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About this mod

Star Trek New Civilisations is a total conversion mod for Stellaris set in the Star Trek universe. The mod is developed by Walshicus with contributions from many others, and is currently available to download via the steam workshop page.

The mod offers the players the ability to select and play from a large number of civilisations in the Star Trek universe. Hundreds of starships, species, events, archaeological sites, and more are provided to offer a complete Star Trek experience.

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Stellaris' New Horizons mod is the best Star Trek game

It's Stellaris, Jim, but not as we know it,

Everything was in place for the Romulan invasion of the United Federation of Planets. Warbirds screeched out of the shipyards of Romulus and Remus on a direct course for the closest Federation worlds, those belonging to the chilly Andorians. The real goal, of course, was neighbouring Vulcan. This was a symbolic war.

As my jade vessels bombarded the frozen Andorian homeworld, the Tal Shiar informed me that yet another Federation ship had been successfully sabotaged. When my Reman shock troops’ boots hit the icy ground, I realised that Star Trek: New Horizons , a Stellaris [ official site ] mod, was my favourite ever Roddenbery-flavoured game.

I noticed New Horizons at just the right time. With a new Star Trek show in production, my hunger for that venerable sci-fi universe has increased tenfold, and I’ve found myself once again devouring the previous shows. I’m going through the best of the bunch, Deep Space Nine, at the moment, and it remains just as compelling as it did back when I first sat, transfixed, after school, watching the adventure of Sisko and his eclectic crew.

stellaris star trek mod

There isn’t a 4X game better suited to Star Trek than Stellaris, not even the official one from 1999, Birth of the Federation, which was terrible despite the countless hours I spent wasting my time with it. Even without mods, Stellaris evokes the universe of Kirk, Picard, Sisko, Janeway and Scott Bakula’s hairy chest. The focus on exploration, sci-fi mysteries and epic yarns make them superb bedfellows.

None of this is to say that the New Horizons team haven’t done a tremendous amount of work, adding a dizzying array of Star Trek species with appropriate traits, multiple maps of the galaxy – different sizes depending on the beefiness of your PC – complete with canon starting positions and countless species-specific touches like the aforementioned sneaky buggers, the Tal Shiar.

stellaris star trek mod

It might be far from finished, but I can’t think of many things that could make it feel more authentic. Everything from technology to statistical bonuses has been run through a Treky filter. So the Klingon Empire uses disrupters and the Dominion uses polaron beams, and when you’re designing your own ships, you can slap on modules like tactical stations and deflector arrays. And they’re more than just Stellaris components with fancy new names.

The scale of the thing astounds me. Downloading it, I prepared myself for loads of bugs and missing features, expecting just a slice of Star Trek rather than the whole cake. What greeted me was a cake buffet. See, New Horizons simulates the entire history of Star Trek, from the pre-Federation Enterprise era onwards. And while the galaxy evolves through conquest, expansion and technological advancement, it also transforms through the events system that Stellaris uses so well.

stellaris star trek mod

Events run the gamut from the creation of the Federation to the development of new ship designs, reflecting the changes between the different shows. You don’t want to be flitting around the galaxy in an NX-class vessel for the whole game. At certain junctures, you’ll be notified of scientists and groups who have new ideas, eureka moments, making your ships more effective. Take a look at your shipyards after these events and you’ll notice that your vessels have been upgraded from, say, TOS-era ships to TNG ones.

In my Romulan game, the redesign event also forced me to make some important leadership decisions. I had two ship designers vying for my attention. One, a Romulan military chap, the other a member of a species that was under the empire’s control. Romulans are pretty racist, but the alien engineer was the superior candidate. By choosing him, I ruffled some feathers, but he also became a scientist I could recruit and set to work researching new engineering tech or send off as captain of his own science vessel. I wanted to make my version of the Romulans a wee bit more egalitarian.

stellaris star trek mod

While New Horizons gives you the freedom to rewrite Star Trek history – maybe the Romulans left Khitomer alone and became friends with the Klingons – it always feels strongly connected to the shows, full of nods to specific episodes drawn from the universe’s long history. One of my explorers was zapped by a probe that made them live out a dead man’s life in a lost civilisation. Another discovered that a transporter malfunction from years ago created second versions of themselves. For the uninitiated they are surprises rich in meaningful choices, but for fans they evoke memories of some of Star Trek’s strongest storylines.

A lot of what makes the mod such a great Star Trek game simultaneously makes it a great 4X game, taking things like Stellaris’ brilliant asymmetry and running with it, enhancing it even. Take the state of the galaxy at the start of a campaign, for example. Every species feels dramatically different.

stellaris star trek mod

The pre-Federation humans inhabit only a tiny part of the galaxy and start off as fairly insignificant, while older species, like the Founders, the shape-shifting rulers of the Dominion, begin from a position of strength. They’ve colonised several systems, have planets full of loyal Vorta – talented clone administrators who evolved on tropical worlds, just like their TV counterparts – and they’re effectively immortal.

All of these things make the Milky Way feel diverse and lived in, a place where thousands of years of history have already played out. There are giant empires and underdogs, blossoming friendships and established grudges. This variety makes it a fascinating 4X game, even if you aren’t invested in the Star Trek theme. It helps if you are, of course. I’ve started up a dozen different games already just to see how the team have managed to transpose stuff from the TV and cinematic universe to the game, turning the elements that make a species interesting into actual mechanics or traits like the Borg’s penchant for assimilating all life.

stellaris star trek mod

With so much stuff going on, New Horizons also makes a valiant attempt to fix the mid-game slog that can infect the vanilla game, where you’ve finished exploring and the galaxy sort of drifts into this status quo that’s only shaken up when massive factions decide to go to war. The politics, intrigue, Klingon civil wars and bespoke storylines keep things moving along in a pacy fashion. There are still moments where things grind to a halt, though, and the advantages that some species have go a little beyond asymmetry and threaten to enter the realm of game-breaking imbalance, but it is still a work-in-progress.

If my unapologetic gushing hasn’t already made it clear: New Horizons is something pretty special, and you’d be dafter than a dopey Pakled if you aren’t already hovering over the subscribe button in the Steam Workshop .

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Stellaris Wiki

Star Trek New Civilisations

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Renegades Modding Group

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About this mod

Welcome to the Star Trek New Civilisations mod wiki page. Star Trek New Civilisations is a total conversion mod for Stellaris set in the Star Trek universe. The mod is developed by Walshicus with contributions from many others, and is currently available to download via the steam workshop page.

The mod offers the players the ability to select and play from a large number of civilisations in the Star Trek universe. Hundreds of starships, species, events, archaeological sites, and more are provided to offer a complete Star Trek experience.

Star Trek and all associated intellectual property is owned solely by CBS Studios.

Important pages

Situation log tutorial

Want to help out?

The New Civilisations project is always looking for volunteer modders, 2D/3D artists, voice actors, translators and anything in between to help make, maintain and improve. If that is something you'd like to do, please contact Walshicus on the Paradox forums to progress.

Major Playable Empires

United Earth

  • 1 Astral rift
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Warning! You are viewing an old revision of this mod! (this revision: 660, latest: 849).

Click here to go to the latest version of this mod

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  • Borg Invasion crisis.
  • Dominion Invasion crisis.
  • Mirror Universe Invasion crisis.
  • Prime Universe infiltration crisis.
  • Unity Device crisis.
  • Fluidic Space crisis.
  • Andromedan Invasion crisis.
  • Sphere Builder crisis.
  • Rightful Heir, Gambit, Altamid, Romulan Drone Ship, Skorr and many other mid-game event chains.
  • Anomalies from every Trek series, such as Lower Deck's Sentient Cave, The Original Series' Space Seed, Next Generation's Power Play, Deep Space Nine's Meridian, and many, many more.
  • Science Directorate - make choices about the kinds of technology that are made available to research.
  • Iconography and Design Bureau - set the uniforms your empire's leaders wear.
  • Naval Museum - retire and re-activate older ship designs.
  • Temporal Benefactor - engage in the Temporal Cold War to acquire unique rewards.
  • Federation Council - oversee the application of new members to the Federation, and promote peace in the quadrant.
  • Klingon Council - interact with the various Great Houses that make up the Klingon Empire.
  • Trill Symbiosis Commission - assign symbionts to aspiring candidates.
  • And many more!

stellaris star trek mod

Tracked mod revisions

Mod file inventory.

'New Horizons' mod for Stellaris brings Star Trek back to 4-x gaming

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Here's something that I've never done before: a review of a game mod! I don't play mods very often. When I play games, I usually want to play the game that the creators created in order to get a feel for what their intent might have been. For some of the more sandboxy PC games that I play (like Cities: Skylines or the like), I might try some small mods.

Birth of the Federation

For this one instance, however, I'm making an exception because this particular mod fills a very specific niche desire for me that has gone unfulfilled for around 15 or 20 years. The "New Horizons" mod for Stellaris is finally allowing me to play a full 4-x strategy game set in the Star Trek universe. I haven't been able to do that since Star Trek: Birth of the Federation , developed by Microprose for Windows 98!

Stellaris - BotF map

Yes, there have been other Star Trek mods for other games in the past, and there's even some community projects to create spiritual successors to Birth of the Federation (such as Star Trek: Supremacy ). The problem is that I've yet to ever see one of these get finished . "New Horizons" for Stellaris is still a work-in-progress, but it is mostly functionally complete and fairly robust. Since Birth of the Federation holds such a special place in my heart, I'm going to take a stab at reviewing "New Horizons" and see how it compares to my personal favorite [official] Star Trek game of all time.

Built on the back of Stellaris

"New Horizons" is, of course, a mod for the PC game Stellaris (developed and published by Paradox). Because of this, it takes advantage of most of Stellaris ' strengths, but it is also hamstrung by many of Stellaris ' faults.

"New Horizons" makes excellent use of the massive size and scale of Stellaris ' maps by featuring a detailed recreation of the canon Star Trek galaxy, and including a surprisingly exhaustive roster of Star Trek races and factions -- all of whom are playable. Yes, of course, the big players like the Federation, the Romulans, Klingons, Cardassians, Ferengi, Dominion, and Borg are all here. As are all the expected ancillary empires like the Gorn, Tholians, Orions, and so forth.

ST: New Horizons - roster

It doesn't end there, though. This mod also features a crap-ton of "aliens of the week" as fully-featured, playable empires. They aren't "minor races" like what we had in Birth of the Federation or the city states of Civilization V or VI . They don't just have one planet and a handful of ships just waiting for a "major faction" to conquer or absorb them. The obvious choices like the Vulcans, Andorians, Bajorans, are all there. The game also features empires like the Sheliak, Anticans, Selay, Caitian, Cheron, Dosi, Hirogen, Kazon, Krenim, Kelpian, and more! If you have a favorite space-facing civilization from any episode of Star Trek (including Gamma Quadrant aliens from DS9 and Delta Quadrant aliens from Voyager ), there is a very good chance that it's a playable faction in "New Horizons".

ST: New Horizons - empires

"New Horizons" retains the sense of exploration and discovery that Stellaris is so good at recreating. Your science ships will go out and survey planets, explore anomalies, complete quests, and meet new civilizations just like they do in the base Stellaris campaigns. I wish there were a map option that put certain major planets and empires in the canonical relative position, but then would randomize the content of the galaxy between them. This would maintain a lot of the politics of Star Trek , while still providing some mystery in repeat playthroughs.

With the galaxy so crammed with factions, the map fills up very quickly, and diplomatic contact-sharing will usually result in most of the galaxy being uncovered very early. For example, contact-sharing allowed the Federation in the game to make contact with (and reveal the territory of) Delta Quadrant races before the year 2200 (between the events of Enterprise and Original Series ). This happens despite the fact that ships move much slower than in the base Stellaris game, so your science ships can't get very far. Perhaps the ability to share diplomatic contact should be removed or locked behind some mid-game technology?

ST: New Horizons - early contact

2.0 doesn't entirely ruin it!

One of the best things about the mod is that it retains the original warp drive mechanics that were stripped out by Stellaris 2.0! Other changes do have an effect on "New Horizons", though. One 2.0 change that is incorporated into the mod is the new Starbase and border mechanics that require a Starbase to be constructed over every single star in order to claim territory. Yeah sure, the original territory mechanic was a bit obtuse and resulted in some ugly borders, but I preferred it overall because it made Starbases feel like much more significant installations. Plus, I liked being able to build my Starbases over planets instead of the stars.

ST: New Horizons - 2.0 warp drive

If you don't like the 2.0 changes, you can revert to a 1.9 version. This is a bit more complicated and involved than reverting the core game by itself. You also need older mod packages for "New Horizons". I was able to get it to run, but the U.I. mods wouldn't work with 1.9, and I had to disable them all.

Paradox is infamous for making massive revisions to their games that change mechanics as well as game balance, and which sometimes render certain play-styles unplayable. Unless the modders explicitly undo such revisions (or you can find another mod that undoes the revision), you're stuck with either having to revert to a previous version of the game (and possibly find an earlier version of the mod that is compatible with it), or just live with whatever annoying changes the Paradox devs make.

ST: New Horizons - Federation boxed in

One such change that frustrated me is the apparent removal of the "Liberation" casus belli. This (as far as I can tell) makes it impossible for peaceful or democratic factions (such as the Federation) to further expand once the map is filled-in during the mid-game, unless a rival declares war on them. Now, I can't liberate allies that are conquered or act as a "galactic police", trying to maintain a balance of power. It's just one of many changes that Paradox makes to its games that just completely baffles me.

"New Horizons" is hamstrung by some of Stellaris ' annoying diplomacy and management mechanics. Factions generally have very polarized opinions of each other. They either like you and are willing to give you anything you ask for, or they don't like you and refuse almost any deal you offer them. You can't co-ordinate military actions or ask for allies to send fleets to specific positions.

ST: New Horizons - space battle

You also still can't negotiate for open borders or to allow passage for your Science ships, which means that science ships can still get stranded behind foreign borders or locked out of completing quests that appear in unfriendly territory, with no way to negotiate for access.

Science ships themselves still can't explore systems unless they have a scientist assigned to them, which means there's not much reason to not just go ahead and survey. There's also still a hard line between science ships and military fleets, meaning that your fleets of starships have absolutely nothing to do when you aren't at war. You can't send them off to explore or survey new worlds. I really wish Stellaris would allow you to use military ships and science ships without scientists to explore new worlds, and only require the scientist for surveying and research.

ST: New Horizons - Tal'Shiar

Internal politics can also be annoying. Unrest is very problematic for certain empires, and frequent elections can still result in your experienced leaders and scientists suddenly vanishing in order to be your faction's leader.

Perhaps the biggest problem, however, is the sometimes-frustrating lack of control. You still have no control over combat, have very little (if any) influence over your espionage activities, and technologies that you want can become buried under randomized selections. All this is still true in "New Horizons".

The Star Trek skin

Anyway, enough re-reviewing of Stellaris (for my full opinions on Stellaris , check out my review ). So what does "New Horizons" actually bring to the table?

Well, the most obvious thing is going to be all the ships. As you progress through the eras, you'll unlock the ability to build a number of Star Trek ships. The Federation's initial science ship, for instance, is modeled after the Franklin from Star Trek: Beyond , a Patrol Frigate is based on an early Earth ship depicted in the title sequence of Star Trek: Enterprise , the Destroyer is based on the NX-01 model, and so forth. As you progress through the eras, these ships will transition into period-specific counterparts. As you approach an Original Series level of technology, the NX-01 Destroyer will be revised into a custom ship that resembles an Original Series equivalent of the Miranda class Reliant. Eventually, you'll get Constitution Class Cruisers and then eventually Galaxy class ones, with Miranda and Excelsior class vessels filling in the lighter ship roles.

ST: New Horizons - TOS Destroyer

Other factions will have similar period-specific ships, though the lack of continuity for other races during all the eras of Star Trek means that the designers got to take a lot of artistic license. For example, what would a TOS era Ferengi or Cardassian cruiser look like? Well, the developers don't actually have an answer to that one yet, but they plan to add era-specific ships for more factions in the future. Even familiar races like the Klingons and Romulans have a lot of original ship designs, such as the double-decker Enterprise -era Romulan cruisers that look like a hybrid of the TOS Bird of Prey and the TNG Warbird, by way of simply stacking two birds of prey on top of each other.

ST: New Horizons - early Romulan Cruiser

The writers even created a little story explaining why Romulan ships in Enterprise era have the familiar green color and curves of TNG -era Romulan designs, but they switch over to the white aesthetics of the Original Series. Oh Star Trek fans, always making up convoluted ad hoc explanations for retro-active continuity... How charming.

There's also a lot of ship designs for minor races such as the Vulcans, Andorians, Kazon, and so forth. Only some minor factions have unique ships. A lot of the rest of the races use one of a handful of generic-looking ship models. Regardless, the amount of content that was created for this mod is pretty impressive, and everything that I've seen looks quite good. There are some original designs that I don't particularly care for (the aforementioned Enterprise -era Romulan Cruiser for example), but everything looks well-made, and the mod as a whole is very well-polished.

ST: New Horizons - minor race ships

Each faction also has its own unique combination of Tradition trees to give them a little more flavor and varying playstyles. I'm not sure if these are just re-purposed versions of the base game's various Tradition trees, or if the mod designers created new trees. For example, the Federation has trees for exploration, scientific discovery, colonization, diplomacy, and more. The Cardassians, on the other hand, have trees focused around military conquest, the subjugation and enslavement of other races, industry, intelligence networks, and so on.

Starting to feel "Episodic"

The modders have even redesigned some of the familiar events from Stellaris and given them a Star Trek overhaul. Whole new events have been added that provide situations based on episodes of the show, complete with several stages of choices. In many cases, these events can be trivially easy to resolve if you're even remotely familiar with the source material. I know how to escape the Pakled's "Samaritan Snare", for instance. But choosing to resolve these events in different ways can sometimes lead to surprising and creative surprises.

ST: New Horizons - episode event

Familiar events and situations are also scripted to happen at certain times or under certain conditions. The formation of the Federation, for instance, is scripted to happen. Unfortunately, it happens rather quickly in the game and without any real active involvement from the respective factions. This means that there's never any sense of there being conflict between the Vulcans, Andorians, and Tellarites. If you start the game as the Romulans, for instance, there's little point in trying to use the Tal'shiar to sabotage relations between Earth, Vulcan, and Andor, because they're going to form the Federation no matter what.

My playthrough of the Federation on the Milky Way story campaign even had me dealing with the whale probe from The Voyage Home , the Planet Eater from "The Doomsday Machine", the discovery of the Bajoran wormhole, and many other significant events in Trek history. I even managed to get the original [refit] Enterprise blown up by Klingons. I don't know if all these events happen in the procedurally-generated maps, or if they are limited to the Milky Way story campaign. Of course, the focus on humanity and the Federation within the Star Trek franchise means that your story event mileage may vary depending on the faction that you play.

The Birth of the Federation successor that I've been waiting 20 years for?

"New Horizons" also excels in other areas of production. There's optional mods that you can use to swap out the U.I. to look like Federation LCARS, or Klingon, Romulan, Dominion, Cardassian, or Borg displays. Of course, you have to exit the game and enable the specific U.I. mod that you want.

ST: New Horizons - music tracks

The soundtrack is an exceptionally-arranged collection of musical medleys from all the Star Trek series and some of the movies that really does a fantastic job of getting the nostalgia juices flowing. It even includes the reboot movie's theme (which I actually quite like) and an arrangement of Picard's "Inner Light" flute solo . Though it does include an arrangement from The Wrath of Khan / Search for Spock , I've yet to pick up any arrangements from The Undiscovered Country , which is my favorite Trek movie score (and favorite Trek film, in general).

It would also be cool if they could throw in some alternate tunes for wartime or battles. A mash-up of tunes like the " Amok Time " fight theme, " Balance of Terror " theme, " Doomsday Machine " theme, or other similarly-recognizable Trek tunes that aren't the theme songs from a series or movie would sound pretty cool backing up my epic space battles. The Star Trek VI overture would be an awesome war-time tune as well! At least throw the instantly-recognizable Klingon theme in there somewhere! Damn, Star Trek has always had some fantastic music...

When I'm in the mood for some Star Trek gaming, and I can't get two-to-four friends together for Star Trek: Ascendancy or Star Trek: Fleet Captains board games, then "New Horizons" will be my go-to game. I'd still like to see an actual licensed Star Trek 4-x video game, but mod or no, "New Horizons" seems to be the most complete and robust Trek video game experience available right now.

I just have to hope that Paradox (in their infinite wisdom) don't update Stellaris and bollock it all up.

ST: New Horizons - music tracks

WHAT I LIKE

  • A 4-x game set in Star Trek universe!
  • Leverages the built-in strengths of Stellaris base game
  • Very content-rich, including era-specific ship designs for many races
  • Large map supports an extensive roster of Star Trek races and factions
  • Soundtrack is an exceptionally-arranged medley of Star Trek themes
  • Scripted events that replicate events or episodes from the series
  • Maintains the warp drive mechanics from the original Stellaris release

WHAT I DON'T LIKE

  • Hamstrung by some of Stellaris ' more annoying features
  • Many scripted events are trivially resolved if you've seen the source material
  • Does not do justice to the Romulan cloaking device
  • Glitches involving diplomacy, ship designs, ship ugrades, and more
  • Includes anachronistic content from the reboot movies and ST: Discovery

FINAL GRADE: B+

This is a review for a Mod of the game Stellaris by Paradox Interactive. See the full review for the Stellaris here .

Developers: Grinsel, Shaggo, Walshicus, Harel, Osito, Zoom, and many contributors Original release: 20 May, 2016 MSRP: $40 USD (for Stellaris ). The mod is free. Player(s): 32 Official site: https://steamcommunity.com/sharedfiles/filedetails/?id=688086068

Tags: Stellaris , Star Trek , New Horizons , Stellaris: New Horizons , mod , PC , Steam , 4x , strategy , user interface , space , exploration , war , starship , starbase , warp drive , glitch , casus belli , Star Trek: Birth of the Federation , Star Trek: the Next Generation , Star Trek: Deep Space Nine , Star Trek: Voyager , Star Trek: Enterprise , Star Trek: Discovery , Star Trek: Beyond , Star Trek II: the Wrath of Khan , Star Trek VI: the Undiscovered Country , Federation , Klingon , Romulan , Cardassian , Ferengi , Dominion , Borg , Gorn , Tholian , Orion Syndicate , Vulcan , Andorian , Tellarite , Kazon , Hirogen , Alpha Quadrant , Beta Quadrant , Gamma Quadrant , Delta Quadrant

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stellaris star trek mod

  • Total Conversion - Stellaris mods

Star Trek: New Horizons Stellaris

by Stellaris mods · July 6, 2017

Alpha Build 0.9.7a

Star Trek New Horizons is a community-driven project aiming to deliver a fantastic Star Trek game experience.

New Horizons is a total conversion of Stellaris, with a number of canon static maps full of empires, ships, species and events from the Star Trek universe. Prepare to relive your favorite Episodes and movies!

This mod will guide you through the entire Star Trek timeline, starting in 2150 a few years before the launch of the NX-01, up to the year 2400 and beyond. Explore strange new worlds, meet new civilizations, research the unknown, form a new Federation and prepare to fight the upcoming threats to the galaxy.

New Horizons Wiki

There seem to be some issues with steam updating our mod. The following Instructions will make 100% sure that you get the newest update:

– Unsubscribe – Delete local newhorizons.zip in *DocumentsParadox InteractiveStellarisworkshopcontent281990688086068 – Delete local newhorizons.zip in Program Files (x86)SteamSteamAppsworkshopcontent281990688086068 – Delete local ugc_688086068.mod file in mod folder – Resubscribe Enjoy

5 unique static galaxy maps, including several built for low-end PCs 50+ pre-scripted Star Trek canon races with animated portraits Full ship sets for United Earth, Klingon Empire, Romulan Star Empire, Cardassian Union, The Dominion, Vulcan High Command, Andorian Empire, Tellarite Technocracy, Ferengi Alliance, Gorn Hegemony, Kazon Sects, Tholian Assembly, Breen Confederacy, Xindi Council, Undine and Borg Collective Pirate and Space-Aliens with generic shipsets More than 250 unique shipmodels Unique era mechanic including ENT, TOS, TMP and TNG eras for FED, ROM, KDF New Weapons, Shields and special effects Custom ship behavior Improved AI Innovative new ship designer with tons of possible variations 300+ Race specific weapons 200+ new components Entirely new techtree containing more than 700 technologies Many Star Trek anomalies and events UI rework Sounds, Music and Voice-Overs rework Non-playable Borg faction conquering the Delta Quadrant New Borg assimilating mechanic and Borg-AI Rebalanced New Ethos New policies New Space-Animations 50 +unique planets and terraforming mechanics including gfx for tilesets and planet surfaces New city environment graphic for Tholian, Cardassian, Vulcans and Klingons Completely overhauled utility system 6 unique new shipclasses Cloneable Jem’Hadar and Vorta for the Dominion Federation Council mechanic Romulan Tal Shiar Committee mechanic Obsidian Order mechanic Klingon Civil War events Federation Story Ferengi Commerce Authority Bajoran Vedek Assembly Klingon Story Romulan Story Cardassian Story Xindi Crisis Soul of Alar Crisis Species 8472 Crisis Localisations: English, German, Russian, French, Spanish & Brazil (WIP)

Please be aware that Star Trek New Horizons is still in alpha and therefore may be incompatible with other mods and not ST:NH Maps. We strongly recommend to deactivate other mods before playing New Horizons. If you encounter any bugs we would very much appreciate if you let us know in our Bug report section forum

For updates on our progress and newest patches please check steamworkshop and the paradox forums. We are always searching for new contributors to our mod. If you want to participate in our project feel free to contact us on the forums or write us in steam. We are also in close contact to the Star Trek modding group on the forums and are very open for further cooperation with other projects.

We have opened up a new thread for community event ideas. The idea behind it is that we will need lots of small Star Trek events and we would love the community to participate and help us with this. It Would be really cool if you could state your favorite Star Trek Episodes or stories and write them down in a short text. You dont need to worry about the coding behind the events, we will take care of that

Star Trek and all related marks, logos and characters are solely owned by CBS Studios Inc. This fan production is not endorsed by, sponsored by, nor affiliated with CBS, Paramount Pictures, or any other Star Trek franchise, and is a non-commercial fan-made film intended for recreational use. No commercial exhibition or distribution is permitted. No alleged independent rights will be asserted against CBS or Paramount Pictures. This is a Star Trek Fan-Art-Mod

20.000 Subscriber Thank u Video

ST:NH Bug-Reports ST:NH Support & Help ST:NH Ideas & Feedback Mod: Star Trek New Horizons Deutsch/English

Paradox-Steam-Forum linking needed to the follow Threads!

It looks like you’ve chosen the Stellaris mods ! Well don’t wait, press “Download”. Don’t worry! All the mods on this website are completely free. No hidden charges or limitations will bother you. Simply spend couple minutes of your free time to install these mods and improve your game so you could experience the new excitement. We can ensure that only highest quality mods Stellaris are being published on our website. We care about our community and we want you to feel happy. Do you want to feel happy too? Well, don’t wait. Hundreds of different mods are waiting for you. They aren’t going to install by themselves. Take a look at all our offers and find the best mods you truly need. Download mods for Stellaris and install. A couple of minutes – that’s all that it takes to improve the game. Don’t miss this chance because you deserve the best of the best!

Tags: CBS Kazon Sects New Horizons Wiki New Weapons Non-playable Borg Paramount Pictures Tholian Assembly

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stellaris star trek mod

[Mod][Total Conversion] Star Trek: New Civilisations

  • Thread starter Walshicus
  • Start date May 29, 2020

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Walshicus

ST: New Civilisations Team

Europa Universalis IV: Mare Nostrum

  • Feb 14, 2021
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Steam Workshop::Star Trek: New Civilisations

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Setup: Added tier 10 repeatable command limit technology. Setup: Added tier 10 repeatable starbase limit technology. Graphics/Setup: Talaxian clothes added to Iconography institution. Graphics/Setup: Amaralan clothes added to Iconography institution. Setup: Homeworld Reclamation ascension perk added for Human Remnant. Setup: Planetary Restoration technology added, requires Homeworld Reclamation. Setup: Planetary Restoration Platform megastructure added. Graphics: Minor updates to K class planet textures. Click to expand...
  • Feb 17, 2021
Setup/Graphics: Added Starfleet Amdara class Frigate at tier 4, tier 5 refit. Requires Andorian member world. Graphics: Added Andorian starbase with outpost to citadel progression. Setup: Added Singularity Manipulation ascension perk. Allows players to develop Singularity Drive technology and components. Setup: Added Warp Drive options to the Science Directorate institution. Players can now choose which FTL tech/components they wish to have active. Active types will appear in research and ship designer. Inactive types will not appear in research or ship designer. Click to expand...

stellaris star trek mod

  • Feb 20, 2021
Graphics: Minor update to Dominion textures. Graphics: Added Betelgeusian portraits and clothing options. Clothing is integrated into Iconography institution system. Localisation: Added Betelgeusian namelist. Setup: Added Cultural Archetypes civic. Setup: Added Highly Competitive trait. Setup/Graphics: Added Betelgeusian Ceraka class Destroyer at tier 2, tier 5 and 8 refits available. Setup/Graphics: Added Betelgeusian Juva class Cruiser at tier 4, tier 7 and 10 refits available. Setup/Graphics: Added Betelgeusian Kana class Scout at tier 0, tier 4 and 8 refits available. Setup/Graphics: Added Hydran Monarch class Command Cruiser at tier 6, tier 8 and 10 refits available. Setup/Graphics: Added Klingon GhIqtal class Battleship at tier 5, tier 6 refit available. Setup/Map: Added Betelgeusian Convention empire to Beta Quadrant. Click to expand...

stellaris star trek mod

  • Feb 21, 2021
Setup: World Shaper ascension perk now reduces cost of terraforming facilities. Setup: Enigmatic Engineering ascension perk now prevents other empires from being able to discover weapons technology from that empire. Setup: Dilithium planet modifier should now be added when a blocker containing a dilithium deposit is cleared. Setup: The AI should be slightly better at adding buildings to planets. Setup/Events: Added a number of Klingon hero leaders. Setup/Events: Borg should no longer be able to acquire hero leaders just because they have a pop of that species. Setup/Map: S Persei is now correctly a red giant star. Localisation: Minor update to Betelgeusian name list. Click to expand...
  • Feb 23, 2021
Graphics: Starfleet Saber class Frigate updated. Graphics/Setup: Klingon tIche' class Heavy Escort added at tier 3, tier 5 refit available. Graphics/Setup: Starfleet Ferrus class Frigate added at tier 10, tier 11 refit available. Localisation: Removed multiple WIP descriptions for Tholian ships. Setup: Photonic Pops should no longer be able to colonise. Setup: Torpedo health has been substantially increased, PD should be less OP against it. Setup/Events: Dummy leaders should no longer be able to acquire diseases. UI: Aligned MP empire selection screen with SP. Click to expand...

stellaris star trek mod

  • Feb 25, 2021
Graphics: Starfleet Andela TMP era refit model added. Graphics/Setup: Chodak Concord class Cruiser added at tier 4, tier 7 and 10 refits. Graphics/Setup: Chodak Harmony class Dreadnought updated, tier 10 refit added. Graphics/Setup: Chodak Pax class Scout added at tier 0, tier 3 and 6 refits. Graphics/Setup: Dominion Chimera class Heavy Escort added at tier 7, tier 9 and 11 refits. Graphics/Setup: Dominion Tenebrion class Heavy Cruiser added at tier 6, tier 8 and 10 refits. Setup: Baryon Pulse and Varon Disruptor boosting utilities have been added. Setup: Baryon Pulse beam, bolt, turret and lance weapons added. Setup: Chodak Empire has been added as an optional playable empire. Setup: Tholian Titanoeci Battleship's weapon slots should now all be available. Setup: Various Human hero leaders have been updated. Setup: Varon Disruptor beam and lance weapons added. Setup/Events: Baryon Pulse and Varon Disruptor weapons have been added to the Trading Station's random special goods list. Click to expand...

stellaris star trek mod

  • Feb 27, 2021
Events: Promellian Survivors chain added to Delta Volanis cluster exploration. - Multiple stages. - Possible to acquire Promellian Frigate or Battlecruiser schematics by completing. Setup: Imperial Prerogative ascension perk updated to +20% admin cap. Setup: AI empires should no longer try and claim powerful Empires in Stagnation. Setup: Empires in Stagnation should be less likely to accept war invitations. Setup: Betelgeusians ships should no longer be available for Ba'ul empires. Map: Fixed issue on small Alpha Quadrant map. Setup: Chodak Pax class Scout should now correctly be available as a science ship. Graphics/Setup: Starfleet New Orleans class has been updated, weapons adjusted. Graphics/Setup: Starfleet Niagara class has been updated, reassigned to Light Cruiser type. Graphics/Setup: Starfleet Challenger class has been updated. Graphics/Setup: Starfleet Cheyenne class Destroyer has been added, tier 9 refit available. Graphics/Setup: Starfleet Rihannsu class Heavy Escort has been added, tier 5 refit available. Players can unlock if they have a Romulan or Garidian member world. Graphics/Setup: Xindi Narcine Fleet Command Cruiser has been updated, minor change to weapon loadout. Localisation: First batch of Polish translations added, courtesy of RNG Stealer Price. Click to expand...

stellaris star trek mod

  • Mar 1, 2021
Events: Borg players will now get an option to dismantle Trade Stations when they take over a system containing one. Events: Cleaned up tooltips for Demons event. Events: Dummy leaders should no longer be eligible for marriage events. Events: Leaders should no longer lose their uniforms when coming back from Syrannite event chain. Events: Plagues should no longer occur if you have researched the appropriate techs. Graphics: Update Romulan S'harien class cruiser. Graphics: Updated Klingon Me'Had'Raw class destroyer. Graphics: Updated Romulan D'Deridex class command cruiser. Graphics/Setup: Added Dominion Byrrhoi class battlecruiser at tier 5, tier 8 refit. Graphics/Setup: Added Dominion Dascilloi class cruiser at tier 5, tier 8 refit. Graphics/Setup: Added Dominion Leomid class destroyer at tier 6, tier 9 refit. Graphics/Setup: Added Klingon TajHu class destroyer at tier 6, tier 7 refit. Graphics/Setup: Added Starfleet Firebrand class scout at tier 8, tier 9 refit. Graphics/Setup: Added Vas'deletham class cruiser at tier 5, tier 6 refit. Localisation: Various minor updates. Click to expand...

stellaris star trek mod

  • Mar 5, 2021
Graphics: Breen Construction Ship added. Graphics: Breen Transport Ship updated. Graphics: Integrated border improvement mod. Graphics/Setup: Breen Bleth Frei Frigate updated, refits available. Graphics/Setup: Breen Bleth Oran Frigate updated, refits available. Graphics/Setup: Breen Bleth Sel Scout updated, refits available. Graphics/Setup: Breen Chel Gan Battlecruiser updated, refits available. Graphics/Setup: Breen Chel Grett Cruiser updated, refits available. Graphics/Setup: Breen Plesh Hev Heavy Escort updated, refits available. Graphics/Setup: Breen Plesh Ren Destroyer updated, refits available. Graphics/Setup: Breen Reznan Dreadnought updated, refit available. Graphics/Setup: Breen Sar Palan Battleship updated, refits available. Graphics/Setup: Cardassian Zhoen Attack Wing added, refit available. Setup: Damage Control Teams engineering utility and technologies added for all ships. Setup: Lance weapons have received a substantial damage boost. Setup: Light Cruisers now use 3 naval capacity instead of 2. Setup: Maintenance Workbees unique component and technologies added for Dreadnought sized vessels. Click to expand...

stellaris star trek mod

  • Mar 7, 2021
Graphics: Breen starbase added with outpost to citadel progression. Graphics: Hydran starbase added with outpost to citadel progression. Graphics: Minor update to geoplastic planets. Graphics: Reverted recent map border changes. Graphics/Setup: Axanari uniforms have been updated, added to Iconography system. Graphics/Setup: Starfleet Zodiac class cruiser added at tier 8, tier 9 refit. Localisation: Fixed issue with accession timer if exactly 12 months remaining. Setup: Updated Singularity and Transwarp drives to actually have different stats to standard Warp. Click to expand...

stellaris star trek mod

  • Mar 9, 2021
Graphics: Orion Ruffian class updated. Graphics/Setup: Orion Wanderer class Light Cruiser added at tier 4, tier 6 and 8 refits available. Setup: Dominion Goliathus Dreadnought has a Heavy Weapon Platform variant added with a Planet Killer slot. Setup: Klingon JeH'jhong Dreadnought has a Heavy Weapon Platform variant added with a Planet Killer slot. Setup: Krenim Eternity Dreadnought has a Heavy Weapon Platform variant added with a Planet Killer slot. Setup: Photon Torpedo Barrage planet killer weapon type added, targets ships and provides massive bombardment improvement. Requires access to a ship with a Planet Killer slot to research. Setup: Plasma Torpedo Barrage planet killer weapon type added, targets ships and provides massive bombardment improvement. Requires access to a ship with a Planet Killer slot to research. Setup: Polaron Torpedo Barrage planet killer weapon type added, targets ships and provides massive bombardment improvement. Requires access to a ship with a Planet Killer slot to research. Setup: Reman Scimitar Dreadnought has a Heavy Weapon Platform variant added with a Planet Killer slot. Setup: Romulan Tomia Dreadnought has a Heavy Weapon Platform variant added with a Planet Killer slot. Setup: Temporal Weaponry, Kemocite Weaponry and Thalaron Weaponry ascension perks added; provide access to respective planet killer weapon techs. Setup: Terran Charon has been updated with a Planet Killer slot and one ship construction slot. Setup: Thalaron Generator planet killer weapon type added. Click to expand...

stellaris star trek mod

  • Mar 10, 2021
Graphics/Setup: Kelvin universe Starfleet Constitution class Command Cruiser has been added at tier 4. Graphics: Baryon Pulse bolt graphics have been updated. Events: Multi-event Dimensional Incursion event chain added to Delta Volanis and Khazan cluster outcomes: - Investigate reports of a vessel from another universe appearing. - Rescue its crew. - Recover the vessel. - Restore the vessel for reverse-engineering. Localisation: Updated Polish, Russian and French translations (thanks translators!). Setup: Updated James Kirk's traits. Setup: Minor adjustment to Graviton Receiver - no longer uses a megastructure build slot to contact or demolish Click to expand...

stellaris star trek mod

  • Mar 13, 2021
Events/Localisation: Federation Accession screen now recommends assigning an envoy to increase speed. Graphics: Federation 32nd century flag added, unlocks for those players hardcore enough to reach the year 3000. Graphics: Minor update to Xindi Contortrix. Graphics: Update to Devore flag. Graphics/Setup: Devore Inspector class Scout added, tier 3, 6 and 9 refits available. Graphics/Setup: Devore Overseer class Command Cruiser added, tier 8 and 10 refits available. Graphics/Setup: Undine Nicor class Heavy Attack Wing added, tier 9 refit available. Setup: Adjusted "naval cap div" value for planet killer ships - limit is now 1 + 1/600 naval cap. Setup: Devore clothing added to Iconography institution. Setup: Fluidic Pulse Overload Weaponry ascension perk added, requires tier 7 fluidic weapon techs and unlocks Fluidic Pulse Overload planet killer weapon. Setup: Holo-authors will no longer provide pop assembly if the country has banned artificial workers. Setup: Species Rights tweaked to fix issues with purging photonic pops. Setup: Telepath Hunter civic now triggers opinion malus with countries that have telepath citizens. Setup: Undine Nicor class Heavy Weapon Wing added (Planet Killer capable), tier 9 refit available. Setup/Events: Bringing non-warp countries into the galactic community will now properly make them contactable. Setup/Events: Flag options have been added to the Iconography institution. For now only Federation flags are included, and unlock at appropriate points. Setup/Localisation: Minor update to Devore and Undine namelists. Click to expand...

stellaris star trek mod

  • Mar 14, 2021
Graphics: Krenim ships have assimilated variants added. Graphics: Romulan Talon has assimilated variant added, minor updates to unassimilated model. Graphics: Starfleet Emmette and Galaxy ships have assimilated variants added, minor updates to unassimilated models. Graphics/Setup: Undine Nix class Scout added, tier 4 and 8 refits available. Localisation: Various updates. Setup: Assimilation Modules technology and Unique component added. Enables Borg starship assimilation. Setup: Borg starship assimilation has been added for ships with Assimilation Module components. When unlocked, enemy ships that are forced to retreat from combat will have a % chance to be assimilated and have their ownership changed to the Borg player. Assimilated ships can have new graphics (only some ships have this as of this patch) and start at 25% health. Setup: Starship Assimilation ascension perk added for Borg. Requires Assimilation tradition to be finished and unlocks Assimilation Modules technology. Click to expand...

stellaris star trek mod

  • Mar 15, 2021
Graphics: Hirogen Hunter's Lodge model has been updated. Graphics: Minor update to Hirogen starbase textures. Graphics: Malon ships now have assimilated textures. Graphics: Voth ships now have assimilated textures. Setup: Peace in Our Time ascension perk has been added, requiring Diplomacy Tradition to be finished. Adds envoys and allows you to boost relations between countries if you have envoys assigned to both. Setup: Master Builders ascension perk has been updated to align to vanilla. Click to expand...

stellaris star trek mod

  • Mar 16, 2021

Is this an alternate Star Trek implementation to ST: New Horizons? https://steamcommunity.com/sharedfiles/filedetails/?id=688086068 ?  

Kolath said: Is this an alternate Star Trek implementation to ST: New Horizons? https://steamcommunity.com/sharedfiles/filedetails/?id=688086068 ? Click to expand...

Cool thanks for the clarification. So I have played a decent amount of ST:NH, is there an elevator pitch kind of summary about what makes your mod different/better/unique?  

Kolath said: Cool thanks for the clarification. So I have played a decent amount of ST:NH, is there an elevator pitch kind of summary about what makes your mod different/better/unique? Click to expand...

Stellaris: Galaxy Edition

  • Mar 17, 2021

Can you give the console commands for crew and resources? I like to use them. Thank you.  

Star Trek: New Horizons (Stellaris mod)

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  • View history

This article has a real-world perspective! Click here for more information.

Logo for Star Trek: New Horizons

Star Trek: New Horizons is a Star Trek total conversion mod for the video game Stellaris .

  • 1.1 Races and cultures
  • 1.2 States and organizations
  • 2 External link

References [ ]

Races and cultures [ ].

Andorian • Bajoran • Benzite • Betazoid • Bolian • Borg • Breen • Caitian • Cardassian • Changeling • Deltan • Denobulan • Ferengi • Gorn • Hirogen • Human • Jem'Hadar • Kazon • Kinshaya • Klingon • Krenim • Kzinti • Nausicaan • Nyberrite • Orion • Romulan • Suliban • Tamarian • Tellarite • Tholian • Tzenkethi • Vaadwaur • Vorta • Voth • Vulcan • Yridian

States and organizations [ ]

Cardassian Union • Klingon Empire • Nyberrite Alliance • Romulan Star Empire • Starfleet • United Earth • United Federation of Planets

External link [ ]

  • Star Trek: New Horizons Steam Workshop page
  • Star Trek: New Horizons wiki

stellaris star trek mod

  • Spaceships / Species

Star Trek Federation TNG-Ships Standalone Mod

by Stellaris mods · Published July 30, 2017 · Updated July 30, 2017

TNG Era Shipset Federation

This is a Star Trek Fan-Art-Mod

New Horizons Wiki

To use with other Mods or Vanilla Stellaris Not compatible to Star Trek New Horizons (ST:NH) main mod

Stellaris most popular Total Conversion begins to release its first ship-standalone mods to steamworkshop. This is the second of a great number of planned shipsets modded and edited to work with vanilla stellaris and / or other mods. All the coming shipsets will not be compatible to Star Trek New Horizons but you can of course play and enjoy all those ships (and many many more) in the main mod. This mod will add the United Federation of Planets as a prescripted empire which will always spawn.

Captain Carter-Lin’s starships performed admirably for many years, however teraquads of data from millions of cubic lightyears of deep space exploration reports and border skirmishes have since flowed through to the analysts at the Starship Design Bureau. This data, coupled with optimisations from the latest propulsion and defensive technology, has resulted in a wave of new Starship designs fit to face the galaxy and promote Starfleet’s message of peace.

All the ships and portraits featured in this mod belong to ST:NH and therefore cannot be edited, reuploaded or distributed in any form without the written consensus of the original Authors of ST:NH.

Sabre Class Steamrunner Class Akira Class Galaxy Class Nova class // Science Construction Transport Colony Starbase Prescripted United Federation of Planets empire with Uniforms and portraits

Star Trek is owned by CBS studios Inc. and Paramount Pictures.

Special THX vid for 20K Subs ST:NH

The Most Popular Stellaris Total Conversion Link

This is not the official site! If you want to ask the author, visit the original page.

A mod (short for "modification") is an alteration where someone, usually a player, changes some aspect (e.g. the way it looks or behaves) of a video game. Mods may range from small changes and simple tweaks to completely new games made within a video game. Games running on a personal computer are often designed with change in mind, allowing modern PC games to be modified by gamers without much difficulty. Don't wait and try Stellaris mods right now.

Tags: Akira Class Galaxy Class Sabre Class Steamrunner Class

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COMMENTS

  1. ST NewHorizons

    ST New Horizons is an award-winning total conversion mod for Stellaris offering players the ability to select from a large number of civilizations in the Star Trek universe. Lore appropriate Starships, species, events and more are provided to offer a complete Star Trek experience. It is developed by Paradoxical Development Group and published on Steam Workshop.

  2. Steam Workshop::Star Trek: New Civilisations

    A Star Trek mod: STNC-2405a Stellaris 3.11.2 compatible. Description. New Civilisations is a Star Trek mod for Stellaris, presenting players with a large number of empires to choose to lead to dominance in a number of Star Trek settings. Formerly known as "Strange New Worlds", the project name was changed to avoid confusion with the new TV ...

  3. Steam Workshop::ST: New Horizons

    Stellaris. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews ... This is a Star Trek Fan-Art-Mod. Official ST: New Horizons Discord: https://discord.gg/pdg. STNH Troubleshooting Guide VIDEO (YT) Popular Discussions View All (1983) 7 May 5 @ 6:04pm

  4. Star Trek New Civilisations

    Star Trek New Civilisations is a total conversion mod for Stellaris set in the Star Trek universe. The mod is developed by Walshicus with contributions from many others, and is currently available to download via the steam workshop page. The mod offers the players the ability to select and play from a large number of civilisations in the Star ...

  5. Stellaris: Star Trek Horizons mod review

    Stellaris' New Horizons mod is the best Star Trek game. Everything was in place for the Romulan invasion of the United Federation of Planets. Warbirds screeched out of the shipyards of Romulus and Remus on a direct course for the closest Federation worlds, those belonging to the chilly Andorians. The real goal, of course, was neighbouring Vulcan.

  6. GUIDE: How To Install Star Trek New Horizons Mod, page 1

    3: Rename each mod. I recommend using st_new_horizons, st_new_horizons_music & st_new_horizons_ui_federation respectively. 4: Place each mods folder into Documents\Paradox Interactive\Stellaris\mod. If the mod folder does not exist, create a new folder and call it "mod". 5: Copy the descriptor.mod file from EACH mod into the Documents\Paradox ...

  7. Star Trek New Civilisations

    Star Trek New Civilisations is a total conversion mod for Stellaris set in the Star Trek universe. The mod is developed by Walshicus with contributions from many others, and is currently available to download via the steam workshop page. The mod offers the players the ability to select and play from a large number of civilisations in the Star ...

  8. Star Trek: New Civilisations

    New Civilisations is a Star Trek mod for Stellaris, presenting players with a large number of empires to choose to lead to dominance in a number of Star Trek settings. Formerly known as "Strange New Worlds", the project name was changed to avoid confusion with the new TV series in development. Over 860 unique ship sizes and 2,000 ship sections ...

  9. StellarStellaris

    A Star Trek mod: STNC-2301fStellaris 3.6.1 compatible. Description. New Civilisations is a Star Trek mod for Stellaris, presenting players with a large number of empires to choose to lead to dominance in a number of Star Trek settings. Formerly known as "Strange New Worlds", the project name was changed to avoid confusion with the new TV series ...

  10. [Mod][Total Conversion] Star Trek: New Civilisations

    New Civilisations is a Star Trek mod for Stellaris, presenting players with a large number of empires to choose to lead to dominance in a number of Star Trek settings. Formerly known as "Strange New Worlds", the project name was changed to avoid confusion with the new TV series in development. New Civilisations is part of the Renegades Modding ...

  11. Which Star Trek mod? : r/Stellaris

    Based on what I've seen, people seem to think New Civilisations is better. 3. Diogenes_of_Sparta. • 1 yr. ago. New Civilizations has more content and runs better. It's also consistently up to date and doesn't break saves. 3. Been having a look at total conversions on Steam and I notice there's two big ST mods, New Civilizations and New Horizons.

  12. Steam Workshop::Star Trek: New Civilisations

    A Star Trek mod: STNC-2405a Stellaris 3.11.2 compatible. Description. New Civilisations is a Star Trek mod for Stellaris, presenting players with a large number of empires to choose to lead to dominance in a number of Star Trek settings. Formerly known as "Strange New Worlds", the project name was changed to avoid confusion with the new TV ...

  13. 'New Horizons' mod for Stellaris brings Star Trek back to 4-x gaming

    The "New Horizons" mod for Stellaris is finally allowing me to play a full 4-x strategy game set in the Star Trek universe. I haven't been able to do that since Star Trek: Birth of the Federation, developed by Microprose for Windows 98! The creators seem to have been inspired by BotF. Yes, there have been other Star Trek mods for other games in ...

  14. Steam Workshop::[Stellaris] Star Trek Collection

    Say what you like about Star Trek: Enterprise, but it had a pretty consistently great soundtrack. This mod adds 77 of the more memorable tracks to Stellaris. "Enterprise First Flight" (Broken Bow) "T... Starfleet names (Star Trek) Created by Camulorix. This mod adds a new list of names from Star Trek.

  15. Steam Workshop::STNC

    Slower Exploration and Expansion [3.9] Created by Riyaad. Summary: This mod tries to make the early game feel somewhat longer by slowing down the speed of exploration and border expansions of empires. Should be compatible with other mods.

  16. Star Trek New Civilizations Mod (Stellaris) United Earth

    To Boldly Go...We take our first dive into the Star Trek New Civilizations Mod for Stellaris! This mod takes us into the Star Trek universe and into a galaxy...

  17. Star Trek: New Horizons Stellaris

    New Horizons is a total conversion of Stellaris, with a number of canon static maps full of empires, ships, species and events from the Star Trek universe. Prepare to relive your favorite Episodes and movies! This mod will guide you through the entire Star Trek timeline, starting in 2150 a few years before the launch of the NX-01, up to the ...

  18. [Mod][Total Conversion] Star Trek: New Civilisations

    UPDATE: 2021-01-07: New Civilisations is a Star Trek mod for Stellaris, presenting players with a large number of empires to choose to lead to dominance in a number of Star Trek settings. Formerly known as "Strange New Worlds", the project name...

  19. ST: New Horizons

    Star Trek and all related marks, logos and characters are solely owned by CBS Studios Inc. This fan production is not endorsed by, sponsored by, nor affiliated with CBS, Paramount Pictures, or any other Star Trek franchise, and is non-commercial and intended for recreational use. No commercial exhibition or distribution is permitted.

  20. Star Trek: New Horizons (Stellaris mod)

    Star Trek: New Horizons is a Star Trek total conversion mod for the video game Stellaris. Andorian • Bajoran • Benzite • Betazoid • Bolian • Borg • Breen • Caitian • Cardassian • Changeling • Deltan • Denobulan • Ferengi • Gorn • Hirogen • Human • Jem'Hadar • Kazon • Kinshaya • Klingon • Krenim...

  21. Steam Workshop::Stellaris Star Trek Mod Collection

    Stellaris Star Trek Mod Collection. This collection contains mods to turn the stellaris universe into the star trek universe i put it together so my friends and i can play multiplayer with them. Description If you are like me and think Upgrading Ships takes way too long then this is the mod for you.

  22. Star Trek Federation TNG-Ships Standalone Mod

    This is a Star Trek Fan-Art-Mod. New Horizons Wiki. To use with other Mods or Vanilla Stellaris Not compatible to Star Trek New Horizons (ST:NH) main mod. Stellaris most popular Total Conversion begins to release its first ship-standalone mods to steamworkshop. This is the second of a great number of planned shipsets modded and edited to work ...