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Star Trek Voyager: Elite Force - PC

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Star Trek Voyager: Elite Force - PC

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Elite Force is the ultimate in sci-fi first-person shooter action, using the Quake III Arena engine--the best 3-D shooter engine in existence. The first game based on the Star Trek Voyager universe, Elite Force pits players against a multitude of Star Trek enemies, including the relentless Borg and never-before-seen aliens in intense single-player and multiplayer combat missions. Elite Force has eight missions, plus between-missions game play on the Voyager ship. Each mission consists of multiple levels, ranging from 2 to 5. All away missions take place on other alien space ships or space stations.

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Customers like the quality, controls and different modes of the video game software. They mention it's fun, one of the best first person shooter games out there and that it works great on Windows 8.1. Opinions are mixed on the graphics.

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Customers are satisfied with the quality of the video game. They mention it's awesome, fun to play, and one of the best first person shooter games out there. They also appreciate the graphics and the interactive multiplayer games. Overall, customers say it'll be a great addition to their gaming collection.

"...each with a secondary fire to choose from and the environments are extremely fun to fight in..." Read more

"I have to say that this game is by far the best Star Trek game on the market . It is also one of the best first person shooter games out there...." Read more

"...It offers both a single player , story line, gaming experience (which Quake III is lacking) and a Deathmatch/tournament, Team Deathmatch and Capture..." Read more

"Star Trek Voyager Elite Force is quite fun . I have enjoyed it thoroughly...." Read more

Customers find the controls of the video game software completely customizable. They also appreciate the different modes and the fact that each weapon has a secondary fire mode.

"...should (but sometimes dont) have, such as instant save, completely customizable controls , etc......" Read more

"...options is almost like getting two games in one as the two modes are so different ...." Read more

"...The weapons are pretty cool, each has a secondary fire mode , but too many are difficult to use well in the heat of the fire fight, and require you..." Read more

Customers are mixed about the graphics. Some mention the graphics are superb and run smoother, while others say that they are out dated and jerky in single player mode. They also say the people look a little mechanical.

"...I'm most impressed with the multiplayer games. They run smoother graphics wise and is great fun playing on the internet or disconected...." Read more

"...Still the people look a little mechanical (unreal), but the PIXAR technology is still a few years away to be put in out homes as of yet...." Read more

"...It utilizes the Quake III engine, thus the graphics are superb ...." Read more

" Old game and graphics , but it is still fun to play and be back in the Delta Quadrant with Captain Janeway and the crew of the USS Voyager." Read more

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Star Trek: Voyager Elite Force Review

Star Trek fans shouldn't be alone in experiencing the game's exciting story-driven single-player campaign, as well as its solid multiplayer mode.

By Greg Kasavin on May 17, 2006 at 3:09PM PDT

Star Trek: Voyager Elite Force is an outstanding first-person shooter based on the most recent Star Trek TV series. Star Trek fans shouldn't be alone in experiencing the game's exciting story-driven single-player campaign that pits the Voyager crew against Klingon scavengers, the Borg menace, and other sinister forces - as well as its solid multiplayer mode.

Elite Force is consistently action-packed, but nevertheless, it features a variety of settings that will challenge and impress even some of the most experienced first-person shooter enthusiasts. Best of all, these encounters are linked together seamlessly - in fact, there hasn't been a shooter with such a well-designed, albeit short, single-player mode since Opposing Force, Gearbox's great expansion to Valve Software's groundbreaking 1998 game, Half-Life. Comparing Half-Life and Opposing Force to Elite Force is an obvious gesture, mostly because the older games' influence is so evident in Elite Force's level design. Elite Force borrows Half-Life's convention of placing health and energy stations throughout the course of the game; and more significantly, the main character in Elite Force wears a special hazard suit much like the one that Half-Life protagonist Gordon Freeman wears. Just as in Valve's game, this hazard suit - standard issue for each member of Lieutenant Tuvok's special forces team in Elite Force - helps you suspend disbelief as it absorbs damage and reports health and ammunition ratings. It's the reason your enemies can't just kill you in one hit; meanwhile, your powerful energy weapons can literally disintegrate most of your foes on contact.

The arsenal in Elite Force consists of nine different good-looking, powerful weapons, each of which has two distinct modes of fire. The weapons range from the standard-issue Federation phaser and compression rifle to the devastating photon burst, whose explosive photon-torpedo-like attack can reduce your enemies to dust. All the weapons in Elite Force are high tech, and each produce bright, impressive effects, though the weapon models themselves don't look especially interesting. But the weapons sound good, and their alternate modes of fire either give them additional functionality (as with the grenade launcher, which can alternatively launch a sticky proximity mine) or more deadly attack modes that cost proportionally more energy or ammunition. Some veterans of first-person shooters - particularly fans of Raven Software's own Soldier of Fortune - might initially believe that the arsenal in Elite Force lacks weapons that have the same sort of satisfying impact as the shotguns and chainguns of classic shooters like Doom and Quake. Meanwhile, die-hard Star Trek fans may be reluctant to accept some of Elite Force's heavy-duty weapons as definitive Star Trek technology. In any case, on closer inspection, you'll certainly agree that the game's weapon designs are well designed - they each seem strong and useful, and yet all the guns are sufficiently elegant or alien that they do seem as if they're suitable to the Star Trek universe.

Some of the battles in Elite Force are particularly intense, because you're not the only one shooting the bad guys. Oftentimes you'll have one or more crewmates in tow, who will help you out in battle. In the interest of gameplay, they don't do too much of the real work, just as your enemies will be much more inclined to fire on you than at your squad. But these characters are surprisingly responsive, and they really give you the sense that you're not doing all the fighting by yourself. This is especially true when their special skills come into play in the game's many scripted sequences - you may have to provide cover for an engineer as he hacks into a heavily defended security system or complete a multitiered objective simultaneously with several crewmembers as you keep in contact via your communicators.

The crewmembers are a welcome asset in some of the game's large-scale battles. In one early sequence, you burst through a doorway to take part in a pitched gunfight that involves several of your crew and a host of Klingon foes who fire at each other from behind barricades. This is a memorable but not uncommon type of sequence in Elite Force - the game seems to use an ideal combination of scene scripting and artificial intelligence routines to create unique fights that play out differently on multiple trials. Elite Force even has several scenes in between the main combat missions in which you're aboard the Voyager to recuperate, rearm yourself, and discuss the situation with your crew. These parts of the game not only do a great job of modeling the deck of the Voyager, but also help make the game seem consistent and realistic, rather than merely like a series of shooter levels. Being able to chat with the Voyager's crew in between missions, either before a briefing or in the locker room, lends the game a personal touch.

Unfortunately, these sequences do point to a few shortcomings that are particularly problematic in light of how good the game is in general. Specifically, the enemy artificial intelligence in Elite Force is sometimes lacking. Some of your foes might stand idle as you fire on them, while others might move in nonsensical patterns as soon as they notice you. In addition, over the course of Elite Force you'll face several encounters in which your enemies will instantly beam into the area, a device that the designers sometimes seem to use a little too frequently. Although teleportation is certainly plausible in the context of Star Trek, it can get frustrating to have to constantly contend with enemies that materialize out of thin air.

Any such frustration won't last long, because most of the missions in Elite Force are paced very briskly. You'll face new foes, find new weapons, encounter new challenges, and uncover new elements of the plot frequently yet unpredictably enough. The game pits you against some of the most popular Star Trek villains, including the Klingons and the Borg - along with several interesting new additions to the Star Trek mythos. Unfortunately, the campaign is fairly short and won't be very difficult for shooter veterans; and all the action takes place in rather close quarters. It's disappointing that the campaign is so short because it's generally so well done. Clearly, the designers' time went into creating high-quality action sequences, rather than just a lot of them - but you'll still wish there were more.

Throughout the game, the highly detailed 3D characters, including all the regular cast of the show, are easily distinguishable and also have fairly articulate facial expressions as they speak their lines convincingly. Elite Force even gives you the option to play as either a male or a female character - Alexander or Alexandria Munro, both "Alex" for short. Both the male and female alter egos are confident and charismatic characters, and the game's dialogue changes slightly depending on which of the characters you choose. Elite Force also features a great interactive tutorial that takes place in the Voyager's holodeck, whose realistic holographic projections create a makeshift obstacle course that you're instructed on how to traverse.

The holodeck is also prominent in Elite Force's multiplayer mode, which is in many ways just as impressive, and as clever, as the game's single-player mode. Dubbed the holomatch, this mode is presented as a combat-training simulation aboard the Voyager's holodeck. As such, the designers have been able to take some liberties in creating themed levels that you might not expect from a Star Trek game - among these are a medieval castle and an Old West ghost town, in addition to the more typical settings like Borg and Klingon ships. You can square off in the multiplayer levels against computer-controlled bots of variable skill levels, or against human opponents in deathmatch, capture-the-flag, or other standard multiplayer action modes.

Since the game uses id Software's state-of-the-art Quake III: Arena engine, the multiplayer combat in Elite Force is predictably smooth and fast - and it's also a lot of fun because of the good graphics and diverse levels and character models, as well as the game's fairly distinct emphasis on focused energy weapons, which require precise accuracy. The holomatch does have some problems - it's somewhat cumbersome to have to load a separate executable file to play the multiplayer game, but apparently this is because some of the game's 3D architecture is streamlined in multiplayer. Likewise, the game's multiplayer weapon balance seems skewed in favor of the rapid-firing guns like the tetryon pulse distruper, since players can move and dodge about so quickly; and some of the maps are noticeably more interesting and more complex than others.

But such criticisms are presented largely to convey the sense that, in a perfect world, Elite Force would have been better. However, given that most Star Trek games - and, in fact, most first-person shooters - aren't actually very good, then it's easy to see all of what makes Elite Force so special. It's undoubtedly one of the best Star Trek games to date, and its only rival in its genre so far this year is, unsurprisingly, Raven's own shooter, Soldier of Fortune.

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Star Trek: Voyager: Elite Force

Star Trek: Voyager - Elite Force (Windows)

  • My Abandonware

Star Trek: Voyager - Elite Force

Windows - 2000

Download extras files Manual, patch and misc available

Description of Star Trek: Voyager - Elite Force

One of many.

Star Trek  titles are two a penny these days, so you would be forgiven for feeling confused right about now. The important point to remember is that  Activision's  latest action shooter can actually distinguish itself from the generally mediocre pile of Trek games, which will be unjustly lined up on store shelves alongside it. In fact, while the others should be growing little horns and tails and wielding pitchforks for trying to con the punter out of their earnings,  Elite Force  can proudly glow in its white gown and shiny halo.

An old idea

In  Elite Force , you play Alexander Munro (or Alexandria assuming you take the optional female role -- in-game dialog is the same regardless, because of the ingenious way characters refer to you with the unisex abbreviated term, "Alex"). You begin as second in command of the newly formed "Hazard Team" on the Starship Voyager, which several years ago, was suddenly transported to the other side of the galaxy and is now on a 70-year journey back home.

The idea behind the Hazard Team, invented by Voyager's chief security officer Tuvok, was to create a highly lethal, specially trained elite force of commandos who can handle the more dangerous encounters out in the Delta Quadrant. While the team is mostly comprised of your typically inept Star Trek  crewmember (ie. whiny ensigns who demonstrate none of the dignity and emotional maturity that Picard would always preach the human race had evolved to), fortunately with you in control of Munro, the crew of Voyager might just make it out of their latest predicament alive. Only to face a newly contrived challenge in next week's episode, of course, but you have no control over that.

The key part of  Activision's  new first-person shooter, powered by the  Quake 3  engine, is that it absolutely, to the minutest detail, encompasses the atmosphere and feel of the TV show, cheesiness and all. And strangely, this is one of the main reasons why  Elite Force  is easily the best single-player FPS I've played since  Half-life .

You're there

From start to finish, you are immersed in the futuristic world and characters that will be instantly familiar to millions of fans of the show and  Star Trek  universe.  Elite Force  has been designed in such a way that you're never made to feel like you're just in a game, halfway through level 3, looking for a special powerup, ready to take on the end-of-level boss. There are very few 'time skips' from one level to another -- usually, you'll return from a mission and actually live the transition time on Voyager, chatting with crewmates and testing new weaponry on the Holodeck before the next disaster strikes.

It of course helps that the entire cast of the show recorded the voiceovers in the game. The 3D renderings of each character are immediately recognizable and animation is superb (I unabashedly admit to noticing just how well Seven of Nine's been reproduced in a 3D engine). There are also the endless tie-ins with different plotlines from  Voyager  and other  Star Trek  incarnations, including Species 8472 (the Borg ass-kickers) and the chance to hang out in all the infamous areas of the Voyager craft, like the Bridge and Mess Hall. If I'm not mistaken, you also meet the crew of the alternate 'evil' timeline from the Old Series episode, "Mirror Mirror" (the one where Spock had a goatee -- they're wearing the same uniform, at least).

The story progresses on several planes, in much the same way as a real episode of Voyager, with the main plot constantly progressing while little subplots involving characters or new aliens you've met make small advancements throughout the game. By the end, the different character's personalities have become very familiar ( Back to the Future  star, Tom 'Biff' Wilson, plays Biessman in a seeming reprisal of his "Maniac" role in the  Wing Commander  games), possible romantic interests have arisen, alliances have been formed, and your career has taken a promising turn.

Another key factor to  Elite Force's  success is the wonderful and diverse range of locations you find yourself in, each requiring an adjustment in style and approach to finish the level. It's too easy to ruin the surprises of the game, so I'll avoid details, but rest assured the stark differences in aesthetics and level design gives the game a constantly fresh feel, and it all fits perfectly within the confines of the plot. Some levels require all out blasting, others  Thief -style stealth and some are more puzzle oriented (simplistic, though they are). There are also decisions you can make which don't tend to directly affect any eventual outcomes but increase the excitement in the heat of the moment. For example, a Borg drone approaches at one point and a team member frantically cries, "do I shoot?!" Whether you do or don't open fire only makes a very short-term difference, but many of these minor occurrences add greatly to the overall experience.

Computer thinking

Elite Force  also comes out on top when addressing the ever-important issue of AI.  Raven  could have dodged the hard task of creating "Away Team" missions with many team members by developing a storyline where you're stranded alone for much of the game, but they instead confront the problem head-on. I can't imagine the level of play-testing involved in getting this game bug-free, but it's paid off. You participate in many missions as part of a team with up to 5 other AI-controlled crewmembers, and having played through the single-player game twice, I didn't encounter one moment where NPCs became stuck or acted dumb; they didn't fall off narrow walkways, get stuck on elevators or forget to do a pre-programmed task that's necessary to advance through the level (eg. open a door for me). They were admittedly a little temperamental when I accidentally shot them in the mayhem of some battles, but I suppose a Phaser burn does that to some people.

Enemy AI varies according to whom you're up against, but it's never particularly revolutionary. The humanoid bad guys are smartest, taking cover behind objects and repositioning to escape coming under fire. The aliens without weapons who can only attack close-quarters will usually charge at you in packs, but charge more like lemmings instead of intelligently outflanking you. Most of the challenge in battle situations arise from large volumes of enemies who tend to 'beam' into position surrounding you or your team -- but only if it obeys the (admittedly laughable) laws of the Trek universe. For example, Borg drones have always been able to willfully transport into all areas around their ships.

Another challenging task for the developers must have been inventing some decent weaponry for the game. Projectile-based firearms are non-existent in Trekdom, but this didn't stop the creation of some fairly imaginative alternates to the Federation-standard Phasers (with the infamous 'stun' and 'kill' settings) and Concussion Rifles. They do actually mimic the FPS standards somewhat, with weapons like the rapid-green-laser-fire Tachyon Disruptor paralleling the Hyperblaster from  Quake 2 , the electrical shock-generating Arc Welder copying  Unreal Tournament's  Pulse Gun and one of my favorites, the Photon Burst (your own personal Photon Torpedo Launcher) most directly comparable to the Rocket Launcher from any number of previous FPS games. And even the weapons play a part in the overall game experience as each one is introduced either as an appropriately evolved weapon by whichever alien culture you encounter, or as a newly developed Federation issue.

My only criticisms of  Elite Force  come in the way of the game's simplicity, which might put some hardcore vets off. Whereas most action games now come with a host of complex options and controls, inventories, special items, and the need to bind and learn 20 different keys, this game offers little extra other than an alternate fire button and a nifty zoom feature as part of your Hazard suit. The single-player game has few secret areas and even fewer conventional powerups like Quad Damage, Invulnerability and the like (note, these aren't omitted from the multiplayer games). This simplicity also makes the game rather easy by experienced player's standards, especially with the frequent ammo recharge points so only the most trigger-happy of players will ever run dangerously low. Admittedly, I've yet to try the game on the most difficult setting.

Holomatch heaven

When you can tear yourself away from the compelling single-player element, there's hours more entertainment left in the multiplayer aspect. Sadly, there is no cooperative campaign play, but the included "Holomatch" mode is basically  Quake 3  with a large range of Star Trek skins, weapons, and maps. Some welcome surprise characters from the various series are included, from the Klingon Emperor Gowron, to the Borg Queen, to the Romulan version of Tasha Yar, Sela. In fact, if you're currently debating the game's value, the sole argument that  Elite Force  provides you with basically everything  Quake 3  does, but includes an excellent single-player game on top should sell you, regardless.

Holomatch modes are limited -- but more than most games provide -- including standard free-for-all deathmatch, team deathmatch and capture the flag. Players can customize their own level parameters and bot skills or you can play in 12 of the preset 'scenarios' provided. And of course, as with any  Quake 3  title, expect fan-made modules and expansions to release in time with extra modes and options. Perhaps a  Team Fortress  version, where the different characters actually have varying skills and attributes instead of merely aesthetic distinctions, could be invented.

Boldly gone

Raven Software  have added another winner to their long action game line-up. Their trademark attention to detail has once again been realized with a  Star Trek  game (a license that is usually a curse in the PC gaming industry) that provides pure entertainment value for many types of gamers. The Trek environment aside, the game is a brilliantly produced FPS, with a gripping single-player experience where the developers prove they fully understand what made  Half-life  so engrossing. In addition, it has an excellent multiplayer module backed by the reputation of the  Quake 3  engine.

But it's the little things like Tuvok mentoring you in the holodeck-generated boot camp, the "transporter buffer" which for once provides an explanation as to how your character carries ten weapons at once, the slick menu interface in the guise of a Federation computer that provides a wealth of trivial information while you configure your keys, and countless other gems that make  Elite Force  a dream for any  Star Trek  fan. If you've ever wanted to really  live  a feature-length episode of  Voyager (ignore the snickering from your significant other -- you know you have), nothing could be closer than playing this title. It's authentic enough that you'll be wondering where the commercial breaks are after each cliffhanger.

Review By GamesDomain

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Star Trek: Voyager - Elite Force has an addon available: Star Trek: Voyager - Elite Force expansion pack , don't miss it!

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Comments and reviews

James 2023-05-07 1 point

One of the best Trek games this side of the galaxy. It's definitely a game worth investing time into.

The Boz 2022-11-02 -1 point

Voyager for me is one of the weakest in the Star Trek franchise, only Enterprise being worse, but I really did enjoy this game. What made it better, I got it for free. I was mischarged at the till at Tescos, went straight to customer service and they did refund double the difference. Bargain to boot.

Varith 2021-07-27 2 points

Pre installed windows will give the "Couldn't load default.cfg" error, which relates to where the exe looks for the game Move the game to C:/Star Trek Elite Force Fire up stvoy.exe and it works fine Windows 10 Home (laptop) AMD Ryzen 7 4800H with Radeon Graphics 2.90 GHz

johndoe451 2021-04-12 -1 point

where is the cracks.zip download?

KrazyKain 2021-03-18 1 point

SERIALKILJOI I had the same problem. I'm not sure what fixed it because I tried a few things. but I did get it to work. Here are the things I tried: 1: move the game folder to C:\Star Trek Voyager Elite Force (thinking maybe it doesn't recognise other drives, or too many folders deep) 2: installed the crack 3: made sure to have the ISO in my virtual drive when I clicked the exe. 4: I can't remember if I installed the patch... but if you're still not having any luck try that too?

serialkiljoi 2021-03-11 1 point

I am running Windows 10 and followed the installation instructions. When I try to run the game it says it can't find the default.cfg. Please help

MidKnight91939 2021-03-02 1 point

Can't get it to work.

Reverend Puffin 2021-01-20 4 points

Managed to get the game to run in Windows 10 on an AMD system and solved the new game to main menu problem being found. It turns out that the problem stems from using the NOCD exes as the game is picky about the exes it creates when installing (if there is a mismatch between the created exes during the installation and the one used to boot the game, it will cause a string overflow). If you open the console after being sent back to the main menu and see this "error: G_FindConfigstringIndex: overflow", that is the cause of the issue. Use these methods to get the game to run on Win10: 1. Get the ISO file, right click it and mount it, it will create a virtual disk we can use. 2. Install the game normally and also run the 1.2 patch exe to finalise the installation. 3. Once installed, find stvoy.exe and rename it Quake3.exe (improves performance). 4. Right Click Quake3.exe and set it to compatiblity mode for WinXP SP2. 5. Go to the BaseEF Folder, find efconfig.cfg, right click, permissions, enable write. 6. Open in notepad, find Com_HunkMegs, Change from 36 to 72. 7. Set a custom resolution in the same efconfig.cfg file and save. 8. Run the Quake3.exe in administator mode. And that should be you! You will need to mount the ISO file to mimic a disk before playing and then eject once done. This is quite simple in Win10 (simple right click option). This will allow you to bypass the NOCD exe issues. In the event you have more issues, here is some back up options: 9. Go to https://mesa.fdossena.com/ (openGL dll hack for old games). 10. Find version 17.3.7 and download it. 11. In the folder with the .exes, create two folders with the name stvoy.exe.local and stvoyHM.exe.local (if you have renamed the exe, call it Quake3.exe.local). 12. In the two folders, place the downloaded dll file from Mesa. 13. Run the game and try to load a map or new game. Hope this helps and Live Long and Prosper!

cornychicken879 2020-11-19 0 point

@ADAMUSCG the same thing happened to me I don't want to buy the actual disc, would anybody know a way to fix this?

Oracle VM VirtualBox 2020-11-17 -1 point

try to install Oracle VM VirtualBox and find a windows xp iso or cd and install windows xp on VM VirtualBox and install STAR TREK: VOYAGER - ELITE FORCE on windows xp

cac2008 2020-11-11 0 point

Just installed and run the patch, but it won't let me start a new campaign. Every option just throws me back to the menu. It just isn't working.

EITHERWAY 2020-11-05 0 point

i have successfully installed the game the holo match works but the story isn't working it says for me to insert cd and i have the iso mounted does anyone have any recommendations

heybuddy 2020-09-06 2 points

pre installed does NOT work. tried everything.

John O'Neill 2020-07-27 2 points

Tried Everything can't get it to run on windows 10

admin 2020-07-23 3 points

Removed the TiZ malware from the preinstalled zip

adamuscg 2020-07-18 0 point

DL'd the game. now it's asking for the phyiscal CD which I don't have. way to bypass?

VIRUS WARNING and Info PART 2 2020-07-08 2 points

See my earlier post, I was mistaken about the "A TiZ Release.exe" not being in the download. My other computer automatically removed it. I only noticed it was still in there after checking the "Star-Trek-Voyager---Elite-Force_Win_EN_Pre-Installed.zip" file. I do recommend an Admin taking a look at that file and comfirming if false positive. It does not seem needed for the game at all anyway so perhaps just remove it from the .zip.

VIRUS WARNING and Info 2020-07-07 2 points

My Windows Defender detected Trojan:Win32/Occamy.C75 in "A TiZ Release.exe" from the Pre Installed download link. The game does not need that "A TiZ Release.exe" and another download I tested from the same download link did not have "A TiZ Release.exe included on the download. So either myabandonware already removed it from the download or someone somehow snuck the .exe on my connection. Could be a false positive, but if your anti-virus picks it up you should be okay with quarentine and removing "A TiZ Release.exe" The pre install also includes the expansion. I was unable to patch the game when saving in C: Program Files (x86) as suggested. But Elite Force from stvoy.exe runs fine and Holomatch with stvoyHM.exe also works. I had a problem with the turbolift in Virtual Voyager where after selecting a deck, it would respawn me back in Monroe's quarters. This was solved by running in Compatibility Mode for Windows XP Service Pack 2. I am using Windows 10 x64. This review is just one 1 day with the game and not having played campaign yet.

jmfindorff 2020-06-21 0 point

@godmind No, this is just the base game, a link to the expansion can be found at the bottom of the description for the game.

Godmind 2020-06-19 -1 point

Does the pre-install version include the expansion pack?

Dyf 2020-05-17 1 point

Been looking for my fathers copy of this game for about a year now. It was a staple of our childhood and a wonderful meeting of our two worlds of gaming and Star Trek which led to the formation of many fond memories. So pleased to have found this at last, thank you MyAbandonware!

Safus 2020-04-28 0 point

Okay, cancel my last. The IMOD crashes the game and after the cutscene is loaded where you drive onto the bridge after the holodeck you are back in the main menu. So it doesn't work for me either -;-

@Irreversible1988 I had the same problem. I could only avoid it by skipping the first mission with the Cheat Map borg2 (as indicated here under cheats). After that it seemed to be running, although I'm not too far either. You also have to give yourself the IMOD because you missed it here. (Cheat give IMOD)

Jason 2020-04-10 0 point

Ok, i got past my previous problem. reintalled no CD patch. However whenever i want to save or load a game it goes all slow and freezes. impossible to save/load. using windows 10 x64. Any ideas how to solve this as the game works perfectly other than this

Hi, Installed fine, however when i click engage to start the actually mission it sends me straight back to the start screen again. any ideas??

Irreversible1988 2020-04-09 0 point

I've downloaded everything but, at a certain point in the game (pretty soon, when I'm still in the Borg Cube) it gets me back to the main menu and I have to start the game all over again. Same thing happens if I hit ESC or I try a quick save. Can somebody help me? Thanks.

Irreversible1988 2020-04-07 -1 point

@Noobhammer I guess we have to download the NOCD file among the Game Extras...

Retro Pixel Lizard 2020-02-07 2 points

As a Trekkie, this is great, the story + addition of Elite Force into the setting was good enough it was considered being added into the official show but never happened, and the virtural voyager expansion is a treat for those wanting to run around a good recreation of the ship looking for secrets and easter eggs. For non-trekkies, this is a great FPS game with also great level design, voice acting (Provided by the actors from the show) and doesn't require you to know anything about Star Trek to enjoy.

krashd 2020-02-07 0 point

No, Norton likely detected the included crack for the game, many of these use 'hooks' or 'injectors' to bypass the copy protection and both of these methods tend to flag as a false positive due to their popular use in malware.

bigshrimp 2019-12-26 0 point

Utilize caution, and a good antivirus. Norton instantly detected and removed a virus from the folder once I had extracted it.

Norgy 2019-12-21 1 point

I downloaded the pre installed version because I couldn't get the iso to work. I tried applying the patch but it says it can't locate the game? I'm unsure what to do.

FXOjafar 2019-10-30 3 points

@CAM Put in the pre-install version in C:\Program Files (x86) and it will run.

CAM 2019-09-19 1 point

I have downloaded the Pre-Installed version onto my WIndows 10 pc, but when I try to launch 'stvoy' it comes up with the message 'couldn't load default.cfg' even when I moved the folder to C:

Locutus9956 2019-09-13 0 point

This game actually holds up surprisingly well despite its age... The preinstalled version works perfectly (you need to place the extracted folder on the root C: drive though or it wont launch)

n00bHaMmEr 2019-09-01 3 points

When I try to launch, it tells me to insert CD-ROM and try again. The Holomatch works fine. Any thoughts?

mi mi 2019-05-17 0 point

looks fun i want to try it.

OK let's go 2019-03-07 0 point

Aha good day and bone voyage!

lyndi j 2019-03-04 0 point

its running really slowly on my windows 10 computer

G33K 2019-02-16 -1 point

No multiplayer?

blahblah 2019-01-06 1 point

@TOPO ... when installing, it will ask if you want to register the game. Click "No". That could be what happened to you. These old win games often asked for registration as a way to get folks signed up for news letters, or install secondary programs that would spam you with marketing. Back in the "bad old days" of Windows (98/XP), every program seemed to want to install a TSR (terminate, stay-resident) task bar program to always run and auto-update, or spam the end-user and what-not. So, when in doubt, don't register the game. These days, some third-party spammer / scammer may have gotten ahold of whatever site the registration redirects to, and they could be trying to auto-install malware. Never no. So, when in doubt, DON'T register the game.

blahblah 2019-01-05 3 points

1) download the ISO 2) download the "install" instructions below 3) with ISO mounted, click AUTORUN instead of SETUP (for older win games, it's always safer / better to do AUTORUN, because it may kick off some prep work to get ready for the SETUP that just clicking the SETUP file might skip.) I was able to install it + expansion fine on Win 10 x64. Hope this helps

Wazaman88 2018-11-06 4 points

cant even install it, i click on the setup exe and it wont launch, in the taks manager it appears but still does nothing. i remember this game and love it, i remember also playing it my old laptop with windows 7 which i upgraded to windows 10 full for free when they were giving it away and still remember playing it. now i have a faster laptop and the setup exe just wont do anything. any help?

www.gamerdating.com 2018-10-25 0 point

I fixed the default.cfg error. You need to install the game on c:/ or it will give the error: "Couldn't load default.cfg" As long as the folder is on c:/ you will be fine :)

star trekker 2018-07-18 1 point

Great game just opened it up and was ready to play.

Topo 2018-07-09 -3 points

This is bad! It downloaded programmes to my computer that scanned and wanted me to register for other stuff. Make sure you have a good virus checked and delete everything!

Chuck143 2018-04-09 0 point

Thanks for posting this game with a pre-installed version! It really helps not having to deal with pesky ISO files! :-) Mac users, this game will work with Wineskin.

Gjammer 2018-04-04 1 point

Runs under Windows 7 if you select "disable display scaling on high DPI settings" in the compatibility box otherwise the screen will run off the right side and the bottom. I ran it in Windows XP mode and as administrator although those two settings may not matter much. I watched the series every week when it ran on TV. The game brings back lots of memories.

fr33kSh0w2012 2018-03-04 0 point

Thank you For this I played the demo Years ago but couldn't find the game ANYWHERE Thank you!

couldn't load default.cfg 2018-03-02 3 points

ST:V EF v1.20 win-x86 Apr 10 2001 ----- FS_Startup ----- Com_sprintf: overflow of 128 in 128 Com_sprintf: overflow of 132 in 128 Current search path: \star-trek-voyager-elite-force_windows_0k2m\Star Trek Voyager Elite Force Stand Alone No Install/baseef ---------------------- 0 files in pk3 files Com_sprintf: overflow of 141 in 128 Running in restricted demo mode. ----- FS_Startup ----- Com_sprintf: overflow of 128 in 128 Com_sprintf: overflow of 132 in 128 Current search path: \star-trek-voyager-elite-force_windows_0k2m\Star Trek Voyager Elite Force Stand Alone No Install/demoef ---------------------- 0 files in pk3 files Com_sprintf: overflow of 139 in 128 Couldn't load default.cfg

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Memory Alpha

The Killing Game (episode)

  • View history
  • 1.2 Act One
  • 1.3 Act Two
  • 1.4 Act Three
  • 1.5 Act Four
  • 1.6 Act Five
  • 2 Memorable quotes
  • 3.1 Story and script
  • 3.2 Cast and characters
  • 3.3 Production
  • 3.4 Effects
  • 3.5 Continuity
  • 3.6 Reception
  • 3.7 Video and DVD releases
  • 4.1 Starring
  • 4.2 Also starring
  • 4.3 Guest Stars
  • 4.4 Uncredited Co-Stars
  • 4.5 Stunt doubles
  • 4.6 Stand-ins
  • 4.7 References
  • 4.8 Other references
  • 4.9 External links

Summary [ ]

Captain Kathryn Janeway , altered to look like a Klingon , battles several other Klingons. A Hirogen , also dressed in Klingon garb, interrupts the battle and stabs her. Using a Starfleet combadge , he calls sickbay to tell them that Janeway needs medical attention.

Act One [ ]

USS Voyager has been commandeered by the Hirogen and they are using the holodecks to hunt the crew in various simulations with the safety protocols deactivated. While half of the crew have been imprisoned and forced into slave labor running the ship for their captors, others have been fitted with a neural interface that makes them believe they actually are the characters in the holodeck program. The Hirogen hunt the Voyager crew over and over again in various simulations. The wounded are treated in sickbay and then sent back to the holodeck to be hunted again.

The Alpha Hirogen , Karr , oversees Janeway being treated by a medic from her injury in Holodeck 2. He is briefly concerned with the possibility that Janeway might be partly resisting the effects of the neural interface, but the medic insists he's been monitoring and nothing is wrong. Karr has found a new program to try, and has Janeway transferred to Holodeck 1 this time. After she is treated in sickbay, she is sent to a simulation of World War II .

There, Janeway, Seven of Nine , Neelix , Tuvok and B'Elanna Torres are put in a simulation of the Nazi occupation of Sainte Claire , France . They are running a café , Le Coeur de Lion , but are secretly working for the French Resistance , while the Hirogen are working alongside the Nazis. Seven of Nine, or Mademoiselle de Neuf as she is called in the simulation, is a lounge singer, Janeway, or Katrine , is the café owner, and Tuvok is the bartender .

The first scene of the French simulation begins with Seven singing " It Can't Be Wrong ". ( Listen to Seven sing "It Can't Be Wrong"  file info ) Karr and the Beta Hirogen , Turanj visit the café, both dressed in Nazi uniform. Karr's character is of a Nazi Standartenführer newly assigned to oversee the city's occupation. He had worked under Rommel in Africa and Schmidt in Poland . Turanj is immediately eager to hunt and destroy the Voyager crew as prey, but Karr tells him to "play the game" and to leave when he starts to harass Seven's character. Katrine comes to talk to Karr, exchanging introductions. Katrine asks that they "keep the war outside" like she tells all her guests. Karr plays the character well, and announces his intentions to intercept Resistance forces who are sure to arrive. Turanj comes back to announce a problem that the warp plasma network has become unstable. Katrine doesn't know what that means, but Karr dismisses it and leaves her with a toast , "to the hunt" (for the Resistance).

When the café is closed, it serves as a secret base for the Resistance. Janeway's character is the leader of the Resistance cell in Sainte Claire, with Tuvok's character as her right-hand man. Seven's character is a munitions expert and an able singer , needed by the Resistance. However, Seven is tired of playing along with the Nazis and wants to prepare to fight. In a striking parallel to their own selves, she and Janeway's character argue on the course of action until Janeway pulls rank and orders her to stop, instead going to buy components for a radio so they can gather more information for the Allied High Command . Tuvok joins her after Seven leaves, and, in further analogy to their real life, they contemplate her increasing disobedience. Janeway has Tuvok get someone to follow her, suspecting a possible defection. If they can't count on her, they'll have to kill her.

Act Two [ ]

Neelix stopped by Turanj

Neelix stopped in the streets by Turanj

The next day , Neelix' character is happily riding a bicycle through town with food when he is stopped by Nazi forces led by Turanj. He tears up his bread and pours out his wine looking for possible smuggling activity, but finds none. He threatens Neelix, but says it isn't up to him and lets him go. Meanwhile, the Resistance, now with B'Elanna Torres, or Brigitte , present, is in the café going over their intelligence. Brigitte is decoding messages from the Allies. She is pregnant with the baby of a Nazi Kapitän , with whom she is involved in a romantic relationship in order to gather information for the Resistance. Neelix serves as a courier for the Resistance, and soon arrives with a message on the other side of the label of a wine bottle containing the key to deciphering the latest radio message. It tells them that the Allied forces will arrive within days and they must assist by disabling the Nazi's communications. Torres' character has a plan, and Katrine approves, ordering a positive response for the Allies.

Later, Brigitte feigns illness in front of the building where her lover works to get in. Inside, the Kapitän is talking with his superior, Karr, relishing in his ownership of a painting . Karr challenges the Kapitän's feeling of superiority with his beliefs that he doesn't deserve any spoils if he conquered a weakened prey and, furthermore, will fail if he underestimates his prey further. When Brigitte arrives, Karr leaves them alone.

On the ground, Turanj gets dissatisfied with "playing the game" and complains to a fellow Hirogen that he has learned enough about their prey. Upon sight of Neelix, he shoots him and Seven when she retaliates. They are taken to sickbay.

Act Three [ ]

In sickbay, The Doctor is asked to attend to their injuries. He insists that they stop these brutalities because the bodies of the crew have not been designed for this kind of punishment. " For the past three weeks ," says The Doctor, " they have been stabbed, shot, beaten, phasered and bat'lethed " after which he is forced to attend to them just so they can be sent back for more. The Hirogen however, refuse to listen, even when The Doctor asks that they at least activate the holodeck safety protocols . It is decided that Neelix is to be sent to the Klingon simulation, and Seven back to the World War II simulation after their wounds have been treated.

Back on the bridge , the Hirogen are forcing Ensign Harry Kim (one of the few remaining crew not to have been sent into the holodeck or locked away) to expand the holodeck grids so that they can expand the holo-projectors into all surrounding sections. Kim joins Ashmore in a corridor to work. Kim has Ashmore distract one of the Hirogen guards so that he can transfer The Doctor out of sickbay (with newly installed holoemitters in the corridor) and tell him about his plan to get the crew back. Before they can begin to recover the crew, they need to disable the neural interfaces. He has found a way to tap into the sickbay diagnostic console but somebody has got to be inside the holodeck to engage the bridge control relays. They decide to use Seven's help for this task.

In the ready room , Karr tells Turanj that he has been studying Voyager 's database looking for their next simulation. He tells him that there are many to chose from because Humans have a violent history. When World War II is over, he plans to engage the Borg by recreating the Battle of Wolf 359 . However, this will be one hunt Turanj will never see if he continues to disobey him. Karr tells him that his lust for the kill has blinded him, like it has blinded many young hunters. He tells Turanj that if the younger hunters took the time to study their prey, to understand its behavior, they might learn something because each prey exposes them to another way of life while at the same time making them re-evaluate their own. He wonders what will become of the Hirogen when they have hunted this territory to exhaustion: a way of life that hasn't changed in a thousand years. He complains that they have lost their identity, that they have allowed their predatory instincts to dominate them – turning them into a solitary race, isolated, no longer a culture. He insists that their people must come back together, combine forces and rebuild their civilization. Karr believes the hunt will always continue but in a new way, for he intends to transform this ship into a vast simulation, eventually replicating the technology which will allow them to hold on to their past while they face the future. Turanj is convinced that Karr is right, albeit very reluctantly, for he knows that others might not agree with Karr's assessment.

Act Four [ ]

In sickbay, The Doctor manages to wake Seven, explaining to her that he has found a way to disable the interface by remodulating one of her Borg implants to emit a jamming signal to interfere with her neural interface implant. Once she is back on the holodeck, the jamming signal will activate within seconds at which moment she must find the control panel inside the holodeck and engage the bridge access relays so he and Kim can deactivate all the neural interfaces. Unfortunately, she doesn't know anything about World War II, so she'll have to figure it out as she goes along.

Mademoiselle de Neuf

Mademoiselle de Neuf

Back in the World War II simulation, Seven, as de Neuf, is singing " That Old Black Magic ", when the jamming signal activates. At that moment she quickly excuses herself and gets off the stage. Janeway is pumping commandant Karr for information, and wants him to stay so she quickly goes to order de Neuf back on stage. Seven refuses, and, since her character has shown resistance to Janeway in the past, suspicions that she is a Nazi sympathizer are coming to a head with her new unwillingness to continue to sing.

Meanwhile, the Allied troops are preparing to arrive in Sainte Claire, with Chakotay as Captain Miller and Tom Paris as Lieutenant Bobby Davis . Davis has been to Sainte Claire before the war and was involved with Brigitte. Davis briefly relates his longing to see her again to Miller.

The resistance preparing to attack

" If something goes wrong and we're caught, destroy all evidence of the underground. "

The French Resistance finalize their plan to infiltrate the Nazi headquarters to disable the Nazi's communications and Seven assists them. Tuvok will keep watch while Katrine and de Neuf plant the bomb. Brigitte will wait in the café and destroy evidence if necessary. However, Seven doesn't prepare the bombs properly and Katrine questions her. Seven promises she does not have second thoughts about the plan.

Act Five [ ]

Kim, in the mess hall , brings The Doctor to him to coordinate their plan. They're interrupted by Turanj and another Hirogen, but Kim successfully convinces them he has to leave to go back to the bridge.

In Saint Claire, Seven and Katrine reach the Kapitän's office and subdue a radio operator. While Katrine looks at the most recent message from the radio transmitter, Seven ignores placing the bombs and finds a holodeck control panel. In the process, she trips an indicator that Kim notices on the bridge who, in turn, is able to give The Doctor, in sickbay, control over the neural interfaces. The Doctor successfully overrides the interface just as he is detained by the Hirogen medic. In the Nazi office, Katrine notices de Neuf has not yet planted the charges and sees her accessing the interface. She doesn't know what it is and assumes de Neuf is a traitor and has been sending messages to the Nazis. She points her pistol at Seven but when she is about to pull the trigger, Janeway's interface is disabled.

Karr, in the Klingon simulation with Neelix's character, is informed of The Doctor's actions and orders a team into the World War II simulation to remove Janeway while he confronts Kim on the bridge. Tuvok stays hidden outside and intercepts the Hirogen, not in Nazi uniforms but instead their Hirogen armor and weapons. Fortunately, the Americans arrive just in time. Miller's team helps Tuvok's character while Davis finds Brigitte at Resistance headquarters.

Soon, artillery barrages strike the Nazi headquarters and create a simulated explosion, blowing a hole in the holodeck wall. The Voyager characters do not know what to make of it because the program is still running. Miller believes it's a secret Nazi installation and orders all units to invade. Kim, on the bridge, says the controls don't work, and now Karr has a real war. Seven and Janeway escape through the hole and the troops begin charging into the "Nazi bunker", taking the war to the rest of the ship.

Memorable quotes [ ]

" When the Americans arrive and the fighting begins, I don't intend to be standing next to a piano singing "Moonlight Becomes You." "

" I must discontinue this activity. I am not well. "

" Our blood is pure. Our people lived and hunted on this land for a thousand years before the degenerate races brought their corruption. Europe must be purified. " " You, yourself. Are you stronger than these degenerate races? More cunning? " " Yes, of course. " " And if you were alone, without an army supporting you, would you continue the hunt? If your prey were armed instead of defenseless, what then? " " I...Colonel, I don't know what you're trying to-" " YOU ARE SUPERIOR TO NO ONE! Never underestimate your prey or disrespect its abilities. If you do...you will become the hunted."

" Straight from Allied High Command. " " It must be important. " " All messages regarding the war are important. It's only a matter of degree. " " I suppose you're right, but do you have to be so... logical about everything? " " In any covert battle, logic is a potent weapon. You might try it sometime. "

" You've circumvented our control! How? " " Go to hell! "

" We've got to stop meeting like this. "

" You wanted a war? It looks like you've got one. "

Background information [ ]

Story and script [ ].

  • As evidenced by the final draft of this episode's script, this installment had the working title "Wargame".
  • Writer/producer Joe Menosky had the original idea for this episode, having been affected by his experience of having repeatedly seen – while living and working in Europe – televised footage of the Second World War that was profuse there. ( Cinefantastique , Vol. 30, No. 9/10, p. 87) The plot concept was one of the first ideas that Menosky revealed to his fellow writing staffers on Star Trek: Voyager , upon returning to work on Star Trek from abroad. ( Star Trek Monthly  issue 39 , p. 12) He remembered, " When I got back from Europe, I wanted to do a World War II show [...] I thought it would be real cool to do a World War II episode with our characters, and have a little French town and tanks and our people in GI uniforms. " ( Cinefantastique , Vol. 30, No. 9/10, p. 87) Menosky proposed this idea in 1996 . Neither he nor Voyager 's other staff writers could find a way of making the plot concept work. ( Cinefantastique , Vol. 30, No. 9/10, p. 87; Star Trek Monthly  issue 39 , p. 13) " We just never knew how to work it, " Menosky admitted. " In the back of our minds, we figured it would be an arena-like story where a powerful alien race tosses us and somebody else down into a World War II scenario. We have to fight it out, like when a little kid throws red ants and black ants together and watches the results. " This initial concept stayed on hold for a long time. ( Star Trek Monthly  issue 39 , p. 13)
  • The war-related idea was reconsidered after the Hirogen were conceived. Joe Menosky recollected, " Once we had the Hirogen, that seemed like a good time to resurrect this World War II thing. " ( Cinefantastique , Vol. 30, No. 9/10, p. 87) The story was then added to by co-executive producer Brannon Braga , when he conceived of an idea that he thought was "cool" – having aliens in Nazi German uniforms. ( Cinefantastique , Vol. 30, No. 9/10, p. 87; Star Trek Monthly  issue 39 , p. 13) Subsequently, the Hirogen were used to fill this role. Menosky commented, " I think [Braga's input is] what led to the idea of using these Hunters in that regard. " ( Star Trek Monthly  issue 39 , p. 13)
  • The specifics of how the characters would be transported into the World War II setting still had to be devised. " So, we were struggling with how this was going to happen, " Joe Menosky related. " In my original story, I had the Hunters have a kind of hunting scenario planet. It was like a planetary Holodeck, and we found ourselves down in a simulation because they drove us there. But in working out the story, when we were all together as a staff team, Ken Biller came up with the idea that it was on our own Holodeck. " ( Star Trek Monthly  issue 39 , pp. 13-14) Menosky also stated, " Ken Biller had the good idea of putting it on a holodeck, and making this the big holodeck episode of the year. That was the last key to get things rolling in terms of actually starting to write an episode. " ( Cinefantastique , Vol. 30, No. 9/10, p. 87)
  • Beginning to pen the script for this episode, the writer/producers decided to start the episode's storyline with the starship Voyager having already been invaded by the Hirogen. Joe Menosky remembered, " We cut right to the action, didn't deal with the takeover of our ship, and got right into this holodeck story. " ( Cinefantastique , Vol. 30, No. 9/10, p. 87)
  • It was while scripting this episode that the writers began to create the character of the Alpha Hirogen known as Karr, whose motives were used as thematic material for the two-parter. " A lot of times, strangely enough (and this happened in The Year of Hell [two-parter], as well), you don't get the bigger theme until you've actually progressed with the plot, despite the fact that the theme might hold everything together, " Joe Menosky observed. " And in this case, through not only working out the story, but even the script of part one, Brannon and I arrived at the notion that one member of these Hunter aliens was starting to question the way his society behaved in terms of hunting and killing the species around them and what that would lead to. [It was] a metaphor for exhausting your resources. " ( Star Trek Monthly  issue 39 , p. 14) The writers recognized that such a notion had far-reaching consequences, such as imbuing Karr with a more life-like personality. Menosky offered, " Once we came up with that character thread, that this guy was using the holodeck to explore ways in which he might change this destructive hunting dynamic of his people, then suddenly that gives a bad guy some depth. " Brannon Braga concurred, " The Hirogen were not just the 'Hunter' villains. With any luck we managed to dimensionalize them a little bit more and say something about culture. It was more than just aliens in Nazi uniforms, I hope. " ( Cinefantastique , Vol. 30, No. 9/10, p. 87)
  • The exploding building near the end of this episode was thought up by Brannon Braga. He noted, " I always wanted to explode a building on Star Trek , and [had] never quite figured out how to do it. " ( Cinefantastique , Vol. 30, No. 9/10, p. 87)
  • In this episode's shooting script, Janeway's holographic persona goes by the name Genevieve. ( Star Trek: Voyager Companion  (p. 232)) This is possibly an inside joke referring to Genevieve Bujold , the actress who was initially selected to portray the role of Voyager 's captain. The name of Janeway's World War II character changed, thereafter, to Katrine.
  • Brigitte's pregnancy was influenced by actress Roxann Dawson 's real-life pregnancy. " They worked that into the script, " Dawson noted, " so that the character I played – in the alternate universe, basically – was pregnant. " ( Braving the Unknown: Season Four , VOY Season 4 DVD )
  • The fact that Brannon Braga and Joe Menosky were not, at this point in the series, particularly interested in the character of Harry Kim inspired their decision to make him the only main character who does not participate in the holographic war games of this episode's two-parter, a role that had to be accentuated in order to fill up the story. " We stuck his ass on the bridge, " said Menosky, blatantly, " and we just didn't care [...] We ended up being short in that episode. Because the World War II sets had been struck, and it was elaborate amounts of costume to do anything in the period anyway, we were stuck with a few minutes of scenes we had to write, and no one but Ensign Kim. " Menosky also commented that "no other character could have been used" in the same way as the brutalized Kim is, here. ( Cinefantastique , Vol. 31, No. 11, p. 41)
  • Brannon Braga enjoyed trying to make the Nazis historically accurate. " We really tried, " he said. " Joe Menosky was a big help with this, because he's really knowledgeable about historical things [....] It was fun to explore [although] it wasn't an episode about Nazism per se." ( Star Trek Monthly  issue 44 , p. 12)
  • The final draft of the episode's script was submitted on 18 November 1997 . [1]

Cast and characters [ ]

  • Being much more used to performing in classical theater elsewhere in the United States of America, actor J. Paul Boehmer classed this episode as "my first job in LA" and "my first job on television." ( Star Trek Monthly  issue 46 , pp. 70-71) Having been a keen viewer of Star Trek since his childhood, however, Boehmer was thrilled to be cast in the role of the unnamed Kapitän here. " I've followed it from the original series , so it was really cool to finally get to be on it, " he admitted. " Getting the opportunity to work is always great, but getting the chance to work on a show that you've loved since you were five is a blast. I was walking on cloud nine for months. " ( Star Trek Monthly  issue 46 , p. 70)
  • J. Paul Boehmer found that his past in classical theater helped him with his pronunciations of his character's technical dialogue here, which he nevertheless thought was "hard to say" and "hard to memorize." Furthermore, the actor brought an historical understanding to his role of the Nazi Kapitän, aware of the pressures that such a person would actually have been under. " The Kapitan is participating in what was a really powerful movement at the time, " Boehmer mused. " At the time at which the program is set, the Nazis were losing, and the leadership was pushing even harder for them to win. " Such retrospection was important to Boehmer, as he was presented with the challenge of trying to find a moral root in a character that may outwardly seem archetypally villainous. " It's interesting, because it starts out as a love story for these two. [B'Elanna's character] has plans because she's part of the resistance, but my take on it when I played the character was that he was truly in love with her. He doesn't know she is in the resistance, and he would do anything for her. " ( Star Trek Monthly  issue 46 , p. 71)
  • Director David Livingston was pleased with this installment's selection of guest stars. He opined, " We had a wonderful guest cast. " ( Braving the Unknown: Season Four , VOY Season 4 DVD )
  • Much to their surprise, Brannon Braga and Joe Menosky became delighted by this episode's depiction of Harry Kim, a development that Menosky referred to as "a really interesting thing." He went on to say, " Because [Kim] was messed up, because these [Hirogen] guys had been smacking him around, and he was rebellious but he still had to knuckle under, we saw this other side of Kim. It was a tough side of him that we had never seen before, and we really liked. That takes everybody by surprise, no one more so than us. You see him in dailies, and you see him in the episode, and you go, 'That's cool.' " ( Cinefantastique , Vol. 31, No. 11, p. 41)
  • Kim actor Garrett Wang was unhappy that he felt this was one of several important episodes that he seemed to miss out on, although Joe Menosky felt differently. " In some ways, Garrett was the perfect person for that episode, " Menosky stated. ( Cinefantastique , Vol. 31, No. 11, pp. 40-41)
  • As Roxann Dawson's pregnancy had been written as a facet of the holodeck persona Brigitte, Dawson was relieved that she didn't have to hide her body while filming this arc. " I was able to let it all hang out there, " the actress laughed. " We didn't have to hide it. " ( Braving the Unknown: Season Four , VOY Season 4 DVD ) Dawson also remarked that not having to cover up her pregnancy, on screen, was "a lot of fun." ( Cinefantastique , Vol. 30, No. 9/10, p. 94)
  • For the scene of this episode in which Neelix thinks he is one of the Klingons (as well as for many scenes of the second half of the two-parter), Neelix actor Ethan Phillips had to endure not only his usual Talaxian prosthetics but also Klingon makeup over that. " That was... hell, because not only did I have to have the Talaxian makeup, then I've gotta have Klingon make-up on over it, " Phillips recalled. " I mean, forget it ! That's a lotta rubber. It's hot with that make-up on, but this was like I was in a sauna. I felt like I was [in] an oven. " Other than this discomfort, Phillips enjoyed his turn as a Klingon. ( VOY Season 4 DVD easter egg)
  • By the time she came to appear in this episode, Seven of Nine actress Jeri Ryan had become extremely stressed and exhausted. " I was sick with something almost every day of my first season – colds, sinus infections, bronchitis – and getting only four hours of sleep a night because of the schedule, so by the time we got to this really grueling, complicated two-parter set in World War II, I was totally wiped, " Ryan explained. ( TV Week magazine (Canada) of May 8-14, 1999, pp. 6-7, 9 from "Super Moms", an interview by Michael Logan) The actress nevertheless enjoyed this episode's two-parter, citing it as one of her personal highlights from the entirety of Voyager 's fourth season. " Of course, 'The Killing Game' was just a riot, " she enthused. " I got to play Seven as a totally different person. I got to step out of the corset and the cat suit for a while. " Ryan also liked the location work involved in the making of the two-parter. ( Star Trek Monthly  issue 40 , p. 35) She did her own singing for this episode.
  • David Livingston likened the identity that Janeway dons throughout much of the episode, Katrine, to Humphrey Bogart ; specifically, Livingston described Katrine as "Janeway playing Humphrey Bogart, basically, with a white tuxedo." ( Braving the Unknown: Season Four , VOY Season 4 DVD )

Production [ ]

  • Upon starting the filming of this episode, the production crew were tired out. " When Joe and I wrote the two-parter, " Brannon Braga remembered, " the production team was exhausted. They'd just done '" Year of Hell "' and '" Prey "' and the other blockbusters. How in the world were we going to pull off this World War II epic? " ( Cinefantastique , Vol. 30, No. 9/10, p. 87) Elaborating on the confusion of how the group would manage to create this episode's two-parter, Braga reflected, " Nazis, aliens dressed as Nazis, Humans and Klingons – all together in a European, small French village. And it [...] just seemed impossible. How could we produce that, with machine guns and phasers?! " ( Braving the Unknown: Season Four , VOY Season 4 DVD )

Shooting The Killing Game

Marvin V. Rush prepares a shot from the teaser of this episode

  • Filming for the two-parter covered late November-early December 1997. The teaser sequence of this installment was shot on Paramount Stage 16 on 24 November 1997 and involved Director of Photography Marvin V. Rush using a tape measure, when preparing to film footage of the Klingon-looking Janeway, in order to keep a hand-held camera at the suitable focal length for the desired focus and frame. The Sainte Claire exteriors of the two-parter were filmed over three days, including 5 December 1997 , at Universal Studios ' "European Street" backlot. ( Star Trek Magazine  issue 143 ,  ? ) The exteriors that were shot during this period of location filming included the outside of a building that served as Sainte Claire's Nazi headquarters, for which – on instruction from set decorator James Mees – Nazi swastika flags were especially created. ( Cinefantastique , Vol. 30, No. 9/10, p. 88) The location shoot was generally enjoyable for the cast and crew. Roxann Dawson noted, " It was a great thing for us to be able to go out. " ( Braving the Unknown: Season Four , VOY Season 4 DVD ) Jeri Ryan also regarded the opportunity to go on location as "great." ( Star Trek Monthly  issue 40 , p. 35)
  • During a break from filming some of the footage that features her as Mademoiselle de Neuf , Jeri Ryan stepped off the set, shod her spiked, high-heeled footwear and donned a robe before sitting down for an interview with Cinefantastique . ( Cinefantastique , Vol. 30, No. 9/10, p. 76)
  • The Hirogen-decorated version of the captain's ready room in this episode features numerous weapons. In fact, according to the unauthorized reference book Delta Quadrant (p. 228), this was "almost the whole stock of prop weapons."
  • The shooting of this episode included some bluescreen filming of Janeway actress Kate Mulgrew and Seven actress Jeri Ryan, for the sequence depicting the destruction of the Nazi headquarters building. Ronald B. Moore , the visual effects supervisor on this episode, recalled, " We put up a big bluescreen, and they [ran], one on each side of the camera. They just [came] up to the camera and [dived]. " ( Cinefantastique , Vol. 30, No. 9/10, p. 88)
  • J. Paul Boehmer enjoyed working with David Livingston on this episode, as well as with Victor Lobl on the two-parter's concluding half, and found both directors to be extremely helpful. The actor enthused, " The directors were very much aligned on what they wanted from the individual episodes. Both of them were very good at seeing where the thrust of the piece needed to go. I had a pretty clear vision of what it needed to be, too, so it was pretty easy to move that forward. They were terrific to work with, both of them. They were very supportive, very helpful. " Boehmer concluded that he also found both directors to be "really great to [him]" about the fact that the two-parter was his first acting job in television work. ( Star Trek Monthly  issue 46 , p. 71) A long-time Star Trek director, David Livingston himself was thrilled to direct this installment. " 'The Killing Game' is my favorite Star Trek episode that I've been able to direct, " he raved, " because it had everything in it. " After explaining that he was referring to the episode's unusual setting and variation of characters, Livingston continued, " They threw everything into it. I had the best time doing that episode, because it just had so much stuff in it. " ( Braving the Unknown: Season Four , VOY Season 4 DVD )

Effects [ ]

  • Ronald B. Moore described the destruction of Nazi headquarters in this episode as "probably one of the biggest [effects] that we've ever done on any [televised] Star Trek ." To create this effect, Vision Crew Unlimited created a seven foot replica of the building. According to Ron Moore, Thane Morris – a pyro technician in the employ of Vision Crew – "helped get the design of the building right." The same people who created the swastika flags for the exterior of the full-scale building replicated them, again in accordance with instructions from James Mees, at one-fifth scale. Mees then provided Moore with the flags, before the building was set to destruct. ( Cinefantastique , Vol. 30, No. 9/10, p. 88)
  • To film the model exploding, a trio of high-speed cameras was utilized; two of these cameras ran at 360 frames per second, while a third ran at 120 frames per second. Additionally, the model and the full-size building were lit alike, for the sequence. Ron Moore remembered, " [Marvin V. Rush] was able to match the lighting on the model. I transferred it, and then cut things together. " In Moore's estimation, the mixture of footage of both the miniature and the full-size building was highly effective. " You can't tell [the difference], " he reckoned. " The model is up there and most people see it and think it is the real building. " ( Cinefantastique , Vol. 30, No. 9/10, p. 88) Brannon Braga, for one, was thrilled with the explosion. " Of course, it was just a model, " he remarked, " but it was great! " ( Star Trek Monthly  issue 44 , p. 12)
  • It was after the explosion was filmed and edited together that the bluescreen footage of Kate Mulgrew and Jeri Ryan, running and diving, was filmed. The final edit of the sequence involves a shot of Janeway and Seven exiting the building and running towards the camera, two quick shots of the miniature blowing up and a final shot showing the pair of women diving out of sight, backdropped by more footage of the exploding model. Initially, however, Ron Moore was somewhat worried about how the final edit would look. He took his concerns to executive producer Rick Berman . " [I] said, 'I really think the people are going to cover the explosion up a little bit,' " Moore recounted. " 'You've got two quick cuts when they are not there, and then suddenly they pop on.' Berman said, 'I don't care if it covers up the explosion.' " In the end, Moore found that he indeed need not have worried. " I did a rough roto around [the two actresses], and put them over the explosion. I had to shift their sync a little bit, so they were together as they went. It worked beautifully. Berman was right. " ( Cinefantastique , Vol. 30, No. 9/10, p. 88)
  • The breach in the holodeck, created by the explosion, was modeled entirely in CGI by Digital Muse . Mitch Suskin , who served as visual effects supervisor on the concluding half of the two-parter, commented, " Greg Rainoff (at Digital Muse) created the whole blend between the holodeck and the Voyager piece, with the flashing of the lights at the edge. It actually played a lot better once we had all the elements together. " ( Cinefantastique , Vol. 30, No. 9/10, p. 88)

Continuity [ ]

  • Nazi Germany had been referenced several times before on Star Trek . The Nazis were first mentioned in " The City on the Edge of Forever " and " Patterns of Force ", with additional references to Germany's leader Adolf Hitler in several episodes of Star Trek: The Original Series and Star Trek: The Next Generation . This episode featured the first appearance of Human Nazi characters, albeit only holographic ones. Actual Nazis did not appear until " Storm Front ", although even those were Nazis from an alternate (and for them much more successful) timeline.
  • Both Captain Janeway and Neelix are seen wearing Klingon uniforms in this episode. Tom Paris later wears one in " Prophecy ".
  • This two-parter marks the only episodes where Roxann Dawson's pregnancy is intentionally shown on screen. Dawson herself noted, " '[The] Killing Game' is the only episode where my pregnancy was allowed to be seen. " ( Braving the Unknown: Season Four , VOY Season 4 DVD )
  • The Doctor confirms in this episode that the Voyager crew has suffered a fatality, though the victim is unidentified. This death brings the total number of confirmed crew deaths since the series premiere " Caretaker " to 15, the previous one having occurred in " Scientific Method ". This would put the crew complement as of the end of this episode at 146, given the crew complement of 148 that was most recently established in " Distant Origin " and " Displaced ", and the deaths that have occurred since.
  • Holographic emitters are installed throughout the ship in this episode. This effort was previously started in " Persistence of Vision " to allow The Doctor to appear outside of Sickbay, but malfunctions prevented it ever being completed and the mobile emitter eventually made it redundant.
  • When talking about previous conflicts that have involved Humanity, Karr references the Battle of Wolf 359 , depicted in the Star Trek: Deep Space Nine pilot episode " Emissary ".
  • The songs that Mademoiselle de Neuf sings in the course of this installment are " It Can't Be Wrong " and " That Old Black Magic ".
  • The text that appears on screen when The Doctor accesses Janeway's profile is a summary of the events in the Season 2 episode " Resolutions ".
  • In the German version of this episode, one of the two women in the street scene offends B'Elanna Torres (as Brigitte) by saying " Naziflittchen " ("Nazi slut"), whereas in the original version, the woman says " Collabo " ("Nazi collaborator") in French, before spitting in front of Torres.
  • The car driving on the square of Sainte Claire is a Citroën 2CV Charleston built in 1983.
  • The map used by Captain Janeway and Chakotay to devise the resistance plan is a map of the city of Toulouse, in the South West of France. ( citation needed • edit )
  • According to dialogue, Karr's character had "served with Rommel in North Africa and Schmidt in Poland". The former is a bit incongruous however, as no SS unit had, historically at least, served under Rommel in Africa.

Reception [ ]

  • This episode aired back-to-back with " The Killing Game, Part II " on its first airing. Even though these two episodes were originally intended to initially air on two separate nights, the decision to first broadcast both parts on the same night as each other was made by UPN , surprising the producers. Brannon Braga commented, " It was actually their idea. We planned it as a two part episode, and it was their idea to air it on the same night as a Voyager movie of sorts. " ( Cinefantastique , Vol. 30, No. 9/10, p. 89) Indeed, it was also originally planned that the two parts would first air as a single, feature-length edition (and promotional trailers for the episodes advertised them as such). However, these plans did not materialize, and each episode aired as a separate entity. A feature-length version was broadcast by the BBC on its first airing on 5 September 1999 , and formed part of the UK VHS release Star Trek: Voyager - Movies .
  • The way in which the two-parter originally aired was a Star Trek first, because – although there had been feature-length episodes in the past (with Star Trek: Voyager 's own pilot episode, " Caretaker ", included among them) – this was the first time when both halves of a two-parter aired on a single night. Tuvok actor Tim Russ noted, " Again, here we go with defying convention, breaking the rules once in a while. That's what keeps people interested. " ( Cinefantastique , Vol. 30, No. 9/10, p. 100)
  • Both Brannon Braga and Tim Russ were ultimately happy with the ratings of the "Killing Game" two-parter, as well as the fact that both segments of the two-parter were first aired on the same night as each other. Russ observed, " I think it was received quite well [...] To put on a two-hour show like that in one night was just great. " ( Cinefantastique , Vol. 30, No. 9/10, p. 100) Similarly, Braga said, " It really worked out well. The ratings were quite good. " ( Cinefantastique , Vol. 30, No. 9/10, p. 89) In fact, this episode achieved a Nielsen rating of 4.3 million homes, and a 7% share. [2] (X) The two-parter also ranked number 89, well above numerous series on the television network ABC . ( Cinefantastique , Vol. 30, No. 9/10, p. 89)
  • This episode was nominated for an Emmy Award for Outstanding Hairstyling for a Series.
  • Cinefantastique rated this episode 3 out of 4 stars. ( Cinefantastique , Vol. 30, No. 9/10, p. 101)
  • Star Trek Monthly  issue 43 , p. 57 scored this episode 5 out of 5 stars.
  • The unauthorized reference book Delta Quadrant (p. 230) gives the installment a rating of 9 out of 10.
  • The success of this two-parter's first airing influenced two-hour, feature-length episodes in subsequent seasons. ( Beyond the Final Frontier , p. 316) The first of these was " Dark Frontier ", of whose development Joe Menosky said, " Because of the success of airing 'The Killing Game' in a single night, the network and the studio were really interested in doing a Voyager movie, a two-part episode that was aired on a single evening. " ( Cinefantastique , Vol. 31, No. 11, p. 32)
  • The success of how this installment depicts Harry Kim influenced the character to be featured in the anniversary episode " Timeless ". " In a funny way, the future Kim in 'Timeless' was directly inspired by the belted-around Kim and edgy Kim from 'The Killing Game', " explained Joe Menosky. ( Cinefantastique , Vol. 31, No. 11, p. 41)
  • Robert Beltran disliked this episode and its followup, considering the idea of "space Nazis" silly and describing the installments as "a kick in the face to the German fans." He furthermore felt that the episodes were not well-written, shallow and not very dramatic. [3]

Video and DVD releases [ ]

  • UK VHS release (two-episode tapes, CIC Video ): Volume 4.9, catalog number VHR 4630, 7 September 1998
  • In feature-length form, as part of the UK VHS collection Star Trek: Voyager - Movies : Volume 3 (with "Equinox"), 5 February 2001
  • As part of the VOY Season 4 DVD collection

Links and references [ ]

Starring [ ].

  • Kate Mulgrew as Captain Kathryn Janeway

Also starring [ ]

  • Robert Beltran as Chakotay
  • Roxann Dawson as B'Elanna Torres
  • Robert Duncan McNeill as Tom Paris
  • Ethan Phillips as Neelix
  • Robert Picardo as The Doctor
  • Tim Russ as Tuvok
  • Jeri Ryan as Seven of Nine
  • Garrett Wang as Harry Kim

Guest Stars [ ]

  • Danny Goldring as Karr
  • Mark Deakins as Turanj
  • Mark Metcalf as Hirogen medic
  • J. Paul Boehmer as Kapitan
  • Paul S. Eckstein as young Hirogen

Uncredited Co-Stars [ ]

  • Afra as French citizen
  • Alcazar as French citizen
  • Sam Alejan as French citizen
  • Walter Altman as Nazi officer
  • Anderson as French citizen
  • David Keith Anderson as Ashmore
  • M. Andersson as nightclub patron
  • Apler as American GI
  • B. Augustinski as nightclub patron
  • John Austin as Hirogen hunter
  • T. Baxter as Nazi officer
  • Brett Bell as Voyager crewman/nightclub patron
  • Benard as French citizen
  • Benson as French citizen
  • Bentley as French citizen
  • Bernie Bielawski as French citizen
  • Richard Bishop as Hirogen SS officer
  • Vladimir Blokh as nightclub patron
  • Harry Boykoff as nightclub waiter
  • T. Brader as nightclub patron
  • David Brett as nightclub patron
  • Broge as French citizen
  • Elizabeth Carlisle as nightclub patron
  • E. Chase as nightclub patron
  • Paul Chipello as Claude
  • Coe as French citizen
  • Robert Cox as American GI
  • Alexander Denk as American GI
  • Chris Doyle as holographic Klingon
  • Etheridge as American GI
  • Fasig as French citizen
  • Robert Ford as nightclub waiter
  • Ford as French citizen
  • Gabler as American GI
  • G. Gardner as nightclub patron
  • Jim Gogolos as American GI
  • Goodman as French citizen
  • J. Goss as Nazi officer
  • Ken Gruz as SS Radio Corporal
  • Hanks as French citizen
  • Hayward as French citizen
  • Hedden as French citizen
  • Heisler as American GI
  • J. Hirschmann as Nazi officer
  • Mitchell Holden as Nazi guard
  • Dieter Hornemann as Nazi guard
  • Reneé Huberstock as nightclub patron
  • Janek as French citizen
  • V. Johnson as French nun
  • Jorgenson as American GI
  • Beth-Ann Joyner as French citizen
  • R. Kempel as nightclub patron
  • Kohan as French citizen
  • Korda as French citizen
  • J. Lahman as nightclub patron
  • Lake as French citizen
  • Leigh as French citizen
  • Lerill as American GI
  • H. Levine as nightclub patron
  • Laird Macintosh as American GI
  • Lisa Madigan as nightclub patron
  • Mastogiovanni as American GI
  • May as American GI
  • McCoy as French citizen
  • G. McKnight as Nazi officer
  • Meurel as French citizen
  • Marie Micheaux as Voyager crewman / French citizen
  • Wade Miller as Klingon-appearing Voyager crewmember
  • Teresa Molinari as nightclub patron
  • Money as American GI
  • Monteleon as French citizen
  • Morett as French citizen
  • Tom Morga as Klingon
  • Nachbauer as American GI
  • Jenny Navarro as nightclub patron
  • Nelson as American GI
  • Chris Novicki as Voyager crewman/GI
  • Beth Persky as nightclub patron
  • Quinn as American GI
  • A. Reeves as nightclub patron
  • Ricci as French citizen
  • Roach as French citizen
  • Fred Romming as French citizen
  • Irving Ross as nightclub patron
  • J.M. Salamon as nightclub patron
  • Schell as American GI
  • Shull as French citizen
  • V. Simone as nightclub patron
  • D. Smith as nightclub patron
  • Soares as French citizen
  • Steve Stella as American GI
  • Janine Stillo as nightclub patron
  • Szostak as American GI
  • Tommon as French citizen
  • Valli as French citizen
  • P. Van Poppel as nightclub patron
  • D. Vouvoudakis as French nun
  • Weitzman as French citizen
  • John Wilkie as Hirogen hunter
  • A. Wolfe as nightclub patron
  • Wyler as French citizen
  • Alice Younger as French citizen
  • Zarider as French citizen
  • Ashmore (voice)
  • Reginald Smith (voice)

Stunt doubles [ ]

  • George Colucci as stunt double for Ethan Phillips
  • Lynn Salvatori as stunt double for Kate Mulgrew

Stand-ins [ ]

  • Richard Bishop – stand-in for Danny Goldring
  • Tarik Ergin – stand-in for Mark Metcalf and Mark Deakins
  • Sue Henley – stand-in/ hand double for Kate Mulgrew
  • Clynell Jackson III – stand-in for Danny Goldring
  • Susan Lewis – stand-in for Roxann Dawson
  • Brita Nowak – stand-in for Jeri Ryan
  • Lemuel Perry – stand-in for Tim Russ and Danny Goldring
  • J.R. Quinonez – stand-in for Robert Picardo, Robert Beltran, and Chris Doyle and utility stand-in and photo double for Robert Picardo
  • Robert Rasner – stand-in for Ethan Phillips
  • Keith Rayve – stand-in for Robert Duncan McNeill, Tom Morga, Mark Deakins, and J. Paul Boehmer and utility stand-in
  • Joey Sakata – stand-in for Ethan Phillips
  • Richard Sarstedt – stand-in for Robert Beltran
  • John Tampoya – stand-in for Garrett Wang and Danny Goldring and utility stand-in
  • John Wilkie – photo double for Mark Metcalf
  • Unknown actor – stand-in for Paul S. Eckstein
  • Unknown actress – hand double for Roxann Dawson

References [ ]

14th century ; 20th century ; 1926 ; 1929 ; 1936 ; 1939 ; 1940 ; 1944 ; 2344 ; 2358 ; 2371 ; 2372 ; Al-Batani , USS ; Allied High Command ; Allies ; American ; armor piercing grenade ; armored unit ; army ; arterial rupture ; artillery unit ; assassination ; baguette ; baker ; bat'leth ; battalion ; Battle of Wolf 359 ; bicycle ; biolab ; black magic ; blood sport ; boarding party ; body odor ; Borg ; brain ; bridge ; Brigitte ; British Intelligence ; British Radio Network ; bridge control relay ; bulkhead ; bullet ; bunker ; captain ; Caretaker ; centimeter ; charge ; Channel ; Charlie One ; Château Latour ; cigarette ; Citroën 11 B ; Citroën 2CV Charleston ; code key ; Coeur de Lion, Le ; collaborator ; colonel ; Concert, The ; cottage ; countryside ; courier ; cranial trauma ; cranium ; crater ; crosswind ; Crusades ; Davis, Bobby ; Delta Quadrant ; de Neuf, Mademoiselle ; detonator ; Devonshire ; dizziness ; division ; doctor ; Dover ; dozen ; dry season ; dynamite ; Earhart, Amelia ; Earth ; emergency ration ; Europe ; Fifth Armored Infantry ; feet ; first lieutenant ; fog ; franc ; France ; fräulein ; French language ; French Resistance ; German ; German language ; Germany ; Gestapo ; Gewehr 98/40 ; gold ; Goulot ; Grande Odalisque ; Greece ; hauptmann ; Hertfordshire ; Hirogen ; Hirogen philosophy ; Hirogen's Klingon simulation ; Hirogen ship (aka Hirogen vessel ; unnamed ); holodeck ; holodeck safety protocol ; hologram ; hologrid ; hour ; House of Mo'Kai ; hunter ; Indiana ; infiltrator ; internal bleeding ; Intrepid class decks ; jamming signal ; Janeway ; joke ; June ; Katrine ; kick ; kilo ; kilometer ; kiss ; Klingon ; Klingonese ; laceration ; launcher ; leader ; Leda and the Swan ; limp ; logic ; London ; lung ; M1 Garand ; master race ; McNulty, Jazzy ; mek'leth ; memory center ; meter ; Miller ; monsieur ; munitions expert ; Nazi ; neural interface ; New Earth ; North Africa ; oscillator ; Paris ; patrol ; Pel, Danara ; Peugeot 402 B Conduite Intérieure ; piano ; pig ; plasma network ; Poland ; pool ; postcard ; power nodule ; Praxiteles ; pregnancy ; protein ; province ; puncture ; radio ; radio transmitter ; rain ; reconnaissance mission ; reconnaissance team ; Reichsmark ; replicator system (aka replicators ); Rommel, Erwin ; rot ; Sainte Claire ; Saturday ; Schmidt ; sculptor ; Second World War ; September ; shoulder ; skull ; sky ; snail ; soldier ; Solentshire ; spell ; square meter ; spine ; staring ; strategist ; strudel ; submachine gun ; summer ; Sunday decryption sequence ; surgery ; swell ; tank ; targ ; temperature ; Third Reich ; Thompson submachine gun ; train ; triage ; trophy ; tuesday ; unit ; university ; US Army ; vacuum tube ; vertebra ; Vidiian ; War Merit Cross ; water ; weather report ; weave ; wind ; wine ; wine cellar ; witchcraft ; yard ; Zündapp KS750

Other references [ ]

  • Crew Manifest 74656 : Berman, Rick ; Biller, Ken ; Braga, Brannon ; DeMeritt, Michael ; Dorton, Louise ; Drapanas, Wendy ; Fernandez, Kristine ; Fleck, Jerry ; Fukai, Arlene ; Genovese, Cosmo ; Howard, Merri ; James, Richard ; Kozlowski, Andrzesj ; Lauritson, Peter ; Leong, Jessica ; Livingston, David ; Mees, James ; Nesterowicz, John ; Overdiek, Diane ; Piller, Michael ; Ragan, Karen ; Rossi, David ; Rush, Marvin ; Sena, Sandra ; Shimizu, Suzi ; Simmons, Adele ; Sims, Alan ; Smutko, Alex ; Taylor, Jeri ; Yacobian, Brad

External links [ ]

  • "The Killing Game" at StarTrek.com
  • " The Killing Game " at Memory Beta , the wiki for licensed Star Trek works
  • " The Killing Game " at Wikipedia
  • " The Killing Game " at the Internet Movie Database
  • 2 USS Enterprise (NCC-1701-G)
  • 3 Star Trek: The Next Generation

Star Trek: Voyager - The Arcade Game

  • Screenshots

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  • Team Play, Inc.
  • Game Refuge Inc.

Description

Star Trek: Voyager - The Arcade Game is a light gun rail shooter based on the American science fiction TV show Star Trek: Voyager. Voyager is transporting a creature known as a Psorian Hulk, that was causing an ecological holocaust on a planet. While searching for a suitable uninhabited planet to relocate the creature Voyager is boarded.

In the game you play as one of the crew members of Voyager and have to gun down various aliens and enemy crafts including the Borg, Hirogen and Species 8472. While playing the player will visit various locations that include Voyager itself, space (while taking control of the away shuttle) and a Borg cube. During play the player will run into various characters from the show and can collect weapon power ups, other weapons, armored vests and med kits to restore health. The game can be played solo or with a friend.

  • Genre: Light gun shooter
  • Inspiration: TV series
  • Setting: Space station / Spaceship
  • Star Trek licensees

Credits (Arcade version)

Average score: 2.0 out of 5 (based on 1 ratings with 0 reviews)

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  • Video Game of the Year in 2002

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Identifiers +

  • MobyGames ID: 91271

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Game added by Flapco .

Game added June 25, 2017. Last modified October 11, 2023.

Screen Rant

10 times star trek: voyager didn't hit the reset button.

Ongoing Delta Quadrant adventures and long character arcs prove Star Trek: Voyager didn't always hit the reset button after every episode.

  • Voyager's single-episode stories occasionally led to serialized character arcs and plot developments over the seven seasons.
  • Seska's spy storyline intertwined with the Kazon's power struggle against Voyager, creating layered conflict in the series.
  • Seven of Nine's journey towards humanity, and the Doctor's self-discovery, highlighted the growth of holograms as individuals.

There are times when Star Trek: Voyager didn't actually hit the so-called "reset button", as the series was prone to doing at the end of most of its standalone episodes. Over the course of its seven-year journey through the Delta Quadrant, Voyager excelled at delivering stories that generally wrapped up all major plot points within a single, self-contained episode , with the occasional 2-part Star Trek: Voyager episode occurring roughly twice per season. This was a stark contrast to the ongoing drama of the contemporaneous Star Trek: Deep Space Nine , which favored serialized storytelling to a much higher degree than Star Trek had previously.

Despite Voyager 's proclivity for single-episode stories, Star Trek: Voyager doesn't avoid serialization entirely. There's a through line that carries through Voyager 's seven seasons regarding the way characters act and respond to one another and new situations, as the main characters of Star Trek: Voyager learn to adjust to their changing circumstances, with new friends and enemies, and new developments to ongoing problems. Sometimes, plot arcs continue through several episodes, and although they can be watched individually, they make more sense when watched in order.

Star Trek: Voyager’s 20 Best Episodes Ranked

10 the uss voyager vs. seska & the kazon, the kazon and seska are voyager's first challenge in star trek: voyager seasons 1 & 2..

The Kazon are Star Trek: Voyager 's first big bad but aren't half as interesting as classic antagonists like Klingons or Romulans. The different Kazon sects are intended to echo warring gang factions, but the Kazon's internal discord does little to pose an actual threat to the USS Voyager's crew. Meanwhile, one of Voyager 's recurring crew members, Ensign Seska (Martha Hackett), fans the flames of dissent between Voyager's Maquis and Starfleet crews, until Seska reveals herself to be a Cardassian spy who may or may not be carrying Commander Chakotay's (Robert Beltran) baby.

The soapy intrigue of the Seska storyline converges with the Kazon posturing against Voyager for dominance in their own corner of space, as Seska infiltrates the paper-thin Kazon hierarchy in a bid for power in the sector . With the Kazon-Nistrim wrapped around her finger, Seska's coup on the USS Voyager culminates in Star Trek : Voyager's season 3 opener, "Basics, Part 2", and ends there ... at least until Seska's holographic parting gift is activated in Voyager season 3, episode 25, "Worst Case Scenario", nearly a year later.

9 Kes Develops Ocampa Powers

Jennifer lien's kes grows stronger telepathy in star trek: voyager seasons 2 & 3..

The USS Voyager picks up some Delta Quadrant natives to guide the first leg of their journey, the romantic pairing Neelix (Ethan Phillips) and Kes (Jennifer Lien). The Talaxian trader Neelix becomes the USS Voyager's chef and morale officer, while Ocampa Kes fits right in as assistant to the Doctor (Robert Picardo). Kes is kind and ingenuous, but there's little else for Kes to do in Voyager 's first season, so in Voyager season 2, Kes' telepathic powers develop.

Kes' telepathy leads to telekinesis, which grows beyond the Ocampan's control.

Kes' powers grow rapidly, aided by meeting other Ocampa who have mastered their abilities in Voyager season 2, episode 10, "Cold Fire". Aboard the USS Voyager, Kes trains with Lt. Tuvok (Tim Russ) to help Kes control her powers even though Tuvok's Vulcan telepathy operates differently from Ocampa talents. Kes' telepathy leads to telekinesis, which grows beyond the Ocampan's control, so to keep Voyager's crew safe, Kes must leave in Voyager season 4 , episode 2, "The Gift."

8 Tom Paris & B'Elanna Torres' Romance

Tom & b'elanna's relationship evolves in star trek: voyager seasons 3 - 7..

The romance between Lieutenants Tom Paris (Robert Duncan McNeill) and B'Elanna Torres (Roxann Dawson) isn't planned, but instead evolves from the characters' chemistry with each other. Tom and B'Elanna play off of each other well in their earliest scenes together , and develop a friendship that manages to break through the ways that both Paris and Torres use to avoid getting close to people. B'Elanna sees through Tom's casual charm just as easily as Tom sees through B'Elanna's intentional hostility, and it turns out they have a lot in common.

Paris and Torres are one of the best Star Trek romances .

The Tom Paris and B'Elanna Torres romance grows over the course of Voyager 's entire run, from their initial meeting to their marriage, and the birth of their daughter, Miral. The relationship softens both Tom and B'Elanna , who learn to accept love from each other, despite difficult relationships with their parents making them feel unworthy of it. Paris and Torres are one of the best Star Trek romances , and a great part of Voyager 's subtle serialization.

7 Captain Janeway vs. The Borg

Voyager survives the scorpion's sting in star trek: voyager seasons 4 - 7..

Unlike other Delta Quadrant species, Captain Janeway knows what she's getting into by engaging the Borg . Rather than avoid the Borg entirely, as Chakotay suggests, Janeway faces the Borg head-on, making a deal exchanging safe passage through Borg space for Voyager's help fighting Species 8472, who can't be assimilated. The Borg Queen (Susanna Thompson, Alice Krige) and her drones become Janeway's true nemesis through repeated encounters, with each one stacking on the last before Admiral Janeway from the future and the Queen face off in a final battle.

Captain Janeway's tension with the Borg is also exemplified in Janeway's relationship with Seven of Nine (Jeri Ryan). In Janeway and Seven of Nine's best Voyager episodes , Janeway's insistence on Seven's humanity regularly clashes with Seven's own connections to the Collective , in a one-step-forward, two-steps-back progression that nonetheless moves forward, resembling how people escape toxic systems or overcome addiction far more than a strictly linear telling would.

Janeway Was The Borg’s Greatest Enemy, Not Picard

6 letters from home, hope comes in the form of a relay station in star trek: voyager season 4..

The discovery of an abandoned subspace relay station kicks off a story arc that connects the USS Voyager with Federation space in Star Trek: Voyager season 4 . By using the station, Voyager's crew can finally send and receive messages from the Alpha Quadrant , letting their loved ones know they're alive, but stranded. The initial messages are few and far between, sent only when certain conditions make it possible, and these infrequent missives find their way into the crew's hands in a few Voyager season 4 episodes, while setting up the upcoming Hirogen arc as well as Voyager season 6's Pathfinder Project.

Contact with family and friends after four years in the Delta Quadrant reveals a lot about Voyager 's characters. Many, like Ensign Harry Kim (Garrett Wang) , are excited at the prospect of an early return, while some, like Paris and Torres, are less enthused about reuniting with estranged family members, or face Federation judgment after crimes committed as members of the Maquis.

The promise of letters from home is the driving force behind Voyager season 4's finale "Hope and Fear", which also calls back to Star Trek: Voyager season 4's opening, "Scorpion, Part 2", with the consequences of defeating Species 8472 finally coming to bear.

5 The USS Voyager vs. the Hirogen

The nomadic hunters appear throughout star trek: voyager season 4 - 7..

The predatory Hirogen come calling as owners of the relay station after discovering that the USS Voyager's crew have been using it to communicate with the Alpha Quadrant. The concept of "the hunt" is central to Hirogen culture, which sorts alien species according to their worthiness as prey. Despite their initial reservations, the Hirogen deem Voyager's crew particularly interesting targets , between Voyager's ability to subdue the villainous Species 8472 even when the Borg have failed to do so, and Federation holographic technology that makes the Hirogen's sacred hunt more exciting than it has been in years.

Each Hirogen episode lays the groundwork for the next one, and the overall Hirogen arc sets up at least two other separate storylines that emerge from the consequences, with Janeway's gift of hologram technology playing into Star Trek: Voyager season 7's hologram rights arc, and the Hirogen relay station kicking off the domino effect of contact with the Alpha Quadrant, the Pathfinder Project, and the USS Voyager's eventual return home.

4 Seven of Nine Becomes More Human

From star trek: voyager season 4 - 7, seven of nine adapts..

Seven of Nine's character arc is perhaps the most important in all of Star Trek: Voyager because Seven's development after being liberated from the Borg Collective practically requires a serialized progression in order to work. Seven of Nine initially resists Janeway's insistence that Seven is human , and an individual, but that resistance plays out like a teenager's; in order to discover her own identity, Seven must first rebel against authority, so she can learn how to define herself for herself.

Seven of Nine finds the balance between individuality and a new collective aboard Voyager.

Seven's humanity is revealed slowly, realistically, with new information that comes to light about Seven's pre-assimilation life as Annika Hansen, Annika's scientist parents, and the Borg Queen's proposal to Seven of Nine to return to the Collective. By rejecting the Queen, Seven of Nine truly chooses herself , in a stark contrast to the desires of the drone who begged for the Collective. With help from friends like the Doctor (Robert Picardo), Seven of Nine finds the balance between individuality and a new collective aboard Voyager.

3 Icheb and the Borg Kids

Juvenile borg drones are liberated in star trek: voyager season 6..

In Star Trek: Voyager season 6, episode 16, "Collective," the USS Voyager encounters young Borg drones operating their own Cube after being cut off from the larger Collective. After rescuing the drones, it would have been easy to simply forget the Borg kids, but this far into the series, the small liberated Collective of children become recurring characters on Voyager . Icheb (Manu Intiraymi) is the eldest, followed by Mezoti (Marley S. McClean), and twins Azan (Kurt Wetherill) and Rebi (Cody Wetherill).

Naomi Wildman (Scarlett Pomers) , the only other child aboard the USS Voyager, is quick to befriend these newfound peers. Already a friend to Naomi, Seven of Nine develops a maternal relationship with the liberated drones, and Icheb in particular . Taking a page from Janeway and the Doctor, Seven instructs the children on how to discover their individuality, and learns how to take care of other people who rely on her for guidance.

Who Is Icheb? Star Trek: Picard’s Surprise Voyager Return Explained

2 the pathfinder project, reginald barclay returns in star trek: voyager seasons 6 & 7..

A few years after the discovery of the subspace relay station that allows Voyager to communicate with the Alpha Quadrant, Voyager catches up with Star Trek: The Next Generation 's own Lt. Reginald Barclay (Dwight Schultz) , who has immersed himself in the Pathfinder Project. The Pathfinder Project's aim is to find a way to bring the USS Voyager home quickly , and to do so, Barclay has created a holographic version of Voyager's crew based on reports received from the Delta Quadrant in Voyager season 4's "Letters from home" arc.

While Reg's hyperfocus on the Voyager simulation shares some similarities with Barclay's disordered holodeck use on TNG , Counselor Deanna Troi (Marina Sirtis) returns to ensure that Barclay doesn't take it too far this time. Instead of contributing to Barclay's maladaptive daydreaming, the Pathfinder Project and Barclay's holographic friends lead to an actual solution.

1 The Doctor's Arc of Self-Actualization

Throughout star trek: voyager's entire run, the emh proves that holograms are people, too,.

After years of buildup, the Doctor's character arc comes to a head when Star Trek: Voyager season 7's recurring theme is the rights of holograms as photonic life forms. The Doctor's exploration of humanity in Voyager 's early seasons, prompted by Kes' friendship, leads to experimentation with additions to his program, like hobbies, new skills, and even a family. With the addition of a mobile emitter in Voyager season 3, the Doctor is no longer confined to sickbay and the holodeck, and the Doctor's emotional horizons begin to broaden as widely as his physical ones.

By Voyager season 7, the Doctor demands agency for holograms by fighting prejudices against photonic beings.

Each subsequent season of Star Trek: Voyager expands on the Doctor's character, introducing new friendships, like Seven of Nine, and new challenges, like encountering other photonic life forms, that give the Doctor reason to reflect on the nature of his own existence. The Doctor learns how to stand up for himself as a person , owed the same rights and privileges as any other member of Voyager 's crew. By Voyager season 7, the Doctor demands agency for holograms by fighting prejudices against photonic beings, calling out the mistreatment of holograms, and asserting his rights as an author.

Much like in Star Trek: Deep Space Nine , Voyager 's serialization is the result of consequences influencing what happens next. Engaging the Borg introduces Seven's arc towards individuality, which in turn influences character development for the Doctor and Janeway. The discovery of the abandoned relay station catches the attention of the Hirogen, dovetailing with the hologram rights storyline later, while also facilitating the letters from home. The letters trigger character development for B'Elanna, Tom, and their relationship, and later introduce the Pathfinder project. It may be subtle, but Star Trek: Voyager doesn't always hit the reset button.

Star Trek: Voyager is streaming on Paramount+.

Star Trek: Voyager

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Star Trek: Voyager – The Arcade Game

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Star Trek: Voyager – The Arcade Game is a first-person style shooter arcade game, produced by Monaco Entertainment and Team Play Inc. and released in 2002. Star Trek: Voyager — The Arcade Game is a light gun game played from the first-person shooter perspective. The player uses a light gun which can be aimed and fired at on-screen enemies. The reloading process is referred to as remodulation, a term used in Star Trek, and is done by shooting the gun off-screen.

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Voyager 1, First Craft in Interstellar Space, May Have Gone Dark

The 46-year-old probe, which flew by Jupiter and Saturn in its youth and inspired earthlings with images of the planet as a “Pale Blue Dot,” hasn’t sent usable data from interstellar space in months.

star trek voyager game

By Orlando Mayorquin

When Voyager 1 launched in 1977, scientists hoped it could do what it was built to do and take up-close images of Jupiter and Saturn. It did that — and much more.

Voyager 1 discovered active volcanoes, moons and planetary rings, proving along the way that Earth and all of humanity could be squished into a single pixel in a photograph, a “ pale blue dot, ” as the astronomer Carl Sagan called it. It stretched a four-year mission into the present day, embarking on the deepest journey ever into space.

Now, it may have bid its final farewell to that faraway dot.

Voyager 1 , the farthest man-made object in space, hasn’t sent coherent data to Earth since November. NASA has been trying to diagnose what the Voyager mission’s project manager, Suzanne Dodd, called the “most serious issue” the robotic probe has faced since she took the job in 2010.

The spacecraft encountered a glitch in one of its computers that has eliminated its ability to send engineering and science data back to Earth.

The loss of Voyager 1 would cap decades of scientific breakthroughs and signal the beginning of the end for a mission that has given shape to humanity’s most distant ambition and inspired generations to look to the skies.

“Scientifically, it’s a big loss,” Ms. Dodd said. “I think — emotionally — it’s maybe even a bigger loss.”

Voyager 1 is one half of the Voyager mission. It has a twin spacecraft, Voyager 2.

Launched in 1977, they were primarily built for a four-year trip to Jupiter and Saturn , expanding on earlier flybys by the Pioneer 10 and 11 probes.

The Voyager mission capitalized on a rare alignment of the outer planets — once every 175 years — allowing the probes to visit all four.

Using the gravity of each planet, the Voyager spacecraft could swing onto the next, according to NASA .

The mission to Jupiter and Saturn was a success.

The 1980s flybys yielded several new discoveries, including new insights about the so-called great red spot on Jupiter, the rings around Saturn and the many moons of each planet.

Voyager 2 also explored Uranus and Neptune , becoming in 1989 the only spacecraft to explore all four outer planets.

star trek voyager game

Voyager 1, meanwhile, had set a course for deep space, using its camera to photograph the planets it was leaving behind along the way. Voyager 2 would later begin its own trek into deep space.

“Anybody who is interested in space is interested in the things Voyager discovered about the outer planets and their moons,” said Kate Howells, the public education specialist at the Planetary Society, an organization co-founded by Dr. Sagan to promote space exploration.

“But I think the pale blue dot was one of those things that was sort of more poetic and touching,” she added.

On Valentine’s Day 1990, Voyager 1, darting 3.7 billion miles away from the sun toward the outer reaches of the solar system, turned around and snapped a photo of Earth that Dr. Sagan and others understood to be a humbling self-portrait of humanity.

“It’s known the world over, and it does connect humanity to the stars,” Ms. Dodd said of the mission.

She added: “I’ve had many, many many people come up to me and say: ‘Wow, I love Voyager. It’s what got me excited about space. It’s what got me thinking about our place here on Earth and what that means.’”

Ms. Howells, 35, counts herself among those people.

About 10 years ago, to celebrate the beginning of her space career, Ms. Howells spent her first paycheck from the Planetary Society to get a Voyager tattoo.

Though spacecraft “all kind of look the same,” she said, more people recognize the tattoo than she anticipated.

“I think that speaks to how famous Voyager is,” she said.

The Voyagers made their mark on popular culture , inspiring a highly intelligent “Voyager 6” in “Star Trek: The Motion Picture” and references on “The X Files” and “The West Wing.”

Even as more advanced probes were launched from Earth, Voyager 1 continued to reliably enrich our understanding of space.

In 2012, it became the first man-made object to exit the heliosphere, the space around the solar system directly influenced by the sun. There is a technical debate among scientists around whether Voyager 1 has actually left the solar system, but, nonetheless, it became interstellar — traversing the space between stars.

That charted a new path for heliophysics, which looks at how the sun influences the space around it. In 2018, Voyager 2 followed its twin between the stars.

Before Voyager 1, scientific data on the sun’s gases and material came only from within the heliosphere’s confines, according to Dr. Jamie Rankin, Voyager’s deputy project scientist.

“And so now we can for the first time kind of connect the inside-out view from the outside-in,” Dr. Rankin said, “That’s a big part of it,” she added. “But the other half is simply that a lot of this material can’t be measured any other way than sending a spacecraft out there.”

Voyager 1 and 2 are the only such spacecraft. Before it went offline, Voyager 1 had been studying an anomalous disturbance in the magnetic field and plasma particles in interstellar space.

“Nothing else is getting launched to go out there,” Ms. Dodd said. “So that’s why we’re spending the time and being careful about trying to recover this spacecraft — because the science is so valuable.”

But recovery means getting under the hood of an aging spacecraft more than 15 billion miles away, equipped with the technology of yesteryear. It takes 45 hours to exchange information with the craft.

It has been repeated over the years that a smartphone has hundreds of thousands of times Voyager 1’s memory — and that the radio transmitter emits as many watts as a refrigerator lightbulb.

“There was one analogy given that is it’s like trying to figure out where your cursor is on your laptop screen when your laptop screen doesn’t work,” Ms. Dodd said.

Her team is still holding out hope, she said, especially as the tantalizing 50th launch anniversary in 2027 approaches. Voyager 1 has survived glitches before, though none as serious.

Voyager 2 is still operational, but aging. It has faced its own technical difficulties too.

NASA had already estimated that the nuclear-powered generators of both spacecrafts would likely die around 2025.

Even if the Voyager interstellar mission is near its end, the voyage still has far to go.

Voyager 1 and its twin, each 40,000 years away from the next closest star, will arguably remain on an indefinite mission.

“If Voyager should sometime in its distant future encounter beings from some other civilization in space, it bears a message,” Dr. Sagan said in a 1980 interview .

Each spacecraft carries a gold-plated phonograph record loaded with an array of sound recordings and images representing humanity’s richness, its diverse cultures and life on Earth.

“A gift across the cosmic ocean from one island of civilization to another,” Dr. Sagan said.

Orlando Mayorquin is a general assignment and breaking news reporter based in New York. More about Orlando Mayorquin

What’s Up in Space and Astronomy

Keep track of things going on in our solar system and all around the universe..

Never miss an eclipse, a meteor shower, a rocket launch or any other 2024 event  that’s out of this world with  our space and astronomy calendar .

A nova named T Coronae Borealis lit up the night about 80 years ago. Astronomers say it’s expected to put on another show  in the coming months.

Voyager 1, the 46-year-old first craft in interstellar space which flew by Jupiter and Saturn in its youth, may have gone dark .

Two spacecraft have ended up askew on the moon this year, illustrating that it’s not so easy to land upright on the lunar surface. Here is why .

What do you call a galaxy without stars? In addition to dark matter and dark energy, we now have dark galaxies  — collections of stars so sparse and faint that they are all but invisible.

Is Pluto a planet? And what is a planet, anyway? Test your knowledge here .

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Tony Todd’s 3 Star Trek Roles Explained

  • Tony Todd played two iconic characters in the Star Trek universe: Worf's brother Kurn and Jake Sisko, Captain Sisko's son.
  • Todd's portrayal of Kurn and Jake Sisko added depth to the storylines of both characters, touching on themes of family and honor.
  • In his final Star Trek role, Todd played an Alpha Hirogen on Voyager, showcasing his versatility and talent as an actor.

Candyman actor Tony Todd portrayed three characters in the Star Trek universe, across three different Star Trek shows. In his first Trek role, Todd appeared in Star Trek: The Next Generation as the Klingon Kurn, the brother of Lt. Worf (Michael Dorn). Although Worf was initially meant to have only a minor role on TNG , he eventually developed into one of Star Trek's most beloved characters. Worf's struggle to reconcile his Klingon heritage with his Starfleet duties became a recurring storyline on TNG , and Kurn played a significant part in Worf's journey.

Tony Todd has the unique distinction of playing relatives of two major Star Trek characters, as he played Worf's brother Kurn and an adult Jake Sisko, the son of Captain Benjamin Sisko (Avery Brooks) . Todd reprised the role of Kurn in one episode of Star Trek: Deep Space Nine , and also portrayed Jake Sisko in one of DS9's most celebrated episodes, "The Visitor." Todd's final Star Trek role was as an Alpha Hirogen on Star Trek: Voyager . In addition to his iconic portrayal of the Candyman, Todd has appeared in numerous popular films and television shows, with recurring roles in Stargate SG-1 , 24 , Chuck , and Scream: The TV Series . Todd remains active in Hollywood, continuing to act and do voice-over work for animated projects and video games.

10 Star Trek Guest Star Actors You Forgot About

Tony todd played worf’s brother kurn on star trek: tng & ds9, kurn appeared in three episodes of tng and one of ds9..

In his first Star Trek role, Tony Todd portrayed Worf's Klingon brother Kurn, son of Mogh, on Star Trek: The Next Generation . After their parents were killed in the Khitomer Massacre, Worf was raised by human parents on Earth, while Kurn was raised on Qo'noS by a friend of his father's named Lorgh. Kurn reunited with Worf in TNG season 3, episode 17, "Sins of the Father," when he visited the USS Enterprise-D as part of an Officer Exchange Program. When the ambitious Duras (Patrick Massett), son of Ja'rod, sought to dishonor Mogh and thus dishonor Worf, Kurn told his older brother of the plot. Worf then traveled to Qo'noS, accepting discommendation to avoid a Klingon Civil War.

Kurn did not learn of his true identity as a song of Mogh until he reached the Age of Ascension. Kurn later joined the Klingon Defense Forces and rose to the rank of Commander.

A Klingon Civil War broke out later anyway, after Worf and Kurn helped establish Gowron (Robert O'Reilly) as Chancellor, who restored Mogh's honor and gave Kurn a seat on the High Council. Gowron later turned on the house of Mogh, however, after Worf refused to join the Klingon invasion of Cardassia. In Star Trek: Deep Space Nine season 4, episode 15, "Sons of Mogh," Kurn arrived on Deep Space Nine in dishonor, drunk, and extremely depressed. Although Worf and the DS9 crew tried to help him, they eventually wiped his memory and set him up with the new identity of Rodek.

Tony Todd Played Jake Sisko In One Of Star Trek: DS9’s Greatest Episodes

Todd portrays an adult version of jake in ds9 season 4, episode 3, "the visitor.".

"The Visitor" is widely regarded as one of Star Trek: Deep Space Nine's best episodes , particularly for its exploration of the relationship between Captain Sisko and his son Jake (Cirroc Lofton). When Captain Benjamin Sisko gets hit with an energy bolt, he vanishes into subspace, only to appear periodically in front of his son over the next several years. As time continues to pass for Jake, he moves back to Earth, marries, and becomes a writer. After seeing his father again one night, Jake abandons his marriage and his writing career, instead devoting all of his time to restoring his father to the normal flow of time. Benjamin urges Jake to move on with his life, and he does for a while.

As Jake approaches old age, he chooses to end his life when his father visits again, believing this will reset the timeline. Still the same age as he was when the accident occurred, Benjamin tearfully holds Jake as he dies, in what remains one of Star Trek's most heartbreaking scenes . After the elderly Jake dies, time resets to the moment just before the original accident, and Captain Sisko avoids the energy discharge. The episode ends with Benjamin sharing a hug with his somewhat confused young son. "The Visitor" truly represents a masterclass in acting, as both Tony Todd and Avery Brooks convey so many emotions with their captivating performances.

"What You Saw Was Real": Avery Brooks On Star Trek: DS9's Greatest Captain & Jake Sisko Episode

Tony todd played a hirogen on star trek: voyager, todd plays the alpha hirogen in voyager season 4, episode 16, "prey.".

In his final Star Trek role, Tony Todd is unrecognizable as an Alpha Hirogen. When the USS Voyager finds an injured Hirogen involved in a hunt, they treat his injuries and allow him to continue tracking his prey - a member of the dangerous Species 8472 . The Hirogen severely injures 8472, who later communicates telepathically with Lt. Tuvok (Tim Russ) pleading for help. When Captain Kathryn Janeway (Kate Mulgrew) orders Seven of Nine (Jeri Ryan) to help 8472, the former Borg drone blatantly refuses. By this point, Hirogen ships have surrounded Voyager and demand that Janeway turn over both the Alpha Hirogen and 8472.

When the Hirogen and his prey begin fighting again, Seven beams both to the Hirogen ship, directly disobeying Captain Janeway's orders. Although Seven believes her actions were necessary to save the ship, Janeway restricts Seven's access to Voyager's systems after the incident. "Prey" is a great episode of Voyager , elevated by Tony Todd's excellent performance as the determined Alpha Hirogen. The episode also marks a significant step in the development of the complicated relationship between Janeway and Seven of Nine. Tony Todd never fails to make his characters compelling, bringing a sense of gravitas to everything he's in, and his performances in Star Trek are no exception.

Cast LeVar Burton, Brent Spiner, Wil Wheaton, Jonathan Frakes, Patrick Stewart, Marina Sirtis

Franchise(s) Star Trek

Showrunner Gene Roddenberry

Cast Cirroc Lofton, Rene Auberjonois, Nicole de Boer, Michael Dorn, Nana Visitor, Avery Brooks, Colm Meaney, Armin Shimerman, Alexander Siddig

Showrunner Ira Steven Behr, Michael Piller

Star Trek: Voyager

The fifth entry in the Star Trek franchise, Star Trek: Voyager, is a sci-fi series that sees the crew of the USS Voyager on a long journey back to their home after finding themselves stranded at the far ends of the Milky Way Galaxy. Led by Captain Kathryn Janeway, the series follows the crew as they embark through truly uncharted areas of space, with new species, friends, foes, and mysteries to solve as they wrestle with the politics of a crew in a situation they've never faced before. 

Cast Jennifer Lien, Garrett Wang, Tim Russ, Robert Duncan McNeill, Roxann Dawson, Robert Beltran, Kate Mulgrew, Jeri Ryan, Ethan Phillips, Robert Picardo

Showrunner Kenneth Biller, Jeri Taylor, Michael Piller, Brannon Braga

Tony Todd’s 3 Star Trek Roles Explained

Linguistic Games Warp Five: A Star Trek Enterprise Podcast

  • TV & Film

“Cogenitor” 20th-anniversary reflections The Enterprise makes first contact with the Vissians, a species that has a lot in common in with humans, such as a love of exploration, a fascination with ice cream, and an interest in large tactical arrays. But they also have key differences, like a third gender that enables reproduction. Given the specialized role these cogenitors, as they are called, play in Vissian society, they have little need for niceties such as literacy. That doesn't sit well with Trip, who befriends the cogenitor of the Vissian chief engineer and his wife, Calla. When Trip teaches the cogenitor to read, it leads to them questioning—and taking—their own life. While Trip’s intentions may have been good, the outcome was not. In this episode of Warp Five, hosts C Bryan Jones and Matthew Rushing continue our 20th-anniversary retrospective that takes you through all of Star Trek: Enterprise, one episode at a time. In this installment, we continue Season 2 with “Cogenitor” as we discuss first contact, equal rights, cultural relativism, missed opportunities, and why we wish this important story had been expanded and revisited. Chapters Intro (00:00:00) Moral Quandaries and Fast Friendships (00:02:49) Trip’s Dilemma (00:09:05) Restraints of the Format (00:14:40) The Dangers of Labeling (00:16:43) Archer vs. Trip (00:20:10) Does the Framework Work? (00:25:02) Equal Rights and Opportunities (00:30:12)   Final Thoughts and Ratings (00:32:22) Closing (00:35:45) Hosts C Bryan Jones and Matthew Rushing Production C Bryan Jones (Editor and Producer) Matthew Rushing (Executive Producer) Norman C. Lao (Associate Producer)

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COMMENTS

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    A first-person shooter game based on the Star Trek™: Voyager TV series. Fight as part of the elite Hazard Team against aliens, Borg and other enemies in 40 single-player missions and 16 multiplayer arenas.

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    Download and play the first-person shooter game based on the Star Trek: Voyager TV series. Choose from Windows or Mac OS versions, with or without the expansion pack.

  3. Amazon.com: Star Trek Voyager: Elite Force

    The first game based on the Star Trek Voyager universe, Elite Force pits players against a multitude of Star Trek enemies, including the relentless Borg and never-before-seen aliens in intense single-player and multiplayer combat missions. Elite Force has eight missions, plus between-missions game play on the Voyager ship. Each mission consists ...

  4. List of Star Trek games

    Star Trek: Voyager - The Arcade Game: Computer. The history of the Star Trek personal computer game franchise began as early as 1971, with a Star Trek text-only computer game written in BASIC. Many PC titles have since been published, and the franchise was one of the first based on a TV program to break into the young PC gamer market in the ...

  5. Star Trek: Voyager

    Star Trek: Voyager - Elite Force is a first-person shooter video game developed by Raven Software and published by Activision.The game was originally released on September 15, 2000 for Windows and Mac OS.A port for Mac OS developed by Westlake Interactive and published by Aspyr Media was released on November 20, 2002. Elite Force was ported to the PlayStation 2 by Pipe Dream Interactive and ...

  6. Star Trek: Voyager Elite Force Review

    A first-person shooter based on the Star Trek TV series, featuring the Voyager crew in action-packed missions against Klingons, Borg, and other enemies. The game has a well-designed single-player mode, but suffers from short length and weak enemy AI.

  7. Star Trek: Voyager Elite Force

    Summary As Lt. Tuvok, you'll leap into action to defend the Voyager from assault, battle through derelict spacecraft, infiltrate a Borg cube, and take on the ultimate colonization force -- all while facing annihilation at every turn. No one said being a hero was easy. [Activision] Rated T for Teen. Platforms:

  8. Star Trek: Voyager: Elite Force [Gameplay]

    Star Trek: Voyager: Elite Force PlayStation 2 Gameplay_2001_11_08_6. Nov 8, 2001. Star Trek: Elite Force. Aug 21, 2000. Star Trek: Voyager: Elite Force PC Games Gameplay.

  9. Star Trek: Voyager: Elite Force

    Star Trek Voyager: Elite Force. Dec 19, 2001 - This is a bad port of a good PC game, but if you're a diehard Star Trek fan you may want to rent it. Star Trek: Elite Force Doug Perry. Star Trek ...

  10. Guide

    Star Trek Voyager: Elite Force is the newest Star Trek game from Activision and Raven Software. Easily the best Star Trek game yet, this graphics-oriented, first-person shooter is driven by the ...

  11. Star Trek: Voyager

    Star Trek: Voyager - Elite Force is a first-person shooter that uses the Quake III engine. The different types of missions range from pure combat to stealth missions. The enemies include many well-known Star Trek races like the Borg or the Klingons, but also other alien races and creatures invented specifically for this game.

  12. Star Trek: Voyager

    Similar games. Star Trek: Voyager - Elite Force (aka STEF) is a video game published in 2000 on Windows by Activision Publishing, Inc., Activision Deutschland GmbH, Acer TWP Corp, Novitas Vertriebs GmbH. It's an action game, set in a sci-fi / futuristic, shooter, stealth, licensed title, fps and tv series themes.

  13. Star Trek: Voyager

    Full game longplay of Star Trek: Voyager - Elite Force, a 2000 shooter/FPS in the Star Trek Universe, specifically during the Voyager TV series, with charact...

  14. Best Star Trek Video Games (Updated 2023)

    Star Trek Voyager: Elite Force Expansion is a first-person shooter game that is set in the fourth Star Trek television series.The game follows a number of different missions on the USS Voyager — some of which take place 70,000 miles away from home.

  15. Voyager (video game)

    Voyager. (video game) Voyager was a graphic adventure computer game developed by Looking Glass Technologies from 1995 until its cancellation in 1997. It was published by Viacom New Media. Based on the Star Trek: Voyager license, the game followed Kathryn Janeway and the crew of the USS Voyager in their attempts to rescue members of their team ...

  16. The Killing Game (episode)

    The Hirogen hijack the USS Voyager and force the crew into deadly holodeck simulations with altered personalities to satiate their desire for creative new ways to hunt prey. Captain Kathryn Janeway, altered to look like a Klingon, battles several other Klingons. A Hirogen, also dressed in Klingon garb, interrupts the battle and stabs her. Using a Starfleet combadge, he calls sickbay to tell ...

  17. Star Trek: Voyager

    Star Trek: Voyager - The Arcade Game is a light gun rail shooter based on the American science fiction TV show Star Trek: Voyager. Voyager is transporting a creature known as a Psorian Hulk, that was causing an ecological holocaust on a planet. While searching for a suitable uninhabited planet to relocate the creature Voyager is boarded.

  18. 10 Times Star Trek: Voyager Didn't Hit the Reset Button

    There are times when Star Trek: Voyager didn't actually hit the so-called "reset button", as the series was prone to doing at the end of most of its standalone episodes. Over the course of its seven-year journey through the Delta Quadrant, Voyager excelled at delivering stories that generally wrapped up all major plot points within a single, self-contained episode, with the occasional 2-part ...

  19. Star Trek Voyager

    Star Trek Voyager is a Videogame by Team Play (circa 2002). An outer space battle simulator based on the TV series of the same name. ... Wanted - There are 2 active VAPS members currently looking for Star Trek Voyager. This game ranks a 4 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.

  20. Star Trek: Voyager

    Star Trek: Voyager is an American science fiction television series created by Rick Berman, Michael Piller and Jeri Taylor.It originally aired from January 16, 1995, to May 23, 2001, on UPN, with 172 episodes over seven seasons.It is the fifth series in the Star Trek franchise. Set in the 24th century, when Earth is part of a United Federation of Planets, it follows the adventures of the ...

  21. Star Trek: Voyager

    Star Trek: Voyager - The Arcade Game is a first-person style shooter arcade game, produced by Monaco Entertainment and Team Play Inc. and released in 2002. Star Trek: Voyager — The Arcade Game is a light gun game played from the first-person shooter perspective. The player uses a light gun which can be aimed and fired at on-screen enemies.

  22. Voyager returns home (Alpha Quadrant)

    A time traveller forces Captain Janeway into a deadly showdown with her nemesis, the Borg Queen, and a romance ignites during Voyager's peril.#startrekvoyage...

  23. Voyager 1, First Craft in Interstellar Space, May Have Gone Dark

    Voyager 1, meanwhile, had set a course for deep space, using its camera to photograph the planets it was leaving behind along the way. Voyager 2 would later begin its own trek into deep space.

  24. Star Trek: Voyager

    Mode (s) Single-player, multiplayer. Star Trek: Voyager — The Arcade Game is a first-person style shooter arcade game, produced by Monaco Entertainment and Team Play Inc. and released in 2002. It was inspired by The House of the Dead and was based on the hit science fiction television show Star Trek: Voyager, which had aired on UPN from 1995 ...

  25. Tony Todd's 3 Star Trek Roles Explained

    Todd's final Star Trek role was as an Alpha Hirogen on Star Trek: Voyager. ... Todd remains active in Hollywood, continuing to act and do voice-over work for animated projects and video games.

  26. Endgame (Star Trek: Voyager)

    Star Trek: Voyager. ) " Endgame " is the series finale of the American science fiction television series Star Trek: Voyager, episodes 25 and 26 of the seventh season and 171 and 172 in the overall series. It was originally shown May 23, 2001, on the UPN network as a double-length episode and later presented as such in DVD collections, but it is ...

  27. ‎Warp Five: A Star Trek Enterprise Podcast: Linguistic Games on Apple

    In this episode of Warp Five, hosts C Bryan Jones and Matthew Rushing continue our 20th-anniversary retrospective that takes you through all of Star Trek: Enterprise, one episode at a time. In this installment, we continue Season 2 with "Cogenitor" as we discuss first contact, equal rights, cultural relativism, missed opportunities, and why ...