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Star Trek: Voyager – Elite Force

Game description.

Star Trek: Voyager – Elite Force is a first-person shooter video game developed by Raven Software and published by Activision. The game was initially released on September 20, 2000 for Windows and Mac OS personal computers. Aspyr Media was responsible for porting the game to the Mac OS platform. Elite Force was later ported to the PlayStation 2 console by Pipe Dream Interactive and published by Majesco Entertainment on December 11, 2001.

Download Star Trek: Voyager – Elite Force

We might have the game available for more than one platform. Star Trek: Voyager – Elite Force is currently available on these platforms:

Windows (2000)

Star_Trek_Voyager_Elite_Force_Win_Files_EN.7z (622MB)

Star_Trek_Voyager_Elite_Force_Win_ISO_EN.7z (593MB)

How to play on Windows (preinstalled)

Note: Follow these steps only if you want the original base game. You can download a pre-installed version with the expansion pack from this page: https://oldgamesdownload.com/star-trek-voyager-elite-force-expansion-pack/

  • Download and Extract Star_Trek_Voyager_Elite_Force_Win_Files_EN.7z
  • Open the “Game Files” folder and run “stvoy.exe”
  • Play the game!

How to play on Windows + Expansion Pack (install version)

  • Download and Extract Star_Trek_Voyager_Elite_Force_Win_ISO_EN.7z
  • Download and Extract Star_Trek_Voyager_Elite_Force_Expansion_Pack_Win_ISO_EN.7z which you can find here .
  • Mount “Voyager Elite Force.iso” and run AUTORUN.exe. Follow on-screen instructions and install the game.
  • Mount “Voyager Elite Force Expansion Pack.iso” and launch DEMO32.exe. Double click on efxp.dbd and then select Install.
  • During installation, they will ask you to insert a CD key – use: C5-QCLS-0FLT-00RA-0001
  • Once installation is completed, they will ask you to register. Choose “No”.
  • Download “Star_Trek_Voyager_Elite_Force_NoCD_Win_EN” from the “Additional files, patches and fixes” on this page and copy-paste the contents into the game installation directory. Confirm you want to replace the files.
  • Launch game using desktop shortcut

Additional files, patches and fixes

Star Trek: Voyager – Elite Force Patch 1.2

Star Trek: Voyager – Elite Force NoCD

Star Trek: Voyager – Elite Force Windows ReadMe (English)

Star Trek: Voyager – Elite Force Windows Manual (English)

Star Trek: Voyager – Elite Force Screenshots

Star Trek: Voyager - Elite Force Gameplay (Windows)

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Leave a comment.

Virus Detected in download. Do not download

When I click AUTORUN.exe, nothing happens.

I made a post and found a resolution here on Reddit. Hope this helps! https://www.reddit.com/r/pcmasterrace/comments/12v9x9j/help_installing_old_games_on_win_11_not_working/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button

I cannot even. I’m trying to copy files into the “game installation directory” and I have hit a wall. Where in the heck is that?

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Star Trek Voyager: Elite Force - PC

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Star Trek Voyager: Elite Force - PC

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Product information

Warranty & support, product description.

Elite Force is the ultimate in sci-fi first-person shooter action, using the Quake III Arena engine--the best 3-D shooter engine in existence. The first game based on the Star Trek Voyager universe, Elite Force pits players against a multitude of Star Trek enemies, including the relentless Borg and never-before-seen aliens in intense single-player and multiplayer combat missions. Elite Force has eight missions, plus between-missions game play on the Voyager ship. Each mission consists of multiple levels, ranging from 2 to 5. All away missions take place on other alien space ships or space stations.

Looking for specific info?

Customer reviews.

Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.

To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.

Customers say

Customers like the quality, controls, and two games in one of the physical video game software. They mention it's awesome, fun to play, and one of best first person shooter games out there. That said, opinions are mixed on the graphics.

AI-generated from the text of customer reviews

Customers find the video game awesome, fun to play, and one of the best first person shooter games out there. They also say the graphics are great, the single player is a lot of fun, and the multiplayer games are impressive and interactive. Customers also say it's the best Star Trek game on the market.

"...each with a secondary fire to choose from and the environments are extremely fun to fight in..." Read more

"I have to say that this game is by far the best Star Trek game on the market . It is also one of the best first person shooter games out there...." Read more

"...It offers both a single player , story line, gaming experience (which Quake III is lacking) and a Deathmatch/tournament, Team Deathmatch and Capture..." Read more

"...The action is believable, the training is semi real and the charcaters are interactive . Seeing the ship is very cool as well...." Read more

Customers like the controls of the video game. They mention that the controls are completely customizable, and the two modes are different. Some customers also appreciate the weapons, which have a secondary fire mode.

"...should (but sometimes dont) have, such as instant save, completely customizable controls , etc......" Read more

"...options is almost like getting two games in one as the two modes are so different ...." Read more

"...The weapons are pretty cool, each has a secondary fire mode , but too many are difficult to use well in the heat of the fire fight, and require you..." Read more

Customers are mixed about the graphics. Some mention that the graphics are superb and run smoother, while others say that they are out dated and jerky. Some customers also mention that people look a little mechanical.

"...I'm most impressed with the multiplayer games. They run smoother graphics wise and is great fun playing on the internet or disconected...." Read more

"...Still the people look a little mechanical (unreal), but the PIXAR technology is still a few years away to be put in out homes as of yet...." Read more

"...It utilizes the Quake III engine, thus the graphics are superb ...." Read more

" Old game and graphics , but it is still fun to play and be back in the Delta Quadrant with Captain Janeway and the crew of the USS Voyager." Read more

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Star Trek: Voyager - Elite Force

Star Trek: Voyager - Elite Force is a singleplayer and multiplayer first-person FPS game in the Star Trek: Elite Force series.

The game received two official patches post-release. It was notable for including the looks and voices of the entire cast of the Star Trek: Voyager show; while the character of Seven of Nine had a replacement voice actress (Joan Buddenhagen), Jeri Ryan's voiceover was included in the official 1.2 patch.

In May 2001, the game received the Expansion Pack [sic] which included the Virtual Voyager game mode (where the player explores the ship and engages in various activities and a mini-game), new multiplayer maps and skins, and the automatic inclusion of the 1.2 patch.

Like most games in the id Tech 3 engine, its source code was released to the public (separately for singleplayer and multiplayer ).

General information

Availability

Monetization, dlc and expansion packs, essential improvements.

  • Windows v1.2
  • Mac OS - Install this before the Holomatch patch
  • Mac OS Holomatch Patch

Source ports

  • ioEF (also known as iostvoyHM and EFPort) is a fork of ioquake3 by Thilo Schulz for running Star Trek Voyager: Elite Force Holomatch (multiplayer).
  • Lilium Voyager is a fork of ioEF.
  • cMod is another fork of ioEF that is used by the release hosted on The Last Outpost

Skip intro movies

Multiplayer server browser.

The main server browser hosted by Raven Software is unreliable, so the community has their own. A user-friendly browser application Pathfinder is available.

Configuration file(s) location

Save game data location, save game cloud syncing.

Video settings.

Widescreen resolution

Mouse acceleration, localizations, multiplayer types, connection types, issues fixed, installation on windows 10, low framerate / stuttering, brightness issues, "com_hunkmegs" error when playing on a custom resolution or after installing custom content, amd/ati graphics issues, says "please insert the cd" when it is in the drive already or crashes on launch with expansion cd in drive (mac), buggy shadows or black textures, other information, elite force graphic overhaul mod beta 0.90 release, sparkss elite force weapon sound overhaul, system requirements.

  • ↑ 1.0 1.1 When running this game without elevated privileges ( Run as administrator option), write operations against a location below %PROGRAMFILES% , %PROGRAMDATA% , or %WINDIR% might be redirected to %LOCALAPPDATA% \VirtualStore on Windows Vista and later ( more details ).
  • ↑ Star Trek: Voyager Elite Force | WSGF
  • ↑ Verified by User:AlphaYellow on 2024-03-27
  • ↑ Aureal A3D Central - 3D Sound Software list - last accessed on May 2023
  • ↑ Voyager: Elite Force - VOGONS forums - last accessed on May 2023
  • ↑ Star Trek Elite Force II GOG Community - last accessed on 2021-09-08
  • ↑ valiant-clan.at - last accessed on May 2023
  • ↑ gaming.trekcore.com - last accessed on May 2023
  • ↑ http://www.insidemacgames.com/forum/index.php?showtopic=33679
  • ↑ gog.com - last accessed on May 2023
  • ↑ Phoronix - List of commercial Linux PPC, Sparc and Alpha games - last accessed on 2019-11-24
  • One-time game purchase
  • Expansion pack
  • Singleplayer
  • Multiplayer
  • First-person
  • Direct control
  • Pages needing references
  • Self-hosting
  • GOG.com Enhancement Project

star trek voyager game

Star Trek: Voyager Elite Force Review

Star Trek fans shouldn't be alone in experiencing the game's exciting story-driven single-player campaign, as well as its solid multiplayer mode.

By Greg Kasavin on May 17, 2006 at 3:09PM PDT

Star Trek: Voyager Elite Force is an outstanding first-person shooter based on the most recent Star Trek TV series. Star Trek fans shouldn't be alone in experiencing the game's exciting story-driven single-player campaign that pits the Voyager crew against Klingon scavengers, the Borg menace, and other sinister forces - as well as its solid multiplayer mode.

Elite Force is consistently action-packed, but nevertheless, it features a variety of settings that will challenge and impress even some of the most experienced first-person shooter enthusiasts. Best of all, these encounters are linked together seamlessly - in fact, there hasn't been a shooter with such a well-designed, albeit short, single-player mode since Opposing Force, Gearbox's great expansion to Valve Software's groundbreaking 1998 game, Half-Life. Comparing Half-Life and Opposing Force to Elite Force is an obvious gesture, mostly because the older games' influence is so evident in Elite Force's level design. Elite Force borrows Half-Life's convention of placing health and energy stations throughout the course of the game; and more significantly, the main character in Elite Force wears a special hazard suit much like the one that Half-Life protagonist Gordon Freeman wears. Just as in Valve's game, this hazard suit - standard issue for each member of Lieutenant Tuvok's special forces team in Elite Force - helps you suspend disbelief as it absorbs damage and reports health and ammunition ratings. It's the reason your enemies can't just kill you in one hit; meanwhile, your powerful energy weapons can literally disintegrate most of your foes on contact.

The arsenal in Elite Force consists of nine different good-looking, powerful weapons, each of which has two distinct modes of fire. The weapons range from the standard-issue Federation phaser and compression rifle to the devastating photon burst, whose explosive photon-torpedo-like attack can reduce your enemies to dust. All the weapons in Elite Force are high tech, and each produce bright, impressive effects, though the weapon models themselves don't look especially interesting. But the weapons sound good, and their alternate modes of fire either give them additional functionality (as with the grenade launcher, which can alternatively launch a sticky proximity mine) or more deadly attack modes that cost proportionally more energy or ammunition. Some veterans of first-person shooters - particularly fans of Raven Software's own Soldier of Fortune - might initially believe that the arsenal in Elite Force lacks weapons that have the same sort of satisfying impact as the shotguns and chainguns of classic shooters like Doom and Quake. Meanwhile, die-hard Star Trek fans may be reluctant to accept some of Elite Force's heavy-duty weapons as definitive Star Trek technology. In any case, on closer inspection, you'll certainly agree that the game's weapon designs are well designed - they each seem strong and useful, and yet all the guns are sufficiently elegant or alien that they do seem as if they're suitable to the Star Trek universe.

Some of the battles in Elite Force are particularly intense, because you're not the only one shooting the bad guys. Oftentimes you'll have one or more crewmates in tow, who will help you out in battle. In the interest of gameplay, they don't do too much of the real work, just as your enemies will be much more inclined to fire on you than at your squad. But these characters are surprisingly responsive, and they really give you the sense that you're not doing all the fighting by yourself. This is especially true when their special skills come into play in the game's many scripted sequences - you may have to provide cover for an engineer as he hacks into a heavily defended security system or complete a multitiered objective simultaneously with several crewmembers as you keep in contact via your communicators.

The crewmembers are a welcome asset in some of the game's large-scale battles. In one early sequence, you burst through a doorway to take part in a pitched gunfight that involves several of your crew and a host of Klingon foes who fire at each other from behind barricades. This is a memorable but not uncommon type of sequence in Elite Force - the game seems to use an ideal combination of scene scripting and artificial intelligence routines to create unique fights that play out differently on multiple trials. Elite Force even has several scenes in between the main combat missions in which you're aboard the Voyager to recuperate, rearm yourself, and discuss the situation with your crew. These parts of the game not only do a great job of modeling the deck of the Voyager, but also help make the game seem consistent and realistic, rather than merely like a series of shooter levels. Being able to chat with the Voyager's crew in between missions, either before a briefing or in the locker room, lends the game a personal touch.

Unfortunately, these sequences do point to a few shortcomings that are particularly problematic in light of how good the game is in general. Specifically, the enemy artificial intelligence in Elite Force is sometimes lacking. Some of your foes might stand idle as you fire on them, while others might move in nonsensical patterns as soon as they notice you. In addition, over the course of Elite Force you'll face several encounters in which your enemies will instantly beam into the area, a device that the designers sometimes seem to use a little too frequently. Although teleportation is certainly plausible in the context of Star Trek, it can get frustrating to have to constantly contend with enemies that materialize out of thin air.

Any such frustration won't last long, because most of the missions in Elite Force are paced very briskly. You'll face new foes, find new weapons, encounter new challenges, and uncover new elements of the plot frequently yet unpredictably enough. The game pits you against some of the most popular Star Trek villains, including the Klingons and the Borg - along with several interesting new additions to the Star Trek mythos. Unfortunately, the campaign is fairly short and won't be very difficult for shooter veterans; and all the action takes place in rather close quarters. It's disappointing that the campaign is so short because it's generally so well done. Clearly, the designers' time went into creating high-quality action sequences, rather than just a lot of them - but you'll still wish there were more.

Throughout the game, the highly detailed 3D characters, including all the regular cast of the show, are easily distinguishable and also have fairly articulate facial expressions as they speak their lines convincingly. Elite Force even gives you the option to play as either a male or a female character - Alexander or Alexandria Munro, both "Alex" for short. Both the male and female alter egos are confident and charismatic characters, and the game's dialogue changes slightly depending on which of the characters you choose. Elite Force also features a great interactive tutorial that takes place in the Voyager's holodeck, whose realistic holographic projections create a makeshift obstacle course that you're instructed on how to traverse.

The holodeck is also prominent in Elite Force's multiplayer mode, which is in many ways just as impressive, and as clever, as the game's single-player mode. Dubbed the holomatch, this mode is presented as a combat-training simulation aboard the Voyager's holodeck. As such, the designers have been able to take some liberties in creating themed levels that you might not expect from a Star Trek game - among these are a medieval castle and an Old West ghost town, in addition to the more typical settings like Borg and Klingon ships. You can square off in the multiplayer levels against computer-controlled bots of variable skill levels, or against human opponents in deathmatch, capture-the-flag, or other standard multiplayer action modes.

Since the game uses id Software's state-of-the-art Quake III: Arena engine, the multiplayer combat in Elite Force is predictably smooth and fast - and it's also a lot of fun because of the good graphics and diverse levels and character models, as well as the game's fairly distinct emphasis on focused energy weapons, which require precise accuracy. The holomatch does have some problems - it's somewhat cumbersome to have to load a separate executable file to play the multiplayer game, but apparently this is because some of the game's 3D architecture is streamlined in multiplayer. Likewise, the game's multiplayer weapon balance seems skewed in favor of the rapid-firing guns like the tetryon pulse distruper, since players can move and dodge about so quickly; and some of the maps are noticeably more interesting and more complex than others.

But such criticisms are presented largely to convey the sense that, in a perfect world, Elite Force would have been better. However, given that most Star Trek games - and, in fact, most first-person shooters - aren't actually very good, then it's easy to see all of what makes Elite Force so special. It's undoubtedly one of the best Star Trek games to date, and its only rival in its genre so far this year is, unsurprisingly, Raven's own shooter, Soldier of Fortune.

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Star Trek: Voyager - Elite Force

  • Screenshots

box cover

  • 2000 ( Windows )
  • 2000 ( Macintosh )
  • 2001 ( PlayStation 2 )
  • Activision Publishing, Inc.
  • Acer TWP Corp
  • Aspyr Media, Inc.
  • Majesco Sales, Inc.
  • Codemasters Software Company Limited, The
  • Novitas Vertriebs GmbH
  • Raven Software Corporation
  • #30 on Macintosh
  • #254 on Windows
  • #1,327 on PlayStation 2

box cover

  • Star Trek Collection (2002)

box cover

Description official descriptions

On its course to the Alpha Quadrant, the U.S.S. Voyager is attacked by an unknown ship and is transported to a graveyard of ships with a giant space station in the middle. The player is Ensign Alex Munro (male or female, according to the player's choice), second in command of the newly formed Hazard Team, an elite force of Voyager security personnel. It's up to the player and their team to find out why the Voyager was brought here and to find a way to escape. To do so, they will have to complete several missions on different ships and space stations.

Star Trek: Voyager - Elite Force is a first-person shooter that uses the Quake III engine. The different types of missions range from pure combat to stealth missions. The enemies include many well-known Star Trek races like the Borg or the Klingons, but also other alien races and creatures invented specifically for this game. All the weapons have a futuristic design, ranging from the low-damage hand phaser to stasis weapons and grenade launchers. The weapons either gradually recharge ammunition automatically, or require ammunition that can be collected from other weapons or terminals.

Though the player directly controls only Munroe, up to three teammates usually accompany him (or her) during the missions and fight the enemies, controlled by the AI. Scripted events and cutscenes often involve actions committed by these teammates. When not on a mission, Munroe can explore the space ship, talking to characters directly or overhearing their conversations with each other. A few decisions can be made by the player during the course of the game, which may influence the subsequent events.

A multiplayer mode called "Holomatch" is also available.

  • 3D Engine: id Tech 3 (Quake III: Arena)
  • Character Feature: Actual person's looks and voice
  • Console Generation Exclusives: PlayStation 2
  • Games made into comics
  • Games with downloadable official map/level editors
  • Games with official modding tools
  • Games with officially released source code
  • Genre: Arena shooter
  • Green Pepper releases
  • Inspiration: TV series
  • Middleware: Bink Video
  • Protagonist: Female (option)
  • Setting: Space station / Spaceship
  • Software Pyramide releases
  • Star Trek licensees
  • Star Trek: Elite Force series

Screenshots +

screenshot

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Credits (Windows version)

243 People (188 developers, 55 thanks) · View all

Average score: 84% (based on 45 ratings)

Average score: 3.9 out of 5 (based on 81 ratings with 9 reviews)

Very Good Game.

The Good Raven has a knack for designing good games. They actually raised the bar a little with this gem.

The graphics were exceptional, proof that Raven can do a great deal with Id engines. The textures are really well done and create an visual of being on the starship.

The sound and music were both top notch, no skips, fidelity issues or artifacts. The themes were unusually suspenseful, adding to the feeling of being in an episode.

The story was actually the strongest point of the game. Unlike most FPS stories, you actually had a good story to tie it together. You wanted to see what would happen next and why.

Alien starships had plenty of eye candy and gave a huge sense of scope. The organic ship was especially beautiful. The animation of the models were pretty good. The emulation of the standard disintegration of targets was very well implemented.

And of course, there was the fantastic level that returned us to the Mirror/Mirror universe. Some other levels included puzzle solving that required logical solutions. The Bad Even when you're out with an away team, you were pretty much on your own. The away team members couldn't hit a broad side of a starship. I realize that Raven deliberately designed this feature, but they could've made them a slightly better shot.

The repetitive monsters keep coming at you while you run out of ammo. The lowly phaser never ran out of ammo, but it was pretty useless if you used it for more than a few shots at a time.

And the ridiculously hard final boss... The Bottom Line A fun game, even if you don't like Star Trek. Raven really stretched the potential for the Quake III engine for this game.

Windows · by Scott Monster (986) · 2006

Any Star Trek fan has to buy this.

The Good This game is very good. If you like shooter games, this is for you. You can get a bunch of Star Trek weapons that you've seen on the shows. (and some you haven't) It has the best storyline that I have ever seen in Star Trek games. You literally get attached to the characters. (at least i did) Another great thing is that each weapon has an alternate attack. Most of the time they are more powerful than the regular attack, and all of them take up a bunch more . The graphics are great for a 2000 game, and you don't have to have a top of the line computer to play it on. I haven't found a single bug in it and i've beaten it twice. This lets you know how it is to use the weapons instead of commanding people to use them. In the holomatch mode, there are tons of characters and levels to choose from. You can play on teams or take on the everybody else. The Bad There is only one bad thing about this game. It's too SHORT!! The Bottom Line If you don't mind beating it the first day then this is a great game to buy. (it only costs about 10 dollars)

Windows · by Jester236 (34) · 2003

A short, but very satisfying FPS...

The Good This game has everything a good FPS should have: fun gameplay, a nice plot, cool cutscenes, plenty of action, light to moderate puzzles, and good weapons.

The plot is nowhere near the plot of a game like Deus Ex, but it still good nonetheless. The games progresses like a Voyager episode: the crew is faced by some impossible problem, they blame it on the borg, and Janeway inspires the crew to pull through. Despite this, however, the plot is driven along by nice cutscenes with plenty of dialogue.

The game's really outstanding characteristic is its graphics. The Quake 3 engine shines once again, allowing the developers to craft some of best-looking levels ever seen in an FPS. From the shiny, curvy, sterile feel of the Voyager to the dark, ominous, creepy feel of the Borg cube, the game captures the environments featured in the show perfectly.

Another noteable thing about Elite Force is the multiplayer. Simply put, multiplayer is a blast. The weapons are great, the gameplay is fast, and it doesn't rely on heavy gore or excessive violence to make it fun. Sure, the gameplay of multiplayer is a bit derivative of Quake 3 (many of Q3's features remain in EF), it is the excellent weapons that set it apart.

Even if you're not a Star Trek fan, go buy this game. I've never actually liked the shows all that much, but I saw the game used at a local cd shop, so I figured what the heck. I didn't regret it. It's pretty inexpensive now, so you have no excuse not to get it. The Bad The game is just too short. I beat it on moderate difficulty about two days after I got it. Despite this, however, I enjoyed it immensely.

Otherwise, there isn't anything else that is wrong with this gem. The Bottom Line Even if you're not a Trekkie, get it. You won't regret it.

Windows · by Drew Dorton (71) · 2001

[ View all 9 player reviews ]

  • When the game was first released, Jeri Ryan wasn't available to do the voice-overs, and a sound-alike was used. All other TV cast members contributed their own voice to their cyber-counterparts. Jeri's voice was added in the latest official V1.2 patch.
  • Devon Raymond , the woman who does the voice for Alexandria Munroe, also appears in the Voyager TV series finale as a cadet.

In the Gamasutra Postmortem for Elite Force , the developers note the challenges behind tweaking the PC-controlled Elite Force members' AI. Initially, the Elite Force was too good, killing most of the enemies and leaving little for the player to do. Then they made the team less effective, but this resulted in the enemies killing them off unless the player protected them. The solution was to have the Elite Force be less effective, but have the enemies target the player more than the rest of the team.

While most of the hazard team characters were invented specifically for the game, Chell the paranoid bolian is actually a minor character from the Voyager TV show who appears in the episodes "Repression" and "Learning Curve". He's also played by the same guy who does his voice in the game.

Cut content

As told by project lead Brian Pelletier, originally if you left Foster to be assimilated by the Borg, he would appear in the end to help you fight the Forge Boss (in fact, the Borg were supposed to help you anyway) however this final team-up was scrapped from the game at the last moment because of time constraints and AI problems, so Foster had to go.

The game actually installs two icons to your desktop: one for the single-player campaign, and a separate icon for the multi-player Holomatch.

Development

Because of Paramount licensing requirements, The game was developed so none of the TV characters would be killed. Raven opted to create the Elite Force in compliance of the requirement.

Friendly fire

If you fire on a fellow officer, you'll quickly find yourself being targeted by numerous other personnel. If you actually survive the attack for 30 seconds, you are shown to be in the brig, being lectured by a cast member. The cast members actually follow a list, so if you quicksave before you kill a shipmate, you can hear all the crew members lecture you about your criminal actions.

  • During the "R & R" mission, after visiting the mess hall, you can visit your quarters. Inside, you'll find a PADD with "Vulcan Love Slave 3: P'orn Farr" as the content... No, you can't really read it.
  • Some members of the Elite Force are named after employees of Raven. For example, Rick Biessman is named after Eric Biessman, who did Holomatch Level Design for the game. Other examples include Odell, Foster and Munro.
  • The alternate federation you encounter mid-game is taken from the "Mirror, Mirror" episode of the original Star Trek series, in which captain Kirk got trapped in an alternate universe where the federation is actually an evil dictatorial conglomerate.

Whether you play as a man or a woman, you end up being flirted with by a female character. This is almost certainly an oversight by the programmers, and is ironic as the Star Trek lineage has usually shied away from having overtly homosexual characters. The series' original creator Gene Roddenberry was reportedly in favor of the idea, note that the various Star Trek series have often been ahead of their time in having a multiracial cast. Other members of the staff (especially Executive Producer Rick Berman ) had ruled against diverse orientations.

  • April 2001 (Issue #201) – Best Opening Scene of the Year
  • 2000 – Action Game of the Year
  • 2000 – Special Award for Best Use of a Franchise
  • Issue 01/2001 - Best Action Game in 2000
  • Issue 01/2001 - Best Star Trek Game in 2000

Information also contributed by Alan Chan , Dr. Elementary , Istari , Kasey Chang , Martin Smith ; Scott Monster , Terrence Bosky and Zovni

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Related Games

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Related Sites +

  • Elite Force Universe Tons of resources for the Elite Force series.
  • The elite force homepage This wonderful little websites offer's you game infomation, as well as screen shot aided walkthrough's and stuff regarding Elite Force.

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  • MobyGames ID: 2536

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Contributors to this Entry

Game added by Terok Nor .

PlayStation 2 added by Kartanym . Macintosh added by Kabushi .

Additional contributors: Apogee IV , paul cairey , Patrick Bregger , Plok .

Game added October 23, 2000. Last modified May 17, 2024.

Memory Alpha

Star Trek: Voyager - Elite Force

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As part of a special unit aboard the USS Voyager , the Hazard Team, you are assigned to protect the ship from hostile encounters. You can play as either Ensign Alexander Munro or Alexandria Munro, although there is no difference in the actual events of the game; for instance, characters universally refer to the protagonist as "Ensign Munro", or "Alex".

  • Star Trek: Voyager – Elite Force expansion pack
  • Comic adaptation
  • 2.1 Mission 1 – Borg Cube
  • 2.2 Mission 2 – Voyager
  • 2.3 Mission 3 – Etherian Ship
  • 2.4 Mission 4 – Scavenger Base
  • 2.5 Mission 5 – Borg Cube
  • 2.6 Mission 6 – Gunship
  • 2.7 Mission 7 – Voyager
  • 2.8 Mission 8 – The Forge
  • 2.9 Epilogue
  • 3.1 Characters
  • 3.2 Weapons
  • 4.1 Story and voicework
  • 4.2 Development
  • 4.3 Continuity
  • 4.4 Cover gallery
  • 5.1.1 Voyager cast
  • 5.1.2 Elite Force cast
  • 6 External links

Summary [ ]

Gameplay [ ].

There are various levels in the game, each level made up of various sections or sub-levels. Also, between levels is interaction with the crew of Voyager and mission briefings from Lieutenant Commander Tuvok .

Note : There is an optional tutorial level where Tuvok guides Munro (and the player controlling him/her) through the basics of the game. This level is not considered part of the game's official storyline.

Mission 1 – Borg Cube [ ]

Comprising "The Rescue", "Incursion", and "Tactical Decision".

The Hazard Team boards a Borg cube armed with an experimental weapon designed by Seven of Nine for the specific purpose of fighting the Borg: The "Infinity Modulator" (I-MOD), constantly shifting its frequency to prevent Borg shields from adapting. Unfortunately the team is ambushed and captured, with Munro the only member to escape. Munro must traverse the cube's hazardous environs to reach the location where the rest of his team are being held prisoner. After unsuccessfully attempting to hack into a Borg control panel, Munro uses his phaser rifle to destroy it, causing an explosion that envelops the area… ending the holodeck simulation. The Hazard Team has failed. Tuvok notes Munro's failure to adhere to team protocols – a failure that caused the deaths of the entire team. After being dismissed for debriefing, Munro speaks to Tuvok about the impossibility of the mission. While they head to Hazard Operations, Voyager comes under attack by an unknown ship.

Mission 2 – Voyager [ ]

Comprising "Condition", "Unavoidable Delays", "Hazard Duty", and "Defense".

After taking heavy damage from the alien ship, Voyager is able to destroy it with a spread of photon torpedoes . However, the explosion creates an isodimensional rift that transports the ship to an unknown area of space, surrounded by the wrecks of dozens of alien vessels. The events cause the warp core to overload – a breach is only averted after Munro successfully shuts the core down. Shortly thereafter, a group of Malon , Humans , Klingons , and Hirogen beam onto Voyager , and begin stealing supplies from the ship's cargo bays . They are repelled by Security and Hazard Team personnel.

Mission 3 – Etherian Ship [ ]

Comprising "Hazard Ops", "Data Retrieval", "Deep Echoes", and "Encounters".

The local area contains a damping field that is slowly draining power from all of Voyager 's systems. Desperate for information on the graveyard and a way out, Captain Janeway orders the Hazard Team beamed to a supposedly abandoned ship. However, the team is attacked and the vessel's shields raised. Trying to cut primary power, the "Captain" of the vessel appears to Munro and begs them not to do so, as his crew in hibernation would die. A peace treaty and exchange of information is granted.

Mission 4 – Scavenger Base [ ]

Comprising "Renewal", "Union", "Departure", "The Visit", "Conflicting Views", "Disorder", "Infiltration", and "The Hunter".

B'Elanna Torres discovers isodesium, a rare isotope, could be used to counter the effects of the power drain long enough to effect repairs and warp out. The only problem is that the only isodesium available is located on the Scavenger's base – a station made up of the remains of a mirror universe 's Constitution -class starship , a Klingon Bird-of-Prey , a Hirogen hunting vessel and a Malon freighter. Infiltrating the base, Munro and his team locate samples of isodesium and prepare to set up pattern enhancers to beam out, only to have the Borg beam in, abduct Lieutenant Foster and the isodesium, and beam out.

Mission 5 – Borg Cube [ ]

Borg vinculum in Star Trek Voyager Elite Force

The Hazard Team locates the Borg vinculum

Comprising "Fallout", "Proving Ground", "Information", "Covenant", and "Infestation".

On a mission to rescue the isodesium, Munro leads a mission onto a Borg cube, also in the graveyard, accompanied by Seven of Nine, to get the isodesium and rescue Lt. Foster. Upon finding a Borg vinculum , the Borg use it to possess Seven (or Lt. Foster will appear as a Borg drone if Munro fails to rescue him), and communicate to the Hazard Team: They will surrender the isodesium if the Hazard Team defeats an on board infestation of Species 8472 , who were attacking the cube when they were transported to the graveyard. The Hazard Team succeeds, but the Borg double-cross them in much the same manner as in " Scorpion, Part II ". However, Chang then detonates a detpack planted earlier, destroying the cube 's vinculum and allowing the Hazard Team to escape with the isodesium.

Mission 6 – Gunship [ ]

Comprising "R and R", "Visual Confirmation", "Offense", "The Breach", "Command", "Primary Encounter", "The Skirmish", "Defensive Measures", "Transit", "Attunement", and "Array".

Back on Voyager , a vessel approaches from the Forge, the structure at the center of the graveyard emitting the dampening field. With Voyager 's weapons still off-line, Tuvok suggests using a nearby abandoned gunship, essentially a huge cannon with a barrel seven hundred meters long, to destroy the invaders. After stopping a group of Scavengers from taking over the gunship, the Hazard Team proceeds to a control room of the gunship. They attempt to fire the weapon at the ship approaching Voyager , but it turns out it is needed to be loaded manually. Ensign Munro, along with crewmen Chang and Csatlos, proceeds throughout the gunship and encounter maintenance and security drones that are programmed to exterminate any intruders, which comes to the team's disadvantage. Munro, Chang, and Csatlos finally get to the loading chamber to fire a charge at the invading vessel. Munro finds an alien device that seems to be a welding tool but is able to be handled as a weapon on the ship.

Mission 7 – Voyager [ ]

Comprising "Invasion" and "Decisions".

However, instead of destroying it, the blast has only disabled the vessel. The alien beings carried aboard the vessel invade Voyager , causing significant internal damage. They are successfully repelled, leaving their vessel intact for study. Janeway, with some persuasion from Munro, decides to use the vessel to infiltrate the Forge, and shut down the dampening field which continues to prevent Voyager 's escape from the graveyard. Munro allows Biessman to return to the Hazard Alpha Team for the mission.

Mission 8 – The Forge [ ]

Comprising "External Stimuli", "Matrix", "Onslaught", "Visual Magnitude", "Dissolution", and "Command Decision".

It soon becomes a mission to destroy the Forge itself when the Vohrsoth, the creature controlling the Forge, reveals its plan to overrun the galaxy – using the DNA of the crews trapped in the graveyard to create a massive army of "perfect warriors". Munro disobeys direct orders to eliminate the Vohrsoth personally.

Epilogue [ ]

With the Vohrsoth defeated, and the Forge destroyed, Voyager and the other vessels escape. Munro is promoted to lieutenant, and the crew of Voyager find themselves a few months closer to the Alpha Quadrant . There is a funeral service for everyone who died (which we don't see), and Tuvok even states why he chose Munro as a member of the Hazard Team. Everyone except him laughs when the captain asks if that was his pride she detected and he responded " Surely, captain, there is no cause to insult me. "

References [ ]

Characters [ ].

You begin the game as either the male ensign Alexander Munro ( β ) or the female ensign Alexandria Munro ( β ), depending on which gender you choose in the single-player setup menu.

  • Ensign Munro is a skilled combatant, but comes through as headstrong and lacking in discipline to his/her fellow Hazard Team members. In fact, this is true to some degree, but Munro is a much more capable leader than they realize, and continually proves him/herself throughout the game. Munro also has a habit of going off alone into extremely dangerous situations. Munro was born in New Chicago, Luna . Munro served aboard the USS Enterprise -D before transfer to Voyager . As a female player, a photo of her and Worf is placed in her quarters on Deck 2, while the male character's picture is of a rugby team. For both genders, a picture of the Enterprise and one of Voyager hang on the wall.

Other members of the Hazard Team are:

  • Lt. Les Foster ( β ) , a Human male from Melbourne, Australia . Leader of the hazard team, it is his duty to, along with Tuvok , train the hazard team in tactics procedures for the dangerous missions they will partake in, as well as personally leading the team into combat. During the mission to obtain isodesium from the scavenger base, he was taken by the Borg , along with the isodesium. A recovery mission to the Borg cube quickly follows, which resulted in the safe recovery of both Foster and the isodesium. (There are two sub-story lines here. If you fail to save Foster, he is assimilated and dies when the Borg cube explodes. If you do manage to save him, he is transported to sickbay and not mentioned much for the rest of the game.)
  • Crewman Telsia Murphy ( β ) grew up on crime-ridden Ballatrix X, in the Orion sector , and had a very difficult upbringing due to the low value that Orion society places on women; she survived partially due to her strong-willed Irish side. She learned the intricacies of combat at an early age, and her marksmanship is unparalleled within the Hazard Team, making her a valuable asset to any mission. Because of this and her ability to navigate harsh environments she serves as the Hazard Team's sniper and scout . She is a longtime friend of Ensign Munro.
  • Crewman Austin Chang ( β ) , half- Rigelian and half-Human, grew up on Rigel XII . Son of a prominent warp field geometrist, he traveled throughout the Federation because of conferences, seminars, and the like that his Rigelian father was participating in. He spent much of his teen years at a Keenai colony on Charybdis. In Keenai society, speaking in public is considered rude and a social taboo, which created Austin many problems during his time there. This caused him to develop a very quiet nature, which translated into a sort of calmness in all situations, making him a valuable asset to the Hazard Team. An ex- Maquis , he became good friends with Ensign Munro. He is the Hazard Team's demolitionist.
  • Crewman Rick Biessman ( β ) is a sarcastic, rude, boisterous, cocky, and overly-loud individual. However, he is also an exceptional combatant, making him a valuable member of the Hazard Team. Kendrick Biessman was born in Ares City, Mars , a domed city with artificial gravity. Due to his location, he got a first-hand view of what low gravity can do to a person's body. Because of this, he became a muscle-building enthusiast and developed a large, stocky, and muscular frame. His father worked at Utopia Planitia Fleet Yards and helped build the Enterprise -D. It was while touring this facility that he got the overwhelming urge to join Starfleet and see the stars, and, best of all, battle hostile aliens. He did not last long at Starfleet Academy , as his short temper got him into trouble time and again, eventually getting kicked out. Still urged to shoot things, Biessman joined the Maquis . After his ship was transported to the Delta Quadrant and its crew absorbed by the USS Voyager , he made a natural addition to the security department. He enjoys constantly criticizing Ensign Munro and is the polar opposite of Crewman Chang. He is rarely seen with his mouth closed. When Munro led a team to the Forge, they were quickly ambushed. Biessman stood up from cover and managed to kill a large number of reavers (the forge's creations) before being shot and killed by one himself.
  • Crewman Chell , a Bolian aboard Voyager was one of Tuvok's four ex-Maquis "trainees". Born to an upper class family on Boliax, Chell came to resent his class's attitudes toward the poor during his teen years. This made him somewhat unpopular and as a result, he had few friends. Desiring a new life, he utilized his technical prowess to apply to Starfleet Academy. His application was denied. After applying two more times, he was finally accepted, only to drop out a year later due to the heavy workload. After idling for a few years, he heard about the Maquis, and promptly joined, attracted by their rebelliousness against what he viewed to be "the way a things", ideals he could personally relate to from his youth. After the Caretaker incident, he was absorbed into Voyager 's engineering staff. He joined the Hazard Team at the first opportunity for the chance of observing alien technology up close. Although averse to battle and prone to complaining, his skills as a technician make him a valuable addition to the Hazard Team, as well as the Voyager crew as a whole.
  • Crewman Juliet Jurot , born in Quantana Bay on Betazed , showed interest in medicine from an early age. After finishing both primary and secondary education, it came time for her to choose a medical school. She chose the best and most challenging of all, the Vulcan Institute of Medical Studies. Because of this time spent immersed in Vulcan culture, she became a firm believer in logic and Vulcan ideals such as IDIC and that the needs of the many outweigh the needs of the few. She is a skilled medic and a valuable member of the Hazard Team. She serves as the Hazard Team's field medic.

Weapons [ ]

Weapons marked with an asterisk require dilithium crystals to power them. All other weapons (excepting the type 2 phaser, which has an infinite power supply) can be powered with power ports available at different stages in your missions. The "secondary trigger" has the weapon fire a secondary function of the weapon, such as grenades or increased weapon intensity (like with a phaser).

  • Phaser Type-2 – Not very powerful but continuously recharges its batteries, ensuring that you are never without a weapon. Secondary fire is more powerful and can vaporize enemies, but drains battery faster.
  • Phaser Compression Rifle – the standard type 3 phaser rifle . Fires a focused burst as primary fire, and has a disintegrating blast as a secondary firing mode.
  • I-MOD – The I nfinity Mod ulator, a device invented by Seven of Nine which fires a randomly modulated burst each time, so that the Borg cannot adapt to its shots.
  • Scavenger Rifle * – A makeshift energy weapon designed by the varied races trapped by the Forge. Also fires energy grenades
  • Stasis Weapon * – Found aboard the Etherian ship, the stasis weapon fires a powerful burst of energy normally used for transporting its own inhabitants into stasis fields. Fires a Scattering shot that hits multiple enemies.
  • Grenade Launcher – Developed by the Hazard Team's weapons specialist, Crewman Oviedo, the grenade launcher was created for the purpose of bailing the team out of extreme situations. Also launches mines.
  • Tetryon Pulse Disruptor * – Carried by a Hirogen Alpha, the tetryon pulse disruptor fires a series of disruptor blasts on a rolling barrel, making shots very rapid, similar to a "Mini-gun". Also fires a ball-like blast that reflects off of walls, ceilings, etc., except fluids.
  • Photon Burst – This extremely powerful weapon fires a miniature photon torpedo. Also fires a homing torpedo.
  • Arc Welder/Dreadnought Weapon * – A welding tool found aboard an alien ship, the arc welder fires a continuous electronic blast normally used for welding metal together. It is a very effective weapon in the hands of a Hazard Team member. Also fires a ball lightning-like blast.

Background information [ ]

Story and voicework [ ].

  • All the Star Trek: Voyager characters featured in the game were voiced by their corresponding actors, with the exception of Jeri Ryan , who was unavailable and was replaced by Joan Buddenhagen. However, the later expansion pack resolved this issue, with Ryan reprising the role.
  • The voice dialogue was recorded at POP Sound , Salami Studios, and Screenmusic Studios.
  • Iris Bar-Ziv , the voice performer behind Ensign Telsia Murphy, later played a future Starfleet Academy cadet in " Endgame ".

Development [ ]

  • Due to the large fan base and support, many maps, models and modifications have been developed for Elite Force . These range from derelict starships, to updating all in-game uniforms to First Contact uniforms, to role-playing modifications, such as Ubergames' RPG-X mod.
  • There was also a Collector's Edition of the game released in the US. This version included with the game a soundtrack CD also featuring artwork, a lapel pin and a copy of the Elite Force comic book adaptation . This pack was also released in Germany (without the bonus CD) in a special Borg cube themed box. In Australia, a limited edition was released which came with a bonus messenger bag.

Continuity [ ]

  • Based on the captain's log stardate given in the game, ("53854.7") the events in the game seem to take place between the episodes " Live Fast and Prosper " and " Muse ".
  • In addition to the main cast, Chell, Jurot, and Vorik were included from the series, while all other members of the Hazard Team were created for Elite Force . Chell was first introduced in " Learning Curve ", and is voiced by his original performer Derek McGrath. Jurot was referenced and seen from behind in " Counterpoint ". Vorik, first introduced in " Fair Trade ", is voiced by his original performer Alexander Enberg.

Cover gallery [ ]

Collector's Edition Cover

Credits [ ]

Voice cast [ ], voyager cast [ ].

  • Kate Mulgrew as Captain Kathryn Janeway
  • Robert Beltran as Chakotay
  • Roxann Dawson as B'Elanna Torres
  • Robert Duncan McNeill as Tom Paris
  • Robert Picardo as Holographic Doctor
  • Tim Russ as Tuvok
  • Garrett Wang as Harry Kim
  • Joan Buddenhagen as Seven of Nine (original release only)
  • Jeri Ryan as Seven of Nine ("patched" expansion version only)

Elite Force cast [ ]

  • Rino Romano as Ensign Alexander Munro
  • Devon Raymond as Ensign Alexandria Munro
  • Michael McFall as Les Foster / Hirogen / Klingon
  • Tom Wilson as Crewman Kendrick "Rick" Biessman
  • Derek McGrath as Chell
  • Iris Bar-Ziv as Telsia Murphy
  • Alexander Enberg as Austin Chang / Vorik
  • Leigh Allyn Baker as Juliet Jurot
  • Kirk Baily as Mitch Csatlos / Hirogen
  • John Cragen as Kenn Lathrop / Hirogen / Imperial
  • Josh Fardon as Jeff Nelson / Crewman / Imperial / Klingon
  • Christopher Halsted as Perfecto Jesus Oviedo / Klingon / Imperial
  • Geoff Meed as Tom Odell / Malon
  • Cynthia Graham as Elizabeth Laird / Klingon
  • James Calvert as Michael Jaworski / Crewman / Klingon / Malon
  • C.B. as Etherian Leader
  • C.H. as Crewman
  • Terrence Beasor as Doc Kreege / Borg
  • Earl Boen as Vorhsoth / Imperial / Crewman
  • Joan Buddenhagen as Seven of Nine
  • Jerome Butler as Hirogen Alpha / Klingon / Imperial
  • Judi Durand as the Computer Voice
  • David Graf as Klingon / Imperial / Crewman
  • David McCharen as an Unseen Alien / Borg
  • Richard Penn as a Borg
  • David Randolph as an Unseen Alien / Borg
  • Joel Swetow as an Unseen Alien / Borg
  • Kris Zimmerman as a Crewman / Imperial
  • Ron Surma , Casting Director
  • Chad Struck , Casting Associate
  • Barbara Harris and Mary Ellen Forman: Loop Group Casting
  • Kris Zimmerman – voice-over director

External links [ ]

  • Raven Software's official website for the game (X)
  • Elite Force at Memory Beta , the wiki for licensed Star Trek works
  • Star Trek: Voyager – Elite Force at TrekCore
  • " eliteforce.gamebub.com " – Elite Force mods, skins, tutorials, and fan site
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star trek voyager game

Just in time for Star Trek Day , online video game retailer GOG.com has revealed that six classic Star Trek computer games are now available to download. This marks the first time these games are available on a modern video game storefront.

Star Trek: Voyager – Elite Force (2000) and its sequel (2003), Star Trek: Bridge Commander (2002), Star Trek: Starfleet Command III (2002), Star Trek: Hidden Evil (1999), and Star Trek: Away Team (2001) are now available for $10 each. These games are promised to play on modern computers.

Screenshot from 1999's Star Trek: Hidden Evil

Star Trek: Voyager – Elite Force –a first-person shooter set onboard the USS Voyager where you must take on some of the most dangerous special missions. Star Trek: Elite Force II – a stunning sequel set on Enterprise-E where you get your orders from Captain Jean-Luc Picard himself! Star Trek: Hidden Evil – a third-person adventure game with both Patrick Stewart and Brent Spiner reprising their roles as Captain Picard and Lt. Cmdr. Data. Star Trek: Away Team – an isometric turn-based tactical game influenced by titles like Commandos and the X-Com series. Star Trek: Starfleet Command III – a simulation game with RPG elements where you can customize your starship and lead it into space battles. Star Trek: Bridge Commander – a space combat simulation game that sits you in an actual captain’s chair with a crew waiting for your orders.

Star Trek: Armada and its sequel are slated as “TBA.”

A few years ago, we looked back at Elite Force (often considered the best Star Trek game of all time) with the game’s director, Brian Pelletier, and found it holds up well after all these years.

To purchase the games, visit gog.com/partner/startrek .

Stay tuned to TrekNews.net for all the latest news on Star Trek media releases, Star Trek: Lower Decks , Star Trek: Prodigy , Star Trek: Discovery , Star Trek: Strange New Worlds , Star Trek: Picard , and more.

You can follow us on Twitter , Facebook , and Instagram .

star trek voyager game

Kyle Hadyniak has been a lifelong Star Trek fan, and isn't ashamed to admit that Star Trek V: The Final Frontier and Star Trek: Nemesis are his favorite Star Trek movies. You can follow Kyle on Twitter @khady93 .

star trek voyager game

Erik Szpyra

November 1, 2021 at 5:27 pm

I loved Elite Force, I remember in that game one of the first things I did was fire on the bridge crew, very satisfying.

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David Wilburn

December 11, 2021 at 12:08 am

I would be willing to pay up to $40 if they would use more advanced game engine with high polygon and texture models on the games. I would pay as much as $60 for a single updated game including all missions and add expansions of Voyager Elite Force 1 & 2

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star trek voyager game

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Star Trek: Voyager - Elite Force (Windows)

  • My Abandonware

Star Trek: Voyager - Elite Force

Windows - 2000

Download extras files Manual, patch and misc available

Description of Star Trek: Voyager - Elite Force

One of many.

Star Trek  titles are two a penny these days, so you would be forgiven for feeling confused right about now. The important point to remember is that  Activision's  latest action shooter can actually distinguish itself from the generally mediocre pile of Trek games, which will be unjustly lined up on store shelves alongside it. In fact, while the others should be growing little horns and tails and wielding pitchforks for trying to con the punter out of their earnings,  Elite Force  can proudly glow in its white gown and shiny halo.

An old idea

In  Elite Force , you play Alexander Munro (or Alexandria assuming you take the optional female role -- in-game dialog is the same regardless, because of the ingenious way characters refer to you with the unisex abbreviated term, "Alex"). You begin as second in command of the newly formed "Hazard Team" on the Starship Voyager, which several years ago, was suddenly transported to the other side of the galaxy and is now on a 70-year journey back home.

The idea behind the Hazard Team, invented by Voyager's chief security officer Tuvok, was to create a highly lethal, specially trained elite force of commandos who can handle the more dangerous encounters out in the Delta Quadrant. While the team is mostly comprised of your typically inept Star Trek  crewmember (ie. whiny ensigns who demonstrate none of the dignity and emotional maturity that Picard would always preach the human race had evolved to), fortunately with you in control of Munro, the crew of Voyager might just make it out of their latest predicament alive. Only to face a newly contrived challenge in next week's episode, of course, but you have no control over that.

The key part of  Activision's  new first-person shooter, powered by the  Quake 3  engine, is that it absolutely, to the minutest detail, encompasses the atmosphere and feel of the TV show, cheesiness and all. And strangely, this is one of the main reasons why  Elite Force  is easily the best single-player FPS I've played since  Half-life .

You're there

From start to finish, you are immersed in the futuristic world and characters that will be instantly familiar to millions of fans of the show and  Star Trek  universe.  Elite Force  has been designed in such a way that you're never made to feel like you're just in a game, halfway through level 3, looking for a special powerup, ready to take on the end-of-level boss. There are very few 'time skips' from one level to another -- usually, you'll return from a mission and actually live the transition time on Voyager, chatting with crewmates and testing new weaponry on the Holodeck before the next disaster strikes.

It of course helps that the entire cast of the show recorded the voiceovers in the game. The 3D renderings of each character are immediately recognizable and animation is superb (I unabashedly admit to noticing just how well Seven of Nine's been reproduced in a 3D engine). There are also the endless tie-ins with different plotlines from  Voyager  and other  Star Trek  incarnations, including Species 8472 (the Borg ass-kickers) and the chance to hang out in all the infamous areas of the Voyager craft, like the Bridge and Mess Hall. If I'm not mistaken, you also meet the crew of the alternate 'evil' timeline from the Old Series episode, "Mirror Mirror" (the one where Spock had a goatee -- they're wearing the same uniform, at least).

The story progresses on several planes, in much the same way as a real episode of Voyager, with the main plot constantly progressing while little subplots involving characters or new aliens you've met make small advancements throughout the game. By the end, the different character's personalities have become very familiar ( Back to the Future  star, Tom 'Biff' Wilson, plays Biessman in a seeming reprisal of his "Maniac" role in the  Wing Commander  games), possible romantic interests have arisen, alliances have been formed, and your career has taken a promising turn.

Another key factor to  Elite Force's  success is the wonderful and diverse range of locations you find yourself in, each requiring an adjustment in style and approach to finish the level. It's too easy to ruin the surprises of the game, so I'll avoid details, but rest assured the stark differences in aesthetics and level design gives the game a constantly fresh feel, and it all fits perfectly within the confines of the plot. Some levels require all out blasting, others  Thief -style stealth and some are more puzzle oriented (simplistic, though they are). There are also decisions you can make which don't tend to directly affect any eventual outcomes but increase the excitement in the heat of the moment. For example, a Borg drone approaches at one point and a team member frantically cries, "do I shoot?!" Whether you do or don't open fire only makes a very short-term difference, but many of these minor occurrences add greatly to the overall experience.

Computer thinking

Elite Force  also comes out on top when addressing the ever-important issue of AI.  Raven  could have dodged the hard task of creating "Away Team" missions with many team members by developing a storyline where you're stranded alone for much of the game, but they instead confront the problem head-on. I can't imagine the level of play-testing involved in getting this game bug-free, but it's paid off. You participate in many missions as part of a team with up to 5 other AI-controlled crewmembers, and having played through the single-player game twice, I didn't encounter one moment where NPCs became stuck or acted dumb; they didn't fall off narrow walkways, get stuck on elevators or forget to do a pre-programmed task that's necessary to advance through the level (eg. open a door for me). They were admittedly a little temperamental when I accidentally shot them in the mayhem of some battles, but I suppose a Phaser burn does that to some people.

Enemy AI varies according to whom you're up against, but it's never particularly revolutionary. The humanoid bad guys are smartest, taking cover behind objects and repositioning to escape coming under fire. The aliens without weapons who can only attack close-quarters will usually charge at you in packs, but charge more like lemmings instead of intelligently outflanking you. Most of the challenge in battle situations arise from large volumes of enemies who tend to 'beam' into position surrounding you or your team -- but only if it obeys the (admittedly laughable) laws of the Trek universe. For example, Borg drones have always been able to willfully transport into all areas around their ships.

Another challenging task for the developers must have been inventing some decent weaponry for the game. Projectile-based firearms are non-existent in Trekdom, but this didn't stop the creation of some fairly imaginative alternates to the Federation-standard Phasers (with the infamous 'stun' and 'kill' settings) and Concussion Rifles. They do actually mimic the FPS standards somewhat, with weapons like the rapid-green-laser-fire Tachyon Disruptor paralleling the Hyperblaster from  Quake 2 , the electrical shock-generating Arc Welder copying  Unreal Tournament's  Pulse Gun and one of my favorites, the Photon Burst (your own personal Photon Torpedo Launcher) most directly comparable to the Rocket Launcher from any number of previous FPS games. And even the weapons play a part in the overall game experience as each one is introduced either as an appropriately evolved weapon by whichever alien culture you encounter, or as a newly developed Federation issue.

My only criticisms of  Elite Force  come in the way of the game's simplicity, which might put some hardcore vets off. Whereas most action games now come with a host of complex options and controls, inventories, special items, and the need to bind and learn 20 different keys, this game offers little extra other than an alternate fire button and a nifty zoom feature as part of your Hazard suit. The single-player game has few secret areas and even fewer conventional powerups like Quad Damage, Invulnerability and the like (note, these aren't omitted from the multiplayer games). This simplicity also makes the game rather easy by experienced player's standards, especially with the frequent ammo recharge points so only the most trigger-happy of players will ever run dangerously low. Admittedly, I've yet to try the game on the most difficult setting.

Holomatch heaven

When you can tear yourself away from the compelling single-player element, there's hours more entertainment left in the multiplayer aspect. Sadly, there is no cooperative campaign play, but the included "Holomatch" mode is basically  Quake 3  with a large range of Star Trek skins, weapons, and maps. Some welcome surprise characters from the various series are included, from the Klingon Emperor Gowron, to the Borg Queen, to the Romulan version of Tasha Yar, Sela. In fact, if you're currently debating the game's value, the sole argument that  Elite Force  provides you with basically everything  Quake 3  does, but includes an excellent single-player game on top should sell you, regardless.

Holomatch modes are limited -- but more than most games provide -- including standard free-for-all deathmatch, team deathmatch and capture the flag. Players can customize their own level parameters and bot skills or you can play in 12 of the preset 'scenarios' provided. And of course, as with any  Quake 3  title, expect fan-made modules and expansions to release in time with extra modes and options. Perhaps a  Team Fortress  version, where the different characters actually have varying skills and attributes instead of merely aesthetic distinctions, could be invented.

Boldly gone

Raven Software  have added another winner to their long action game line-up. Their trademark attention to detail has once again been realized with a  Star Trek  game (a license that is usually a curse in the PC gaming industry) that provides pure entertainment value for many types of gamers. The Trek environment aside, the game is a brilliantly produced FPS, with a gripping single-player experience where the developers prove they fully understand what made  Half-life  so engrossing. In addition, it has an excellent multiplayer module backed by the reputation of the  Quake 3  engine.

But it's the little things like Tuvok mentoring you in the holodeck-generated boot camp, the "transporter buffer" which for once provides an explanation as to how your character carries ten weapons at once, the slick menu interface in the guise of a Federation computer that provides a wealth of trivial information while you configure your keys, and countless other gems that make  Elite Force  a dream for any  Star Trek  fan. If you've ever wanted to really  live  a feature-length episode of  Voyager (ignore the snickering from your significant other -- you know you have), nothing could be closer than playing this title. It's authentic enough that you'll be wondering where the commercial breaks are after each cliffhanger.

Review By GamesDomain

Game resources available on TrekCore

Star Trek: Voyager - Elite Force has an addon available: Star Trek: Voyager - Elite Force expansion pack , don't miss it!

External links

Captures and snapshots.

Star Trek: Voyager - Elite Force 0

Comments and reviews

James 2023-05-07 1 point

One of the best Trek games this side of the galaxy. It's definitely a game worth investing time into.

The Boz 2022-11-02 -1 point

Voyager for me is one of the weakest in the Star Trek franchise, only Enterprise being worse, but I really did enjoy this game. What made it better, I got it for free. I was mischarged at the till at Tescos, went straight to customer service and they did refund double the difference. Bargain to boot.

Varith 2021-07-27 2 points

Pre installed windows will give the "Couldn't load default.cfg" error, which relates to where the exe looks for the game Move the game to C:/Star Trek Elite Force Fire up stvoy.exe and it works fine Windows 10 Home (laptop) AMD Ryzen 7 4800H with Radeon Graphics 2.90 GHz

johndoe451 2021-04-12 -1 point

where is the cracks.zip download?

KrazyKain 2021-03-18 1 point

SERIALKILJOI I had the same problem. I'm not sure what fixed it because I tried a few things. but I did get it to work. Here are the things I tried: 1: move the game folder to C:\Star Trek Voyager Elite Force (thinking maybe it doesn't recognise other drives, or too many folders deep) 2: installed the crack 3: made sure to have the ISO in my virtual drive when I clicked the exe. 4: I can't remember if I installed the patch... but if you're still not having any luck try that too?

serialkiljoi 2021-03-11 1 point

I am running Windows 10 and followed the installation instructions. When I try to run the game it says it can't find the default.cfg. Please help

MidKnight91939 2021-03-02 1 point

Can't get it to work.

Reverend Puffin 2021-01-20 4 points

Managed to get the game to run in Windows 10 on an AMD system and solved the new game to main menu problem being found. It turns out that the problem stems from using the NOCD exes as the game is picky about the exes it creates when installing (if there is a mismatch between the created exes during the installation and the one used to boot the game, it will cause a string overflow). If you open the console after being sent back to the main menu and see this "error: G_FindConfigstringIndex: overflow", that is the cause of the issue. Use these methods to get the game to run on Win10: 1. Get the ISO file, right click it and mount it, it will create a virtual disk we can use. 2. Install the game normally and also run the 1.2 patch exe to finalise the installation. 3. Once installed, find stvoy.exe and rename it Quake3.exe (improves performance). 4. Right Click Quake3.exe and set it to compatiblity mode for WinXP SP2. 5. Go to the BaseEF Folder, find efconfig.cfg, right click, permissions, enable write. 6. Open in notepad, find Com_HunkMegs, Change from 36 to 72. 7. Set a custom resolution in the same efconfig.cfg file and save. 8. Run the Quake3.exe in administator mode. And that should be you! You will need to mount the ISO file to mimic a disk before playing and then eject once done. This is quite simple in Win10 (simple right click option). This will allow you to bypass the NOCD exe issues. In the event you have more issues, here is some back up options: 9. Go to https://mesa.fdossena.com/ (openGL dll hack for old games). 10. Find version 17.3.7 and download it. 11. In the folder with the .exes, create two folders with the name stvoy.exe.local and stvoyHM.exe.local (if you have renamed the exe, call it Quake3.exe.local). 12. In the two folders, place the downloaded dll file from Mesa. 13. Run the game and try to load a map or new game. Hope this helps and Live Long and Prosper!

cornychicken879 2020-11-19 0 point

@ADAMUSCG the same thing happened to me I don't want to buy the actual disc, would anybody know a way to fix this?

Oracle VM VirtualBox 2020-11-17 -1 point

try to install Oracle VM VirtualBox and find a windows xp iso or cd and install windows xp on VM VirtualBox and install STAR TREK: VOYAGER - ELITE FORCE on windows xp

cac2008 2020-11-11 0 point

Just installed and run the patch, but it won't let me start a new campaign. Every option just throws me back to the menu. It just isn't working.

EITHERWAY 2020-11-05 0 point

i have successfully installed the game the holo match works but the story isn't working it says for me to insert cd and i have the iso mounted does anyone have any recommendations

heybuddy 2020-09-06 2 points

pre installed does NOT work. tried everything.

John O'Neill 2020-07-27 2 points

Tried Everything can't get it to run on windows 10

admin 2020-07-23 3 points

Removed the TiZ malware from the preinstalled zip

adamuscg 2020-07-18 0 point

DL'd the game. now it's asking for the phyiscal CD which I don't have. way to bypass?

VIRUS WARNING and Info PART 2 2020-07-08 2 points

See my earlier post, I was mistaken about the "A TiZ Release.exe" not being in the download. My other computer automatically removed it. I only noticed it was still in there after checking the "Star-Trek-Voyager---Elite-Force_Win_EN_Pre-Installed.zip" file. I do recommend an Admin taking a look at that file and comfirming if false positive. It does not seem needed for the game at all anyway so perhaps just remove it from the .zip.

VIRUS WARNING and Info 2020-07-07 2 points

My Windows Defender detected Trojan:Win32/Occamy.C75 in "A TiZ Release.exe" from the Pre Installed download link. The game does not need that "A TiZ Release.exe" and another download I tested from the same download link did not have "A TiZ Release.exe included on the download. So either myabandonware already removed it from the download or someone somehow snuck the .exe on my connection. Could be a false positive, but if your anti-virus picks it up you should be okay with quarentine and removing "A TiZ Release.exe" The pre install also includes the expansion. I was unable to patch the game when saving in C: Program Files (x86) as suggested. But Elite Force from stvoy.exe runs fine and Holomatch with stvoyHM.exe also works. I had a problem with the turbolift in Virtual Voyager where after selecting a deck, it would respawn me back in Monroe's quarters. This was solved by running in Compatibility Mode for Windows XP Service Pack 2. I am using Windows 10 x64. This review is just one 1 day with the game and not having played campaign yet.

jmfindorff 2020-06-21 0 point

@godmind No, this is just the base game, a link to the expansion can be found at the bottom of the description for the game.

Godmind 2020-06-19 -1 point

Does the pre-install version include the expansion pack?

Dyf 2020-05-17 1 point

Been looking for my fathers copy of this game for about a year now. It was a staple of our childhood and a wonderful meeting of our two worlds of gaming and Star Trek which led to the formation of many fond memories. So pleased to have found this at last, thank you MyAbandonware!

Safus 2020-04-28 0 point

Okay, cancel my last. The IMOD crashes the game and after the cutscene is loaded where you drive onto the bridge after the holodeck you are back in the main menu. So it doesn't work for me either -;-

@Irreversible1988 I had the same problem. I could only avoid it by skipping the first mission with the Cheat Map borg2 (as indicated here under cheats). After that it seemed to be running, although I'm not too far either. You also have to give yourself the IMOD because you missed it here. (Cheat give IMOD)

Jason 2020-04-10 0 point

Ok, i got past my previous problem. reintalled no CD patch. However whenever i want to save or load a game it goes all slow and freezes. impossible to save/load. using windows 10 x64. Any ideas how to solve this as the game works perfectly other than this

Hi, Installed fine, however when i click engage to start the actually mission it sends me straight back to the start screen again. any ideas??

Irreversible1988 2020-04-09 0 point

I've downloaded everything but, at a certain point in the game (pretty soon, when I'm still in the Borg Cube) it gets me back to the main menu and I have to start the game all over again. Same thing happens if I hit ESC or I try a quick save. Can somebody help me? Thanks.

Irreversible1988 2020-04-07 -1 point

@Noobhammer I guess we have to download the NOCD file among the Game Extras...

Retro Pixel Lizard 2020-02-07 2 points

As a Trekkie, this is great, the story + addition of Elite Force into the setting was good enough it was considered being added into the official show but never happened, and the virtural voyager expansion is a treat for those wanting to run around a good recreation of the ship looking for secrets and easter eggs. For non-trekkies, this is a great FPS game with also great level design, voice acting (Provided by the actors from the show) and doesn't require you to know anything about Star Trek to enjoy.

krashd 2020-02-07 -1 point

No, Norton likely detected the included crack for the game, many of these use 'hooks' or 'injectors' to bypass the copy protection and both of these methods tend to flag as a false positive due to their popular use in malware.

bigshrimp 2019-12-26 0 point

Utilize caution, and a good antivirus. Norton instantly detected and removed a virus from the folder once I had extracted it.

Norgy 2019-12-21 1 point

I downloaded the pre installed version because I couldn't get the iso to work. I tried applying the patch but it says it can't locate the game? I'm unsure what to do.

FXOjafar 2019-10-30 3 points

@CAM Put in the pre-install version in C:\Program Files (x86) and it will run.

CAM 2019-09-19 1 point

I have downloaded the Pre-Installed version onto my WIndows 10 pc, but when I try to launch 'stvoy' it comes up with the message 'couldn't load default.cfg' even when I moved the folder to C:

Locutus9956 2019-09-13 0 point

This game actually holds up surprisingly well despite its age... The preinstalled version works perfectly (you need to place the extracted folder on the root C: drive though or it wont launch)

n00bHaMmEr 2019-09-01 3 points

When I try to launch, it tells me to insert CD-ROM and try again. The Holomatch works fine. Any thoughts?

mi mi 2019-05-17 0 point

looks fun i want to try it.

OK let's go 2019-03-07 0 point

Aha good day and bone voyage!

lyndi j 2019-03-04 0 point

its running really slowly on my windows 10 computer

G33K 2019-02-16 -1 point

No multiplayer?

blahblah 2019-01-06 1 point

@TOPO ... when installing, it will ask if you want to register the game. Click "No". That could be what happened to you. These old win games often asked for registration as a way to get folks signed up for news letters, or install secondary programs that would spam you with marketing. Back in the "bad old days" of Windows (98/XP), every program seemed to want to install a TSR (terminate, stay-resident) task bar program to always run and auto-update, or spam the end-user and what-not. So, when in doubt, don't register the game. These days, some third-party spammer / scammer may have gotten ahold of whatever site the registration redirects to, and they could be trying to auto-install malware. Never no. So, when in doubt, DON'T register the game.

blahblah 2019-01-05 3 points

1) download the ISO 2) download the "install" instructions below 3) with ISO mounted, click AUTORUN instead of SETUP (for older win games, it's always safer / better to do AUTORUN, because it may kick off some prep work to get ready for the SETUP that just clicking the SETUP file might skip.) I was able to install it + expansion fine on Win 10 x64. Hope this helps

Wazaman88 2018-11-06 4 points

cant even install it, i click on the setup exe and it wont launch, in the taks manager it appears but still does nothing. i remember this game and love it, i remember also playing it my old laptop with windows 7 which i upgraded to windows 10 full for free when they were giving it away and still remember playing it. now i have a faster laptop and the setup exe just wont do anything. any help?

www.gamerdating.com 2018-10-25 0 point

I fixed the default.cfg error. You need to install the game on c:/ or it will give the error: "Couldn't load default.cfg" As long as the folder is on c:/ you will be fine :)

star trekker 2018-07-18 1 point

Great game just opened it up and was ready to play.

Topo 2018-07-09 -3 points

This is bad! It downloaded programmes to my computer that scanned and wanted me to register for other stuff. Make sure you have a good virus checked and delete everything!

Chuck143 2018-04-09 0 point

Thanks for posting this game with a pre-installed version! It really helps not having to deal with pesky ISO files! :-) Mac users, this game will work with Wineskin.

Gjammer 2018-04-04 1 point

Runs under Windows 7 if you select "disable display scaling on high DPI settings" in the compatibility box otherwise the screen will run off the right side and the bottom. I ran it in Windows XP mode and as administrator although those two settings may not matter much. I watched the series every week when it ran on TV. The game brings back lots of memories.

fr33kSh0w2012 2018-03-04 0 point

Thank you For this I played the demo Years ago but couldn't find the game ANYWHERE Thank you!

couldn't load default.cfg 2018-03-02 3 points

ST:V EF v1.20 win-x86 Apr 10 2001 ----- FS_Startup ----- Com_sprintf: overflow of 128 in 128 Com_sprintf: overflow of 132 in 128 Current search path: \star-trek-voyager-elite-force_windows_0k2m\Star Trek Voyager Elite Force Stand Alone No Install/baseef ---------------------- 0 files in pk3 files Com_sprintf: overflow of 141 in 128 Running in restricted demo mode. ----- FS_Startup ----- Com_sprintf: overflow of 128 in 128 Com_sprintf: overflow of 132 in 128 Current search path: \star-trek-voyager-elite-force_windows_0k2m\Star Trek Voyager Elite Force Stand Alone No Install/demoef ---------------------- 0 files in pk3 files Com_sprintf: overflow of 139 in 128 Couldn't load default.cfg

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Share your gamer memories, give useful links or comment anything you'd like. This game is no longer abandonware, we won't put it back online.

Buy Star Trek: Voyager - Elite Force

Star Trek: Voyager - Elite Force is available for a small price on the following website, and is no longer abandonware . GOG.com provides the best release and does not include DRM , please buy from them! You can read our online store guide .

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All 5 star trek aliens played by voyager’s martha hackett.

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Every Star Trek Species Played By Voyager's Tim Russ

Ds9’s defiant broke big star trek rules by having a cloaking device, i don’t think michael piller recreated his tng success with star trek: voyager season 2’s finale.

  • Martha Hackett played multiple alien roles across Star Trek, including Seska, T'Rul, and Androna in different series.
  • Her range includes playing a Bajoran, Cardassian spy, and Romulan, showcasing her versatility as an actress.
  • Apart from her TV roles, Martha Hackett also lent her voice to Star Trek video games, expanding her contribution to the franchise.

Best known as Star Trek: Voyager 's duplicitous Seska, Martha Hackett has played members of five different alien species in the wider Star Trek franchise. Martha Hackett played a recurring role in the first two seasons of Voyager as Seska, a former lover of Commander Chakotay (Robert Beltran) and a thorn in the side to Captain Kathryn Janeway (Kate Mulgrew). Eventually, Martha Hackett's Seska was killed off in Voyager 's season 3 premiere, but returned as an evil hologram in "Worst Case Scenario" toward the end of that year.

Seska wasn't Martha Hackett's first role in the Star Trek universe, and nor was it her last . After leaving Star Trek: Voyager , Martha Hackett voiced characters in multiple video games, including Star Trek: Elite Force II . Also, like many of her fellow Voyager cast members , Hackett had previously appeared in another show. Star Trek: Deep Space Nine cast Martha Hackett as Sub Commander T'Rul in the two-part season 3 opener, "The Search". As well as being the role that officially introduced Martha Hackett to the Star Trek universe, it was also one of many different alien species that she played.

Best known as Voyager's Tuvok, actor Tim Russ has played members of some of Star Trek's most notable alien species in movies and TV shows.

5 Martha Hackett Played A Terellian in Star Trek: The Next Generation

Star trek: tng, season 7, episode 25, "all good things".

Technically speaking, Martha Hackett's first Star Trek role was as Androna in the Star Trek: The Next Generation finale . In a deleted scene from the TNG finale's past timeline, Captain Jean-Luc Picard (Patrick Stewart) and the crew of the USS Enterprise-D encounter the Terellians, who believed the anti-time eruption had the power to cure the sick and the dying. Androna had a short conversation with Captain Picard, where she thanked him for protecting them from threats made by the Romulan Star Empire.

Martha Hackett was offered the role of Androna after she unsuccessfully auditioned for the role of Lt. Jadzia Dax in Star Trek: Deep Space Nine .

Martha Hackett's scene in the Star Trek: The Next Generation finale was cut for time as it was felt that it distracted from the main cast of TNG . Martha Hackett was incredibly understanding about her scene being cut, telling The Official Star Trek: Voyager Magazine #7 that " the focus deserved to be on the main characters in their final story. " The six hours that Martha Hackett endured in the make-up chair to become Androna communicated to Star Trek 's producers that she could handle another role which would require a great deal of alien prosthetics.

Martha Hackett's deleted scene can be found on the Bluray release of the Star Trek: The Next Generation finale, "All Good Things".

4 Martha Hackett Played A Romulan In Star Trek: Deep Space Nine

Sub commander t'rul in ds9 season 3, episodes 1 and 2, "the search".

Sub Commander T'Rul (Martha Hackett) was intended to be a recurring Star Trek: Deep Space Nine character, placed in charge of the cloaking device aboard the USS Defiant. This role would have made Sub Commander T'Rul the first Romulan crew member in Star Trek . However, as production began in earnest on DS9 season 3, it was decided that there wasn't much story potential in an officer that turned the Defiant's cloaking device on and off, and so T'Rul was written out.

Martha Hackett was offered the role of Seska in Star Trek: Voyager by Kim Friedman, who directed Star Trek: Deep Space Nine season 3, episode 1.

T'Rul also holds the distinction of being the first Romulan to be captured by the Dominion , as she is placed in their virtual reality prison alongside Commander Benjamin Sisko (Avery Brooks) and the crew. Collecting intelligence on the Dominion was the primary driver for the Romulan Star Empire, making an exception to the Treaty of Algeron regarding the Defiant's cloak. It's unclear what happened to T'Rul after the events of "The Search", but she presumably returned to Romulus to report on her experiences in the Gamma Quadrant.

Star Trek: Deep Space Nine's USS Defiant came equipped with a Romulan cloaking device, which broke a few in-universe and real-life Star Trek rules.

3 Martha Hackett Played A Bajoran In Star Trek: Voyager

Star trek: voyager, season 1, episodes 1 to 11..

Seska (Martha Hackett) was one of Star Trek: Voyager 's Maquis crew members , and made her first appearance in season 1, episode 3, "Parallax". Seska was a Bajoran who served on the Val Jean with Chakotay, B'Elanna Torres (Roxann Dawson) and Tuvok (Tim Russ). Like many of the Maquis, Seska struggled to fit in alongside Voyager's Starfleet crew , causing serious tension aboard the stranded ship. Seska even made it clear that she was willing to support any Maquis mutiny aboard Voyager, although this action was never instigated.

When she was cast, Martha Hackett was given an outline of Seska that said she was " vigilant about the beliefs of the Maquis ", something which was later turned on its head.

In Star Trek: Voyager season 1, episode 10, "Prime Factors", Seska joined a covert mission to steal spatial trajector technology behind the back of Captain Janeway. This was a watershed moment for the Maquis crew members, as Torres refused to go along with Seska's cover-up , preferring instead to come clean and try and heal the division among the crew. This didn't go down well with Seska, who would reveal her true colors in the following episode, "State of Flux", which revealed Tuvok wasn't the only spy aboard Chakotay's ship.

2 Martha Hackett Played A Cardassian in Star Trek: Voyager

Star trek: voyager season 1, episode 11, "state of flux" and beyond..

Star Trek: Voyager season 1, episode 11, "State of Flux" revealed that Seska was actually a Cardassian spy who had been genetically altered to appear Bajoran . With her secret revealed, Seska made the decision to leave the ship and ally herself with Voyager 's Kazon villains . Seska returned several times between Voyager seasons 1 and 2, as she doggedly pursued revenge against both Janeway and Chakotay. While Janeway briefly lost her ship, it was Chakotay who came off worse from his former lover's scheming and manipulation. Chakotay was physically and psychologically tortured by the Cardassian, even being led to believe that he had fathered a child.

In a reverse of what happened to Seska, Major Kira Nerys (Nana Visitor) was a Bajoran who was genetically altered to look Cardassian in Star Trek: Deep Space Nine , season 3, episode

As a Cardassian female, Seska was also able to manipulate the patriarchal Kazons, particularly First Maje Cullah (Anthony De Longis ) . In Star Trek: Voyager 's season 2 finale, "Basics", Seska and Cullah lead a hostile takeover of the USS Voyager, stranding Janeway and the crew on the barren planet of Hanon IV. Their hijacking is foiled by the Doctor (Robert Picardo) and Lon Suder (Brad Douriff), and Seska was killed in the process. Her son, a half-Cardassian, half-Kazon child, was taken by Cullah, and neither father nor son were ever seen again.

Star Trek: Voyager showrunner Michael Piller wanted to recreate a TNG success story but missed the mark in Voyager's season 2 finale episode.

1 Martha Hackett Played A Klingon In Star Trek: Klingon

Martha hackett played k'tar in the 1996 computer game..

The 1996 computer game Star Trek: Klingon had an impressive array of talent attached to it, including Star Trek: Voyager 's Martha Hackett. Subtitled " The Ultimate Interactive Adventure " it placed the player in the role of Pok, a Klingon Warrior who had to team up with Chancellor Gowron (Robert O'Reilly) to solve the murder of their father. Martha Hackett played K'Tar in the game's video sequences, which were directed by Jonathan Frakes .

The game introduces the "Klingon warrior's anthem" which was later used in the Star Trek: Deep Space Nine episode, "Soldiers of the Empire".

Martha Hackett is clearly having a ball hamming it up as a Klingon matriarch, and she's surrounded by other notable Klingon actors. J.G. Hertzler, who would go on to play Chancellor Martok in Star Trek: Deep Space Nine played Ler'at, while Michael Dorn voiced the Klingon language speaker. While it's not an official television entry in the Star Trek universe, the video sequences total an hour, and effectively play out as a new episode. It's therefore only right to honor Star Trek: Voyager 's Martha Hackett's Klingon performance in her impressive list of alien credits.

All episodes of Star Trek: Voyager are available to stream on Paramount+.

Star Trek: Voyager

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The fifth entry in the Star Trek franchise, Star Trek: Voyager, is a sci-fi series that sees the crew of the USS Voyager on a long journey back to their home after finding themselves stranded at the far ends of the Milky Way Galaxy. Led by Captain Kathryn Janeway, the series follows the crew as they embark through truly uncharted areas of space, with new species, friends, foes, and mysteries to solve as they wrestle with the politics of a crew in a situation they've never faced before. 

Star Trek: The Next Generation

Star Trek: The Next Generation is the third installment in the sci-fi franchise and follows the adventures of Captain Jean-Luc Picard and the crew members of the USS Enterprise. Set around one hundred years after the original series, Picard and his crew travel through the galaxy in largely self-contained episodes exploring the crew dynamics and their own political discourse. The series also had several overarching plots that would develop over the course of the isolated episodes, with four films released in tandem with the series to further some of these story elements.

Star Trek: Deep Space Nine

Star Trek: Deep Space Nine, also known as DS9, is the fourth series in the long-running Sci-Fi franchise, Star Trek. DS9 was created by Rick Berman and Michael Piller, and stars Avery Brooks, René Auberjonois, Terry Farrell, and Cirroc Lofton. This particular series follows a group of individuals in a space station near a planet called Bajor.

Star Trek: Voyager (1995)

Star Trek Characters Who Look Completely Different In Real Life

Worf and Airiam looking serious

When the crew of the starship Enterprise first embarked on their twenty-year mission, the goal was to "seek out new life and new civilizations." As it turns out, most of the planets in most of the galaxies across the universe are inhabited by beings that look remarkably similar to Earth's humans. Apparently evolution ends up happening in almost the exact same way on any planet that can support life. 

But in all seriousness, the fact that the different alien races in the "Star Trek" universe either look indistinguishable from humans — or like a human but with an unusual skin color or some slightly exaggerated facial feature — likely originally stemmed from it being a network TV show from the 1960s and not having the makeup or VFX budget for much else, which for a time was one of the  worst things about the franchise .

Luckily, as time has gone on, new alien races have been introduced, with some actually getting much further from humans visually. Some even require the use of extensive prosthetics or special effects, making the characters look very different than the actors portraying them. Here are some of the more extreme examples of that, mostly sticking to either fairly significant characters or more well-known actors. 

Marc Alaimo as Dukat

Often making lists of not only the best "Star Trek" villains but also of fan-favorite "Star Trek" characters in general, Gul Dukat is the franchise's most prominent member of the Cardassian race. Though the Cardassians made their debut on an episode of "Star Trek: The Next Generation," Dukat was a recurring character on "Star Trek: Deep Space Nine" where he took turns being both friend and foe to Captain Benjamin Sisko (Avery Brooks).

Dukat was portrayed by actor Marc Alaimo, who not only looks different in real life but helped to originate the Caradassians as a whole. This is because Alaimo had also played another Caradassian, Macet, in the species' first appearance on "The Next Generation." Additionally, he played four other non-Cardassian characters across the run of "The Next Generation." Among his more noteworthy roles in which he doesn't appear under intricate prosthetics that completely transform his face are Mars Security Force Captain Everett in the original "Total Recall," and eight episodes as Gene Scapizzi on the 1980s police procedural "Hill Street Blues."

Alaimo told a crowd at a 2015 convention that, while he wasn't officially retired from acting, he was no longer actively seeking roles (though the official "Star Trek" X account tweeted that he was retired back in 2013). His most recent screen credit is a 2010 episode of "Family Guy."

Doug Jones as Saru

When prequel series "Star Trek: Discovery" debuted on streaming service CBS All Access — which would eventually evolve into Paramount+ — in 2017, it served as the launching point for one of the most active periods in "Star Trek" history. Since then, there have been two more live-action series as well as two animated ones, plus a slew of new characters that have been added to the "Star Trek" universe debuting in those shows.

Among those debuts is Saru, who also introduced the entire Kelpien race to the "Star Trek" franchise. A first officer of the titular starship who also serves as captain for a time, Saru is played by Doug Jones — an actor who has built his entire career out of completely disappearing behind makeup and prosthetics. Even if you wouldn't recognize Jones if he passed you on the street out of costume, you're most certainly familiar with his work.

His breakout role was as wisecracking zombie Billy Butcherson in the Halloween classic "Hocus Pocus," a character he revisited for "Hocus Pocus 2." He later became a frequent collaborator of filmmaker Guillermo del Toro, playing Abe Sabien in "Hellboy" and "Hellboy II: The Golden Army," the Faun and terrifying Pale Man in "Pan's Labyrinth," and the unnamed amphibian man in "The Shape of Water." As for roles where he actually shows his face, Jones was Baron Afanas in 10 episodes of "What We Do in the Shadows" and played the Arrowverse's Jake Simmons aka Deathbolt.

Paul Winfield as Dathon

The Children of Tama — also known as the Tamarians — have thus far had the strongest screen presence on the animated series "Star Trek: Lower Decks." Beyond showing up in a couple of novels connected to "Star Trek: Voyager," Tamarians have almost no prior history in the "Trek" universe — with the notable exception of their original debut. Once again, that happened on an episode of "The Next Generation," in Season 5's "Darmok." That episode not only introduces the Tamarian race but also its most prominent live-action ambassador thus far — Captain Dathon.

"Darmok" is often considered one of the best "The Next Generations" episodes of all time, as well as one of Patrick Stewart's greatest performances as Jean-Luc Picard in the series. But respect must also be paid to actor Paul Winfield, whose portrayal of Dathon went a long way in making the episode — and the character — so memorable. Winfield, who was an Emmy winner and Academy Award nominee, had previously played Captain Terrell in the film "Star Trek II: The Wrath of Khan." 

Other career highlights include "The Terminator" and recurring roles on the series "227" and "Touched by an Angel," plus the "Picket Fences" guest appearance that earned him his Emmy. Winfield remained active in both film and television right up until his death in 2004.

Eric Bana as Nero

After the disappointing critical and commercial performance of "Star Trek: Nemesis," the "Star Trek" film series needed a break. With none of the subsequent TV series having enough cultural cache to justify building big-budget theatrical movies around them, the only choice was to go the big-budget soft reboot route — which is how we got to J.J. Abrams' 2009 release, simply titled "Star Trek." Providing a new origin story for the crew of the Enterprise, while conveniently having it set in an alternate timeline so the original canon could still be returned to if need be, "Star Trek '09," as its often called, successfully breathed new life into the flailing franchise.

Much of the plot of the "Star Trek" reboot revolves around a new character named Nero, a Romulan captain who travels back in time to destroy Vulcan in an act of revenge — inadvertently creating the two branching timelines in the process. Both actor Eric Bana and the movie's makeup team did such a convincing job of transforming Bana into Nero that even Bana's own agent failed to recognize the actor when he was on set in his full Nero makeup and costume. 

Prior to becoming a Romulan, Bana had portrayed Bruce Banner in Ang Lee's "Hulk," Trojan prince Hector in the action epic "Troy," and lead character Avner Kaufman in Steven Spielberg's historical drama "Munich."

Armin Shimerman as Quark

When the Ferengis were conceptualized by "Star Trek" creator Gene Rodenberry and "The Next Generation" writer Herbert J. Wright, they were originally meant to be a dark and menacing villain presence. But that didn't pan out, and they very quickly became comic relief instead. Quark was the standout member of the Ferengi race, to the point that he became one of the main cast members on "Deep Space Nine" as the station's bartender for all seven seasons of the show.

In both his original "The Next Generation" appearances as well as on "Deep Space Nine," Quark was portrayed by actor Armin Shimerman. The geek-minded might better recognize Shimerman — sans the extensive prosthetics used to transform him into a Ferengi — as Principal Snyder on the "Buffy, the Vampire Slayer" TV series. Shimerman is also a prolific voice actor, playing General Skarr in "The Grim Adventures of Billy & Mandy" and Dr. Nefarious across the entire "Ratchet & Clank" video game franchise. When he's not acting, Shimerman occasionally moonlights as a writer, even penning a Quark-focused "Deep Space Nine" novel called "The 34th Rule" with David R. George III. He's also open to returning as Quark, but on one condition : that it not be anything more than a recurring role, noting the difficulty of wearing the prosthetics that the role requires.

Pancho Demmings as Kradin soldier

Resembling the Predator alien species from the franchise of the same name, the Kradin are one of the scarier-looking species to ever make an appearance in any "Star Trek" media. Apart from a few quick glimpses elsewhere, they only played a significant role in the franchise in just a single episode of "Voyager" — the Season 4 episode titled "Nemesis." Even so, the Kradin left a lasting impression among "Trek" fans, not only for their gruesome appearance but for the episode itself being a favorite among fans of the series.

The performers that brought Kradin to life in that episode include Peter Vogt, Chuck Borden, and Louis Ortiz, though the most well-known actor among all the Kradin soldiers is likely Pancho Demmings. Demmings also played Gerald Jackson, assistant to Ducky Mallard (David McCallum), on 15 episodes of "NCIS." He's appeared on shows like "Bones," "CSI: NY," "24," and "Alias," and he most frequently plays police officers or members of the medical profession. Demmings also played a character named Alpha 7 in the "Babylon 5" TV movie "In the Beginning."

Hannah Cheesman as Airiam

While cyborgs are no strangers to the crews of various Federation starships — most notably, Voyager's former Borg drone, Seven of Nine — Airiam was still special in that regard. She rose all the way to the rank of lieutenant commander on the Discovery, though she was ultimately killed when she had to be ejected from the ship for fear that the entity that corrupted her would jeopardize the entire crew. Her sacrifice was at the center of one of the saddest "Star Trek" episodes ever , though some fans complained that it was too little too late for a character that never got the development she deserved.

In the first season of "Star Trek: Discovery," Airiam was played by Sara Mitich. In Season 2, Mitich switched to playing operations officer Nilsson, while actor Hannah Cheesman was brought in to take over as Airiam for the remainder of the series. It has never been officially revealed why the swap happened, with a popular (but as of yet unsubstantiated) rumor suggesting it had something to do with Mitich having an allergic reaction to the prosthetics. Either way, Cheesman held the role the longest and saw it through to not only Airiam's demise but one last appearance in the show's final season. Cheesman's biggest part outside of the "Star Trek" universe so far was a recurring role on the Nickelodeon series "Max & Shred."

Jeffrey Combs as Shran

Shran is an Andorian who was a recurring character on "Enterprise." He spent the first few seasons as one of the show's more prominent villains, eventually flipping sides and allying with the crew towards the end of the show's run. Though Shran himself hasn't appeared on screen since "Enterprise," he was referenced years later when a ship called the USS Shran was used during the Battle of the Binary Stars that occurred during Season 2 of "Discovery." A high honor, indeed.

It was actor Jeffrey Combs underneath Shran's blue skin, white hair, and heavily textured forehead. Before playing Shran, Combs had also portrayed the characters of Weyoun, Brunt, Officer Mulkahey, and Tiron across 32 episodes of "Deep Space Nine." Prior to "Enterprise," Combs also played Penk in an episode of "Voyager." And he wasn't done with "Trek" even after playing Shran, having most recently voiced AGIMUS in "Lower Decks."

With all that being said, Combs isn't even best known for his "Star Trek" work — that distinction likely belongs to his portrayal of scientist Herbert West in all three installments of the "Re-Animator" film series, as well as his work in many other cult classic horror films. 

Ethan Philips as Neelix

Though he was introduced in the series premiere of "Voyager" and was a main cast member for all seven seasons of the show, Neelix has never been one of the better-liked "Star Trek" characters, particularly among those who have been series regulars. Of course, he has also occasionally found himself brought up in discussions about the most underrated "Star Trek" characters — so perhaps the most accurate way to refer to him is divisive. As for the character himself, his main job on the ship was its cook and also its morale officer, serving a similar role to previous "Trek" characters like Guinan (Whoopi Goldberg) and Quark as food service workers and also de facto therapists for the crew of their respective ships.

Whether you love or hate Neelix, you can't fault the actor who portrayed him. Ethan Philips definitely made the best of a character that was perhaps intentionally designed to be unlikable — which he honed after having been a working actor for 15 years at that point. He was no stranger to television, playing recurring character Pete Downey on the classic sitcom "Benson." He also played Ferengi Dr. Farek in an episode of "The Next Generation" and another one-off Ferengi in "Enterprise." More recently, Philips has made multi-episode appearances on "Girls," "Better Call Saul," and "Veep." 

Michael Dorn as Worf

OG "Star Trek" fans remember the Klingons as one of the deadliest antagonists groups in the franchise, with several of the "The Original Series" movies in particular featuring them as the primary antagonists. But at this point, Klingons as a whole have been allies to the Federation far longer than they've been adversaries — and Worf played a pivotal role in that initial changeover. Not only was he the first Klingon to be a main character in a "Star Trek" show, but he was such an integral part of the universe that he appeared in all seven seasons of "The Next Generation" and was a series regular for Seasons 4 through 7 of "Deep Space Nine," the highest number of total seasons (11) as a main character of any character in "Star Trek" history." And that's to say nothing of his recurring role in Season 3 of "Picard."

Actor Michael Dorn played Worf in varying degrees for 36 years. He clearly doesn't have issues with Worf being his legacy. But it's not the only character the seasoned actor has played. Dorn played Dr. Carver Burke across six episodes of "Castle," as well as portraying the magical being Sandman in two of the three "Santa Clause" movies plus the Disney+ series "The Santa Clauses." However, the bulk of Dorn's non-Worf roles over the past few decades have been voice performances, lending his distinctive baritone to a number of animated series and video games. 

Heather Langenkamp as Moto

The second installment of the rebooted "Star Trek" movie series was "Star Trek Into Darkness," which loosely retells the story of "Star Trek II: The Wrath of Khan" with Benedict Cumberbatch as the iconic villain originally immortalized by Ricardo Montalbán. Also in that movie in a minor role is a being known as Moto, which has a much more exaggerated extraterrestrial look than a typical "Star Trek" character and really put the movie's makeup artists to the test. In fact, it was a member of the makeup team that is underneath Mojo's very elaborate prosthetics — but not just any member.

The makeup work of "Into Darkness" was done by AFX Studio, which is owned by David Leroy Anderson and his wife, Heather Langenkamp. Of course, before Langenkamp was working behind the camera, she was in front of it — most notably as Nancy Thompson in three of the "A Nightmare on Elm Street" films. Langenkamp said she had fond memories of watching Robert Englund sit in the makeup chair as he was transformed into Freddy Krueger, and always wanted the chance to experience that sort of transformation herself. So when a few alien extras were needed to fill out a scene in "Into Darkness," Langenkamp jumped at the chance, and she was put into an alien prosthetic that was created for a different project but never used.

Alice Krige as Borg Queen

Several actors have portrayed Borg queens over the years, include Alison Pill, Susanna Thompson, Jane Edwina Seymour, and the late Annie Wersching. And each brought their own unique spin to the character, undoubtedly one of the biggest bads in the entire "Star Trek" franchise. But if any one actor gets to claim herself as the "definitive" Borg queen, it's definitely Alice Krige. Not only was she the originator of the role in the character's first appearance in the film "Star Trek: First Contact," but she also portrayed her in episodes of "Voyager," "Lower Decks," and took over to voice her in her final "Picard" appearance after Wersching passed away — making her the actor who has played the Borg Queen the longest and in the most different projects. But what does the Borg Queen look like today , and what else has Krige been up to? 

Krige is a veteran actor whose screen credits go back to the 1970s. Her first big role was portraying real-life singer and actor Sybil Gordon in the Oscar-winning 1981 film "Chariots of Fire." Today, she's more recognizable for her recent roles as Eir in "Thor: The Dark World," Holda the witch in "Gretel & Hansel," and Nancy in Netflix's "The OA." She also played Queen Helena in all three installments of the holiday-based rom-com series "A Christmas Prince."

Giant Freakin Robot

Giant Freakin Robot

The Star Trek Episode Inspired By Tragedy

Posted: May 27, 2024 | Last updated: May 28, 2024

<p>Because all the episodes and films take place in the far future, Star Trek doesn’t have too many episodes directly inspired by 20th-century history. </p><p>One of the biggest exceptions is “Time and Again,” a Voyager episode in which Captain Janeway and Tom Paris are transported to a doomed alien planet 24 hours before all life is wiped out. It’s a wild premise for a Trek episode with an equally wild historical premise: you see, this episode was pitched with the question, “what if you were in Dresden twenty-four hours before the firebombing and knew it was coming?</p>

Because all the episodes and films take place in the far future, Star Trek doesn’t have too many episodes directly inspired by 20th-century history.

One of the biggest exceptions is “Time and Again,” a Voyager episode in which Captain Janeway and Tom Paris are transported to a doomed alien planet 24 hours before all life is wiped out. It’s a wild premise for a Trek episode with an equally wild historical premise: you see, this episode was pitched with the question, “what if you were in Dresden twenty-four hours before the firebombing and knew it was coming?

<p>Before we can review the real history this Star Trek episode is based on, we need to briefly review what “Time and Again” is all about. The episode begins with Voyager encountering a planet where all life has been wiped out only the day before; Janeway and Paris are accidentally thrust into the past 24 hours before everyone dies. They must then figure out what they are going to do with their dark future knowledge, even as Voyager frantically works to retrieve them from the past.</p>

Time And Again

Before we can review the real history this Star Trek episode is based on, we need to briefly review what “Time and Again” is all about. The episode begins with Voyager encountering a planet where all life has been wiped out only the day before; Janeway and Paris are accidentally thrust into the past 24 hours before everyone dies. They must then figure out what they are going to do with their dark future knowledge, even as Voyager frantically works to retrieve them from the past.

<p>Now that you know what the Star Trek episode is about, we can turn our attention to the controversial historical event that “Time and Again” was based on. The Bombing of Dresden was an American and British attack on the titular German city near the end of World War II. Between February 13-15, Britain and America launched four air raids that created a hellish firestorm and killed up to 25,000 people.</p>

An Ethical Dilemma

Now that you know what the Star Trek episode is about, we can turn our attention to the controversial historical event that “Time and Again” was based on. The Bombing of Dresden was an American and British attack on the titular German city near the end of World War II. Between February 13-15, Britain and America launched four air raids that created a hellish firestorm and killed up to 25,000 people.

<p>To this day, the bombing is controversial because critics claim that the bombing was indiscriminate and targeted an area with very little strategic value. Proponents of the bombing point to the necessity of ending World War II and that the lives lost that day may ultimately have saved many more lives in the future.</p><p>With that in mind, someone who time-traveled to the day before the bombing started would have to decide whether they would try to save as many lives as possible by either trying to warn everyone or letting the bombing proceed.</p>

A Controversial Day In History

To this day, the bombing is controversial because critics claim that the bombing was indiscriminate and targeted an area with very little strategic value. Proponents of the bombing point to the necessity of ending World War II and that the lives lost that day may ultimately have saved many more lives in the future.

With that in mind, someone who time-traveled to the day before the bombing started would have to decide whether they would try to save as many lives as possible by either trying to warn everyone or letting the bombing proceed.

<p>In the Star Trek: Voyager episode “Time and Again,” Janeway and Paris have the same debate regarding the doomed planet around them. As a good Starfleet captain, Janeway firmly argues that they need to uphold the Prime Directive. She has to order Paris (who is firmly of the opinion they need to try to save the planet) to not warn anyone what is going to happen.</p>

Janeway And Paris Have The Debate Themselves

In the Star Trek: Voyager episode “Time and Again,” Janeway and Paris have the same debate regarding the doomed planet around them. As a good Starfleet captain, Janeway firmly argues that they need to uphold the Prime Directive. She has to order Paris (who is firmly of the opinion they need to try to save the planet) to not warn anyone what is going to happen.

<p>Eventually, this legendary Star Trek captain decides that the Prime Directive was already violated by accident when she and Paris landed in the past. To make matters worse, she eventually discovers the dark irony that it was her own crew’s attempts to rescue her that ultimately destroyed all life on the planet. Janeway closes the subspace fracture the ship was trying to open into the past, effectively resetting the timeline and saving the lives of everyone on the planet.</p>

Violating The Prime Directive

Eventually, this legendary Star Trek captain decides that the Prime Directive was already violated by accident when she and Paris landed in the past. To make matters worse, she eventually discovers the dark irony that it was her own crew’s attempts to rescue her that ultimately destroyed all life on the planet. Janeway closes the subspace fracture the ship was trying to open into the past, effectively resetting the timeline and saving the lives of everyone on the planet.

<p>You may have noticed that this Star Trek episode inspired by the Bombing of Dresden didn’t necessarily take a firm side on the issue…after all, Janeway mostly saves the planet in “Time and Again” because she feels responsible for its destruction. However, it’s nice for a franchise as didactic as this to eventually throw out a question without a clear-cut answer. And having an episode with such crunchy moral complexity this early into Voyager was certainly a good omen for fans wondering whether or not the franchise was in good hands. </p>

A Bold Episode For The Franchise

You may have noticed that this Star Trek episode inspired by the Bombing of Dresden didn’t necessarily take a firm side on the issue…after all, Janeway mostly saves the planet in “Time and Again” because she feels responsible for its destruction. However, it’s nice for a franchise as didactic as this to eventually throw out a question without a clear-cut answer. And having an episode with such crunchy moral complexity this early into Voyager was certainly a good omen for fans wondering whether or not the franchise was in good hands. 

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Star Trek: Deep Space Nine Meridian

Throughout "Star Trek," actor Jeffrey Combs has played ten different characters, counting his voice work in the "Elite Force II" video game, a relative of Shran in "Star Trek Online," and his quick cameo as a holographic human in the final episode of "Star Trek: Deep Space Nine." More famously, Combs had three notable recurring roles throughout the franchise, playing the Vorta Weyoun and the Ferengi Brunt on "Deep Space Nine," and the militant Andorian Shran on "Star Trek: Enterprise." Most recently, he played an evil computer intelligence AGIMUS in three episodes of "Star Trek: Lower Decks." 

The number of Combs characters increases greatly when one takes into account that Weyoun was cloned multiple times, and that audiences once saw the Mirror Universe version of Brunt. Also, hologram versions of characters count separately, right? If one wants to split hairs — and we Trekkies live to split hairs — then Combs has played 23 characters. 

Combs' first "Star Trek" appearance was for the "Deep Space Nine" episode "Meridian" (November 14, 1994) playing a lascivious, creepy character named Tiron. In the episode's B-plot, Tiron asks Quark (Armin Shimerman) to make a holographic double of Major Kira (Nana Visitor), a woman he lusts after desperately. Kira hates holosuites and staunchly refuses to lend Quark her likeness, especially for creepy sex purposes. Quark then attempts to sneak pictures and break into Kira's secure personal files in order to fulfil Tiron's request. Luckily, Kira catches wise and busts Quark's scheme in an amusing way. 

In 2011, Combs spoke with StarTrek.com about his various Trek roles, and he recalled playing Tiron was a headache, mostly because of the nasal appliance he had to wear. 

Tiron's nose on 'Deep Space Nine'

Tiron was a creep, of course, and he actively sought to invade a woman's privacy for his own sexual gratification. As mentioned, Kira caught wise to his plan and played a prank on Tiron and Quark to demonstrate that they were busted: she broke into Quark's holosuite programs and replaced her own head with Quark's. Tiron was greeted on the holosuite by Kira in a nightie, but with Quark's face. The Ferengi was duly punished. 

Combs' makeup to play Tiron extended over his nose, and wasn't equipped with breathing holes. As an actor, this was a challenge, as Combs could no longer inhale without ruining the appliance. It seems that exhaling wasn't as big a problem. The makeup, incidentally, was applied by veteran DS9 makeup artist Dean Gates. About the makeup, Combs said: 

"Tiron had a weird nose, and I had problems breathing out of it. I had gills, and every time I'd breathe in through my nose, the nose would suck in. So I really had to make sure, technically, that I didn't blow the makeup by breathing!"

One cannot see the gills on Tiron incredibly well, and Combs' mention of gills might lead one to wonder what species Tiron is. There is no canonical answer, but StarTrek.com lists his species as Serilian. If that is indeed his species, "Meridian" is the only episode in which Serilians appear. 

Combs, meanwhile, became very familiar with Dean Gates' makeup chair, as he would require a lot of makeup to play Brunt and Weyoun. He would also play a shady alien MMA fight commissioner in an episode of "Star Trek: Voyager," and playing Shran required not only full-head blue face makeup , but specialize worn servos that made his antennae twitch. 

TrekMovie.com

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  • May 24, 2024 | Podcast: All Access And Lisa Klink Explore “Lagrange Point” On ‘Star Trek: Discovery’

Podcast: All Access And Lisa Klink Explore “Lagrange Point” On ‘Star Trek: Discovery’

All Access Star Trek podcast episode 186 with Lisa Klink - TrekMovie - Star Trek: Discovery "Lagrange Point"

| May 24, 2024 | By: All Access Star Trek Pod Team 28 comments so far

[ Discovery 509 review with Lisa Klink starts at 25:59]

There’s big news this week! Anthony and Laurie talk about the announcement that Oscar winner Holly Hunter will lead the Starfleet Academy  series and reports that Simon Kinberg is in talks to oversee a new era of Star Trek feature films. They discuss the news that  Picard ‘s Terry Matalas is showrunning for Marvel, note that Strange New Worlds season 3 is about to wrap, and try to be patient like the Hageman brothers about when to expect Prodigy on Netflix.

After listening to some of Tony’s interview with  Discovery ‘s Blu del Barrio (Adira), Tony and Laurie are joined by  Voyager/Deep Space Nine writer Lisa Klink to review the penultimate episode of  Star Trek: Discovery , “Lagrange Point.”

They wrap up with a fan-led stream-a-thon to save Lower Decks  and a lovely article from  Discovery ‘s Patrick Kwok-Choon about becoming a dad and captaining the Discovery on the same day.

Holly Hunter To Lead ‘Star Trek: Starfleet Academy’ Series As Chancellor

X-Men Producer Simon Kinberg Reportedly In Talks To Oversee Star Trek Feature Films4

‘Star Trek: Picard’ Showrunner Terry Matalas Jumps To Marvel As Showrunner For New Vision Series

Production On ‘Star Trek: Strange New Worlds’ Season 3 Has Wrapped(ish)

‘Star Trek: Prodigy’ Producers Urge Fans To Be Patient Waiting For Season 2 On Netflix

‘Star Trek: Discovery’ Continues Climbing The Streaming Top 10 Chart

Treksperts Briefing Room podcast with Lisa Klink and Peter Holmstrom

Daenerys Targaryen Claims The Dothraki on  Game of Thrones [YouTube]

Bart Simpson getting tethered before visiting an alternate dimension [YouTube]

The holodeck table scene in TNG’s “Schisms” [YouTube]

Callum Keith Rennie says he would’ve been in  Discovery season 6 [ScreenRant]

Star Trek: Voyager ‘s “Sacred Ground”

Lisa Klink on the “Tuvix” panel at Trek Talks 3

NOTE: Full Blu del Barrio interview will be posted on the site soon.

Anthony: Save Lower Decks Stream-a-thon event on the 25th and

Laurie: From Star Trek to the Delivery Room: A Day of Dual Adventures for Patrick Kwok-Choon [StarTrek.com] and “All Good Things…” co-writer Brannon Braga on how he and former writing partner Ronald D. Moore made TV history [Emmys.com]

Let us know what you think of the episode in the comments, and should you be so inclined,  please review us on Apple .

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In regards to potential TNG cameos in the final episode, why not Salome Jens as the Progenitor?

Also a good option!

Well, considering we saw both Mol and Burnham disappear into the warm white glow of the Celestial Temple…..

Gonna go out on a limb here…perhaps the reason Paramount announced Holly Hunter’s casting this week is because she shows up in the finale as a set-up for Academy, kind of like Paul Wesley in SNW’s S1 finale.

Hey you won, congratulations!

So is Anthony thinking that the Star Trek origin movie will be a whole new Trek universe like Ultimate Marvel rebooted a new Marvel Universe in the comics (while the classic Marvel continued on also)?

That’s what I inferred, with the RDM BSG reference. Done right (again, with Ron Moore’s BSG as the template) I’d watch.

Thanks again for a great discussion! About Academy: since this is the establishment of a new, post-Burn Academy at its original San Francisco location, I wonder if the “new enemy” is a movement, as we saw toward the end of Enterprise, that is isolationist, “Earth First,” and opposes Earth’s rejoining the Federation and the restoration of the Academy (and presumably Starfleet superseding the autonomous Earth security force that existed after The Burn). That certainly would speak to our times.

I’m kind hoping someone shakes off the brain fart of needing yet another enemy to amp up the tension. Maybe we can tell interesting stories for three or four short seasons without having to worry about saving the galaxy. Again. And again…..

Fair enough, though to split hairs the blurb didn’t say anything about the galaxy being imperiled.

….true that, just the Academy and the Federation, which isn’t quite what it used to be.

I agree with that!

Look at that, Phil agreeing with Phil :)) LOL

As a Linux user I feel obliged to point out that Phil != phil ;-)

Lets see they used the Gorn, the Romulans, The Breen, the Borg, the Changelings,the klingons, at this point they used nearly all the big bads. I think its about them they change their approach to the bad guys and stop recycling what came before. Academy show is the perfect opportunity for this.

I could not agree more. Time for something new!

Where Species 8472 is still out there somewhere.

JUST SAYING! 😂

But yeah I agree, it’s time to do something different for a change.

They could do that, but wasn’t that already done with the Earth storyline in Discovery season 3 when they jump to the future and find the Federation shattered?

Yes, and eventually all the founding worlds rejoined the reinvigorated Federation. I was just thinking about who would have issues with the restoration of the Academy.

Yeah, seems a bit moustache twirly. Imagine a foreign adversary wanting to conquer the Americans, and to it, they will attack UCLA.

But seriously, the Academy has always been loosely defined. It’s a huge suspension of disbelief that anyone from across the vastness of Federation space who wanted to join Starfleet packed up and headed off to San Francisco.

No it’s not! They get to ride the cable cars!

I wasn’t thinking about alien foes but homegrown “Earther” (as the Klingons called humans in TOS) NIMBYs.

Yeah, having the Academy in SanFran was a symptom of the human desire to put Earth at the center of everything syndrome, not to mention the Fed HQ in Paris.

I actually love the idea that aliens all over the Alpha Quadrant are coming to Earth to study and just hanging out in the Height Ashbury district (where I used to live) between classes lol.

But I always imagined Starfleet would’ve just built extension schools on other important Federation worlds; at least by the 24th century when Starfleet and the Federation had really expanded by then.

Just listened to the podcast and as usual really great and informative discussion. And per usual agree with Laurie 100% of all of it.

A few random thoughts about the discussions.

First off, for the new movie, yes count me as skeptical it will ever happen but would love to be proven wrong. But listening to the discussion I guess I would be happy if it is a reboot because they could just go an entirely different direction and do some interesting things with it. Like Laurie l didn’t really want a TOS reboot ever and was very ho hum about the first Kelvin movie…. until I heard it was going to be an alternate universe story and oddly I got very excited over it. Unfortunately they didn’t really take advantage of their premise as fully as they should have but it was still a great idea IMO.

If the new movie is a complete reboot and starting fresh with new characters it could be interesting even if it is another tired prequel. But since it’s based on a time period we know very little about if we’re talking between First Contact and Enterprise then that’s about 90 years they can play with and why I don’t think it’s a reboot; unless they plan to do something radically different that just breaks canon. But I guess we’d see.

As for Discovery and the interview discussing Adira wow Anthony hit it right on the head when he asked how come we have never heard of her life on Earth…like ever??

It’s so bizarre. They have a character that’s literally the only one who lived on Earth in the 32nd century and has a very old Trill symbiote inside her and preceded to do nothing with either of those elements. I completely forgot she even came from Earth until this interview.

Why not tell us something about her life living there? Some insight into what Earth is like or how different it is since the Burn? It would’ve been interesting if we ran into a relative of hers or something. Does she actually have real parents??? I don’t remember if any of that has been touched upon.

And also why not use the Tal symbiote more? Maybe because she’s human it’s different but it’s funny they gave her this very unique backstory and then basically forgot about it once they used it to get them to Federation headquarters in season 3 when they could’ve built a very interesting arc around it for the character.

Instead it’s just been three seasons of being with her boyfriend and doubting herself on the ship; typical Discovery melodrama stuff instead of real character introspection and development but I digress.

Lastly I am very happy for Terry Matalas getting a Marvel show but also don’t think it’s a nail in the coffin for the Legacy show idea or just being involved in Star Trek again in general. And as Anthony said I said myself most Marvel shows are really miniseries vs full on TV shows. It could go multiple seasons but so far only Loki only got two seasons basically. And it’s not an exclusive deal so he could still work on things outside of Marvel anyway.

I always have to cite yes I’m fully aware there is no Legacy show on the table right now nor there might not ever be one but we call it faith for a reason. 😉

And I did love hearing Lisa Klink thoughts on the episode. I liked hearing her thoughts about Voyager on the Delta Flyers as well.

Great job as usual guys!

I remember when they introduced Adira and I kept thinking we were going to get a deep dive into what it’s like to wake up with no memories of your own, just a lifetime of Trill ones. Such a great story idea! Thanks for all your thorough and thoughtful comments. Means a lot! (And I also love hearing Lisa on the Delta Flyers.)

Exactly they could’ve done so much more with the character. It’s really disappointing. I do like Adira but it’s amazing how little the writers done every season speaks to the MANY issues Discovery has.

And thank you for saying that! 🙂

Yes and absolutely love Lisa Klink!

Adira’s pronouns are they/them. It’s been more than three years. Is it really that hard to get it right for a pedant like you?

I’m just shocked I can even remember Adiras name at this point. 😉

You sound like such a lovely person. Take it easy.

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  1. Star Trek: Voyager: The Arcade Game Details

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  2. star trek voyager the arcade game 1290x700 full arcade gameplay lightgun game 2017

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  3. Star Trek Voyager Elite Force PC Gameplay (HD)

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  4. Star Trek: Voyager

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  5. Star Trek Voyager: Elite Force (Video Game 2000)

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  6. Star Trek Voyager: Elite Force Virtual Voyager Complete Walkthrough

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VIDEO

  1. Let's Play Star Trek Voyager Elite Force (Schwer) Part 26

  2. Star Trek Voyager Endgame Tricorder

  3. Let's Play Star Trek Voyager Elite Force (Schwer) Part 42

  4. Let's Play Star Trek Voyager Elite Force (Schwer) Part 41

  5. Good Plan Janeway BUT lets send Tom, Tuvok and B'Elanna Instead!

  6. Star Trek Voyager Game Retrospective

COMMENTS

  1. Star Trek™: Voyager

    A first-person shooter game based on the Star Trek™: Voyager TV series. Fight as part of the Hazard Team to defend the U.S.S. Voyager from aliens and Borg in 40 single-player missions and 16 multiplayer arenas.

  2. Star Trek: Voyager

    Download and play the first-person shooter game based on the Star Trek: Voyager TV series. Choose from Windows or Mac OS versions, with or without the expansion pack.

  3. Amazon.com: Star Trek Voyager: Elite Force

    The first game based on the Star Trek Voyager universe, Elite Force pits players against a multitude of Star Trek enemies, including the relentless Borg and never-before-seen aliens in intense single-player and multiplayer combat missions. Elite Force has eight missions, plus between-missions game play on the Voyager ship. Each mission consists ...

  4. Star Trek: Voyager

    Star Trek: Voyager - Elite Force is a first-person shooter video game developed by Raven Software and published by Activision.The game was originally released on September 15, 2000 for Windows and Mac OS.A port for Mac OS developed by Westlake Interactive and published by Aspyr Media was released on November 20, 2002. Elite Force was ported to the PlayStation 2 by Pipe Dream Interactive and ...

  5. Star Trek: Voyager

    Star Trek: Voyager - Elite Force is a singleplayer and multiplayer first-person FPS game in the Star Trek: Elite Force series.. The game received two official patches post-release. It was notable for including the looks and voices of the entire cast of the Star Trek: Voyager show; while the character of Seven of Nine had a replacement voice actress (Joan Buddenhagen), Jeri Ryan's voiceover was ...

  6. Star Trek: Voyager Elite Force Review

    A first-person shooter based on the Star Trek TV series, featuring the Voyager crew in action-packed missions against Klingons, Borg, and other enemies. The game has a well-designed single-player mode, but suffers from short length and weak enemy AI.

  7. Star Trek: Voyager Elite Force

    A first-person shooter game based on the Star Trek: Voyager TV series. Read reviews from critics and users, see ratings, and compare platforms for this PC and PlayStation 2 game.

  8. Star Trek: Voyager: Elite Force

    A first-person shooter game based on the Star Trek: Voyager TV show. Play as Ensign Munro and rescue the crew from a deep-space junkyard after a mysterious probe attack.

  9. Guide

    Star Trek Voyager: Elite Force is the newest Star Trek game from Activision and Raven Software. Easily the best Star Trek game yet, this graphics-oriented, first-person shooter is driven by the ...

  10. Star Trek: Voyager

    A first-person shooter game based on the Star Trek: Voyager TV series. Play as Ensign Munro and explore a mysterious space station with your team, facing various enemies and challenges.

  11. Star Trek: Voyager

    Star Trek: Voyager - Elite Force is a first-person shooter, developed by Raven Software and published by Activision. It was followed by a sequel, Star Trek: Elite Force II. As part of a special unit aboard the USS Voyager, the Hazard Team, you are assigned to protect the ship from hostile encounters. You can play as either Ensign Alexander Munro or Alexandria Munro, although there is no ...

  12. Star Trek: Voyager

    Full game longplay of Star Trek: Voyager - Elite Force, a 2000 shooter/FPS in the Star Trek Universe, specifically during the Voyager TV series, with charact...

  13. Star Trek Voyager: Elite Force (HD Mod)

    Hey everyone, this is my full game playthrough for Star Trek Voyager: Elite Force, running on the PC with no added commentary. This playthrough features the ...

  14. List of Star Trek games

    Star Trek: Voyager - The Arcade Game: Computer. The history of the Star Trek personal computer game franchise began as early as 1971, with a Star Trek text-only computer game written in BASIC. Many PC titles have since been published, and the franchise was one of the first based on a TV program to break into the young PC gamer market in the ...

  15. Six Classic Star Trek Video Games Now Available for Download

    GOG.com offers six Star Trek games from the late-90s and early-2000s, including Star Trek: Voyager - Elite Force and its sequel. These games are compatible with modern computers and feature various Star Trek characters and scenarios.

  16. Star Trek: Voyager

    Fellow retro gamers also downloaded these games: Star Trek: Voyager - Elite Force (aka STEF) is a video game published in 2000 on Windows by Activision Publishing, Inc., Activision Deutschland GmbH, Acer TWP Corp, Novitas Vertriebs GmbH. It's an action game, set in a sci-fi / futuristic, shooter, stealth, licensed title, fps and tv series themes.

  17. Voyager (video game)

    Voyager was a graphic adventure computer game developed by Looking Glass Technologies from 1995 until its cancellation in 1997. It was published by Viacom New Media. Based on the Star Trek: Voyager license, the game followed Kathryn Janeway and the crew of the USS Voyager in their attempts to rescue members of their team from the Kazon.

  18. Star Trek: Voyager: Elite Force [Gameplay]

    Now, you'll have to make your way through the area's bizarre ships and characters, trying to rescue the crew from a tragic fate. Playing as Ensign Munro (who can be either male or female, at your ...

  19. Star Trek

    EIGHT CLASSIC STAR TREK GAMES NOW AVAILABLE ON THE GOG. GOG.COM and Activision are celebrating 55 years of Star Trek by bringing some of its most iconic and critically acclaimed video games back and updated to work on modern operating systems. It's a perfect opportunity for both devoted Trekkies and new players to discover and enjoy these ...

  20. All 5 Star Trek Aliens Played By Voyager's Martha Hackett

    The 1996 computer game Star Trek: Klingon had an impressive array of talent attached to it, including Star Trek: Voyager's Martha Hackett. Subtitled " The Ultimate Interactive Adventure " it placed the player in the role of Pok, a Klingon Warrior who had to team up with Chancellor Gowron (Robert O'Reilly) to solve the murder of their father.

  21. Voyager returns home (Alpha Quadrant)

    A time traveller forces Captain Janeway into a deadly showdown with her nemesis, the Borg Queen, and a romance ignites during Voyager's peril.#startrekvoyage...

  22. Star Trek Characters Who Look Completely Different In Real Life

    When prequel series "Star Trek: Discovery" debuted on streaming service CBS All Access — which would eventually evolve into Paramount+ — in 2017, it served as the launching point for one of ...

  23. Star Trek: Voyager

    Mode (s) Single-player, multiplayer. Star Trek: Voyager — The Arcade Game is a first-person style shooter arcade game, produced by Monaco Entertainment and Team Play Inc. and released in 2002. It was inspired by The House of the Dead and was based on the hit science fiction television show Star Trek: Voyager, which had aired on UPN from 1995 ...

  24. The Star Trek Episode Inspired By Tragedy

    In the Star Trek: Voyager episode "Time and Again," Janeway and Paris have the same debate regarding the doomed planet around them. As a good Starfleet captain, Janeway firmly argues that they ...

  25. Star Trek: Deep Space Nine Actor Jeffrey Combs Had Trouble With ...

    Throughout "Star Trek," actor Jeffrey Combs has played ten different characters, counting his voice work in the "Elite Force II" video game, a relative of Shran in "Star Trek Online," and his ...

  26. Endgame (Star Trek: Voyager)

    Star Trek: Voyager. ) " Endgame " is the series finale of the American science fiction television series Star Trek: Voyager, episodes 25 and 26 of the seventh season and 171 and 172 in the overall series. It was originally shown May 23, 2001, on the UPN network as a double-length episode and later presented as such in DVD collections, but it is ...

  27. Star Trek: Voyager: Elite Force [Reviews]

    Summary. The crew of the Voyager is in a bit of a pickle, and you're just the one to help them out. It seems that the ship was instantly transported to a deep-space junkyard after shooting down a ...

  28. Podcast: All Access And Lisa Klink Explore "Lagrange Point" On 'Star

    Star Trek: Voyager's "Sacred Ground" Lisa Klink on the "Tuvix" panel at Trek Talks 3 NOTE: Full Blu del Barrio interview will be posted on the site soon.