Chess Computer boxes.

K12V - 1998

118B - 1992

Calculator Chess

Champion Advanced Trainer

CT05 - 2004

Chess Challenger

A drawing of a man playing a SAITEK KASPAROV chess computer while flying on an aircraft.

A picture taken from a Saitek Chess Computer.

Chess Partner 2

Chess Shadow

Chess Companion III

CT03 - 2003

Chess Trainer

Coach Partner

Conquistador

A picture of a man playing a SAITEK KASPAROV chess computer.

Picture was taken from a Saitek Chess Computer.

K21C - 2002

208B - 1994

CH06 - 2004

Expert Travel

CT12U - 2008

Explorer Pro

133B - 1996

CT09 - 2004

SAITEK INTELLIGENT MOVES CATALOG

Picture taken from Saitek Intelligent Moves Catalog front and back page.

SAITEK - THE RIGHT CHOICE FOR YOU!

With Saitek Intelligent Games, you make the right choice. And Saitek is dedicated to justifying that choice. It offers a wider, more appealing range than ever before. Reliable, fast-selling products to cater for every market segment.

Comitted to the Swiss ideal of reliability and excellence, Saitek leads the industry. It has more research, uncompromising quality standards and full marketing support. Saitek constantly strives to offer better value, better features, and the latest technology to justify its position as the world’s leader in dedicated intelligent games.

Whether it is chess, bridge, backgammon, checkers or any other intelligent game, Saitek offers you products that are all backed by its one year worldwide guarantee. Eye-catching packaging with clear product information ensures that Saitek products sell themselves! Even without using some of the existing point of sale material available!

The message is clear -- your first choice MUST be Saitek!

Excerpt taken from Saitek Intelligent Moves Product Catalog.

CT01 - 2006

Junior Master

CH08 - 2004

Junior Chess

164D - 1989

Micro Travel

CT07V - 2003

Master Chess

MK 12 Trainer

MK 14 Trainer

Pocket Chess

DAN & KATHE SPRACKLEN

Dan & Kathe were part of the Saitek team for a brief period of time early 90’s.

115C - 1990

Pocket Plus Trainer

Portable Talking Chess Coach

Risc 2500 2MB

200500 - 1994

Schach Trainer

THE MESSAGE IS CLEAR - YOUR FIRST CHOICE MUST BE SAITEK!

Another Garry Kasparov endorsement.

A SAITEK INTRODUCTION

Congratulations on buying one of Saitek’s Intelligent Games. This choice guarantees you many hours of enjoyment and stimulation. As the world leader in Intelligent Games, Saitek offers a superlative choice of products to suit your interest and playing skills. Chess, bridge, backgammon, blackjack - whatever your interest, Saitek has a game for you!

Who needs an intelligent games computer: the answer is everyone! Here is a partner available anytime you want to play, capable of adapting its technique to give you a chance to win, or keeping up with you as your skill improves. In today’s fast moving world, you can start a game whenever you have some time, break off and resume at any time - the computer’s memory will retain the position until you are ready to play again.

Advanced technology and elegant design combine to increase your enjoyment, as does the worldwide 12 month guarantee.

Excerpt taken from a Saitek game catalog.

SAITEK CHESS GROUP 1

Value, fun and training for beginners to average chess players.

VALUE, FUN AND TRAINING FOR BEGINNERS TO AVERAGE CHESS PLAYERS

Saitek offers four products in this range - two pocket and two table-top.

The brand-new Traveller with its new fun levels offers even a beginner a good chance to win. In these 8 fun levels, the computer imitates the mistakes beginners tend to make, such as failing to develop their pieces early in the game, forgetting to protect their major pieces and so on. The beginner gradually learns to avoid these basic mistakes and so improve his game and move on to the 8 ordinary levels for a more challenging game. The Traveller also makes the perfect companion: the handy transparent cover clips onto the back while you play and there’s a neat piece compartment.

The ever-popular Electronic Chess Partner is a good compact table-top sensory chess computer at an affordable price, easy to operate and ideal for beginners and occasional players.

New chess players mean more sales - to encourage more people to the game, Saitek has developed the Kasparov Training Program. The popular Pocket Plus and the Mark 12 now come re-packaged as Kasparov Trainers, with a specially-written new book, Easy Steps to Winning Chess, with a preface written by the Master himself, Garry Kasparov! The computer’s inbuilt coaching functions combine with the book to illustrate all the basic moves and to demonstrate the techniques necessary to develop that knockout punch that wins games.

Four products which offer an excellent introduction to the world of chess - the perfect starting point even for future World Champions!

Excerpt taken from Saitek Intelligent Moves Catalog.

SAITEK CHESS GROUP 2

Features, strength and great value.

FEATURES, STRENGTH AND GREAT VALUE

All seven products in this section are packed with features to appeal to players with a wide range of abilities.

This year, Saitek introduces an all-LCD chess computer, the Chess Shadow; you don’t even need to know how to play chess to enjoy this product. It will show all legal moves, make suggestions, and act as referee. Responding to the pleas of the 80% of players who cannot beat chess computers at any level, Shadow, like the Traveller, offers 8 fun levels (in addition to the 8 regular levels) where the computer can be relied upon to make some very human errors, giving even beginners a really good chance to win.

Following on our conviction that winning makes players happy, we continue our Kasparov Training Program with the Kasparov Advanced Trainers, the Portable (previously Cavalier) and the Team Mate. Playing through the 8 specially selected master games with the help of the computer and the special accompanying training book, the Step-by-Step Program to Chess Mastery, the intermediate player gradually acquires the techniques to win.

Prisma and Blitz are strong computers, ideal for the chess enthusiast. Prisma offers a mass of information feedback and analysis through its integrated LCD chessboard and 11-character info line. Blitz, on the other hand, is designed for speed and convenience. The extra-large chessboard (with the patented Automatic Piece Sensor), the LED on every square, and the uncluttered design with all functions controlled by just two dials: everything combines for ease of play.

For the traditionalist, Astral combines the beauty and elegance of wood with a powerful program to suit all players from beginner to serious club standard.

Saitek mid range - features performance to suit all needs and markets!

Renaissance

Analyst D 6 MHz

8 Bit Module

Brute Force

Maestro A 4 MHz

Maestro B 6 MHz

Maestro D 12 MHz

Sparc 20 MHz

32 Bit Module

SAITEK CHESS GROUP 3

Affordable luxury and strength.

AFFORDABLE LUXURY AND STRENGTH.

At the top of the range, Saitek offers four products in which beauty, luxury and strength combine with superlative features for those who want only the best.

The Turbo King and Corona are sensibly priced strong computers, the wood finish of the Corona perhaps appealing to the more traditional buyer. Very different in appearance, both products now incorporate an upgraded program which makes them even stronger, with more aggressive openings and even better positional knowledge.

The beautiful hand-crafted luxury of Galileo and Renaissance offers unparalleled ease of play through the patented Blitz board and the Renaissance’s quad-lamp move indication system. The superlative features are complemented by a wealth of information feedback and now an even wider range of modules to enhance performance - additional openings and endgame knowledge, more levels, and increased strength.

From the quality of the hand-finishing to the meticulous programming - nothing has been spared to achieve the perfect chess computer for the discerning player.

SAITEK BLITZ BOARD

The leading edge in technology.

THE LEADING EDGE IN TECHNOLOGY.

Saitek already leads the world of auto piece sensing with its patented Blitz board system, featured on the three top end chessboards. This system ensures that both captures and normal moves can be made at high speed (as in a game of Blitz chess) and the computer will record these moves reliably and accurately. In addition to this, Saitek has now developed a brand new suste, of piece sensing call the Automatic Piece Sensor (APS) which brings a non-pressure sensing board to the mid range in the form of Kasparov Blitz.

Blitz is also the first chess computer that can be operated with just two dials. You can select all functions quickly and easily and see the settings clearly on the LCD screen.

Kasparov Chess Computers from Saitek - the world’s favorite chess computers!

Traveller Version I

117B - 1995

Traveller Version II

Turbo Advanced Trainer

176F - 1998

Talking Coach

CT06V - 2004

Talking Chess Academy II

CT04 - 2003

Talking Chess Trainer

207B - 1989

Team Mate Advanced Trainer

Travel Champion 2080

Travel Champion 2100

122B - 1994

Travel Companion

CH03 - 2003

Travel Chess

K05V - 2003

Talking Chess Academy I

165H - 1993

Sensor Turbo

Simultano Version C

145B - 1991

Portable Advanced Trainer

Electronic Chess Partner I

163B - 1990

Electronic Chess Partner II

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Saitek Kasparov Travel Champion 2100 Chess

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Saitek Kasparov Travel Champion 2100 Chess

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Saitek Travel Chess Instructions Manual

  • page of 154 Go / 154

Table of Contents

  • Troubleshooting

Quick Start

Keys and features.

  • LCD Display Window
  • Sensory Chessboard
  • Display Symbols and Sounds

Introduction

  • Making Moves
  • Change Your Mind? Take Back
  • The Computer’s Move
  • Change Levels
  • Check, Mate, or Draw
  • Start a New Game

1 Using Your Chess Computer

  • Battery Installation

2 Additional Computer Features

  • Openings Coach
  • Chess Clocks
  • Capturing and Special Moves
  • Illegal Moves
  • Interrupting the Computer's Search
  • Changing Sides with the Computer
  • Getting Hints from the Computer
  • The Computer Plays against Itself
  • Game Memory and Automatic Power down

3 Levels and Special Modes

  • Openings Library
  • Bonus Timer Levels
  • Tournament Levels
  • Blitz Levels
  • Bronstein Levels
  • Tournament Level Chart
  • Fixed Depth Levels
  • Tactical Level
  • Teach Modes
  • Selecting Levels and Teach Modes
  • Openings Coach Mode
  • Moves in Openings Coach
  • Verify Mode: Check Piece Positions
  • Non Auto Mode

4 Technical Details

  • The ACL Function
  • Care and Maintenance
  • Technical Specifications

Troubleshooting Guide

  • Tasten und Ausstattungsmerkmale
  • Einlegen der Batterien
  • Gebrauch Ihres Schachcomputers
  • Züge Ausführen
  • Der Computer ist am Zug
  • Sie haben Ihre Meinung Geändert? Nehmen Sie den Zug Zurück
  • Eine Neue Partie Beginnen
  • Schach, Matt oder Remis
  • Änderung einer Stufe
  • Schachuhren
  • Schlagen und Spezialzüge
  • Tauschen der Seiten mit dem Computer
  • Unterbrechung der Suche des Computers
  • Unzulässige Züge
  • Der Computer Spielt gegen sich selbst
  • Eröffnungsbibliothek
  • Hinweise vom Computer Bekommen
  • Partienspeicher und Abschaltautomatik
  • Die Spielstufen
  • Stufen und Spezialfunktionen
  • Leichtstufen
  • Normalspielstufen
  • Blitzspielstufen
  • Bonuszeit Spielstufen
  • Bronstein-Spielstufen
  • Festgelegte Tiefenstufen
  • Lehrfunktionen
  • Taktische Spielstufen
  • Auswahl der Stufen und Lehrfunktionen
  • Eröffnungstrainingsfunktion
  • Überprüfungsfunktion: Prüfen der Figurenstellung
  • Die ACL Funktion
  • Manueller Modus
  • Technische Daten
  • Pflege und Handhabung
  • Technische Spezifikationen
  • Fehlersuche

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Available languages

  • ENGLISH, page 1
  • FRANÇAIS, page 53
  • ESPAÑOL, página 104
  • DEUTSCH, seite 27
  • ITALIANO, pagina 79
  • DUTCH, pagina 129

Quick Links

  • 1 Quick Start
  • 2 Making Moves
  • 3 Change Levels
  • 4 Levels of Play
  • Download this manual

Related Manuals for Saitek Travel Chess

Game Saitek Mephisto Maestro Travel Chess Computer Instructions Manual

Summary of Contents for Saitek Travel Chess

  • Page 1 Travel Chess Instructions Bedienungsanleitung Mode d’emploi Instrucciones de Funcionamiento Istruzioni d’uso Handleiding...
  • Page 2 To play a game of chess right away, without reading the entire manual first, simply follow these Quick Start steps! Open the battery 2 x AAA/AM4/R03 compartment on the back of the com- puter by pushing the tab. Insert 2 “AAA” (Type AM4/R03) batteries into the computer, making...

Page 3: Table Of Contents

  • Page 4 KEYS AND FEATURES 1. LCD Display Window: The Liquid Crystal Display (LCD) is used to show moves, game information, and chess clocks for both players. For a complete list of the symbols, refer to Figure 1. 2. Piece Symbol Keys: & (King), % (Queen), $ (Rook), # (Bishop), @ (Knight), and ! (Pawn).
  • Page 5 2 low tones ... Warning from Coach n ... Knight 3 high tones ... New Game or Sound and p ... Pawn sb ... Standard 3 low tones ... In games against the board SOUND any key or sensory square...

Page 6: Using Your Chess Computer

Page 7: making moves, page 8: the computer's move, page 9: check, mate, or draw, page 10: openings coach, page 11: capturing and special moves, page 12: interrupting the computer's search, page 13: levels and special modes, page 14: bonus timer levels.

  • Page 15 Chessboard Square B1 ... 1 second ... L:B1/00:01 B2 ... 2 seconds ... L:B2/00:02 B3 ... 3 seconds ... L:B3/00:03 B4 ... 5 seconds ... L:B4/00:05 B5 ... 10 seconds ... L:B5/00:10 B6 ... 15 seconds ... L:B6/00:15 B7 ... 20 seconds ... L:B7/00:20 B8 ...
  • Page 16 3.5 Bronstein Levels By selecting a square from E1 to E4, you can choose a time limit for the game following the Bronstein system. A basic time is selected for the game, and an increment of a few seconds is then added to that time whenever a move is made.
  • Page 17 Tournament Level Chart Primary Chess- Time Control board Square Moves 1 hr. 30 min. 2 hr. 30 min. 1 hr. 30 min. 2 hr. 30 min. In accordance with tournament regulations, any time remaining at completion of the moves of the Primary Time Control is carried forward and added to the time allowed for the Second- ary Time Control.

Page 18: Teach Modes

Page 19: selecting levels and teach modes, page 20: openings coach mode.

  • Page 21 Figure 3-1. Moves in Openings Coach Square Name Italian Opening Two Knights Defense Spanish Opening Sicilian Defense French Defense Caro-Kann Defense Scandinavian Defense Alekhine’s Defense Queen’s Gambit Queen’s Gambit Accepted Nimzo-Indian Defense Queen’s Indian Defense King’s Indian Defense Gruenfeld Defense Dutch Defense English Opening You can then choose which opening game you want to review by pressing one of the...

Page 22: Verify Mode: Check Piece Positions

  • Page 23 This special feature can be used in a number of different ways: • Play through master chess games. Try pressing PLAY to see what the computer would do in any position! •...

Page 24: Technical Details

  • Page 25 Saitek plc. 4. Obligations of Saitek shall be limited to repair or replacement with the same or similar unit, at our option. To obtain repairs under this warranty, present the product and proof of purchase (e.g., bill or invoice) to the authorized Saitek Technical Support Center (listed on the separate sheet packaged with this product) transportation charges prepaid.

Page 26: Troubleshooting Guide

  • Page 27 KURZANLEITUNG FÜR DEN SCHNELLEN EINSTIEG Um sofort eine Schachpartie zu spielen, ohne zuerst die gesamte Gebrauchsanweisung durchzulesen, folgen Sie einfach den Schritten dieser Kurzanleitung für den schnellen Einstieg. Das Batteriefach 2 x AAA/AM4/R03 befindet sich auf der Rückseite des Computers und wird durch Schieben des Deckels geöffnet.
  • Page 28 INHALTSVERZEICHNIS KURZANLEITUNG FÜR DEN SCHNELLEN EINSTIEG TASTEN UND AUSSTATTUNGSMERKMALE VORSTELLUNG 1. GEBRAUCH IHRES SCHACHCOMPUTERS 1.1 Einlegen der Batterien 1.2 Züge ausführen 1.3 Der Computer ist am Zug 1.4 Sie haben Ihre Meinung geändert? Nehmen Sie den Zug zurück! 1.5 Schach, Matt oder Remis 1.6 Eine neue Partie beginnen 1.7 Änderung einer Stufe 1.8 Eröffnungstraining...
  • Page 29 TASTEN UND AUSSTATTUNGSMERKMALE 1. LCD Anzeigefenster: Die Flüssigkristallanzeige (LCD) zeigt Züge, Spielinformation und Schachuhren für beide Spieler. Die meisten der verwendeter Symbole sind offensichtlich, aber eine komplette Liste ist in Abbildung 1 dargestellt. 2. Figurensymboltasten &(Könige), %(Damen), $(Türme), #(Läufer), @(Springer), !(Bauer): Die Figurensymboltasten werden zur Überprüfung der Stellungen und zur Auswahl der verschiedenen Lehrfunktionen verwendet und einige Figuren...
  • Page 30 Abbildung 1. Anzeigesymbole und Töne SYMBOLE 1 ... 1 A ... A 2 ... 2 B ... B 3 ... 3 c ... C 4 ... 4 D ... D 5 ... 5 E ... E 6 ... 6 F ... F 7 ...
  • Page 31 EINFÜHRUNG Dieses elektronische Schachbrett ist ein starker Computer, der mit Ihnen auf jeder beliebigen Stufe Schach spielt. Oder, falls Sie bevorzugen eine Partie mit einem Freund zu spielen, agiert der Computer als Schiedsrichter. Die riesige Anzahl von Spielstufen (64) kombiniert mit der erweiterten Lehrfunktion (11) wird jeden, der an Schach interessiert ist, zufriedenstellen, ob Jung oder Alt.
  • Page 32 Beachten Sie, daß das Einlegen von neuen Batterien oder Drücken von ACL den Computer neu einstellt und seinen Speicher löscht, wodurch er jedes Spiel verliert, das zuvor gespeichert wurde. Züge ausführen Folgen Sie diesen Schritten, um eine Partie zu beginnen. a.
  • Page 33 Sobald Ihr Zug abgeschlossen ist, wenn Sie Ton und Trainer gewählt haben, zeigt die Anzeige Coch während er Ihren Zug auswertet. Zwei tiefe Pieptöne ertönen, wenn der Zug als schlecht empfunden wird. e. Dann ist der Computer am Zug, und er beginnt über seinen Zug nachzudenken.
  • Page 34 Wenn der zurückgenommene Zug ein Schlagzug war, erinnert Sie der Computer daran, die geschlagene Figur zurück auf das Brett zu stellen, indem er den Figurentyp und sein Feld für Sie anzeigt. Drücken Sie diese Figur auf das angezeigten Feld an. Um einen weiteren Zug zurückzunehmen, drücken Sie nochmals TAKE BACK.
  • Page 35 Stufe gleichgestellt mit dem Brettfeld A3 zeigt L:A3 abwechselnd mit Fun3). Um die Stufe zu ändern, drücken Sie einfach ein Brettfeld, und diese Stufe wird in der Anzeige gezeigt. Drücken Sie LEVEL nochmals, um aus der Stufenfunktion auszusteigen. Für nähere Informationen über Spielstufen sehen Sie Abschnitt 3.
  • Page 36 wenn Sie den Computer ausschalten. In all diesen Fällen werden die Zeiten jedoch im Speicher festgehalten, und die Uhranzeige kehrt zurück, wenn die Partie fortgefahren wird. • Die Uhr stellt sich zurück, wenn Sie die Stufe ändern oder ein Feld drücken, während Sie Sich in der Stufenfunktion befinden.
  • Page 37 auf das Zielfeld, um den Umwandlungszug des Computers abzuschließen. d. ROCHADE: Der Computer erkennt automatisch eine Rochade, nachdem der König gezogen wurde. Nachdem Sie den König auf seine Ausgangs- und Zielfelder gedrückt haben, zeigt der Computer das “Zielfeld” Feld des Turmes. Drücken Sie auf das Feld. Dann zeigt der Computer das Turmsymbol zusammen mit dem Feld, auf welches der Turm ziehen soll.
  • Page 38 2.6 Hinweise vom Computer bekommen Wenn Sie Hilfe brauchen, kann Ihnen der Computer zeigen, was er in Ihrer Stellung tun würde! Drücken Sie PLAY wenn Sie am Zug sind, und der Computer macht den nächsten Zug für Sie. Um den Zug als Ihren eigenen zu behalten, führen Sie den Zug auf dem Brett aus, drücken Sie nochmals PLAY und der Computer führt seinen nächsten Zug aus.
  • Page 39 3. STUFEN UND SPEZIALFUNKTIONEN 3.1 Die Spielstufen Mit 768 Stufeneinstellungen zur Auswahl (inklusive der Erweiterten Lehrfunktion), können Sie mit diesem Schachcomputer lernen und wachsen! Wie in den Spielstufentabellen in den folgenden Absätzen gezeigt, reagiert jede Spielstufe auf eines der 64 Brettfelder. Die Grundstufen sind in 8 Gruppen gegliedert, um den Spielern verschiedener Spielstärke zu entsprechen.
  • Page 40 • Festgelegte Tiefenstufe: G1 bis G8. Die Spielfähigkeit des Computers ist eingeschränkt, da es ihm nicht erlaubt ist, um nicht mehr als die ausgewählte Anzahl von Zügen vorauszusehen. • Taktische Spielstufen: H1 bis H8. Die Spielfähigkeit des Computers ist eingeschränkt, indem er nicht mehr als die ausgewählte Anzahl von Zügen voraussehen kann und er zudem nicht strategische Vorteile auswerten darf.
  • Page 41 B4 ... 5 Sekunden ... L:B4/00:05 B5 ... 10 Sekunden ... L:B5/00:10 B6 ... 15 Sekunden ... L:B6/00:15 B7 ... 20 Sekunden ... L:B7/00:20 B8 ... 30 Sekunden ... L:B8/00:30 C1 ... 45 Sekunden ... L:c1/00:45 C2 ... 1 Minute ... L:c2/01:00 C3 ...
  • Page 42 3.5 Bronstein-Spielstufen Durch Wählen eines Feldes von E1 bis E4 auf dem Schachbrett können Sie eine Zeitbegrenzung für die Partie nach dem Bronsteinsystem wählen. Eine Basiszeit für die Partie ist gewählt und ein Zusatz von einigen Sekunden wird mit jedem ausgeführten Zug zu dieser Zeit hinzugegeben.
  • Page 43 Primäere Schach- Zeitkontrolle brett Felder Züge 30 Minuten 1 Stunde 30 Minuten 2 Stunden 2 Stunden 2 Stunde 30 Minuten 1 Stunde 30 Minuten 2 Stunde 30 Minuten 1 Stunde gelegten Zeit ausführen. Wenn Sie zum Beispiel F3 wählen, wird verlangt, daß Sie 40 Züge innerhalb von 2 Stunden unter der primären Zeitkontrolle durchführen.
  • Page 44 • Das gewählte Feld • Die Anzahl der Züge in der primären Zeitkontrolle • Die Dauer der primären Zeitkontrolle 3.8 Festgelegte Tiefenstufen Die festgelegte Tiefenstufen in Reihe G beschränken das Können des Computers nicht in der Zeit, sondern in der Anzahl von bevorstehenden in Zügen. In den niedrigeren Stufen verhält er sich mehr wie ein Anfänger.
  • Page 45 individuelle Lehrfunktion sind die einzigen Figuren auf dem Brett Könige und Bauern, oder Könige und Bauern und ein oder zwei gewählte Figurentypen. Dies erlaubt Anfängern sich zeitweise auf nur ein oder zwei Figuren zu konzentrieren, ohne die Konzentration zu verlieren und durch andere Figuren auf dem Brett abgelenkt zu werden.
  • Page 46 Beachten Sie die folgenden Tastenreihenfolge und Effekte: LEVEL, LEVEL LEVEL, Feld, LEVEL LEVEL, Figurensymbol, LEVEL LEVEL, Feld, Figurensymol, LEVEL LEVEL, Figurensymbol, Feld, LEVEL Neue Spielstufe ist eingestellt, Lehrfunktion gelöscht, Um die Lehrfunktion zu wählen, drücken Sie LEVEL. Die Anzeige zeigt die Spielstufe entsprechend den Schachbrettfelden, abwechselnd mit den Spielstufendetails.
  • Page 47 Könige, Damen und Bauern ... te:_q Könige, Springer, Läufer und Bauern ... te:nb Könige, Springer, Türme und Bauern ... te:nr Könige, Springer, Damen und Bauern ... te:nq Könige, Läufer, Türme und Bauern ... te:br Könige, Läufer, Damen und Bauern ... te:bq Könige, Türme, Damen und Bauern ...
  • Page 48 Abbildung 3-1. Züge im Eröffnungstraining Feld Name Italienische Eröffnung Zwei-Springer-Verteidigung Spanische Eröffnung Sizilianische Verteidigung Französische Verteidigung Karo-Kann-Verteidigung Skandinavische Verteidigung Aljechin-Verteidigung Damengambit angenommenes Damengambit Nimzo-Indische Verteidigung Damenindische Verteidigung Königindische Verteidigung Grünfeld-Indische Verteidigung Holländische Verteidigung Englische Eröffnung abzuschließen, oder das Ausgangsfeld, um den Zug zu löschen. Am Ende der Eröffnungsreihe können Sie die Partie fortfahren, wie es Ihnen beliebt.
  • Page 49 Beachten Sie, daß die gewählte Methode des Eröffnungstrainings solange gespeichert bleibt, bis eine neue Auswahl getroffen wird. 3.13 Überprüfungsfunktion: Prüfen der Figurenstellung! Wenn die Figuren umgeworfen werden, oder Sie vermuten, daß sie auf ein falsches Feld gestellt wurden, kann der Computer eine Prüfung für Sie durchführen. Drücken Sie einfach die Figursymboltaste, welche Sie anfragen möchten.
  • Page 50 3.14 Manueller Modus Normalerweise antwortet der Computer mit einem Gegenzug, wann immer Sie einen Zug eingeben. Wenn Sie NON AUTO drücken, antwortet der Computer mit einem Piepton und Sie können dann alle Züge für beide Seiten eingeben, einen nach dem anderen, ohne dem Computer zu erlauben zu anworten! Dieses spezielle Funktion kann in verschiedenen Arten und Weisen verwendet werden: •...
  • Page 51 10 mW Dimensionen: 176 x 100 x 35 mm Saitek behält sich das Recht auf technische Änderungen ohne vorangegangene Information im Interesse des Fortschrittes vor. Leisten Sie einen Beitrag zum Umweltschutz: – Verbrauchte Batterien und Akkumulatoren (Akkus) gehören nicht in den Hausmüll.
  • Page 52 SYMPTOME MÖGLICHE URSACHEN Computer reagiert • Batterien sind nicht richtig eingelegt. nicht oder “gefriert” während einer • Batterien sind schwach oder schlecht. Partie. • Statische Aufladung verursachte die Blockade. Anzeige ist matt. • Batterien sind schwach. Computer macht • Manueller Modus ist aktiviert. keinen Zug.
  • Page 53 MISE EN ROUTE RAPIDE Pour entamer d’emblée une partie, sans avoir à lire intégralement le présent manuel, il suffira de suivre ces Ouvrez le logement des 2 x AAA/AM4/R03 piles situé au dos de l’ordinateur en poussant la languette. Insérez dans l’ordinateur 2 piles “AAA”...
  • Page 54 TABLE DES MATIERES MISE EN ROUTE RAPIDE LES TOUCHES ET LEURS FONCTIONS INTRODUCTION 1. UTILISATION DE L’ORDINATEUR D’ECHECS Installation des piles Faites vos Coups A l’ordinateur de jouer Vous changez d’avis ? Revenez en arrière! Echec, mat ou nul ! Entamez une nouvelle partie Changez de niveau Entraînement aux ouvertures...
  • Page 55 LES TOUCHES ET LEURS FONCTIONS 1. L’écran d’affichage LCD : l’écran d’affichage à cristaux liquides (LCD) sert à afficher les coups, les informations inhérentes à la partie et les pendules d’échecs pour les deux joueurs. La plupart des symboles utilisés sont évidents, mais la liste intégrale des symboles figure au Schéma 1.
  • Page 56 Schéma 1. Symboles d’affichage et sons SYMBOLES 1 ... 1 A ... A 2 ... 2 B ... B 3 ... 3 c ... C 4 ... 4 D ... D 5 ... 5 E ... E 6 ... 6 F ...
  • Page 57 INTRODUCTION Cet échiquier électronique est un puissant ordinateur qui jouera aux échecs avec vous, quel que soit le niveau de complexité que vous aurez choisi, ou qui vous permettra, si vous préférez, de jouer une partie avec un ami en prenant l’ordinateur pour arbitre.
  • Page 58 A noter que l’insertion de piles neuves ou la pression de l’orifice ACL entraîneront la réinitialisation de l’ordinateur et de sa mémoire et la perte de toute partie susceptible d’y être conservée. Faites vos coups Suivez ces étapes pour entamer une partie. a.
  • Page 59 affichera brièvement la case ‘d’arrivée’ à droite de l’écran. Aussitôt que vous aurez conclu votre coup, si vous avez choisi les fonctions Sonore et d’Entraînement, la mention Coch s’affichera à l’écran pendant que l’ordinateur évaluera votre coup. Deux tonalités graves retentiront si le coup est jugé...
  • Page 60 Vous changez d’avis ? Revenez en arrière! Si vous changez d’avis sur un coup, il vous est possible de revenir en arrière. Appuyez sur la touche TAKE BACK pendant que c’est encore à vous de jouer. L’écran affichera la case ‘d’arrivée’.
  • Page 61 Changez de niveau Votre ordinateur d’échecs vous propose 64 niveaux de jeu, correspondant chacun à une case de l’échiquier. Avec les onze modes d’enseignement poussé, vous avez le choix entre 768 sélections de niveaux. Appuyez sur la touche LEVEL pour accéder au Mode Niveaux.
  • Page 62 consécutivement à votre coup, cependant qu’il analyse si le coup que vous avez fait est bon ou mauvais. S’il estime que votre coup n’est pas bon, il émettra deux tonalités graves. Pendant la première heure de la partie ou si le temps restant est inférieur à une heure, l’écran affichera les MINUTES:SECONDES séparées par deux points fixes.
  • Page 63 c. PROMOTION ET SOUS-PROMOTION DES PIONS : Pour promouvoir un pion, appuyez d’abord comme d’habitude votre pion sur sa case de ‘départ’. L’ordinateur affichera votre case de ‘départ’ ainsi que le symbole de la Dame (alternativement avec la pendule). Dès que vous appuierez votre pion sur la case ‘d’arrivée’, celui-ci sera automatiquement promu au rang de Dame.
  • Page 64 2.4 Interruption de la recherche de l’ordinateur Pour interrompre l’ordinateur pendant qu’il est en phase de réflexion, appuyez sur la touche PLAY et il fera le meilleur coup qu’il ait trouvé à ce stade. Cette fonction peut s’avérer utile aux niveaux supérieurs où la recherche du meilleur coup possible peut être plutôt longue.
  • Page 65 2.9 Bibliothèque d’ouvertures En début de partie, l’ordinateur jouera souvent de manière instantanée. C’est parce qu’il joue des coups issus de sa mémoire en se servant de sa bibliothèque d’ouvertures . Si la position en cours existe dans sa bibliothèque d’ouvertures, l’ordinateur jouera automatiquement en réponse un coup directement issu de sa mémoire, sans avoir à...
  • Page 66 titre de compensation pour chaque coup. La compensation est le temps le plus bref entre le temps réel employé et le temps autorisé. • Temps Supplémentaire : E5 à E8. La partie doit s’achever dans le temps sélectionné, auquel vient ensuite s’ajouter le délai prescrit à titre de compensation pour chaque coup avant que le coup ne soit fait.
  • Page 67 de réponse moyen de l’ordinateur. Votre choix figure au tableau ci-dessous : Case de l’échiquier B1 ... 1 sec ... L:B1/00:01 B2 ... 2 sec ... L:B2/00:02 B3 ... 3 sec ... L:B3/00:03 B4 ... 5 sec ... L:B4/00:05 B5 ... 10 sec ... L:B5/00:10 B6 ...
  • Page 68 D4 ... 25 min ... L:D4/25:00 D5 ... 30 min ... L:D5/30:00 D6 ... 45 min ... L:D6/45:00 D7 ... 60 min ... L:D7/1:00 D8 ... 90 min ... L:D8/1:30 3.5 Les Niveaux Bronstein La sélection d’une case de E1 à E4 sur l’échiquier vous permettra de sélectionner une limite de temps pour la partie d’après le système Bronstein.
  • Page 69 E7 ... 20 min ... 2 sec ... L:E7/20:00/00:02 E8 ... 50 min ... 2 sec ... L:E8/50:00/00:02 3.7 Les Niveaux Tournoi La colonne de cases F fournit 8 niveaux tournoi. Lorsque qu’une de ces cases est sélectionnée, le joueur ainsi que l’ordinateur doivent faire le nombre de coups prescrits dans le temps imparti.
  • Page 70 20 coups suivants. Le temps excédentaire éventuel sera reporté et s’accumulera ainsi tout au long de la partie. Lorsque vous sélectionnez l’un de ces niveaux tournoi, l’écran fait tourner dans une boucle trois éléments d’information, dont chacun s’affichera pendant 1 seconde. Par exemple, si vous choisissez F4, l’écran affichera : •...
  • Page 71 comme pour les niveaux profondeur fixe : • La case sélectionnée • Le nombre de demi- coups à portée de 3.10 Les Modes Enseignement Votre ordinateur d’échecs comporte onze Modes d’Enseignement Poussé incorporés. Cette fonction vous permet d’apprendre les coups classiques et de maîtriser à tour de rôle les tactiques des pièces.
  • Page 72 3.11 Sélection des niveaux et des modes d’enseignement Appuyez sur la touche LEVEL pour accéder au Mode Niveaux. Le niveau en cours s’affichera (par exemple, le Niveau 3 sera représenté alternativement par L:A3 et Fun3, représentant le niveau sélectionné par la pression de la case de l’échiquier A3). Pour changer de niveau, il suffira d’appuyer sur une case de l’échiquier et le nouveau niveau s’affichera à...
  • Page 73 A noter que la fonction Non Auto sera automatiquement annulée chaque fois que vous sélectionnerez un mode d’enseignement au mode niveaux présent. Les onze modes d’enseignement et le jeu normal sont indiqués par les affichages suivants : Mode Enseignement Rois et Pions ... te:_p Rois, Cavaliers et Pions ...
  • Page 74 Schéma 3-1 Les coups incorporés aux programmes d’Entraînement aux Ouvertures Case L’ouverture italienne La défense des Deux Cavaliers L’ouverture espagnole La défense sicilienne La défense française La défense Caro-Kann La défense scandinave La défense Alekhine Le gambit de la Dame Le gambit de la Dame accepté...
  • Page 75 nouveau sur la touche OPENINGS COACH et l’écran indiquera que vous devez jouer. Pen- dant que vous jouez, vous pourrez appuyer sur la touche PLAY pour demander à l’ordinateur de vous rappeler le prochain coup. Chaque fois que vous jouerez correctement, l’ordinateur confirmera le coup en émettant un ‘bip’...
  • Page 76 jouer et deux ‘bips’ sonores retentiront pour attirer votre attention. L’exemple ci-dessous illustre la séquence d’affichage. Cet exemple illustre que l’un des cavaliers blancs a été pris et que c’est maintenant aux blancs de jouer. Pour vérifier d’autres pièces, refaites les mêmes étapes en vous servant des autres touches-symboles.
  • Page 77 Vibreur sonore piézo-électrique Piles : 2 piles “AAA”/AM4/R03 (de 1,5V) Consommation d’énergie : 10 mW Dimensions : 176 x 100 x 35 mm La société Saitek se réserve le droit d’apporter, sans préavis, toute modification technique susceptible d’améliorer ses produits.
  • Page 78 GUIDE DE DEPANNAGE SYMPTOMES CAUSES POSSIBLES L’ordinateur ne • Les piles ne sont pas installées réagit pas ou se correctement. “verrouille” en cours • Les piles sont faibles ou gâtées. de partie. • Une décharge électrostatique ou une perturbation électrique a provoqué le verrouillage.
  • Page 79 Per cominciare subito a giocare senza dover prima leggere tutto il manuale, seguite questi semplici passi di Inizio Rapido! Aprito il comparto pile 2 x AAA/AM4/R03 situato sul retro del computer premendo la chiusura. Inserite 2 pile tipo “AAA” (AM4/ R03), osservando la corretta polarità.
  • Page 80 INDICE INIZIO RAPIDO TASTI E FUNZIONI INTRODUZIONE 1. COME USARE IL VOSTRO COMPUTER SCACCHISTICO Installazione delle pile Come muovere La mossa del computer Avete cambiato idea? Ritirate la mossa! Scacco, scaccomatto e patta Iniziare una nuova partita Cambio di livello Guida alle aperture 2.
  • Page 81 TASTI E CARATTERISTICHE 1. Finestra di schermo LCD: Lo Schermo a Cristalli Liquidi (LCD) è usato per mostrare le mosse, le informazioni relative a una partita e gli orologi per entrambi i giocatori. Molti dei simboli che usa sono ovvi, ad ogni modo una loro lista completa è...
  • Page 82 Figura 1. Simboli sullo Schermo e Suoni SIMBOLI 1 ... 1 A ... A 2 ... 2 B ... B 3 ... 3 c ... C 4 ... 4 D ... D 5 ... 5 E ... E 6 ... 6 F ...
  • Page 83 INTRODUZIONE Questa scacchiera elettronica è un potente computer che giocherà a scacchi con voi a qualunque livello di complessità scegliate, o, se preferite, vi farà giocare contro un vostro amico e agirà da arbitro. La vastissima gamma di livelli di gioco (64) combinata con le funzioni di apprendimento estese (11) soddisferà...
  • Page 84 suono o nessun suono indicano un problema: riferitevi in tal caso al vostro distributore locale. Notate che l’inserimento di nuove pile o la pressione di ACL farà ripartire il computer e pulirà la memoria, facendo perdere qualunque partita contenga. Come muovere Seguite questi passi per iniziare una partita.
  • Page 85 Appena avete finito la mossa, se avete selezionato Suono e Guida, lo schermo mostrerà Coch mentre valuta la vostra mossa. Due toni bassi vengono emessi se la mossa è considerata non buona. e. Poi tocca al computer, che comincia a pensare alla propria mossa.
  • Page 86 ritirata era una cattura, il computer vi ricorderà di porre sulla scacchiera il pezzo catturato mostrandone il tipo e la sua casa. Premete tale pezzo sulla casa indicata. Per ritirare un’altra mossa, premete ancora TAKE BACK. Potete ritrattare fino a 14 mosse singole (o 7 per lato), potendo quindi sperimentare e provare vari approcci “E se io...?”...
  • Page 87 Per più informazioni sui livelli di gioco, vedete la Sezione 3. Guida alle Aperture Il vostro computer ha 16 sequenze d’apertura come l’”Apertura Italiana”, o il “Gambetto di Regina”, dalle quali potete imparare. Premete OPENINGS COACH e poi premete una delle case da A1 a B8 per selezionare una delle aperture.
  • Page 88 • Quando il vostro Re è sotto scacco, lo schermo mostra scacco insieme all’orologio in alternanza. Se giocate ad un livello a tempo determinato, l’orologio conta all’indietro dalla quota fissata e mostra il tempo che vi resta. Quando il primo orologio raggiunge lo zero, ci saranno tre suoni a tono basso per dire che il tempo è...
  • Page 89 2.3 Mosse Illecite Il vostro computer non accetterebbe mai mosse illecite. Se tentate una simile mossa, il computer emetterà un suono basso, e lo schermo indicherà la casa “di origine” del pezzo. Premete allora su quella casa per annullare la mossa illecita: poi muovete ancora. Se eseguite una mossa del computer in modo scorretto, udrete un suono di errore.
  • Page 90 2.8 Memoria di Partita e Spegnimento Automatico Potete interrompere una partita con la pressione di GO/STOP per spegnere il computer. Il computer “ricorderà” la vostra posizione per anche 300 ore (con pile alcaline nuove). Quando lo riaccendete, continuate da dove avevate lasciato! Se non premete un tasto o non fate una mossa per 20 minuti quando il computer non sta pensando, il computer si spegnerà...
  • Page 91 estremamente esigente (C8). Quando accendete il computer esso si posizionerà da solo sul livello B4. • Blitz: D1 - D8. Conosciuti anche come “Morte Improvvisa”. La partita va conclusa entro il tempo determinato. • Bronstein: E1 - E4. La partita va conclusa entro il tempo determinato, che viene accresciuto di una certa quantità...
  • Page 92 Quando uno di questi livelli viene selezionato dalle file B o C di case, lo schermo mostrerà ad intervalli di un secondo la selezione di livello ed il tempo medio di risposta del computer. La vostra scelta è mostrata qui sotto: Casa B1 ...
  • Page 93 D3 ... 15 minuti ... L:D3/15:00 D4 ... 25 minuti ... L:D4/25:00 D5 ... 30 minuti ... L:D5/30:00 D6 ... 45 minuti ... L:D6/45:00 D7 ... 60 minuti ... L:D7/1:00 D8 ... 90 minuti ... L:D8/1:30 3.5 Livelli Bronstein Selezionando una casa tra E1 e E4 sulla scacchiera, voi selezionate un tempo limite per la partita che segue il sistema Bronstein.
  • Page 94 Casa Tempo per Partita E5 ... 3 minuti ... 2 secondi ... L:E5/03:00/00:02 E6 ... 10 minuti ... 2 secondi ... L:E6/10:00/00:02 E7 ... 20 minuti ... 2 secondi ... L:E7/20:00/00:02 E8 ... 50 minuti ... 2 secondi ... L:E8/50:00/00:02 3.7 Livelli di Torneo La fila di case F vi fa accedere a 8 livelli di torneo.
  • Page 95 Tempo Secondario. Per esempio, se avete selezionato F3 e completato 40 mosse in una sola ora, avrete 2 ore per fare le successive 20 mosse. Il tempo in eccesso, se ce ne sarà, viene messo da parte ed accumulato durante la partita. Quando selezionate uno di questi livelli di torneo, lo schermo passerà...
  • Page 96 3.10 Funzione di Apprendimento Il vostro computer scacchistico comprende 11 funzioni di Apprendimento Estese incorpo- rate. Questo vi permette di imparare mosse di base e di destreggiarvi nella tattica dei pezzi, uno per volta. Per ogni funzione di Apprendimento gli unici pezzi sulla scacchiera saranno Re e Pedoni, oppure Re e Pedoni e uno o due pezzi selezionati.
  • Page 97 Notate le seguenti sequenze di tasti ed i loro effetti: LEVEL, LEVEL LEVEL, Casa, LEVEL LEVEL, Simbolo pezzi, LEVEL LEVEL, Casa, Simbolo pezzi, LEVEL LEVEL, Simbolo pezzi, Casa, LEVEL Per selezionare una Funzione di Apprendimento, premete LEVEL. Lo schermo mostrerà il livello di abilità, come indicato dalla casa, in alternanza con i dettagli di livello.
  • Page 98 Re, Regine e Pedoni ... te:_q Re, Cavalli, Alfieri e Pedoni ... te:nb Re, cavalli, Torri e Pedoni ... te:nr Re, Cavalli, Regine e Pedoni ... te:nq Re, Alfieri, Torri e Pedoni ... te:br Re, Alfieri, Regine e Pedoni ... te:bq Re, Torri, Regine e Pedoni ...
  • Page 99 in questa funzione e NonAuto, se selezionato, è attivo solo quando l’apertura è stata ultimata. Notate che il metodo scelto per giocare la Guida alle Aperture viene mantenuto in memoria finché non viene re-selezionato. Quando volete tornare ad una normale partita, premete NEW GAME e tornerete alla scacchiera standard.
  • Page 100 3.13 Funzione di Verifica. Controllare la Posizione dei Pezzi! Se avete fatto cadere dei pezzi o se pensate che la posizione sulla scacchiera non sia corretta, il computer può verificare la posizione per voi. Quando tocca a voi, premete il Tasto dei Simboli dei Pezzi del pezzo che volete verificare. Il computer mostra il simbolo del colore e del pezzo, insieme alla casa sulla scacchiera dove dovrebbe trovarsi.
  • Page 101 • Studiate linee di apertura inserendole manualmente. • Giocate contro un amico, con il computer che fa da arbitro per controllare la liceità delle mosse e seguire il tempo per entrambi i lati! Se avete bisogno di aiuto dal computer, premete PLAY e il computer farà...
  • Page 102 Schermo a cristalli liquidi: Superficie 18 x 9 mm Suono: Pile: Consumo d’energia: Dimensioni: Saitek si riserva il diritto di operare variazioni tecniche senza preavviso nell’interesse del progresso. Emettitore piezoelettrico 2 AAA/AM4/R03 (1,5 volts) 10 mW 176 x 100 x 35 mm...
  • Page 103 GUIDA ALLA SOLUZIONE DI PROBLEMI SINTOMI Il computer non • Le pile non sono inserite nel modo reagisce oppure si corretto. “congela” durante il • Le pile sono scariche o difettose. gioco. • Una scarica statica ha causato la chiusura del computer. Lo schermo a cristalli •...
  • Page 104 COMIENZO RAPIDO ¡Para aquellos que quieren empezar a jugar a ajedrez inmediatamente, sin tener que leer primero todo el manual, aquí tienen un procedimiento de Comienzo Rápido! Abra el 2 x AAA/AM4/R03 compartimiento de pilas al dorso del ordenador deslizando la tapa.
  • Page 105 INDICE COMIENZO RAPIDO TECLAS Y CARACTERISTICAS INTRODUCCION 1. UTILIZACIÓN DE SU ORDENADOR DE AJEDREZ 1.1 Instalación de las pilas 1.2 Ejecutar jugadas 1.3 El ordenador ejecuta una jugada 1.4 Cambio de opinión? Anule! 1.5 ¡Jaque, mate y Tablas! 1.6 Empiece una nueva partida 1.7 Cambie de niveles 1.8 Guía de aperturas 2.
  • Page 106 TECLAS Y CARACTERISTICAS 1. AFICHAJE PCL: La PCL (pantalla de cristal líquido) se utiliza para mostrar las jugadas, informaciones sobre la partida y los relojes de ajedrez para los dos jugadores. La mayoria de los símbolos que utiliza son obvios pero una lista completa está...
  • Page 107 Dibujo 1. SIMBOLOS 1 ... 1 A ... A 2 ... 2 B ... B 3 ... 3 c ... C 4 ... 4 D ... D 5 ... 5 E ... E 6 ... 6 F ... F 7 ... 7 G ...
  • Page 108 INTRODUCCION Este ajedrez electrónico es un ordenador potente que jugará a ajedrez con usted en cualquier nivel de complejidad que escoja usted, o si prefiere, puede jugar una partida con un amigo y el ordenador actuará como árbitro. La gama muy grande de niveles de juego (64) combinada a los modos de enseñanza extensivos (11) satisfacerá...
  • Page 109 Anote que al instalar nuevas pilas o pulsar ACL se reinicializa el ordenador y su memoria, perdiendo asi cualquier partida que pueda contener. Ejecutar jugadas. Siga los siguientes pasos para empezar una partida. a. Si es necesario, pulse GO/STOP para encender el ordenador.
  • Page 110 Nada más su jugada ejecutada, si ha sido seleccionado Sound and Coach (Sonido y Entrenamiento), la pantalla mostrará Coch mientras valora su jugada. Se emiten dos pitidos bajos si la jugada está juzgada mala. e. Después, es el turno del ordenador, y el ordenador empieza a pensar en su jugada.
  • Page 111 pieza capturada en el tablero mostrando el tipo de pieza y su casilla para usted. Pulse dicha pieza en la casilla indicada. Para cancelar otra jugada más, pulse TAKE BACK otra vez. Se pueden cancelar hasta 14 jugadas individuales (o 7 jugadas por cada bando), lo que le permite experimentar y intentar diversas “¿Y qué...
  • Page 112 LEVEL. Para más informaciones sobre los niveles de juego, ver Sección 3. Entrenamiento de aperturas Su ordenador dispone de 16 secuencias de aperturas tan como “la Apertura Italiana” o el “Gambito de Dama” para que usted aprenda. Pulse OPENINGS COACH y a continuación, pulse una de las casillas entre A1 y B8 para seleccionar una de las aperturas.
  • Page 113 El reloj se reinicializa si se cambia de nivel o si se pulsa una casilla en el Modo Nivel. Cuando su Rey está en jaque, la pantalla indica jaque en alternancia con el reloj de ajedrez. Si usted está jugando en un nivel con un reloj con cuenta atrás, el reloj cuenta atrás a partir del tiempo que seleccionó...
  • Page 114 continuación el ordenador indica el símbolo de la Torre, junto con la casilla adonde tendría que ir la Torre. Pulse en la casilla “Destino” de la Torre para terminar con la jugada (ver Dibujo 2-2). 2.3 Jugadas Ilegales Su ordenador nunca aceptará una jugada ilegal. Si intenta ejecutar un jugada ilegal, el ordenador emite un pitido bajo de error y la pantalla no deja de indicar la casilla “origen”.
  • Page 115 ejecute la jugada indicada en el tablero, y luego cancélela. Una vez la jugada cancelada de esa manera, puede usted ejecutar su propria jugada. 2.7 El ordenador Juega contra sí Mismo Para observar el ordenador mientras juga contra sí mismo, pulse PLAY para cada jugada. Estudie sus estrategias de juego para aprender más sobre ajedrez.
  • Page 116 • Niveles para Juego Casual: B1 to C8. Para los juegos que no son con cuenta atrás. Gama completa de dificultades, desde fácil (B1) hasta sumamente desafíante (C8). Cuando enciende el ordenador por primera vez, B4 será el nivel seleccionado •...
  • Page 117 3.2 Niveles de Diversión Una selección entre cualquier de las casillas desde A1 hasta A8 le llevará a los niveles de diversión. En esa gama, el ordenador no busca sin límite para la mejor jugada posible. No se preocupa de los puntos y además, el programa hace jugadas aleatorias resultando en que a veces el ordenador ejecute una jugada que no es la mejor que haya encontrado.
  • Page 118 C6 ... 5 min ... L:c6/05:00 C7 ... 10 min ... L:c7/10:00 C8 ... 15 min ... L:c8/15:00 3.4 Niveles Blitz Los niveles in la columna D de casillas son los niveles Blitz. Si desea jugar una partida de ajedrez de velocidad o de “muerte súbita”, puede escoger entre una gama de tiempos que se permiten para concluirse el juego.
  • Page 119 • La casilla seleccionada • El tiempo básico en minutos • El tiempo gratis en minutos Casilla del Tablero Tiempo por Juego E1 ... 5 min ... 3 seg ... L:E1/05:00/00:03 E2 ... 10 min ... 5 seg ... L:E2/10:00/00:05 E3 ...
  • Page 120 Casilla del Control de Tiempo Primario tablero Jugada 1 hr 30 min 2 hr 30 min 1 hr 30 min 2 hr 30 min El tiempo restante, en caso de que haya, se traspasa y se añade asi a lo largo del juego. Cuando selecciona uno de estos niveles de torneo, la pantalla rotará...
  • Page 121 posibilidades para las 8 próximas jugadas (G8). En ese caso, la pantalla rota cada segundo entre el nivel que escogió usted, y el número de jugadas próximas que busca el ordenador: • La casilla seleccionada • El número de jugadas individuales próximas 3.9 Niveles de Táctica Los niveles de táctica se encuentran en la última columna de casillas, la columna “H”.
  • Page 122 • Puede escoger un nuevo nivel en cualquier momento durante su turno. Sin embargo, el reloj de ajedrez volverá a ser ajustado. • Si pulsa más que teclas de Símbolo de Piezas durante una selección de modo de Enseñanza, las dos últimas selecciones de símbolos son las únicas que se quedarán válidas cuando salga del Modo Nivel.
  • Page 123 después de pulsar LEVEL, pulsará # y @. La pantalla enseñará su selección. Luego, pulse LEVEL para salir del modo Nivel y registrar su selección en el ordenador y empezar a jugar. Ya que siempre se necesita el Rey para el juego, no le hace falta seleccionar esta pieza para el modo de Enseñanza, y de hecho, pulsando &...
  • Page 124 Dibujo 3-1. Jugadas en Entrenamiento de Aperturas Casilla Nombre Apertura italiana Defensa de dos Caballos Apertura Española Defensa Siciliana Defensa Francesa Defensa Caro-Kann Defensa Escandinava Defensa Alekhine Gambito de Dama Gambito de Dama aceptado Defensa Nimzo-India Defensa India de Dama Defensa india de Rey Defensa Gruenfeld Defensa Holandesa...
  • Page 125 que significa que el ordenador jugará para las piezas blancas y le dejará encontrar las jugadas para las negras. El pulsar otra vez la casilla cambia la barra en la derecha para indicar que el ordenador jugará para el bando negro, mientras usted jugará para el blanco, y una presión más quitará...
  • Page 126 Tecla que pulsar Pulse @ primera vez Pulse @ segunda vez Pulse @ tercera vez Pulse @ cuarta vez reloj ha sido temporalmente parado. El ordenador sale automáticamente del Modo Verificación si no se pulsa ninguna tecla de símbolo de pieza durante unas 5 segundas. 3.14 Modo No Automático Normalmente, el ordenador automáticamente responde con una contra- jugada cada vez que ejecuta usted una jugada.
  • Page 127 4. DETALLES TECNICOS 4.1 La función ACL Los ordenadores se quedan algunas veces “inertes” debido a descargas estáticas o otras perturbaciones eléctricas. Si ocurriera algo de esto, quite las pilas y utilice un alfiler o algún otro objeto puntiagudo para empujar en el agujero marcado ACL en la base de la unidad por lo menos un segundo.
  • Page 128 GUIA DE SOLUCION DE PROBLEMAS SINTOMAS El ordenador no • Pilas no instaladas correctamente. reacciona o “congela” durante • Pilas débiles o malas. una partida. • Una descarga estática ha causado un bloque. La pantalla es • Pilas débiles. difícil de leer. El ordenador no •...
  • Page 129 EEN SNELLE START Om onmiddelijk een schaakpartij te spelen zonder eerst de hele handleiding te lezen, dient u gewoon deze Snelle Start procedure te volgen! Open het batterijvak 2 x AAA/AM4/R03 aan de achterkant van de computer door het tapje neer te drukken. Zet 2 “AAA”...
  • Page 130 INHOUDSOPGAVE EEN SNELLE START TOETSEN EN KENMERKEN INLEIDING 1. GEBRUIK VAN UW SCHAAKCOMPUTER 1.1 Batterijen Inzetten 1.2 Zetten Uitvoeren 1.3 Een Zet van de Computer 1.4 Van Gedachten Veranderd? Neem Uw Zet Terug! 1.5 Schaak, Mat, of Remise! 1.6 Een Nieuwe Partij Beginnen 1.7 Van Niveau Veranderen 1.8 Openings Coach 2.
  • Page 131 TOETSEN EN KENMERKEN 1. LCD Display Raampje: De Liquid Crystal Display (LCD) wordt gebruikt voor het aangeven van zetten, partij informatie, en schaakklokken voor beide partijen. De meeste gebruikte symbolen zijn vanzelfsprekend, maar u vindt een volledige lijst in Figuur 1. 2.
  • Page 132 Figuur 1. Displaysymbolen en Klanken SYMBOLS 1 ... 1 A ... A 2 ... 2 B ... B 3 ... 3 c ... C 4 ... 4 D ... D 5 ... 5 E ... E 6 ... 6 F ... F 7 ...
  • Page 133 INLEIDING Dit electronisch schaakbord is een krachtige computer die met u zal schaken op de moeilijkheidsgraden van uw keuze, of u kunt een partij met een vriend spelen en de computer als referentie gebruiken. Het enorme aantal spelniveau’s (64) in combinatie met de uitgebreide trainings modi (11) geven iedereen die zich voor schaken interesseert voldoening, jong en oud.
  • Page 134 Let erop dat het inzetten van nieuwe batterijen of indrukken van ACL de computer en het geheugen opnieuw instelt, zodat de partijen die zich in het geheugen bevonden verloren gaan. Zetten Uitvoeren Volg de volgende stappen om een partij te beginnen: a.
  • Page 135 Zodra u klaar bent, en wanneer u Klank (Sound) en Coach geselecteerd heeft, geeft de display Coch aan terwijl de computer uw zet evalueert. U hoort twee lage tonen als uw zet niet goed bevonden wordt. e. Nu is de computer aan de zet, en begint hij over zijn zet te denken.
  • Page 136 aangegeven veld. Om een andere zet terug te nemen, druk opnieuw op TAKE BACK. U kunt tot 14 individuele zetten terugnemen (of 7 zetten voor elke kleur), hetgeen u toelaat te experimenteren and verschillende “Wat als...?” benaderingen uit te proberen. Om met de partij door te gaan, maak uw volgende zet of druk op PLAY om de computer uw zet te laten maken.
  • Page 137 Openings Coach Uw computer heeft 16 openingssequensen zoals de “Italiaanse Opening” of “Dame’s Gambiet” waar u mee kan oefenen. Druk op OPENINGS COACH en druk daarna op één van de velden van A1 tot B8 om een opening te kiezen. Druk opnieuw op het veld om te kiezen voor de hoeveelheid hulp die u van de computer verwacht, en druk daarna nogmaals op OPENINGS COACH om te beginnen oefenen of om uw kennis te testen.
  • Page 138 • Als u speelt op een niveau dat tegen de klok loopt, telt de klok af vanaf de gekozen tijd om de resterende tijd aan te geven. Als de eerste klok nul bereikt hoort u drie lage pieptonen die signaleren dat uw tijd op is. Daarna begint de klok vanaf nul terug op te tellen.
  • Page 139 2.3 Zetten Tegen de Regels van het Spel Uw computer zal nooit een zet tegen de regels van het spel aanvaarden. Als u zo’n zet probeert te doen, laat de computer een lage pieptoon horen terwijl de display het ‘van’ veld blijft vertonen.
  • Page 140 2.7 De computer Speelt tegen Zichzelf Om de computer een partij tegen zichzelf te zien spelen drukt u op PLAY voor elke zet. Bestudeer zijn spelstrategieën om meer over schaken te leren! 2.8 Partijgeheugen en Automatisch Uitzetten U kunt een partij onderbreken door op GO/STOP te drukken en de computer uit te zetten. De computer zal uw positie in zijn geheugen bewaren gedurende 300 uur (met nieuwe alkaline batterijen).
  • Page 141 • Snelschaken: D1 tot D8. Ook genaamd “Plotse Dood”. De partij moet afgerond worden binnen de gekozen tijd. • Bronstein: E1 tot E4. De partij moet afgerond worden binnen de gekozen tijd, die toeneemt om elke zet te compenseren. De compensatie is de feitelijke gebruikte tijd voor een zet of de toegestane tijd, afhankelijk van welke de kortste is.
  • Page 142 Dit brengt een interessante variatie in de tegenzetten van de computer mee, en soms lijkt het wel of de computer ook menselijke fouten maakt. A1 is het laagste behendigheidsniveau, en A8 is enigszins hoger. 3.3 Gewone Spelniveau’s Wanneer u de gewone spelniveau’s instelt, beperkt u de behendigheid van de computer door de gemiddelde toegestane tijd voor het kiezen van zijn zetten te verkorten.
  • Page 143 3.4 Snelschaakniveau’s De niveau’s in de D-veldlijn zijn de snelschaakniveau’s. Indien u snelschaken of “plotse dood” wilt spelen kunt u uit een reeks tijden kiezen die toegestaan zijn om de partij af te ronden. U kunt kiezen tussen een 5-minuten “snelkoker” of een partij van een meer ontspannen anderhalf uur.
  • Page 144 E3 ... 15 min ... 10 sec ... L:E3/15:00/00:10 E4 ... 20 min ... 10 sec ... L:E4/20:00/00:10 3.6 Bonustijd Niveau’s Keuze van een veld in de reeks E5 tot E8 biedt u de Bonustijd Niveau’s. Dit is gelijkaardig aan de Bronstein Niveau’s, behalve dat de extra tijd altijd 2 seconden bedraagt, en dat die aan de tijd wordt toegevoegd vóór de zet gemaakt wordt.
  • Page 145 Primaire Zetten Veld op het Schaakbord Zetten 1 hr 30 min 2 hr 30 min 1 hr 30 min 2 hr 30 min 3.8 Niveau’s met Bepaalde Diepte De niveau’s met bepaalde diepte in de G-lijn beperken de behendigheid van de computer, niet door het inkrimpen van de tijd toegestaan voor zijn volgende zet, maar door het beperken van zijn vooruit denken over de volgende zetten.
  • Page 146 computer de strategische voordelen niet, en zoekt enkel naar materiele winst zoals schaakmat of remises. Gelijkwijs komt het aantal individuele zetten dat de computer anticipeert overeen met het veld op het schaakbord – H1 is 1 individuele zet vooruit; H8 is 8 zetten vooruit.
  • Page 147 op het veld dat overeenkomt met het huidige spelniveau vóór u de Niveau Modus verlaat. De klok wordt hierdoor echter terug ingesteld. 3.11 Keuze van Niveau’s en Trainings Modi Druk op LEVEL om de Niveau Modus binnen te komen. Het huidig niveau wordt nu aangegeven (bvb.
  • Page 148 Let erop dat Manueel Schaken automatisch geannuleerd wordt telkens wanneer u een trainings modus kiest in de huidige niveau modus. De elf trainings modi en gewone partij worden als volgt op de display vertoond: Trainings Modus Koningen en Pionnen ... te:_p Koningen, Paarden en Pionnen ...
  • Page 149 Figuur 3-1. Zetten in Openings Coach Veld Naam Italiaanse Opening Twee Paarden Verdediging Spaanse Opening Siciliaanse Verdediging Franse Verdediging Caro-Kann Verdediging Scandinavische Verdediging Aljechin Verdediging Damegambiet Damegambiet aanvaard Nimzo-Indische Verdediging Dame-Indische Verdediging Koningsindische Verdediging Grünfeld Verdediging Hollandse Verdediging Engelse Opening leren.
  • Page 150 Tijdens uw beurt kunt u op PLAY drukken om de computer u er aan te laten herinneren dat het uw beurt is. Telkens wanneer u een juiste zet maakt bevestigt de computer die met een enkele pieptoon, maar als u een verkeerde zet doet laat hij een dubbele pieptoon horen en blijft hij het ‘van’...
  • Page 151 Dit voorbeeld geeft aan dat één van de witte paarden geslagen werd en dat wit nu aan zet is. Om andere stukken te verifiëren, herhaalt u dezelfde stappen met de andere Stuk Symbooltoetsen. Wanneer u klaar bent, maakt u gewoon uw volgende zet. Ondertussen is de klok tijdelijk stopgezet.
  • Page 152 Schermgrootte 18 x 9 mm Klank: Piezo-electrische zoemer Batterijen: 2 AAA/AM4/R03 (1.5V) cellen Stroomverbruik: 10 mW Afmetingen: 176 X 100 X 35 mm Saitek behoudt zich het recht voor, zonder voorafgaande kennisgeving veranderingen aan te brengen in het belang van de vooruitgang.
  • Page 153 PROBLEEMOPLOSSINGSGIDS SYMPTOMEN MOGELIJKE OORZAKEN Computer reageert • Batterijen zijn niet op de juiste manier niet of blijft ‘hangen’ ingezet. tijdens een partij. • Batterijen zijn bijna leeg of in slechte staat. • Statische ontlading is er de oorzaak van dat de computer slecht werkt. Display is •...
  • Page 154 ©2003 Saitek Ltd. Made and printed in China All trademarks are the property of their respective owners. XXXXXX XXX P/N XXXXXX-XXXXX 0303...

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saitek travel champion 2100

Saitek Travel Champion 2100 Chess Computer

saitek travel champion 2100

In the past few years, we have covered some of the most powerful chess computers on the market. The Saitek Travel Champion 2100 is from 1994. It is a portable, travel chess computer with a 10MHz processor with 1kb RAM. It has an estimated rating of 2000 ELO.

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SAITEK Kasparov Travel Champion 2100 vs. Chessnut Air 🟡 Gadgetify

This computer has a peg sensory board. It runs on 4 AA batteries. It has lights and a display to show the moves.You can see it in action in the above video.

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Saitek Kasparov Travel Champion 2100 vs Novag Obsidian - 10 Game Match

Moderators: Harvey Williamson , Watchman

Post by Kasparov111 » Sat Dec 30, 2023 9:43 am

Re: Saitek Kasparov Travel Champion 2100 vs Novag Obsidian - 10 Game Match

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Artifact Details

saitek travel champion 2100

Catalog Number

Manufacturer, place manufactured, identifying numbers, linked resources.

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saitek travel champion 2100

IMAGES

  1. Saitek Travel Champion 2100

    saitek travel champion 2100

  2. Saitek Travel Champion 2100

    saitek travel champion 2100

  3. Saitek Travel Champion 2100

    saitek travel champion 2100

  4. Saitek Kasparov Travel Champion 2100

    saitek travel champion 2100

  5. Saitek Kasparov Travel Champion 2100 Chess

    saitek travel champion 2100

  6. Vintage Saitek 1994 Kasparov Travel Champion 2100 Electronic Chess CIB

    saitek travel champion 2100

VIDEO

  1. मेला में मस्ती

  2. PUSH TO 2100 IN ULTIMATE CHAMPION

  3. HoN: Defiler Gameplay (2100 PSR Player)

  4. Nuevo IBEROJET A330-900 Volamos Barcelona Madrid LEBL LEMD

  5. CR Belouizdad vs Al Ahly LIVE on ZBC TV @ 2100 hours

  6. DOMINATING DARIUS CRUSHES ENEMIES! 😱🔥

COMMENTS

  1. Saitek Kasparov travel champion 2100 - chessm.com

    The book is aimed at advanced chess players, is useful for coaches and can be recommended to a wide range of chess fans. 18.33 $. more. Главная (Home page) ». COMPUTERS ». Saitek Kasparov travel champion 2100.

  2. Revisiting the travel chess computer · brhfl.com

    Saitek claims 2200 ELO on the Travel Champion 2100 (why it’s called 2100, then, is a mystery…) but an independent test places it around 1980 ELO. I’ll trust independent tests a bit more, though ranking a computer is rather murky to begin with. ↩︎; Price/specs from an ad in the December 1994 Home PC magazine. ↩︎

  3. SAITEK Kasparov Travel Champion 2100 vs. Chessnut Air ...

    ⭐ 𝐖𝐡𝐞𝐫𝐞 𝐭𝐨 𝐠𝐞𝐭 𝐂𝐡𝐞𝐬𝐬𝐧𝐮𝐭 𝐀𝐢𝐫: https://www.chessnutech.com/gadgetify (*)🟡 35+ awesome chess boards ...

  4. Saitek Electronic Chess Computer Collection - Spacious Mind

    The ever-popular Electronic Chess Partner is a good compact table-top sensory chess computer at an affordable price, easy to operate and ideal for beginners and occasional players. New chess players mean more sales - to encourage more people to the game, Saitek has developed the Kasparov Training Program.

  5. Saitek Kasparov Travel Champion 2100 Chess - QVC.com

    This Saitek Travel Champion 2100 Chess computer offers a 5-character LCD display that shows variation, evaluation, search mode counts & search depth. Other features include a strong USCF 2200 Elo program for imroved positional play & endgames, 64 levels of skill, choice of opening books & a convenient handheld size with built-in piece storage ...

  6. SAITEK TRAVEL CHAMPION 2100 KASPAROV CHESS COMPUTER ... - eBay

    <br /><p>This is among the strongest travel chess computers ever made, dating from 1994. According to the great website at spacious-mind.com, it&apos;s a miniaturized portable version of the Kasparov GK2100.</p><br /><br /><br /><p>It&apos;s working great. All the pressure-sensitive peg-holes in the squares are functioning properly, all the LEDs and the LCD screen are bright and visible, and ...

  7. SAITEK TRAVEL CHESS INSTRUCTIONS MANUAL Pdf Download

    Saitek ltd. instructions games chess explorer (119 pages) Game Saitek Mephisto Talking Chess Trainer Instructions Manual. Saitek instructions games talking chess trainer (30 pages) Game Saitek III Instructions Manual. Chess computer system (57 pages) Game Saitek AVALON Kasparov Quick Start Manual. Сhess (26 pages)

  8. Saitek Travel Champion 2100 Chess Computer - gadgetify.com

    In the past few years, we have covered some of the most powerful chess computers on the market. The Saitek Travel Champion 2100 is from 1994. It is a

  9. Saitek Kasparov Travel Champion 2100 vs Novag Obsidian - 10 ...

    Re: Saitek Kasparov Travel Champion 2100 vs Novag Obsidian - 10 Game Match. by Kasparov111 » Sun Dec 31, 2023 8:24 am. Game 2 was another nice win by Kasparov Travel Champion 2100 with the black pieces, was not able to replay the game correctly so only have the final position... Travel Champion Leads the Match: 2-0.

  10. SAITEK Kasparov Travel Champion 2100 Chess Computer game ...

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